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Dhampir
| Free | Premium | Iconic | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Dragonborn |
Drow |
Dwarf |
Elf |
Gnome |
Halfling |
Aasimar |
Dhampir |
Eladrin |
Bladeforged |
Chaosmancer |
Dark Bargainer |
Deep Gnome |
Morninglord |
PDK |
Half-Elf |
Half-Orc |
Human |
Tiefling |
Warforged ‡Free with unlock |
Wood Elf |
Shifter |
Tabaxi |
Razorclaw |
Scoundrel |
Scourge |
Shadar-kai |
Trailblazer |
||
| Dhampir | |
|---|---|
| Added | Update 74 |
| Setting | Eberron |
| Availability | |
| Type | Premium |
| Point Cost | 1,595 |
| Bundles | The Chill of Ravenloft (any) |
| Note | Not available for points until January 2026 |
| Past Life feats | |
| First | +1 Hide |
| Second | +1 Strength |
Dhampir are characters with innate connections to death and undeath. Many are half-Vampires one way or another, and have a life-draining bite.
Overview[edit]
With Undeath somewhere in their ancestry, Dhampir are living beings with increased Strength, a Vampiric bite, and an affinity for death.
Dhampir have supernatural Strength, but also have access to uncanny Constitution and Charisma. They can heal themselves by using their Vampiric Bite on living beings.
They can excel at both felling their foes with weapons and enchanting unsuspecting animals and humanoids.
The Dhampir race was introduced in Update 74.
It is free to VIP, and is included in any bundle of the Chill of Ravenloft expansion. In January 2026, it will be available in DDO Store for 1,595
(or in a bundle with the iconic for 2,499
).
Strengths: Their Vampiric Bite allows them to heal themselves and eventually kill people outright.
Weaknesses: If fully embracing Undeath, they become vulnerable to Light damage and take less Positive healing.
Racial traits[edit]
- +2 Strength
- Do not need to breathe while underwater
- Feat: Vampiric Bite
- Single Target Action: You bite target creature at touch range, dealing 1d4 Piercing Damage per Character Level. This scales with 200% Melee or Ranged Power (though is not a weapon attack and cannot crit). If that creature is a living and corporeal creature, you heal for 20 + (Character Level x Constitution Modifier) number of Hit Points from Positive energy.
Deities[edit]
- Aureon (Quarterstaff): Follower of Aureon → Child of Faith → Aureon's Instruction
- Blood of Vol (Dagger): Follower of the Blood of Vol → Child of Faith → The Blood is The Life → Damage Reduction: Good
- Olladra (Sickle): Follower of Olladra → Child of Faith → Luck of Olladra → Beloved of Olladra → Damage Reduction: Cold Iron
- Onatar (Warhammer): Follower of Onatar → Child of Faith → Onatar's Forge → Beloved of Onatar → Damage Reduction: Cold Iron
- Silver Flame (Longbow): Follower of the Silver Flame → Child of Faith → Silver Flame Exorcism → Beloved of the Silver Flame → Damage Reduction: Silver
- Sovereign Host (Longsword): Follower of the Sovereign Host → Child of Faith → Unyielding Sovereignty → Beloved of the Sovereign Host → Damage Reduction: Cold Iron, Damage Reduction: Silver
Feats[edit]
Dhampir Feats[edit]
Dhampir Racial Feats[edit]
| Icon | Feat | Type | Description | Prerequisites |
|---|---|---|---|---|
| Dhampir Traits | Passive |
You do not need to breathe underwater. |
Dhampir or Dhampir Dark Bargainer | |
| Vampiric Bite | Active | Cooldown: 15 seconds
Single Target Action: You bite target creature at touch range, dealing 1d4 Piercing Damage per Character Level. This scales with 200% Melee or Ranged Power (though is not a weapon attack and cannot crit). If that creature is a living and corporeal creature, you heal for 20 + (Character Level x Constitution Modifier) number of Hit Points from Positive energy. This damage does not have a saving throw, though upgrades to this ability may have one. |
Dhampir or Dhampir Dark Bargainer |
Racial past life feats[edit]
Enhancements[edit]
Core abilities[edit]
Dark Past: +1 to Attack while performing Sneak Attacks.
| ||||
| AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
| AP Cost: 2 | Level: 4 | Progression: 1 | Requires: Dark Past | |
Dhampir Ability: +2 to Attack while performing Sneak Attacks, +1 Sneak Attack Die, +20 Negative Amplification.
| ||||
| AP Cost: 1 | Level: 7 | Progression: 3 | Requires: Dhampir Ability | |
| AP Cost: 2 | Level: 11 | Progression: 4 | Requires: Dark Present | |
Dark Future: +3 to Attack while performing Sneak Attacks, +2 Sneak Attack Dice, +20 Negative Amplification.
| ||||
| AP Cost: 1 | Level: 16 | Progression: 6 | Requires: Dhampir Ability | |
Tier One[edit]
Requires Dark Past
Draining Bite: Your Vampiric Bite now applies 1 Negative Level. This increases by 1 for every 5 Character Levels you have.
| |||||
| AP Cost: 1 | Ranks: 1 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
Skills: +[1/2/3] to Hide, Move Silently, and Jump
| |||||
| AP Cost: 1 | Ranks: 3 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
Drink In: Choose between Drinking in Life or Death:
| |||||
| AP Cost: 1 | Ranks: 1 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
Tenuous Relationship With Death: Your range of unconsciousness extends by [5/10/20] Hit Points. Rank 3: You automatically stabilize when Unconscious, as if you had the Diehard feat.
