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Essence Crafting
| Essence Crafting | ||||
| Enchantments... | Costs for... | Recipes for... | Collectables by... | |

Essence Crafting, introduced in Update 9 (and still better known) under the name Cannith Crafting, allows players to construct completely customized weapons, shields, armor, jewelry, and clothing.
History[edit]
- This system was introduced in a state of live beta and was changed throughout Updates 9 and 10.
- The beta tag was removed with Update 11.
- The system was overhauled in Update 32 to align it with the Update 29 random loot changes.
- Update 50 reduced the power levels that could be crafted from 34 to 30.
- Update 55 reintroduced level 31 and 32 minimum level shards + it introduced Combined prefixes
- Update 79 renamed it from Cannith Crafting to Essence Crafting, made it available in Eveningstar and introduced level 33 and 34 minimum level shards.
Locations[edit]
There are four places where you can perform Essence Crafting activities:
- The Crafting Hall located in the House Kundarak Enclave
- The House Cannith Crafting Hall located in the House Cannith Enclave
- The Cannith Crafting Hall amenity on a Guild Airship
- The Eveningstar Crafting Hall in Eveningstar
Steps[edit]
- "Disjunct" an item at the Item Deconstruction Device, stripping all effects and leaving the raw item ready to accept crafted effects.
- Craft a Minimum Level shard at a Shard Crafting Device. This shard determines the minimum level of the item, the power level of scaling effect shards crafted onto the item, and the level-appropriate basic bonus (+1, +2, etc.) for a weapon, shield, or armor.
- Craft Effect shards at a Shard Crafting Device of the effects you want to apply to the item.
- Note: Use a Bound crafting station for Bound-to-Account shards, or an Unbound station for Unbound shards. Crafting a Bound shard is significantly cheaper, but creates an item that is Bound to Account; crafting an Unbound shard costs significantly more in material, but allows the item to be freely traded/mailed/auctioned/etc. between characters, accounts, and players on the same server.
- Craft all the shards (one at a time) onto the item at an Item Crafting Device.
Components[edit]
- Dust of Disjunction is used to remove enchantments from random loot, leaving you with a blank item that is keyed for crafting. Material types and Augment Slots are retained on an item after disjunction.
- Dissolvers are used to reduce Randomly Generated Loot to Magic Item Essences. The item itself is destroyed and platinum is often gained from recycled raw materials, subject to the following:
- Only items with an Enchantment Level (a + followed by a number in the upper right corner of its examine window) yield platinum when dissolved. Higher levels yield more platinum: usually 60 platinum/level, but not more than one tenth the base value of the original item.
- Magical Weapons & Armor always have an Enchantment Level.
- Clothing & Jewelry seldom have an Enchantment Level, but Masterful Craftsmanship (+1), Feather Falling (+2), and Augment Slots (+ varies by type) all add levels.
- Dissolved weapons yield double platinumneeds verification, but Magic Item Essence yield does not increase.
- Dissolvers must be in your character inventory or ingredient bag to generate platinum; deconstructing using dissolvers from the Shared Crafting Bank will not yield platinum.
- Only items with an Enchantment Level (a + followed by a number in the upper right corner of its examine window) yield platinum when dissolved. Higher levels yield more platinum: usually 60 platinum/level, but not more than one tenth the base value of the original item.
- Magic Item Essences are found in chests and created when deconstructing random loot using Dissolvers. Essences obtained prior to Update 32 can be converted to Magic Item Essences by trading them with a crafting vendor.
- Collectables are used in all crafting recipes that create shards which are used to put effects onto items. These collectables can be found throughout the game and can be traded or purchased through the Auction Houses. Collectables come in four different category types: Arcane, Lore, Natural, and Cultural. An Arcane device of a given level range has the chance to drop all items in that range. Backpacks/rubble piles have the chance to drop all categories of collectables for a given tier. The tier and the collectible device are the only determination on the collectables received.
- Recipes for arrows and bolts don't require collectibles, and do not create shard.
- Shards are created by using Magic Item Essences and (except for ammo) collectables. In addition:
- Purified Eberron Dragonshard Fragments are used for Insightful and unbound shards
- Marks of Yugoloth are needed for Efficient Metamagic effects
- Marks of the Silver Flame are used for Eternal Faith, Sacred, and Silver Flame shards
- Mark of House Cannith can be used to add an extra enchantment slot to items of at least ML 10.
