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Category:Update 52 named items

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New augments[edit]

Sapphire of Healing Amplification - Drag this augment into a slot to upgrade an item to provide a +X Enhancement bonus to your Healing Amplification. This augment can go in a Blue, Green, or Purple Augment Slot.

Sapphire of Negative Amplification - Drag this augment into a slot to upgrade an item to provide a +X Profane bonus to your Negative Amplification. This augment can go in a Blue, Green, or Purple Augment Slot.

Sapphire of Repair Amplification - Drag this augment into a slot to upgrade an item to provide a +X Enhancement bonus to your Repair Amplification. This augment can go in a Blue, Green, or Purple Augment Slot.

ML 1 4 8 12 16 20 24 28
Effect 3 11 18 24 31 37 44 50

Topaz of Melee Power - Drag this augment into a slot to upgrade an item to provide a +X Enhancement bonus to your Melee Power. This augment can go in a Yellow, Green, or Orange Augment Slot.

Topaz of Ranged Power - Drag this augment into a slot to upgrade an item to provide a +X Enhancement bonus to your Ranged Power. This augment can go in a Yellow, Green, or Orange Augment Slot.

ML 12 16 20 24 28
Effect 2 4 6 8 10

New items[edit]

Last Edited Item Type Enhancements ML Bind Quests
The Sword of Snow
(edit)
Great Sword
  • +2 Enhancement Bonus+2 Enhancement Bonus: +2 enhancement bonus to attack and damage rolls.
  • Chilling 2Chilling 2: This effect causes the edges of this weapon to become frozen to the touch, dealing 2d6 Ice damage on each hit.
  • Minor Freezing IceMinor Freezing Ice:
    • On items: While you are wearing this item, your melee, ranged, and unarmed attacks gain the Minor Freezing Ice ability. (When the weapon is used, an icy power occasionally comes to the surface, attempting to freeze an enemy solid and encase them in ice.) - (duration: 5 seconds)
    • On weapons: This Weapon stores the pitiless immovable power of the ice deep within. When this weapon is used, this power occasionally comes to the surface, attempting to freeze an enemy solid and encase them in ice.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
4 Bound to Account on Acquire Snowpeaks Festival, Turn in various ingredients at Flurry
Crystalline Frostaxe
(edit)
Handaxe
  • +2 Enhancement Bonus+2 Enhancement Bonus: +2 enhancement bonus to attack and damage rolls.
  • Chilling 2Chilling 2: This effect causes the edges of this weapon to become frozen to the touch, dealing 2d6 Ice damage on each hit.
  • Minor Freezing IceMinor Freezing Ice:
    • On items: While you are wearing this item, your melee, ranged, and unarmed attacks gain the Minor Freezing Ice ability. (When the weapon is used, an icy power occasionally comes to the surface, attempting to freeze an enemy solid and encase them in ice.) - (duration: 5 seconds)
    • On weapons: This Weapon stores the pitiless immovable power of the ice deep within. When this weapon is used, this power occasionally comes to the surface, attempting to freeze an enemy solid and encase them in ice.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
4 Bound to Account on Acquire Snowpeaks Festival, Turn in various ingredients at Flurry
The Frozen Skull
(edit)
Rapier
  • +2 Enhancement Bonus+2 Enhancement Bonus: +2 enhancement bonus to attack and damage rolls.
  • Chilling 2Chilling 2: This effect causes the edges of this weapon to become frozen to the touch, dealing 2d6 Ice damage on each hit.
  • Minor Freezing IceMinor Freezing Ice:
    • On items: While you are wearing this item, your melee, ranged, and unarmed attacks gain the Minor Freezing Ice ability. (When the weapon is used, an icy power occasionally comes to the surface, attempting to freeze an enemy solid and encase them in ice.) - (duration: 5 seconds)
    • On weapons: This Weapon stores the pitiless immovable power of the ice deep within. When this weapon is used, this power occasionally comes to the surface, attempting to freeze an enemy solid and encase them in ice.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
4 Bound to Account on Acquire Snowpeaks Festival, Turn in various ingredients at Flurry
The Ice Dragon's Tooth
(edit)
Short Sword
  • +2 Enhancement Bonus+2 Enhancement Bonus: +2 enhancement bonus to attack and damage rolls.
  • Chilling 2Chilling 2: This effect causes the edges of this weapon to become frozen to the touch, dealing 2d6 Ice damage on each hit.
  • Minor Freezing IceMinor Freezing Ice:
    • On items: While you are wearing this item, your melee, ranged, and unarmed attacks gain the Minor Freezing Ice ability. (When the weapon is used, an icy power occasionally comes to the surface, attempting to freeze an enemy solid and encase them in ice.) - (duration: 5 seconds)
    • On weapons: This Weapon stores the pitiless immovable power of the ice deep within. When this weapon is used, this power occasionally comes to the surface, attempting to freeze an enemy solid and encase them in ice.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
