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Aasimar Scourge
| Free | Premium | Iconic | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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Scourge |
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Trailblazer |
||
| Aasimar Scourge | |
|---|---|
| Added | Update 36 |
| Setting | Forgotten Realms |
| Starting Level | Ranger |
| Availability | |
| Type | Iconic |
| Point Cost | 1,295 |
| Past Life feats | |
| Passive | +1 Fortitude Save per time this feat has been acquired up to 3. |
| Active | +2% Doublestrike per time this feat has been acquired up to 3. |
"My bond compels me to seek out those that defy death and return them to rest"
Overview[edit]
A dual-wielding Ranger that hunts the undead, Aasimar Scourge are imbued with a divine energy that blazes intensely within them. It feeds a powerful desire to destroy evil-a desire that is, at its best, unflinching and, at its worst, all-consuming.
- Scourge of the Undead is an iconic variant Aasimar, introduced in Update 36 Patch 3.
- As all Iconic Heroes, Scourges start at level 15 (1,050,000XP).
- Scourge first level is Ranger. Then, they can either take a predefined path, or customize their Ranger levels, or reject training and leave the starting area with enough experience to train to level 15.
Availability
Racial Traits[edit]
- +2 Wisdom
- +2 Racial Bonus on Heal, Listen, and Spot checks.
- +5 Resistance to Cold, Acid, and Electricity.
- Racial Lay On Hands (Healing Hands). Start with one charge per rest, gain more in Aasimar racial tree. Can only be used while your Bond Feat is active. HP gained = {10 + Character Level} * WIS Mod.
- Favored Enemy: Undead
Racial Feats[edit]
- Bond feat: Bond of the Scourge
- +1 Constitution, +1 to Fortitude Saving Throws
- This is toggled on to get its bonuses, has visual effects, and is mutually exclusive with Warlock Pacts.
- (Bear in mind that these ability scores don't apply to Feat Prereqs or anything.)
Iconic past life feats[edit]
- Passive: +1 Fortitude Save per time this feat has been acquired up to 3.
- Toggle: +2% Doublestrike per time this feat has been acquired up to 3.
Deities[edit]
- Amaunator (Heavy Mace): Favored by Amaunator → Child of Faith → Amaunator's Brilliance → Beloved of Amaunator → Damage Reduction: Silver
- Helm (Bastard Sword): Favored by Helm → Child of Faith → Ever Watchful → Beloved of Helm → Damage Reduction: Adamantine
- Silvanus (Maul): Favored by Silvanus → Child of Faith → Blessing of Silvanus → Beloved of Silvanus → Damage Reduction: Silver
Enhancements[edit]
Core abilities[edit]
Stronger Bonds: +1 use of Healing Hands per rest.
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| AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
WIS/CHA/STR: WIS/CHA/STR
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| AP Cost: 2 | Level: 4 | Progression: 1 | Requires: Stronger Bonds | |
Stronger Bonds: Bond of the Scourge now grants you Ghost Touch on all weapon attacks.
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| AP Cost: 1 | Level: 7 | Progression: 3 | Requires: WIS/CHA/STR | |
WIS/CHA/STR: WIS/CHA/STR
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| AP Cost: 2 | Level: 11 | Progression: 4 | Requires: Stronger Bonds | |
Stronger Bonds: +2 more uses of Healing Hands per rest.
| ||||
| AP Cost: 1 | Level: 16 | Progression: 6 | Requires: WIS/CHA/STR | |
Tier One[edit]
Requires
Scourge Weapons: You gain proficiency with Clubs, Light Maces, Heavy Maces, and Morningstars. If you are Good, any of these four weapons you wield are considered Good.
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| AP Cost: 1 | Ranks: 1 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
Counsel: +1/2/3 to the Heal, Listen, and Spot skills
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| AP Cost: 1 | Ranks: 3 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
True Resilience: +1/2/3 to your Fort Saving Throws
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| AP Cost: 1 | Ranks: 3 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
Bold: You overcome fear quickly - fear and shaken effects are removed from you after 12/6/3 seconds.
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| AP Cost: 1 | Ranks: 3 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
Improved Recovery: +20 Healing Amplification
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| AP Cost: 2 | Ranks: 1 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
Tier Two[edit]
Requires 5 APs spent in tree
Improved Scourge Weapons: You gain 5% Doublestrike. If you have the Two Weapon Fighting feat, this grants the Oversized Two Weapon Fighting feat.
| |||||
| AP Cost: 1 | Ranks: 1 | Progression: 5 | Cooldown: {{{cd}}} | Requires: Scourge Weapons | |
Arcanum: +25/+50/+100 spell points and +1/+2/+3 spell penetration.
| |||||
| AP Cost: 2 | Ranks: 3 | Progression: 5 | Cooldown: {{{cd}}} | Requires: | |
Divine Purpose: Gain an active ability with one charge per rest. Must have your Bond Feat active to use.