- Bound shards are, and create items that are, Bound to Account, while unbound shards are unbound and create items that are unbound
Base items (blanks)[edit]
- You can use Dust of Disjunction to strip enchantments from random loot. Players often look for:
- Special materials (some examples):
- Buffing: Flametouched Iron
- Damage resistant: Crystal · Glass
- DR breaking: Adamantine · Byeshk · Cold Iron
- Weight/Caster Failure: Mithral
- Race Restricted (lower ML)
- Augment slots.
- Special materials (some examples):
- Craftable Rune Arms
- Named items: Some named items can be enhanced by Essence Crafting:
Collectables[edit]
All Essence Crafting recipes that produce effects use collectables. (The exception are those that create ammunition.) There are 113 Essence Crafting collectables.
Any collectable can be found in an Adventurer's Pack or Rubble. Collectables of each type can be found can be additionally found in:
- Arcane: Alchemy Table, Cabinet, Crude Altar, Reagents Cabinet, and Scroll rack
- Cultural: Treasure Bags (dropped by mobs)
- Lore: Bookshelf, Cabinet
- Natural: Bones, Crude Altar, Fungus, Fungus Patch, Mold, Moss, and Mushroom:
| Tier (Total) |
Quest levels |
Rarity | Arcane | Cultural | Lore | Natural |
|---|---|---|---|---|---|---|
| 1 (12) |
1-5 | Common | ||||
| Uncommon | ||||||
| Rare | ||||||
| 2 (24) |
6-10 | Common | ||||
| Uncommon | ||||||
| Rare | ||||||
| 3 (31) |
11-15 | Common | ||||
| Uncommon | ||||||
| Rare | ||||||
| 4 (20) |
16-20 | Common | ||||
| Uncommon | ||||||
| Rare | ||||||
| 5 (14) |
21-25 | Common | ||||
| Uncommon | ||||||
| Rare | ||||||
| 6 (12) |
26+ | Common | ||||
| Uncommon | ||||||
| Rare |
Minimum Level shards[edit]
Minimum Level shards have a crafting difficulty of their level x 10 except for ML 1, which has a crafting difficulty of level 1. Unbound Minimum Level shards have a difficulty of their level x 10 + 50.
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 † | 34 † | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Bound | Crafting level | 1 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 | 110 | 120 | 130 | 140 | 150 | 160 | 170 | 180 | 190 | 200 | 210 | 220 | 230 | 240 | 250 | 260 | 270 | 280 | 290 | 300 | 310 | 320 | 330 | 340 |
| 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 | 110 | 120 | 130 | 140 | 150 | 160 | 170 | 180 | 190 | 200 | 210 | 220 | 230 | 240 | 250 | 260 | 270 | 280 | 290 | 300 | 310 | 320 | 330 | 340 | ||
| Unbound | Crafting level | 50 | 70 | 80 | 90 | 100 | 110 | 120 | 130 | 140 | 150 | 160 | 170 | 180 | 190 | 200 | 210 | 220 | 230 | 240 | 250 | 260 | 270 | 280 | 290 | 300 | 310 | 320 | 330 | 340 | 350 | 360 | 370 | 380 | 390 |
| 100 | 140 | 160 | 180 | 200 | 220 | 240 | 260 | 280 | 300 | 320 | 340 | 360 | 380 | 400 | 420 | 440 | 460 | 480 | 500 | 520 | 540 | 560 | 580 | 600 | 620 | 640 | 660 | 680 | 700 | 720 | 740 | 760 | 780 | ||
†: Max crafting shard level is currently 34. These numbers are speculative until Essence Crafting updates.
Enchantments[edit]
Each craftable item has a prefix and a suffix enchantment slot. Where you can place specific shards (prefix vs. suffix) is the same as on randomly-generated loot.
- A Mark of House Cannith can be used to add a third extra enchantment slot. Extra enchantment slots are not available on items under minimum level 10.
- The Enhancement bonus on weapons, shields, and armor is applied automatically when the Minimum Level shard is applied. An Implement bonus is applied to a weapon or shield when a prefix or suffix gives the weapon a spellcasting effect (such as Potency). No additional shards are required to add these types of bonus.
