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Assassin enhancements
| Alchemist‡ | Artificer† — Dog | Barbarian | Bard | Cleric |
|---|---|---|---|---|
| Apo — Bom — VCh | AT — BE — RM | FB — OS — Rav | SB2 — SS — St1 — WC | DA1 — DD — RS2 — War |
| Druid — Wolf | Fighter | Favored Soul† | Monk | Paladin |
| BC1 — NW — NP2 — SH | Dra1 — Ken2 — Rav1 — StD — Van2 | AoV — BoH — War | DDM1 — HeM2 — NiS — Shi | |
| Ranger | Rogue | Sorcerer | Wizard | Warlock |
| AA2 — DH1 — DWS — Tem | Ass2 — Mec — TA — ATr1 | AS – ES – FS – WS – EK2 – WM1 | AM — EK — PM | AotS1 — ES2 — SE — TS |
|
Falconry† ~ Feydark Illusionist† ~ Harper Agent† ~ Horizon Walker† ~ Inquisitive† ~ Vistani Knife Fighter† |
Reaper | |||
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†: Class/tree can be earned via favor. ‡: Class/tree free to VIP or found in DDO Store. | ||||
| Aasimar |
Dhampir |
Dragonborn | Drow | Dwarf | Eladrin |
Elf / Wood Elf (& AA) | Gnome |
|---|---|---|---|---|---|---|---|
| Half-Elf (& AA) | Half-Orc | Halfling | Human | Shifter |
Tabaxi |
Tiefling | Warforged †Free by turning in 400 Total favor per server |
| Bladeforged |
Chaosmancer |
Dark Bargainer |
Deep Gnome |
Morninglord |
PDK |
Razorclaw |
Scoundrel |
Scourge |
Shadar-kai |
Trailblazer |
|---|
Assassin enhancements[edit]

Core abilities[edit]
Knife in the Darkness: You gain proficiency with Kukris.
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| AP Cost: 1 | Ranks: 1 | Progression: 0 | Cooldown: {{{cd}}} | Requires: Level 1 Rogue | |
Dagger in the Back: You gain +1 damage and +10% Fortification Bypass
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| AP Cost: 1 | Ranks: 1 | Progression: 5 | Cooldown: {{{cd}}} | Requires: Knife in the Darkness, Level 3 Rogue | |
Assassin's Trick: Activate: Target opponent loses their immunity to sneak attack and 25% of their fortification for 15 seconds. (Cooldown: 6 seconds)
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| AP Cost: 1 | Ranks: 1 | Progression: 10 | Cooldown: {{{cd}}} | Requires: Dagger in the Back, Level 6 Rogue | |
Nimbleness: On Hit: Up to once every 2 seconds, you gain 1% dodge for 6 seconds. This effect can stack up to 10 times. +5 Melee Power.
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| AP Cost: 1 | Ranks: 1 | Progression: 20 | Cooldown: {{{cd}}} | Requires: Assassin's Trick, Level 12 Rogue | |
Lethality: While wearing light or cloth armor you gain +1 Insight bonus to your Critical Damage Multiplier for any one-handed (melee) weapon you are wielding
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| AP Cost: 1 | Ranks: 1 | Progression: 30 | Cooldown: {{{cd}}} | Requires: Nimbleness, Level 18 Rogue | |
Deadly Shadow: You gain +2 Dexterity and +2 Intelligence. You gain 10 Melee Power and +4 Sneak Attack dice. You gain +4 to Reflex Saving Throws. You gain +2 to the DC of your Assassinate.
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| AP Cost: 1 | Ranks: 1 | Progression: 40 | Cooldown: {{{cd}}} | Requires: Lethality, Level 20 Rogue | |
Tier One[edit]
Requires Knife in the Darkness, Rogue Level 1
Poison Strikes: Select one of three poisonous attacks. These attacks deal +30% damage and apply an "Assassin's Mark" to an opponent for 10 seconds on hit, enabling Weakening Strikes and Deadly Strikes (see below) to affect that opponent. (Cooldown: 6 seconds):
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| AP Cost: 2 | Ranks: 1 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
Venomed Blades: Imbue Toggle: On hit: 1d[4/6/8] poison damage with weapon attacks, scaling with 200% of the higher Melee Power or Ranged Power.
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| AP Cost: 1 | Ranks: 3 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
Shiv: Melee Attack: Deals +[10/20/30]% Damage. On hit: Causes you target to become Bluffed. On Sneak Attack: Target also gains a −2 Fortitude Save against Poisons for 20 seconds. (Stacks 5 times.) (Cooldown: 12 seconds)
Bluff duration is 1 second plus 1 second per 4 rogue levels.
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| AP Cost: 1 | Ranks: 3 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
Sneak Attack Training: Grants +1 Sneak Attack die and +1 to hit when performing sneak attacks.
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| AP Cost: 2 | Ranks: 1 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
Stealthy: +1/+2/+3 Hide and Move Silently. +[25/50/75]% enchantment bonus to movement speed while sneaking.
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| AP Cost: 1 | Ranks: 3 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
Tier Two[edit]
Requires Rogue Level 2, 5 APs spent in tree
Poison Strikes: Select one of three poisonous attacks.
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| AP Cost: 2 | Ranks: 1 | Progression: 5 | Cooldown: {{{cd}}} | Requires: | |
Toxin Affinity: +[1/2/3] Imbue Dice, Fortitude saves vs. Poisons and to the save DC of your Poison attacks.