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| AP Cost: 1 | Ranks: 1 | Progression: 5 | Cooldown: {{{cd}}} | Requires: | |
Divine Resolve: Scourge: +1/2/3 Constitution while your Divine Purpose is active.
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| AP Cost: 1 | Ranks: 3 | Progression: 5 | Cooldown: {{{cd}}} | Requires: } | |
Tier Three[edit]
Requires 10 APs spent in tree
Greater Scourge Weapons: +While dual-wielding Clubs, Light Maces, Heavy Maces, and Morningstars, you gain 5% chance to make off-hand attacks and 5% chance to doublestrike with your off-hand. Also, +2 Melee and Ranged Power.
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| AP Cost: 1 | Ranks: 1 | Progression: 10 | Cooldown: {{{cd}}} | Requires: Improved Scourge Weapons | |
Strike Down the Dead: Deals +10%/+20%/+30% Damage. Melee attack with +1/2/3 critical threat range. 15 second cooldown. On hit: Deals 1d4+4 per Character Level (scales with 100% Melee Power) in Positive Damage to Undead creatures.
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| AP Cost: 1 | Ranks: 3 | Progression: 10 | Cooldown: {{{cd}}} | Requires: | |
Divine Charge: +1/2/3 Purpose Charges
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| AP Cost: 1 | Ranks: 3 | Progression: 10 | Cooldown: {{{cd}}} | Requires: Divine Purpose | |
Blessings: +10/20/30 Positive Spellpower
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| AP Cost: 1 | Ranks: 3 | Progression: 10 | Cooldown: {{{cd}}} | Requires: | |
Improved Recovery: +20 Healing Amplification
| |||||
| AP Cost: 2 | Ranks: 1 | Progression: 10 | Cooldown: {{{cd}}} | Requires: Improved Recovery | |
Tier Four[edit]
Requires 15 APs spent in tree
Destroyer of the Dead: Clubs, Light Maces, Heavy Maces, and Morningstars you wield gain a +1 Sacred Bonus to Critical Multiplier. Also, +4 Melee and Ranged Power.
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| AP Cost: 2 | Ranks: 1 | Progression: 15 | Cooldown: {{{cd}}} | Requires: | |
Divine Form: Toggle: 30sp, toggles off on rest. Must have your Bond Feat active to use. Mutually exclusive with other Transformations (PM, Druid, etc).
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| AP Cost: 1 | Ranks: 1 | Progression: 15 | Cooldown: {{{cd}}} | Requires: | |
Improved Recovery: +20 Healing Amplification
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| AP Cost: 2 | Ranks: 1 | Progression: 15 | Cooldown: {{{cd}}} | Requires: Improved Recovery | |
Starter equipment[edit]
Upon reaching level 15, you receive a container item called Aasimar Scourge Equipment. Double click in your inventory to open it and receive the following Bound to Character on Acquire, minimum level 15, and Race Absolutely Required: Aasimar Scourge items:
- (Total Ability Modifiers = Str +7, Dex +5, Con +7, Wis +6)
| Item | Race | Type | Enhancements |
|---|---|---|---|
| Belt of the Scourge |
Aasimar Scourge | Belt |
|
| Faded Tracker's Boots |
Aasimar Scourge | Boots |
|
| Hidden Armlets |
Aasimar Scourge | Bracers |
|
| Faded Hunter's Cloak |
Aasimar Scourge | Cloak |
|
| Faded Tracker's Gloves |
Aasimar Scourge | Gloves |
|
| Simple Spectacles |
Aasimar Scourge | Goggles |
|
| Return |
Aasimar Scourge | Heavy Mace |
|
| Redeem |
Aasimar Scourge | Heavy Mace |
|
| Mask of the Scourge |
Aasimar Scourge | Helm |
|
| Scourge's Guise |
Aasimar Scourge | Leather | |
| Incandescent Band |
Aasimar Scourge | Necklace |
|
| Tracker's Band |
Aasimar Scourge | Ring |
|
| Hunter's Band |
Aasimar Scourge | Ring |
|
| Litany of the Bond |
Aasimar Scourge | Trinket |
|
- 30 Elixir of Greater Healing
- 100 Chameleon Tails (Unbound)
- 100 Cat Hairs (Unbound)
- 100 Unicorn Tail Hairs (Unbound)
- 100 Nymph Tears (Unbound)
Items are Bound to Character on Acquire except where noted, minimum level 15, and Race Absolutely Required: Aasimar Scourge.