Crafting higher level items and more powerful benefits is possible once you've gained enough crafting experience. You can attempt to craft a shard even if you aren't high enough level, but there is a chance for the crafting recipe to fail, costing you the ingredients used to craft. You can craft recipes if you have at least a 1% chance of success.
- Minimum Level shards simply determine the ML of the item. Bound to Account ML shards have a crafting difficulty of their level x 10, except for ML 1 which has a crafting difficulty of level 1. Unbound Minimum Level shards have a target Crafting Level of their {level x 10} + 50.
- There are three main groups of Scaling enchantment shards (plus 2 miscellaneous exceptions). Group 1 has a minimum crafting level of 1, Group 2 has a minimum crafting level of 50, and Group 3 has a minimum crafting level of 100 (see table, below).
- The two exceptions to these groups (both have no "insightful" version) are:
- CL 150 Spell Lore (critical)
- CL 175 Natural Armor
- The two exceptions to these groups (both have no "insightful" version) are:
- The majority of Non-Scaling enchantments (such as Keen/Impact, Everbright or Fearsome) are Crafting Level 250, which is moderately advanced. These are unavailable as "insightful", and would be CL 400 if unbound.
- However, three of these non-scaling effects are available at CL 1 (CL 150 unbound), which can be made by any beginning crafter. Those three CL 1 effects are:
- Unbound versions of these shards (scaling and non-scaling) add +150 to their crafting level. For the 74 effects which can be Insightful (many can not), add +175 to their crafting level for the Insightful version. Shards that are both unbound plus insightful add +325 (150+175) to the base level.
Scaling Enchantment Groups Table[edit]
| Group 1 | Group 2 | Group 3 | ||
|---|---|---|---|---|
| Crafting Level |
Base (Bound) | 1 | 50 | 100 |
| +150 Unbound | 150 | 200 | 250 | |
| +175 Insightful | 175 | 225 | 275 | |
| +150 Unbound +175 Insightful |
325 | 375 | 425 | |
| Enchantments |
|
| ||
Combined prefixes[edit]
Update 55 introduced new unbound combined prefix shards. All require crafting level 400, 800 essences, 15 Purified Eberron Dragonshard Fragments, and 5 mystical ingredients.
| Name | Effect | Mystical cost | Slot |
|---|---|---|---|
| Armor Destroying | Armor Piercing + Destruction | 5 Mystical Band | Weapon |
| Champion's | Speed + Combat Mastery | 5 Mystical Goblet | Trinket |
| Initiate's | Spell Penetration + Wizardry | 5 Mystical Bottle | Gloves |
| Sabotaging | Seeker + Deception | 5 Mystical Urn | Goggles |
| Silver Flame's | Turn Undead Level + Turn Undead Dice | 5 Mystical Dried Fish | Necklace |
| Warded | Curse Resistance + Protection from Evil | 5 Mystical Vessel | Ring |
| Watchful | Dodge + Heightened Awareness | 5 Mystical Plant | Belt |
Exclusive effects[edit]
Not all effects can be duplicated with Essence Crafting, and not all Essence Crafting effects can be found on randomly generated items; some are found only via one or the other, although most (if not all) of them can be found on named items. In other words, the following effects may not be strictly exclusive to Essence Crafting or random loot, but are mutually exclusive between them:
| Exclusive to Essence Crafting | Exclusive to Random loot |
|---|---|
|
- The number of effects in the second column has been significantly increased with the new effects added to randomly generated loot in U46.
Other craftable items[edit]
- Arrows and bolts can be created with a combination of Magic Item Essences and Siberys Dragonshard Fragments. No collectible components are needed.
- Tip: Ranged weapons use the enhancement bonus of the bow or ammo, whichever is higher. Therefore, +1 crafted ammo (which is cheapest and easiest to make) is just as effective in, for example, a +3 bow as a +3 arrow would be. (However, +4 or +5 arrows would be better.)
- The Device Workstation can be used to make traps, grenades, and companion collars. Magic Item Essences are used in some grenades, traps, and collar recipes.
- Some Rune Arms can be crafted on. Rune arms can have three enchantments crafted on them, just like random loot. Disjunction does not change the Minimum Level, charge tier, spell, imbue, and unique enchantments of a rune arm, but its other benefits are removed.
