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Attack on Stormreach

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450 DP Requires access to adventure pack: Attack on Stormreach

This adventure pack introduced in Update 8 and revamped in Update 59 combines the quests of the chain Attack on Stormreach, which is started by talking to Darmon Kosh in the Lordsmarch Plaza.

It includes these four quests:

Summerfield, Blockade Buster, and Undermine can be completed in any order. Complete all three and turn them in to access Siegebreaker.

This adventure pack continues the story of the Deception in Stormreach story arc. Completing the arc flags you for Attack on Stormreach. The flagging is optional; you can bypass it by choosing the dialog option to "skip ahead".

Quests[edit]

Quest Name Quest Level Base Favor PatronCasual Normal Hard Elite
Assault on Summerfield 13/34 5 The Coin Lords
♣1,874
♣10,513
♦3,268
♦17,932
♥3,412
♥18,342
♠3,556
♠18,753
Blockade Buster 13/34 5 The Coin Lords
♣1,949
♣10,943
♦3,400
♦18,667
♥3,550
♥19,095
♠3,700
♠19,522
Undermine 13/34 6 The Coin Lords
♣3,069
♣18,844
♦5,355
♦32,148
♥5,593
♥32,889
♠5,832
♠33,630
Siegebreaker 13/34 6 The Coin Lords
♣3,210
♣18,126
♦5,600
♦30,922
♥5,850
♥31,634
♠6,100
♠32,347
Total 4 Quests 22  
 ♣10,102Solo/Casual
 ♣58,426Epic Casual
 ♦17,623Normal
 ♦99,669Epic Normal
 ♥18,405Hard
 ♥101,960Epic Hard
 ♠19,188Elite
 ♠104,252Epic Elite


Loot[edit]