4 Bound to Account on Acquire Snowpeaks Festival, Turn in various ingredients at Flurry
Raptor Teeth Necklace
(edit)
Necklace
  • Relentless FuryRelentless Fury: While this item is equipped, any killing blows you strike against enemies may drive you into a furious rage, providing a 5% Enhancement damage bonus to your melee, ranged and unarmed attacks for 30 seconds. Slaying weaker opponents has a reduced chance of producing this effect.
  • Seeker +4 Seeker +4: Provides a +4 Enhancement bonus to confirm critical hits, and a +4 Enhancement bonus to critical hit damage (before multipliers are applied).
  • Deception +3 Deception +3: +3 Enhancement bonus to hit and +5 to damage for any hit that would qualify as a sneak attack.
  • Blue Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
6 Bound to Account on Acquire Dread Sea Scrolls, end chest
Ring of the Dread Seas
(edit)
Ring 6 Bound to Account on Acquire Dread Sea Scrolls, End chest
Skeleton Hunter
(edit)
Maul
  • +2 Enhancement Bonus+2 Enhancement Bonus: +2 enhancement bonus to attack and damage rolls.
  • Lesser BoneshatterLesser Boneshatter: This weapon is powerful enough to shatter the bones of those it strikes. On an attack roll of 20 which is confirmed as a critical hit, the weapon breaks multiple bones in the target's body, causing significant impairment. Creatures with skeletons take 10d6 damage and will have their movement and attacks slowed by 25% and their attack damage reduced by 25% when their bones are shattered.
  • Fracturing 2Fracturing 2: This weapon is ideal for breaking bones and does 2d8 damage to targets that have skeletons or are made of bone.
  • Ghostbane 2Ghostbane 2: This weapon is attuned specifically to hunt the risen dead, dealing an additional 2d10 bane damage vs. Undead monsters.
    Passive: This weapon has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
  • Undead Bane 2Undead Bane 2: Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 2d10 bane damage vs. Undead.
  • Flametouched IronFlametouched Iron: Flametouched Iron grants +1 saves versus Evil Outsiders.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
6 Bound to Account on Acquire Dread Sea Scrolls, end chest
The Magic Conch
(edit)
Trinket 6 Bound to Account on Acquire Dread Sea Scrolls, end chest
Legendary Raptor Teeth Necklace
(edit)
Necklace
  • Enhanced BloodrageEnhanced Bloodrage: This weapon is enhanced by blood - your blood! Each time you take damage or kill an enemy, there is a small chance that you will fall into an unholy bloodrage, greatly increasing your Melee Power, Constitution, and Damage. However, this rage will leave you more vulnerable to Physical attacks, slightly reducing your Armor Class.
  • Relentless FuryRelentless Fury: While this item is equipped, any killing blows you strike against enemies may drive you into a furious rage, providing a 5% Enhancement damage bonus to your melee, ranged and unarmed attacks for 30 seconds. Slaying weaker opponents has a reduced chance of producing this effect.
  • Seeker +13 Seeker +13: Provides a +13 Enhancement bonus to confirm critical hits, and a +13 Enhancement bonus to critical hit damage (before multipliers are applied).
  • Deception +10 Deception +10: +10 Enhancement bonus to hit and +15 to damage for any hit that would qualify as a sneak attack.
  • Green Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
    • Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
29 Bound to Account on Acquire Dread Sea Scrolls, end chest
Legendary Ring of the Dread Seas
(edit)
Ring 29 Bound to Account on Acquire Dread Sea Scrolls, End chest
Legendary Skeleton Hunter
(edit)
Maul
  • +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
  • BonesplitterBonesplitter: This weapon is powerful enough to shatter the bones of those it strikes. On an attack roll of 20 which is confirmed as a critical hit, the weapon breaks multiple bones in the target's body, causing significant impairment. Creatures with skeletons take 40d6 damage and will have their movement and attacks slowed by 25% and their attack damage reduced by 25% when their bones are shattered.
  • Fracturing 6Fracturing 6: This weapon is ideal for breaking bones and does 6d8 damage to targets that have skeletons or are made of bone.
  • Ghostbane 6Ghostbane 6: This weapon is attuned specifically to hunt the risen dead, dealing an additional 6d10 bane damage vs. Undead monsters.
    Passive: This weapon has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
  • Undead Bane 6Undead Bane 6: Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 6d10 bane damage vs. Undead.
  • Flametouched IronFlametouched Iron: Flametouched Iron grants +1 saves versus Evil Outsiders.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
29 Bound to Account on Acquire Dread Sea Scrolls, end chest
The Legendary Magic Conch
(edit)
Trinket 29 Bound to Account on Acquire Dread Sea Scrolls, end chest
The Immortal Sun Flask
(edit)
Dart 30 Bound to Account on Acquire Too Cold to Continue, on the floor at the end of the optional path