| |||||
| AP Cost: 1 | Ranks: 3 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
Innate Protection: +[1/2/3] Saves vs. Spells
| |||||
| AP Cost: 1 | Ranks: 3 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
Tier Two[edit]
Requires 5 APs spent in tree
Lifeblood: When you successfully use your Vampiric Bite on a living target in corporeal form, you gain +[1/2/3] to all Ability Scores for 60 seconds.
| |||||
| AP Cost: 1 | Ranks: 3 | Progression: 5 | Cooldown: {{{cd}}} | Requires: | |
Dominate Animal: SLA: DC (15 + Highest of INT/WIS/CHA Mod + Enchantment Bonuses). (Cooldown: 18 seconds.)
| |||||
| AP Cost: 1 | Ranks: 1 | Progression: 5 | Cooldown: {{{cd}}} | Requires: | |
Embrace Death: Transformation: While Embrace Death is active, you gain 100% critical hit resistance and are able to be healed by Negative Energy. You take 50% healing from Positive, and double damage from Light. (This replaces your natural vulnerability to Light). You are considered Undead rather than your original type for the purposes of most effects. You gain +2 Intelligence, +2 Charisma, +2 Wisdom, and +3 Perform. Your melee attacks have a 10% chance to heal you for 1d3 with Negative Energy per Character level (max 20). This is a Major Form, and counts as a Shroud for the purpose of Pale Master.
| |||||
| AP Cost: 1 | Ranks: 1 | Progression: 5 | Cooldown: {{{cd}}} | Requires: | |
Rush of Bats: Turn into a swarm of bats and rush to target foe's position. (Cooldown: [24/18/12] seconds.)
| |||||
| AP Cost: 1 | Ranks: 3 | Progression: 5 | Cooldown: {{{cd}}} | Requires: | |
Cloak of Undeath: +[2/4/6] Magical Resistance Rating. Rank 3: +6 Magical Resistance Rating Cap.
| |||||
| AP Cost: 1 | Ranks: 3 | Progression: 5 | Cooldown: {{{cd}}} | Requires: | |
Tier Three[edit]
Requires 10 APs spent in tree
Fearsome Countenance: SLA: Target enemy must make a Will Saving Throw (10 + Highest of STR/CON/CHA Mod + Stunning bonuses + Enchantment DC Bonuses) or be Cowered for 6 seconds. This is considered a Fear effect. On Save: -10% Movement and Attack Speed for 6 seconds. (Cooldown: 12 seconds.)
| |||||
| AP Cost: 1 | Ranks: 1 | Progression: 10 | Cooldown: {{{cd}}} | Requires: | |
Stunning Visage: +[2/3/4] to Stun DCs.
| |||||
| AP Cost: 1 | Ranks: 3 | Progression: 10 | Cooldown: {{{cd}}} | Requires: | |
Deathly Bite: When you are considered Undead (via Embrace Death or any other source), your Vampiric Bite heals you for Negative energy instead of Positive.
| |||||
| AP Cost: 1 | Ranks: 1 | Progression: 10 | Cooldown: {{{cd}}} | Requires: | |
Harrying Swarm: Enemies in a small area around where you finish your Rush of Bats take -5% Dodge and -5 Attack for 12 seconds.
| |||||
| AP Cost: 1 | Ranks: 1 | Progression: 10 | Cooldown: {{{cd}}} | Requires: Rush of Bats | |
Improved Dodge: +[1/2/3]% Dodge when wearing Light or no Armor.
| |||||
| AP Cost: 1 | Ranks: 1 | Progression: 10 | Cooldown: {{{cd}}} | Requires: | |
Tier Four[edit]
Requires 15 APs spent in tree
Ascended Bite: Your Vampiric Bite now applies 5 stacks of Vulnerability and deals double the piercing damage. if the target of your Vampiric Bite is Cowered, living, and corporeal they must make a Fortitude Saving Throw (DC 16 + Highest of STR/CON/INT/CHA Mod + Stunning Bonuses + Enchantment Bonuses) or die.
| |||||
| AP Cost: 1 | Ranks: 1 | Progression: 15 | Cooldown: {{{cd}}} | Requires: | |
Vampiric Persuasion: +[1/2/3] Enchantment DCs.
| |||||
| AP Cost: 1 | Ranks: 3 | Progression: 15 | Cooldown: {{{cd}}} | Requires: | |
Dominate Person: SLA: DC (15 + Highest of INT/WIS/CHA Mod + Enchantment Bonuses). (Cooldown: 18 seconds.)
| |||||
| AP Cost: 1 | Ranks: 1 | Progression: 15 | Cooldown: {{{cd}}} | Requires: | |
Biting Swarm: Living, corporeal enemies in a small area around where you finish your Rush of Bats are bitten by the bats, causing them to bleed, taking 1d12 damage per Character level every 2 seconds for 12 seconds. This damage scales with 200% Melee Power.
| |||||
| AP Cost: 1 | Ranks: 1 | Progression: 15 | Cooldown: {{{cd}}} | Requires: | |
PnP information[edit]
Poised between the worlds of the living and the dead, dhampirs retain their grip on life yet are endlessly tested by vicious hungers.
In the 5th edition, Dhampirs are humanoids with a touch of undeath. Their traits include:
- Vampiric Bite: Con-based attack. Regain HP.
- No need to breathe.
- Spider climb, darkvision.
