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Aasimar Scourge

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Aasimar Scourge
Added Update 36
Setting Forgotten Realms
Starting Level Ranger
Availability
Type Iconic
Point Cost 1,295 DP
Bundles
Favor
Note
Past Life feats
First
Second
Passive +1 Fortitude Save per time this feat has been acquired up to 3.
Active +2% Doublestrike per time this feat has been acquired up to 3.

"My bond compels me to seek out those that defy death and return them to rest"

Overview[edit]

A dual-wielding Ranger that hunts the undead, Aasimar Scourge are imbued with a divine energy that blazes intensely within them. It feeds a powerful desire to destroy evil-a desire that is, at its best, unflinching and, at its worst, all-consuming.

  • Scourge of the Undead is an iconic variant Aasimar, introduced in Update 36 Patch 3.
  • As all Iconic Heroes, Scourges start at level 15 (1,050,000XP).
  • Scourge first level is Ranger. Then, they can either take a predefined path, or customize their Ranger levels, or reject training and leave the starting area with enough experience to train to level 15.

Availability

  • Scourge is NOT free to VIP.
  • As of March 8th 2018, it became available in the DDO Store for 1,295 DP.

Racial Traits[edit]

  • +2 Wisdom
  • +2 Racial Bonus on Heal, Listen, and Spot checks.
  • +5 Resistance to Cold, Acid, and Electricity.
  • Racial Lay On Hands (Healing Hands). Start with one charge per rest, gain more in Aasimar racial tree. Can only be used while your Bond Feat is active. HP gained = {10 + Character Level} * WIS Mod.

Racial Feats[edit]

  • Bond feat: Bond of the Scourge
    • +1 Constitution, +1 to Fortitude Saving Throws
    • This is toggled on to get its bonuses, has visual effects, and is mutually exclusive with Warlock Pacts.
(Bear in mind that these ability scores don't apply to Feat Prereqs or anything.)

Iconic past life feats[edit]

  • Passive: +1 Fortitude Save per time this feat has been acquired up to 3.
  • Toggle: +2% Doublestrike per time this feat has been acquired up to 3.

Deities[edit]

Further information: Deity feats

Enhancements[edit]

Aasimar Scourge enhancements tree

Core abilities[edit]

Stronger Bonds: +1 use of Healing Hands per rest.
AP Cost: 1 Level: 1 Progression: 0 No requirements
WIS/CHA/STR: WIS/CHA/STR
AP Cost: 2 Level: 4 Progression: 1 Requires: Stronger Bonds
Stronger Bonds: Bond of the Scourge now grants you Ghost Touch on all weapon attacks.
AP Cost: 1 Level: 7 Progression: 3 Requires: WIS/CHA/STR
WIS/CHA/STR: WIS/CHA/STR
AP Cost: 2 Level: 11 Progression: 4 Requires: Stronger Bonds
Stronger Bonds: +2 more uses of Healing Hands per rest.
AP Cost: 1 Level: 16 Progression: 6 Requires: WIS/CHA/STR

Tier One[edit]

Requires

Scourge Weapons: You gain proficiency with Clubs, Light Maces, Heavy Maces, and Morningstars. If you are Good, any of these four weapons you wield are considered Good.
AP Cost: 1 Ranks: 1 Progression: 1
Counsel: +1/2/3 to the Heal, Listen, and Spot skills
AP Cost: 1 Ranks: 3 Progression: 1
True Resilience: +1/2/3 to your Fort Saving Throws
AP Cost: 1 Ranks: 3 Progression: 1
Bold: You overcome fear quickly - fear and shaken effects are removed from you after 12/6/3 seconds.
AP Cost: 1 Ranks: 3 Progression: 1
Improved Recovery: +20 Healing Amplification
AP Cost: 2 Ranks: 1 Progression: 1

Tier Two[edit]

Requires 5 APs spent in tree

Improved Scourge Weapons: You gain 5% Doublestrike. If you have the Two Weapon Fighting feat, this grants the Oversized Two Weapon Fighting feat.
AP Cost: 1 Ranks: 1 Progression: 5 Requires: Scourge Weapons
Arcanum: +25/+50/+100 spell points and +1/+2/+3 spell penetration.
AP Cost: 2 Ranks: 3 Progression: 5
Divine Purpose: Gain an active ability with one charge per rest. Must have your Bond Feat active to use.
  • Scourge: You gain the furious aura of the Scourge of the Undead. For one minute, your weapon attacks deal 3d6 extra Light damage that scales with the higher of your Melee or Ranged Power. On Vorpal, enemies are Blinded.
AP Cost: 1 Ranks: 1 Progression: 5
Divine Resolve: Scourge: +1/2/3 Constitution while your Divine Purpose is active.
AP Cost: 1 Ranks: 3 Progression: 5