- Note that the Minimum Level cannot be raised after disjunction.
- BUG: It seems that when you deconstruct a rune arm, the description shows that the "Minimum Level" has become much lower, but in fact it remains the same. (See Rune Arm Crafting Steps)
- Runestones can be crafted with a combination of Magic Item Essences and Siberys Dragonshard Fragments. No collectible components are needed.
Level progression[edit]
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The maximum crafting level is 400. The amount of experience required to gain a level increases as levels increase. You gain experience by crafting shards and deconstructing items into essences.
Experience gained prior to Update 32 was carried over to the new system.
- Three schools at level 50 (7,305 * 3 = 21,915) → level 138 in new system
- Three schools at level 100 (35,230 * 3 = 105,690) → level 203 in new system
- Three schools at level 150 (81,905 * 3 = 245,715) → level 260 in new system
Leveling tips[edit]
- You have bound and unbound shard options to gain crafting experience. Go back and forth between both devices, sort by experience and choose your best option.
- Once you reach 50 House Cannith Favor, Minor Crafting Experience Elixirs (10%, 30 minutes) and +10% Crafting Success Boosters are available for in-game platinum.
- The Fabricators Guild Tutorial rewards you with either a Greater Crafting Experience Elixirs (75%, 30 minutes, BtA) or 5 25% Crafting Success Boosters, BtA. Since burning through even 50,000 Magic Item Essences can be done within 30 minutes time, it is recommended that you have enough essences before starting a 30 minute crafting spree. You can run the tutorial quest with all of your characters every life and either select the Elixir, or the Success Boosters if you already have an elixir ready to go for a crafting spree. Since both the elixir and the crafting boosters are Bound to Account, you can pass them to your crafter via the shared bank. The tutorial quest can be obtained from Maker in the Kundarak Crafting Hall, Felix d'Cannith in the Harbor, or Vertigo in the Marketplace.
- Major Crafting Experience Elixirs (100%, 30 minutes), from the DDO Store are recommended if you are going for fast leveling. They are cheap, and can be obtained for the equivalent of 200 favor in DDO points.
- If you use Major Crafting Experience Elixirs, Major Success Boosters, and wait for a DDO Bonus Day for crafting experience, it is possible to level extremely fast by making only a few bound and unbound Minimum-Level-Shards of each level.
- Roughly after the ability to craft lvl 23 Bound Minimum-Level-Shards, progression slows significantly. Between failures, increased XP needed for each crafting level, and needing increasingly more Essence per higher lvl shard, you might only gain 5 levels, even with the above boosting combo. Getting to max lvl crafting might take a long long time.
- Staying at character lvl 32 for a bit and getting lots 30-32 lvl unbound equipment is the quickest way to get lots of Essences.
Deconstruction[edit]
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You can get Magic Item Essence from deconstructing materials. The Magic Item Essence granted is determined purely by level of equipment deconstructed and changes every 2 levels.
That means the following have no role in determining Magic Item Essence granted from deconstruction:
- Enchantments on the item.
- Level of enchantments on random loot or crafted loot.
- Special effects about the quality or material of the item like Masterful Craftsmanship, Adamantine, Silver, etc.
- The existence or absence of special loot only enhancements like Air Guard, Height Sense, Returning, etc.
- The existence or absence of insightful enhancements.
- The existence or absence of augment slots, their colors, or the number of slots.
- Count of affixes on the equipment.
Tables[edit]
With so many effects, many of them scaling from Level 1-34, plus the recipes for those, and each going into different slots (prefix, suffix, & "extra") depending on the item... well, here are some links to tables to better see, at a glance, exactly what's going on...
Costs for ML shards and expendables[edit]
- ML Shards Costs, bound & unbound in essences
- Ammunition Crafting costs (all necessary ingredients for X effect ammo)
- Runestone Crafting costs (all necessary ingredients for X effect runestone)
Collectables[edit]
- Collectables by name, listed by Tier (1-6) & rarity (Simple list of items)
- Collectables by image (linked), listed by Tier (1-6), rarity, & category/source (more complex graphic)
- Collectables by use in recipes - Have some collectables and don't know what they're for?
