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Category:Update 77 named items

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Last Edited Item Type Enhancements ML Bind Quests
  • Update 77.2
  • 2 months and 21 days
  • Mizzou
North Wind Fur Cloak
(edit)
Cosmetic Cloak 1 Bound to Account on Acquire DDO Store, Greater Patron's Coffer of the North Wind, Superior Patron's Coffer of the North Wind
  • Update 77.2
  • 2 months and 21 days
  • Mizzou
North Wind Leather Armor
(edit)
Cosmetic Armor 1 Bound to Account on Acquire DDO Store, Greater Patron's Coffer of the North Wind, Superior Patron's Coffer of the North Wind
  • Update 77.2
  • 2 months and 21 days
  • Mizzou
North Wind Helm
(edit)
Helm 1 Bound to Account on Acquire DDO Store, Greater Patron's Coffer of the North Wind, Superior Patron's Coffer of the North Wind
  • Update 77.2
  • 2 months and 12 days
  • Bladedge
Cosmetic Barbarian's Greataxe
(edit)
Cosmetic Great Axe 1 Bound to Account on Acquire DDO Store, Patron's Coffer of the North Wind, Greater Patron's Coffer of the North Wind, Superior Patron's Coffer of the North Wind
  • Update 77.2
  • 2 months and 12 days
  • Bladedge
Midnight Wing Hood
(edit)
Helm 1 Bound to Account on Acquire DDO Store, Greater Midnight Wing Patron's Coffer, Superior Midnight Wing Patron's Coffer
  • Update 77.2
  • 2 months and 12 days
  • Bladedge
Midnight Wing Cloak
(edit)
Cosmetic Cloak 1 Bound to Account on Acquire DDO Store, Greater Midnight Wing Patron's Coffer, Superior Midnight Wing Patron's Coffer
  • Update 77.2
  • 2 months and 12 days
  • Bladedge
Midnight Wing Leather Armor
(edit)
Cosmetic Armor 1 Bound to Account on Acquire DDO Store, Greater Midnight Wing Patron's Coffer, Superior Midnight Wing Patron's Coffer
  • Update 77.2
  • 2 months and 12 days
  • Bladedge
Cosmetic Midnight Wing Dagger
(edit)
Cosmetic Dagger 1 Bound to Account on Acquire DDO Store, Midnight Wing Patron's Coffer, Greater Midnight Wing Patron's Coffer, Superior Midnight Wing Patron's Coffer
  • Update 77.2
  • 2 months and 12 days
  • Bladedge
Cosmetic Midnight Wing Bow
(edit)
Cosmetic Long Bow 1 Bound to Account on Acquire DDO Store, Midnight Wing Patron's Coffer, Greater Midnight Wing Patron's Coffer, Superior Midnight Wing Patron's Coffer
Warden's Hand Turret
(edit)
Great Crossbow
  • +4 Enhancement Bonus+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls.
  • ParalyzingParalyzing: Any creature struck by this weapon must succeed on a DC 15 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 1 minute.
  • ManslayerManslayer: While wearing this item, your weapon attacks gain the devastating ability to defeat a humanoid opponent with a single decisive blow. On an attack roll of 20 which is confirmed as a critical hit a humanoid target will be killed. Powerful humanoids may resist the vorpal strike and instead take 100 points of damage until they have been sufficiently weakened.
  • Lesser BoneshatterLesser Boneshatter: This weapon is powerful enough to shatter the bones of those it strikes. On an attack roll of 20 which is confirmed as a critical hit, the weapon breaks multiple bones in the target's body, causing significant impairment. Creatures with skeletons take 10d6 damage and will have their movement and attacks slowed by 25% and their attack damage reduced by 25% when their bones are shattered.
  • Bludgeoning 2Bludgeoning 2: The edges of this weapon are blunted, dealing an additional 2d6 bludgeon damage on each hit.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
8 Bound to Account on Acquire Body and Mind, optional chest
Doctor Gustav's Warped Lenses
(edit)
Goggles 8 Bound to Account on Acquire Body and Mind, end chest
Cruel Baton
(edit)
Club
  • +4 Enhancement Bonus+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls.