Tier Three[edit]

Requires 10 APs spent in tree

Greater Scourge Weapons: +While dual-wielding Clubs, Light Maces, Heavy Maces, and Morningstars, you gain 5% chance to make off-hand attacks and 5% chance to doublestrike with your off-hand. Also, +2 Melee and Ranged Power.
AP Cost: 1 Ranks: 1 Progression: 10 Requires: Improved Scourge Weapons
Strike Down the Dead: Deals +10%/+20%/+30% Damage. Melee attack with +1/2/3 critical threat range. 15 second cooldown. On hit: Deals 1d4+4 per Character Level (scales with 100% Melee Power) in Positive Damage to Undead creatures.
AP Cost: 1 Ranks: 3 Progression: 10
Divine Charge: +1/2/3 Purpose Charges
AP Cost: 1 Ranks: 3 Progression: 10 Requires: Divine Purpose
Blessings: +10/20/30 Positive Spellpower
AP Cost: 1 Ranks: 3 Progression: 10
Improved Recovery: +20 Healing Amplification
AP Cost: 2 Ranks: 1 Progression: 10 Requires: Improved Recovery

Tier Four[edit]

Requires 15 APs spent in tree

Destroyer of the Dead: Clubs, Light Maces, Heavy Maces, and Morningstars you wield gain a +1 Sacred Bonus to Critical Multiplier. Also, +4 Melee and Ranged Power.
AP Cost: 2 Ranks: 1 Progression: 15
Divine Form: Toggle: 30sp, toggles off on rest. Must have your Bond Feat active to use. Mutually exclusive with other Transformations (PM, Druid, etc).
  • Scourge: 30sp, toggles off on rest. All bonuses from this skill are removed if this or your Bond Feat are toggled off. 3 Minute Cooldown.
    • Stage 1: When this stance is enabled, you gain +1 to Hit and Damage, 1% Doubleshot, and 1% Doublestrike.
    • Stage 2: After 20 seconds of this stance being active, these bonuses double.
    • Stage 3: After 40 seconds of this stance being active, you also gain a 10% Action Boost Bonus to attack speed, 10% Action Boost bonus to Melee Power, and 5% Action Boost bonus to Ranged Power, but you take your Character Level in Light damage every second until the stance is toggled off.
    • Stage 4: After 60 seconds of this stance being active, all of your bonuses from this stance double once more, but you take one stack of Vulnerability every second.
    • Stage 5: After 70 seconds of this stance being active, your movement speed will drop dramatically.
    • Stage 6: After 75 seconds of this stance being active, you can no longer contain the radiance within, and it will consume you.
AP Cost: 1 Ranks: 1 Progression: 15
Improved Recovery: +20 Healing Amplification
AP Cost: 2 Ranks: 1 Progression: 15 Requires: Improved Recovery


Starter equipment[edit]

Upon reaching level 15, you receive a container item called Aasimar Scourge Equipment. Double click in your inventory to open it and receive the following Bound to Character on Acquire, minimum level 15, and Race Absolutely Required: Aasimar Scourge items:

(Total Ability Modifiers = Str +7, Dex +5, Con +7, Wis +6)
Item Race Type Enhancements
Belt of the Scourge
Aasimar Scourge Belt
Faded Tracker's Boots
Aasimar Scourge Boots
Hidden Armlets
Aasimar Scourge Bracers
Faded Hunter's Cloak
Aasimar Scourge Cloak
Faded Tracker's Gloves
Aasimar Scourge Gloves
Simple Spectacles
Aasimar Scourge Goggles
Return
Aasimar Scourge Heavy Mace
Redeem
Aasimar Scourge Heavy Mace
Mask of the Scourge
Aasimar Scourge Helm
Scourge's Guise
Aasimar Scourge Leather
Incandescent Band
Aasimar Scourge Necklace
Tracker's Band
Aasimar Scourge Ring
Hunter's Band
Aasimar Scourge Ring
Litany of the Bond
Aasimar Scourge Trinket

Items are Bound to Character on Acquire except where noted, minimum level 15, and Race Absolutely Required: Aasimar Scourge.