Last Edited Item Type Enhancements ML Bind Quests
Legendary Stormsinger Cloak
(edit)
Cloak
  • Resistance +11 Resistance +11: Passive: +11 Resistance bonus to Fortitude, Reflex, and Will Saving Throws.
  • Perform +21Perform +21: Passive: +21 Competence bonus to the Perform skill.
  • Insightful Resonance +74Insightful Resonance +74: Passive: +74 Insight bonus to Sonic Spell Power.
  • Evocation Focus +6 Evocation Focus +6: +6 Equipment bonus to the DC of Evocation spells.
  • AnthemAnthem: When equipped by a character with Bard levels, this item begins to hum an inspiring tune. Your bard songs regenerate slowly over time.
  • Yellow Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
  • Colorless Augment SlotThis augment slot can be used to equip this item with the following types of augment:
31 Bound to Account on Acquire Assault on Summerfield, Captain Markus' chest and optional chests
Stormsinger Cloak
(edit)
Cloak 12 Bound to Account on Acquire Assault on Summerfield, Captain Markus' chest and optional chests
Legendary Scepter of the Ogre Magi
(edit)
Club 31 Bound to Account on Acquire, Exclusive Assault on Summerfield, end chest
Scepter of the Ogre Magi
(edit)
Club 12 Bound to Account on Acquire, Exclusive Assault on Summerfield, end chest
Brutish Cuirass
(edit)
Full Plate 12 Bound to Account on Acquire Blockade Buster, Bash's Chest
Brutish Cuirass (historic)
(edit)
Full Plate 12 Bound to Account on Acquire Blockade Buster, Bash's Chest
Legendary Brutish Cuirass
(edit)
Heavy Armor 31 Bound to Account on Acquire Blockade Buster, Bash's Chest
Wind Howler Bracers
(edit)
Bracers
  • Cyclonic BlastCyclonic Blast
    Caster level: 9
    Charges: 3 (3/day)
    3 Charges (Recharged/Day:3)
  • MarksmanshipMarksmanship: This item is enchanted to enhance your skill with ranged weapons. When using ranged weapons you gain +2 to your attack rolls and +1 to your damage.
  • Feat: LongbowFeat: Longbow: While equipped this item grants the wielder all required knowledge to wield a Longbow without proficiency penalties.
  • Feat: ShortbowFeat: Shortbow: While equipped this item grants the wielder all required knowledge to wield a Shortbow without proficiency penalties.
  • Shrieking BoltShrieking Bolt: This item resonates with sonic energy. On ranged attacks, on an attack roll of 20 which is confirmed as a critical hit it will punish the target with a blast of sound (10 to 60 sonic damage). A successful Fortitude save (DC 22) reduces this damage by half.
  • Deception +5 Deception +5: +5 Enhancement bonus to hit and +8 to damage for any hit that would qualify as a sneak attack.
  • Yellow Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
12 Bound to Account on Acquire, Exclusive Blockade Buster, Engineers' chests
Legendary Wind Howler Bracers
(edit)
Bracers 31 Bound to Account on Acquire, Exclusive Blockade Buster, engineers' chests
Garments of Equilibrium
(edit)
Outfit 12 Bound to Account on Acquire Siegebreaker, Medusas' chests
Legendary Garments of Equilibrium
(edit)
Clothing 31 Bound to Account on Acquire Siegebreaker, Medusas' chests
Legendary Night Hag's Heartstone
(edit)
Trinket 31 Bound to Account on Acquire Siegebreaker, end chest
Night Hag's Heartstone
(edit)
Trinket
  • Deep SlumberDeep Slumber
    Caster level: 5
    Charges: 5 (5/day)
    5 Charges (Recharged/Day:5)
  • Nightmare GuardNightmare Guard: This item has a chance to terrorizing foes that hit you, applying a Mind Thrust effect, when you are hit by them (dealing 5d8 force damage, Will save vs. Enchantments negates). It may also expose your foes to their greatest fears, acting as a Phantasmal Killer spell.
  • Proof Against Disease +5 Proof Against Disease +5: This item grants its wearer immunity to natural diseases. This item also grants a +5 Enhancement bonus to saving throws against magical diseases, and the wearer does not fail saving throws against them on a roll of a natural 1 (this renders the wearer immune to magical diseases with a DC of less than 6 + their Fortitude save).
  • Proof Against Poison +5 Proof Against Poison +5: This item grants its wearer immunity to natural poisons. This item also grants a +5 Enhancement bonus to saving throws against magical poisons, and the wearer does not fail saving throws against them on a roll of a natural 1 (this renders the wearer immune to magical poisons with a DC of less than 6 + their Fortitude save).
12 Bound to Account on Acquire, Exclusive Siegebreaker, end chest
Legendary Crimson Chain
(edit)
Light Armor 31 Bound to Account on Acquire Undermine, Rhyolite's chest
Crimson Chain
(edit)
Chainmail 12 Bound to Account on Acquire Undermine, Rhyolite's chest

Quest chain end reward[edit]

Talk to Darmon Kosh to claim your reward. Named items that can appear on this quest arc's end reward list will have a 100% chance of appearing on every third completion of the story arc.