  • ParalyzingParalyzing: Any creature struck by this weapon must succeed on a DC 15 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 1 minute.
  • ManslayerManslayer: While wearing this item, your weapon attacks gain the devastating ability to defeat a humanoid opponent with a single decisive blow. On an attack roll of 20 which is confirmed as a critical hit a humanoid target will be killed. Powerful humanoids may resist the vorpal strike and instead take 100 points of damage until they have been sufficiently weakened.
  • Lesser BoneshatterLesser Boneshatter: This weapon is powerful enough to shatter the bones of those it strikes. On an attack roll of 20 which is confirmed as a critical hit, the weapon breaks multiple bones in the target's body, causing significant impairment. Creatures with skeletons take 10d6 damage and will have their movement and attacks slowed by 25% and their attack damage reduced by 25% when their bones are shattered.
  • Bludgeoning 2Bludgeoning 2: The edges of this weapon are blunted, dealing an additional 2d6 bludgeon damage on each hit.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
8 Bound to Account on Acquire Body and Mind, end chest
Blood-Stained Doctor's Gloves
(edit)
Gloves 8 Bound to Account on Acquire Body and Mind, end chest
  • Update 77.1
  • 3 months and 9 days
  • Cru121
Doctor Gustav's Rubber Boots
(edit)
Boots 8 Bound to Account on Acquire Body and Mind, end chest
Legendary Doctor Gustav's Warped Lenses
(edit)
Goggles 34 Bound to Account on Acquire Body and Mind, end chest
Legendary Doctor Gustav's Rubber Boots
(edit)
Boots 34 Bound to Account on Acquire Body and Mind, end chest
Legendary Cruel Baton
(edit)
Club
  • +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
  • Legendary ParalysisLegendary Paralysis: On hit, this has a chance of paralyzing your enemies. Struck enemies must make a DC 100 Fortitude save or be paralyzed.
  • Legendary ManslayerLegendary Manslayer: The effect of this enchantment is unknown, as it currently lacks a tooltip. It is presumed to be a version of Manslayer with improved values. If you can confirm its effects, please edit T:Legendary Manslayer to replace this text with the proper tooltip.
  • BonesplitterBonesplitter: This weapon is powerful enough to shatter the bones of those it strikes. On an attack roll of 20 which is confirmed as a critical hit, the weapon breaks multiple bones in the target's body, causing significant impairment. Creatures with skeletons take 40d6 damage and will have their movement and attacks slowed by 25% and their attack damage reduced by 25% when their bones are shattered.
  • Bludgeoning 7Bludgeoning 7: The edges of this weapon are blunted, dealing an additional 7d6 bludgeon damage on each hit.
  • Orange Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
    • Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
  • Purple Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
34 Bound to Account on Acquire Body and Mind, end chest
Legendary Blood-Stained Doctor's Gloves
(edit)
Gloves 34 Bound to Account on Acquire Body and Mind, end chest
  • Update 77.1
  • 3 months and 10 days
  • Sythe777
Legendary Warden's Hand Turret
(edit)
Great Crossbow
  • +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
  • Legendary ParalysisLegendary Paralysis: On hit, this has a chance of paralyzing your enemies. Struck enemies must make a DC 100 Fortitude save or be paralyzed.
  • Legendary ManslayerLegendary Manslayer: The effect of this enchantment is unknown, as it currently lacks a tooltip. It is presumed to be a version of Manslayer with improved values. If you can confirm its effects, please edit T:Legendary Manslayer to replace this text with the proper tooltip.
  • BonesplitterBonesplitter: This weapon is powerful enough to shatter the bones of those it strikes. On an attack roll of 20 which is confirmed as a critical hit, the weapon breaks multiple bones in the target's body, causing significant impairment. Creatures with skeletons take 40d6 damage and will have their movement and attacks slowed by 25% and their attack damage reduced by 25% when their bones are shattered.
  • Bludgeoning 7Bludgeoning 7: The edges of this weapon are blunted, dealing an additional 7d6 bludgeon damage on each hit.
  • Orange Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
    • Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
  • Purple Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
34 Bound to Account on Acquire Body and Mind, optional chest