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Deep Gnome

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Deep Gnome
Added Update 30
Setting Forgotten Realms
Starting Level Wizard
Availability
Type Iconic
Point Cost 1,295 DP
Bundles Included in any bundles?
Favor
Note Also available free to VIP
Past Life feats
First First Past life feat
Second Second Past Life feat
Passive +3 Magical Resistance Rating per life, up to 9.
Active +1 Illusion DC and +5 Acid Spell Power per life, up to 10 and 15.

"When our enemies scheme, someone must seek them out to keep the families safe."

Overview[edit]

An arcane illusionist with affinity for the fathomless darks of the earth.

Also called deep gnomes, svirfneblin are said to dwell in great cities deep underground. A svirfneblin has wiry, rock-colored skin usually medium brown to brownish gray. Only males are bald; females have stringy gray hair. The average svirfneblin lifespan is 250 years.

  • Deep Gnome is available from the DDO Store for 1,295 DP or - as the only Iconic - also free during VIP subscription.
  • As all Iconic Heroes, Deep Gnomes start at level 15 (1,050,000XP).
  • Deep Gnome first level is Wizard. Then, they can either take a predefined path, or customize their Wizard levels, or reject training and leave the starting area with enough experience to train to level 15.
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Racial traits[edit]

Deities[edit]

Further information: Deity feats

Feats[edit]

Racial Feats[edit]


Iconic past life feats[edit]

Enhancements[edit]

Deep Gnome enhancement tree

Core abilities[edit]

Wariness : +1 Dodge, +2 Magical Resistance Rating.
AP Cost: 1 Level: 1 Progression: 0 No requirements
Wisdom: Select one:
  • +1 Intelligence
  • +1 Wisdom
AP Cost: 2 Level: 2 Progression: 1 Requires: Wariness
AP Cost: 1 Level: 4 Progression: 3 Requires: Wisdom
Wisdom: Select one:
  • +1 Intelligence
  • +1 Wisdom
AP Cost: 2 Level: 8 Progression: 4 Requires: Wariness
Scrolls: Retain Essence: You gain a 15% racial bonus to your odds of retaining a copy of a Scroll when using it.
+2 Dodge, +2 Magical Resistance Rating.
AP Cost: 1 Level: 16 Progression: 6 Requires: Wisdom

Tier One[edit]

Requires Wariness

Illusory Escape: When you tumble, you will phase out of reality briefly, passing through enemies as you do so.
AP Cost: 1 Ranks: 1 Progression: 1
Wand and Scroll Mastery: +[25/50/75]% effectiveness from your wands, scrolls, and other items that cast spells, and +[1/2/3] to the save DC of your offensive wands. Taking Wand and Scroll Mastery in one enhancement tree will block its availability in other enhancement trees.
AP Cost: 1 Ranks: 3 Progression: 1
Underdark Experience: +[1/2/3] to all saves.
AP Cost: 1 Ranks: 3 Progression: 1
Stealth or Awareness: Choose one:
AP Cost: 1 Ranks: 3 Progression: 1
Gnomish Weapon Training: +1 to hit and damage with light hammers, light maces, light picks, shortswords, shortbows, light crossbows, and light repeating crossbows.
AP Cost: 1 Ranks: 1 Progression: 1

Tier Two[edit]

Requires 5 APs spent in tree

Conjure Stone: SLA: Conjure a boulder and hurl it at an enemy, dealing [6/12/20]d4 bludgeoning damage and knocking down enemy on failed reflex save DC [10/15/20] + INT modifier. (SP Cost: [25/15/5], Cooldown: [10/8/6] seconds.

Notes:

  • Does not scale with Spell Power, but can be affected by Force Spell Critical Chance and Force Spell Critical Damage.
  • Does not scale with Spell Focus or Spell DCs at all.