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| AP Cost: 1 | Ranks: 3 | Progression: 5 | Cooldown: {{{cd}}} | Requires: Venomed Blades (Tier 1) | |
Bleed Them Out: Melee Attack: Deals +[10/20/30]% Damage. On successful damage causes your opponent to bleed. The bleed effect can stack up to 5 times. (Cooldown: 6 seconds)
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| AP Cost: 1 | Ranks: 3 | Progression: 5 | Cooldown: {{{cd}}} | Requires: | |
Sneak Attack Training: Grants +1 Sneak Attack die and +1 to hit when performing Sneak Attacks.
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| AP Cost: 2 | Ranks: 1 | Progression: 5 | Cooldown: {{{cd}}} | Requires: Sneak Attack Training (Tier 1) | |
Action Boost Power: Activate to gain a +[10/20/30] Action Boost bonus to Melee Power and Ranged Power for 20 seconds. (Cooldown: 30 seconds)
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| AP Cost: 1 | Ranks: 3 | Progression: 5 | Cooldown: {{{cd}}} | Requires: | |
Tier Three[edit]
Requires Rogue Level 3, 10 APs spent in tree
Poison Strikes: Select one of three poisonous attacks.
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| AP Cost: 2 | Ranks: 1 | Progression: 10 | Cooldown: {{{cd}}} | Requires: | |
Critical Mastery: +[1/2/3] bonus to critical damage and to confirm critical hits.
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| AP Cost: 1 | Ranks: 3 | Progression: 10 | Cooldown: {{{cd}}} | Requires: | |
Shadow Dagger: Throw a dagger made of solidified shadows at your enemy. Deals [4/6/8]d8 unholy damage and blinds the target (Fort DC [10/14/18] + Rogue Level + the greater of Intelligence or Dexterity bonus + bonuses to Assassinate Negates blindness). This damage scales with 400% Melee Power. (Cooldown: [30/20/10] seconds.)
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| AP Cost: 1 | Ranks: 3 | Progression: 10 | Cooldown: {{{cd}}} | Requires: | |
Sneak Attack Training: Grants +1 Sneak Attack die and +1 to hit when performing sneak attacks
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| AP Cost: 2 | Ranks: 1 | Progression: 10 | Cooldown: {{{cd}}} | Requires: Sneak Attack Training (Tier 2) | |
Dexterity or Intelligence: Choose one:
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| AP Cost: 2 | Ranks: 1 | Progression: 10 | Cooldown: {{{cd}}} | Requires: | |
Tier Four[edit]
Requires Rogue Level 4, 20 APs spent in tree
Execute: Melee Assassinate attack: Deals +30% Damage. If the target is below 30% health, deal 500 damage. This damage scales with 400% Melee Power. (Cooldown: 15 seconds).
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| AP Cost: 2 | Ranks: 1 | Progression: 20 | Cooldown: {{{cd}}} | Requires: | |
Killer: When you kill a target, gain +5% morale bonus to Doublestrike and Doubleshot for 15 seconds. Weak enemies will not always produce this effect. The killer buff can stack up to [2/3/4] times.
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| AP Cost: 1 | Ranks: 3 | Progression: 20 | Cooldown: {{{cd}}} | Requires: | |
Weakening Strikes: Your attacks reduce the Melee and Ranged Power of opponents by (10 + Rogue Level/2) for 10 seconds if you attack an enemy with an "Assassin's Mark." (Applied by Poison Strikes.)
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| AP Cost: 2 | Ranks: 1 | Progression: 20 | Cooldown: {{{cd}}} | Requires: | |
Sneak Attack Training: Grants +1 Sneak Attack die and +1 to hit when performing sneak attacks
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| AP Cost: 2 | Ranks: 1 | Progression: 20 | Cooldown: {{{cd}}} | Requires: Sneak Attack Training (Tier 3) | |
Dexterity or Intelligence: Choose one:
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| AP Cost: 2 | Ranks: 1 | Progression: 20 | Cooldown: {{{cd}}} | Requires: Dexterity or Intelligence (Tier 3) | |
Tier Five[edit]
Requires Rogue Level 5, Character Level 12, 30 APs spent in tree
Assassinate: Stealth Melee Assassinate Attack: On Sneak Attack: +10 Sneak Attack dice. Kills a target instantly, Fortitude save (10 + Rogue level + the greater of Intelligence or Dexterity bonus + bonuses to Assassinate) negates. (Cooldown: 12 seconds.)
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| AP Cost: 1 | Ranks: 1 | Progression: 30 | Cooldown: {{{cd}}} | Requires: | |
Measure the Foe: Gain +6 Melee Power, +2 Dodge, +2 Maximum Dodge, +1 to hit and +1 to the DC's of your Assassinate abilities for every 4/2/1 seconds you remain stealthed. This effect stacks up to five times, and lasts 10 seconds after you come out of stealth.
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| AP Cost: 1 | Ranks: 3 | Progression: 30 | Cooldown: {{{cd}}} | Requires: | |
Deadly Strikes: +10 damage against enemies with an "Assassin's Mark". (Applied by Poison Strikes.)
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| AP Cost: 2 | Ranks: 1 | Progression: 30 | Cooldown: {{{cd}}} | Requires: | |
Knife Specialization: You gain a +1 Competence bonus to Critical Damage Multiplier with Daggers and Kukris. Daggers also gain a +1 Competence bonus to Critical Threat Range. If you have Improved Critical: Piercing, this bonus to Threat Range is doubled.
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| AP Cost: 2 | Ranks: 1 | Progression: 30 | Cooldown: {{{cd}}} | Requires: | |
Light Armor Mastery: Gain +[2/4/6] to the Maximum Dexterity Bonus of light armor and gain [2/4/6] Physical Resistance Rating. Rank 3: +25% Competence bonus to maximum hit points.
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| AP Cost: 1 | Ranks: 3 | Progression: 30 | Cooldown: {{{cd}}} | Requires: | |