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Acolyte of the Skin
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Acolyte of the Skin is a variant Warlock archetype introduced in Update 58. Acolytes of the Skin strike bargains with Fiends to undergo fearsome transformations, gaining powerful bonuses to Fire and Evil DPS and extra defense. The archetype is Free to Play for all players.
Changes from Base Class[edit]
| Ability | Lose | Gain |
|---|---|---|
| Class Restrictions | - | Alignment: Any non-Good |
| Enhancements | Enlightened Spirit enhancements | Acolyte of the Skin enhancements |
| Granted Feats (Eldritch Blast) |
Standard Eldritch Blast and Pact Dice progression: |
Feat-based Eldritch Blast and Pact Dice Progression:
Pact Attunement at level 6, purchasable at character level 6 for a feat
Greater Pact Attunement at level 12, purchasable at character level 12 for a feat
Ultimate Pact Attunement at level 18, purchasable at character level 18 for a feat
|
| Granted Feats (Other) |
Choice of Pact at level 1 |
"True Fiend" pact at level 1 |
Class Summary[edit]
- Alignment
- Any non-good
- Bug: There might be a bug that allows some characters take AotS despite having incompatible alignment. However, such characters cannot take the True Patron: Fiend feat. (DDO Forums ARCHIVE ME!)
- True Patron: Fiend
- The only pact option for Acolytes. Same as Fiend pact, except:
- No autogranted spells
- Level 6 ability: Instead of Dark One's Luck, gain Fiendskin: +1 profane bonus to Fire Resistance per Warlock Level.
Hit die: d6
Class Skills
- Skill points at 1st level: (2 + Intelligence modifier) x4
- Skill points at each additional level: 2 + Intelligence modifier
Weapon and Armor Proficiencies[edit]
Past Lives[edit]
| Past Life: Acolyte of the Skin | You were an Acolyte of the Skin in a past life. You occasionally find yourself throwing your hands into the air. Each time you acquire this feat you gain +1 MRR and +5 Fire Spell Power. This feat can be stacked up to three times.
Archetype: This class counts as a Warlock for the purposes of Completionist. Past Life: Acolyte of the Skin is a Free Feat, which means it is permanently added to the character that unlocks it and you won't need to choose it, neither at new life nor at level up. |
Enhancement Trees[edit]
Advancement table[edit]
| Table: The Warlock | Spells Known | |||||||||||||
| Level | Base Attack Bonus | Fortitude Save | Reflex Save | Will Save | Auto-Granted Feats | Eldritch Blast Damage | Pact Damage | Spell Points | 1st | 2nd | 3rd | 4th | 5th | 6th |
| 1st | +0/+0 | +0 | +0 | +2 | Eldritch Blast, Fiend Patron, Lesser Pact Attunement, Magical Training, Light Armor Proficiency, Simple Weapon Proficiency | 2d8 | 2d6 | 50 | 1 | - | - | - | - | - |
| 2nd | +1/+1/+6 | +0 | +0 | +3 | Deceive Item | 2d8 | 2d6 | 75 | 2 | - | - | - | - | - |
| 3rd | +2/+2/+7/+12 | +1 | +1 | +3 | 2d8 | 2d6 | 100 | 2 | - | - | - | - | - | |
| 4th | +3/+3/+8/+13 | +1 | +1 | +4 | Fiendish Resilience | 2d8 | 2d6 | 125 | 2 | 1 | - | - | - | - |
| 5th | +3/+3/+8/+13 | +1 | +1 | +4 | 2d8 | 2d6 | 150 | 2 | 1 | - | - | - | - | |
| 6th | +4/+4/+9/+14 | +2 | +2 | +5 | Pact Attunement, Fiendskin | 4d8 | 4d6 | 175 | 2 | 1 | - | - | - | - |
| 7th | +5/+5/+10/+15 | +2 | +2 | +5 | 4d8 | 4d6 | 200 | 2 | 1 | 1 | - | - | - | |
| 8th | +6/+6/+11/+16 | +2 | +2 | +6 | Fiendish Resilience | 4d8 | 4d6 | 225 | 2 | 2 | 1 | - | - | - |
| 9th | +6/+6/+11/+16 | +3 | +3 | +6 | 4d8 | 4d6 | 250 | 2 | 2 | 1 | - | - | - | |