Last Edited Item Type Enhancements ML Bind Quests
Trial by Fire
(edit)
Rune Arm 11 Bound to Account on Acquire Attack on Stormreach, End reward
Frostflame Docent
(edit)
Docent 12 Bound to Account on Acquire Attack on Stormreach, End reward
Frostflame Robe
(edit)
Robe 12 Bound to Account on Acquire Attack on Stormreach, End reward
Gnollish War Bow
(edit)
Long Bow 12 Bound to Character on Equip Attack on Stormreach, End reward
Hooked Blade
(edit)
Khopesh
  • +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • Limb ChopperLimb Chopper: This potent and feared ability allows the weapon to sever the limbs of those it strikes. On an attack roll of 20 which is confirmed as a critical hit, the weapon severs an opponent's limb from its body. Some creatures, including many aberrations and all oozes, have no limbs. Others, such as golems and undead creatures, are not affected by the loss of their limbs. Most other creatures, however, have their movement slowed 75% and attacks slowed by 50% when a limb is cut off.
  • Maiming 3Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +3d8 damage.
  • Human Bane 3Human Bane 3: This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional 3d10 bane damage vs. Humans.
  • MalleableMalleable: This item has a magical aura of malleability and can be combined with any item that has the Fusible property to create a new, more powerful fusion of the two items.
12 Bound to Character on Equip Attack on Stormreach, End reward
Ogrish War Axe
(edit)
Great Axe 12 Bound to Character on Equip Attack on Stormreach, End reward
Staff of the Shadow
(edit)
Quarterstaff 12 Bound to Character on Equip Attack on Stormreach, End reward
Legendary Frostflame Docent
(edit)
Docent 31 Bound to Account on Acquire Attack on Stormreach, End reward
Legendary Frostflame Robe
(edit)
Clothing 31 Bound to Account on Acquire Attack on Stormreach, End reward
Legendary Gnollish War Bow
(edit)
Long Bow
  • +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
  • CripplingCrippling: A crippling weapon is infused with binding power so that when a target is critically hit their movement is slowed by half.
    Note: Real slowdown is only 25%
  • BonesplitterBonesplitter: This weapon is powerful enough to shatter the bones of those it strikes. On an attack roll of 20 which is confirmed as a critical hit, the weapon breaks multiple bones in the target's body, causing significant impairment. Creatures with skeletons take 40d6 damage and will have their movement and attacks slowed by 25% and their attack damage reduced by 25% when their bones are shattered.
  • Monstrous Humanoid Bane 6Monstrous Humanoid Bane 6: This weapon is attuned specifically to hunt those who are descended from monsters dealing an additional 6d10 bane damage vs. Monstrous Humanoids.
  • MalleableMalleable: This item has a magical aura of malleability and can be combined with any item that has the Fusible property to create a new, more powerful fusion of the two items.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
  • Purple Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
31 Bound to Character on Equip Attack on Stormreach, End reward
Legendary Hooked Blade
(edit)
Khopesh
  • +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
  • Limb ChopperLimb Chopper: This potent and feared ability allows the weapon to sever the limbs of those it strikes. On an attack roll of 20 which is confirmed as a critical hit, the weapon severs an opponent's limb from its body. Some creatures, including many aberrations and all oozes, have no limbs. Others, such as golems and undead creatures, are not affected by the loss of their limbs. Most other creatures, however, have their movement slowed 75% and attacks slowed by 50% when a limb is cut off.
  • Maiming 6Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +6d8 damage.
  • Human Bane 6Human Bane 6: This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional 6d10 bane damage vs. Humans.
  • MalleableMalleable: This item has a magical aura of malleability and can be combined with any item that has the Fusible property to create a new, more powerful fusion of the two items.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
  • Purple Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
31 Bound to Character on Equip Attack on Stormreach, End reward
Legendary Ogrish War Axe
(edit)
Great Axe
  • +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
  • VengefulVengeful: When its wielder is hit in battle, this item has a 10% chance to cause him or her to become full of anger and go into a Rage.
  • Humanoid Bane 6Humanoid Bane 6: This weapon is attuned specifically to those that walk among us, dealing an additional 6d10 bane damage vs. Humanoids.
  • Gashing 15Gashing 15: The edges of this weapon are sharpened beyond belief, dealing an additional 15d6 slashing damage on each critical hit.
  • MalleableMalleable: This item has a magical aura of malleability and can be combined with any item that has the Fusible property to create a new, more powerful fusion of the two items.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
  • Purple Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
31 Bound to Character on Equip Attack on Stormreach, End reward
Legendary Staff of the Shadow
(edit)
Quarterstaff
  • +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
  • Vampirism 3Vampirism 3: This weapon thirsts for the blood of your enemies, healing you for +3d2 hit points with each hit.
    Note: internal cooldown of 1 second.
  • Life StealingLife Stealing: This weapon has a chance to drain 1 to 3 levels from its target on a critical hit.
  • Entropic 6Entropic 6: This weapon is intensely powerful, and crackles with destructive, unpredictable magic. It deals an additional 6d6 untyped damage on each hit.
  • MalleableMalleable: This item has a magical aura of malleability and can be combined with any item that has the Fusible property to create a new, more powerful fusion of the two items.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
  • Purple Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
31 Bound to Character on Equip Attack on Stormreach, End reward
Legendary Trial by Fire
(edit)
Rune Arm 31 Bound to Account on Acquire Attack on Stormreach, End reward

Based on Attack on Stormreach reward items ( t • e • h )


Crafting[edit]