AP Cost: 1 Ranks: 3 Progression: 5
Hardy Nature: +[2/4/6] Bonus to Armor Class and +[1/2/3] Physical Resistance Rating.
AP Cost: 1 Ranks: 3 Progression: 5
Greater Color Spray: Enemies are sprayed with illusions of color, and must make a Will save or be Dazed, Blinded, and/or Silenced. The target must make a saving throw for each effect. DC: Character Level + Intelligence Modifier + Illusion DC bonus. (SP Cost: [10/5/2], Cooldown: 8 seconds.)
Metamagic: Quicken, Heighten, Enlarge, Embolden. Spell Resistance: No

Notes: Current testing shows the actual DC is 15 + INT + Illusion *3.19.2023

AP Cost: 1 Ranks: 3 Progression: 5
Permanent Blur: You gain a permanent Blur effect.
AP Cost: 1 Ranks: 1 Progression: 5
Gnomish Weapon Training: +1 to hit and damage with light hammers, light maces, light picks, shortswords, shortbows, light crossbows, and light repeating crossbows.
AP Cost: 1 Ranks: 1 Progression: 5 Requires: Gnomish Weapon Training (Tier 1)

Tier Three[edit]

Requires 10 APs spent in tree

Spellcraft: +[5/10/20] Spellcraft.

Notes: This is essentially a +[5/10/20] bonus to all Spell Powers besides Positive, Negative and Sonic.

AP Cost: 1 Ranks: 3 Progression: 10
Nimble Reaction: +[1/2/3] Armor Maximum Dexterity Bonus and Maximum Dodge Bonus.
AP Cost: 1 Ranks: 3 Progression: 10
Stoneskin: SLA: (SP Cost: 10, Cooldown: [20/15/10] seconds.)
AP Cost: 1 Ranks: 3 Progression: 10
Racial Spell Focus: Illusion: +[1/2/3] to Illusion DCs.
AP Cost: 1 Ranks: 3 Progression: 10
Gnomish Weapon Training: +2 to hit and damage with light hammers, light maces, light picks, shortswords, shortbows, light crossbows, and light repeating crossbows.
AP Cost: 2 Ranks: 1 Progression: 10 Requires: Gnomish Weapon Training (Tier 2)

Tier Four[edit]

Requires 15 APs spent in tree

Phantasmal Killer: SLA: (SP Cost: [25/15/5], Cooldown: 16 seconds.)

Notes: DC is Character level + Intelligence modifier + Illusion DC bonus.

AP Cost: 1 Ranks: 3 Progression: 15
Gnomish Favored Enemy: Gnomes have a history of racial enmity with several kinds of creatures. Choose a Favored Enemy feat:
  • Favored Enemy: Goblinoid
  • Favored Enemy: Reptilian
AP Cost: 2 Ranks: 1 Progression: 15
Gnomish Weapon Training: +2 to hit and damage with light hammers, light maces, light picks, shortswords, shortbows, light crossbows, and light repeating crossbows.
+1 Competence Bonus to Critical Threat Range with the same weapons.
AP Cost: 2 Ranks: 1 Progression: 15 Requires: Gnomish Weapon Training (Tier 3)


Starter equipment[edit]

Upon reaching level 15, you receive a container item called Deep Gnome Equipment. Double click in your inventory to open it and receive the following Bound to Character on Acquire, minimum level 15, and Race Absolutely Required: Deep Gnome items:

(Total Ability Modifiers = Dex +4, Con +6, Int +7)
Item Race Type Enhancements
Beast-leather Belt
Deep Gnome Belt
Stone-steady Boots
Deep Gnome Boots
Forged Armlets
Deep Gnome Bracers
Mantle of the Deep
Deep Gnome Cloak
Gloves of the Miner
Deep Gnome Gloves
Intricate Lenses
Deep Gnome Goggles
Delver's Helm
Deep Gnome Helm
Illusionist's Focus
Deep Gnome Light Hammer
Implement of Stone Magic
Deep Gnome Light Hammer
Re-forged Hammer
Deep Gnome Light Hammer
Stoneworker's Hammer
Deep Gnome Light Hammer
Mysterious Pendant
Deep Gnome Necklace
Dusty Adventuring Garb
Deep Gnome Outfit
Copper Band
Deep Gnome Ring
Iron Band
Deep Gnome Ring
  • Fortification +100%Fortification +100%: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 100% chance that the critical hit or sneak attack is negated and damage is instead rolled normally.
  • Constitution +5 Constitution +5: This item gives the wearer improved health, granting a +5 Enhancement bonus to Constitution.
Climbing Hook
Deep Gnome Trinket