Effects and recipes[edit]
- Effects, listed by Item & prefix/suffix/extra slot - Planning your gear, or wondering what you can put in a specific item?
- Combined prefixes - lvl 400 unbound recipes
- Scaling Effect1 Values, Lvl 1-34 - How big is an effect at ML #? What are the cutpoints?
- Max Values for Scaling Effects1 (just the last column of the prev table, "Lvl 30", for end-game considerations)
- Essence Crafted Scaling1 Effects vs. Augments How much better is Crafting than slotting a scaling augment?
- Scaling Effect1 Recipes, bound & unbound all necessary ingredients for X scaling1 effect shard
- Non-Scaling Effect2 Recipes, bound & unbound all necessary ingredients for X non-scaling2 effect shard
- Note: Any effect is either "scaling" or "non-scaling" - there are no effects which can be both.
- Scaling effects vary their values when placed in lower or higher Minimum Level shard items, increasing with higher ML. Examples are Fortification, False Life, and any Skill or Ability bonus.
- Non-scaling effects do not change with Minimum Level. Examples are Water Breathing, Deathblock, Keen/Impact, and any "Efficient Metamagic" effects (like Empower or Extend) that reduce the cost of using that Metamagic Effect on spells by a fixed amount.
- Note: Any effect is either "scaling" or "non-scaling" - there are no effects which can be both.
Notes[edit]
- As of Update 32, most, if not all, randomly-generated loot can be dissolved for Magic Item Essences. Some older randomly-generated loot may not be dissolvable, but can still be disjuncted (old term "deconstructed") to be used as blanks.
- Unlike original Cannith Crafting, you don't need to craft an Enhancement Bonus shard for Weapons, Shields, or Armors (including Robes, Outfit, and Docents). A scaled Enhancement Bonus is applied automatically when you apply a Minimum Level shard.
- A Weapon dice multiplier is automatically applied to a weapon.
- A Spellcasting Implement bonus is added when a spell-related shard is applied to a weapon or shield. This bonus is equal to the item's minimum level.
- Prior to this value, the implement bonus used to be equal to triple the enhancement bonus. It is no longer possible to obtain new items of this type, but a few examples may occasionally be found on the Auction House.
- Removing a high minimum level augment from a lower minimum level Essence Crafted item does not immediately reset item's minimum level. Putting the item into shared bank and retrieving it again (or relogging) resets the minimum level properly. DDO Forums
- When crafting on an item with an augment slot, after disjuncting the item, it will be listed as having a minimum level, but it appears that a lower level shard can be applied. This may be a holdover from the old crafting system when crafting on a slotted item increased the overall level of the item.
- For reference, these listed minimum levels are:
- Colorless: ML 1
- Red/Blue: ML 2
- Yellow: ML 3
- Green: ML 5
- Purple/Orange: ML 8 (only seems to show on weapons alongside a Red Augment slot)
- For reference, these listed minimum levels are:
- Dissolving an item with an augment inserted will destroy the augment as well as the item.
- Keen effect might disappear after adding to weapons with Red Augment slots (especially if put into the shared bank).
See also[edit]
- Essence Crafting Tutorial
- (Table) Enchantments by slot
- (Table) Scaling enchantments by name
- (Table) Non-scaling enchantments by name
- (Table) Enchantment scaling
- (Table) Maximum scaling
- (Table) Crafting enhancements by required items
- (Table) Craftable ammunition
- (Table) Craftable runestones
- Essence Crafting level progression (includes section on calculating success chance)
- Essence Crafting items in the DDO Store
External links[edit]
Note: The below guides were generally written before Update 79 renamed the system and therefore still refer to it as Cannith Crafting.
- Official Cannith Crafting Guide
- UL crafting planner/ this former alternative link is not working
- YourDDO : Cannith Crafting Planner (2025)
- TPICKRELL Gear Set Planner Application (DDO Forum thread) ARCHIVE ME!
- Cannith Crafting Builder Lite (DDO Forum thread) ARCHIVE ME!
- How To Farm the New Collectables System Efficiently (DDO Forum thread) ARCHIVE ME!
- Cannith Crafting Discussion ARCHIVE ME!
- Cannith Crafting Discussion - Part 2 ARCHIVE ME!
- Cannith Crafting More Info + Recap ARCHIVE ME!