| 10th | +7/+7/+12/+17 | +3 | +3 | +7 | Fiendish Resistance | 4d8 | 4d6 | 275 | 2 | 2 | 1 | 1 | - | - |
| 11th | +8/+8/+13/+18 | +3 | +3 | +7 | 4d8 | 4d6 | 300 | 2 | 2 | 2 | 1 | - | - | |
| 12th | +9/+9/+14/+19 | +4 | +4 | +8 | Fiendish Resilience, Greater Pact Attunement, Paragon's Aegis | 6d8 | 6d6 | 325 | 2 | 2 | 2 | 1 | - | - |
| 13th | +9/+9/+14/+19 | +4 | +4 | +8 | Deceive Item | 6d8 | 6d6 | 350 | 2 | 2 | 2 | 1 | 1 | - |
| 14th | +10/+10/+15/+20 | +4 | +4 | +9 | Paragon's Aegis | 6d8 | 6d6 | 375 | 2 | 2 | 2 | 2 | 1 | - |
| 15th | +11/+11/+16/+21 | +5 | +5 | +9 | Hurl Through Hell | 6d8 | 6d6 | 400 | 2 | 2 | 2 | 2 | 1 | - |
| 16th | +12/+12/+17/+22 | +5 | +5 | +10 | Fiendish Resilience, Paragon's Aegis | 6d8 | 6d6 | 425 | 2 | 2 | 2 | 2 | 1 | 1 |
| 17th | +12/+12/+17/+22 | +5 | +5 | +10 | 6d8 | 6d6 | 450 | 2 | 2 | 2 | 2 | 2 | 1 | |
| 18th | +13/+13/+18/+23 | +6 | +6 | +11 | Ultimate Pact Attunement, Paragon's Aegis | 8d8 | 8d6 | 475 | 2 | 2 | 2 | 2 | 2 | 1 |
| 19th | +14/+14/+19/+24 | +6 | +6 | +11 | 8d8 | 8d6 | 500 | 2 | 2 | 2 | 2 | 2 | 2 | |
| 20th | +15/+15/+20/+25 | +6 | +6 | +12 | Fiendish Resilience, Paragon's Aegis | 8d8 | 8d6 | 525 | 2 | 2 | 2 | 2 | 2 | 2 |
Class feats[edit]
Level 1[edit]
- Eldritch Blast (Stance): Fires a ranged magical bolt of energy dealing force (base die) and fire damage (pact die). The base Eldritch Blast die scales with 125% spell power, but different shape or essences can change this percentage.
- Lesser Pact Attunement: Increases Eldritch Blast base damage by 2d8 and Pact Die by 2d6. These increase by 2d8 and 2d6 at Warlock levels 6, 12 (Greater), and 18 (Ultimate); for a total of 8d8 / 8d6 at level 18.
- Pact: Fiend (see Pact Choices table for more information). Note: Acolyte of the Skin does not get any Pact spells.
Level 2[edit]
- Deceive Item: UMD +5; increases to +10 at Level 13.
Level 4[edit]
- Fiendish Resilience: +1 to Fortitude Saving Throws.; increases by +1 at Warlock levels 8, 12, 16, and 20.
Level 6[edit]
- Pact Attunement: Increases Eldritch Blast base damage by 2d8 and Pact Die by 2d6
- Fiendskin: +1 profane bonus to Fire Resistance per Warlock level.
Level 10[edit]
- Fiendish Resistance: +5 Fire Resistance
Level 12[edit]
- Greater Pact Attunement: Increases Eldritch Blast base damage by 2d8 and Pact Die by 2d6
- Paragon's Aegis: +5 MRR; increases by +5 at Warlock Levels 14, 16, 18, and 20.
Level 15[edit]
Hurl Through Hell: A spell that instantly kills the target on a failed save (is 'hurled' to hell) or is paralyzed with fear for 6 seconds.
Level 18[edit]
- Ultimate Pact Attunement: Increases Eldritch Blast base damage by 2d8 and Pact Die by 2d6
Gallery[edit]
-
Eldritch Beam attacks
Spells[edit]
- Acolyte of the Skin casts warlock spells, which are drawn from the Warlock spell list.
- A Warlock must choose and prepare their spells in advance (see below).
- To prepare or cast a spell, a warlock must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a warlock's spell is 10 + the spell level + the warlock's Charisma modifier.
- Like other spellcasters, a warlock can prepare only a certain number of spells of each spell level per day.
- Their base daily spell allotment is given on Table: The Warlock.
- The Arcane Spell Failure from light armor (but not shields) is ignored by Warlocks when casting Warlock spells. The Enlightened Spirit Tier IV enhancement extends this benefit to medium armor.
- See also spell usefulness.
See also[edit]
- Official Warlock forum ARCHIVE ME!
- Warlocks! ARCHIVE ME! - Official Forum Discussion
- Warlock in PnP