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Dhampir

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Dhampir
Added Update 74
Setting Eberron
Starting Level
Availability
Type Premium
Point Cost 1,595 DP
Bundles The Chill of Ravenloft (any)
Favor
Note Not available for points until January 2026
Past Life feats
First +1 Hide
Second +1 Strength
Passive Passive
Active Active Past Life Stance

Dhampir are characters with innate connections to death and undeath. Many are half-Vampires one way or another, and have a life-draining bite.

Overview[edit]

With Undeath somewhere in their ancestry, Dhampir are living beings with increased Strength, a Vampiric bite, and an affinity for death.

Dhampir have supernatural Strength, but also have access to uncanny Constitution and Charisma. They can heal themselves by using their Vampiric Bite on living beings.

They can excel at both felling their foes with weapons and enchanting unsuspecting animals and humanoids.

The Dhampir race was introduced in Update 74. It is free to VIP, and is included in any bundle of the Chill of Ravenloft expansion. In January 2026, it will be available in DDO Store for 1,595 DP (or in a bundle with the iconic for 2,499 DP).

Strengths: Their Vampiric Bite allows them to heal themselves and eventually kill people outright.

Weaknesses: If fully embracing Undeath, they become vulnerable to Light damage and take less Positive healing.

Racial traits[edit]

  • +2 Strength
  • Do not need to breathe while underwater
  • Feat: Vampiric Bite
    • Single Target Action: You bite target creature at touch range, dealing 1d4 Piercing Damage per Character Level. This scales with 200% Melee or Ranged Power (though is not a weapon attack and cannot crit). If that creature is a living and corporeal creature, you heal for 20 + (Character Level x Constitution Modifier) number of Hit Points from Positive energy.


Deities[edit]

Further information: Deity feats

Feats[edit]

Dhampir Feats[edit]

Dhampir Racial Feats[edit]

Icon SortKey Feat Type Description Prerequisites
Dhampir Traits Dhampir Traits Passive

You do not need to breathe underwater.

Dhampir or Dhampir Dark Bargainer
Vampiric Bite Vampiric Bite Active Cooldown: 15 seconds

Single Target Action: You bite target creature at touch range, dealing 1d4 Piercing Damage per Character Level. This scales with 200% Melee or Ranged Power (though is not a weapon attack and cannot crit). If that creature is a living and corporeal creature, you heal for 20 + (Character Level x Constitution Modifier) number of Hit Points from Positive energy. This damage does not have a saving throw, though upgrades to this ability may have one.

Dhampir or Dhampir Dark Bargainer


Racial past life feats[edit]

Enhancements[edit]

Dhampir enhancements tree

Core abilities[edit]

Dark Past: +1 to Attack while performing Sneak Attacks.
AP Cost: 1 Level: 1 Progression: 0 No requirements
Dhampir Ability: Choose one:
  • +1 Strength
  • +1 Constitution
  • +1 Charisma
AP Cost: 2 Level: 4 Progression: 1 Requires: Dark Past
Dhampir Ability: +2 to Attack while performing Sneak Attacks, +1 Sneak Attack Die, +20 Negative Amplification.
AP Cost: 1 Level: 7 Progression: 3 Requires: Dhampir Ability
Dhampir Ability: Choose one:
  • +1 Strength
  • +1 Constitution
  • +1 Charisma
AP Cost: 2 Level: 11 Progression: 4 Requires: Dark Present
Dark Future: +3 to Attack while performing Sneak Attacks, +2 Sneak Attack Dice, +20 Negative Amplification.
AP Cost: 1 Level: 16 Progression: 6 Requires: Dhampir Ability

Tier One[edit]

Requires Dark Past

Draining Bite: Your Vampiric Bite now applies 1 Negative Level. This increases by 1 for every 5 Character Levels you have.
AP Cost: 1 Ranks: 1 Progression: 1
Skills: +[1/2/3] to Hide, Move Silently, and Jump
AP Cost: 1 Ranks: 3 Progression: 1
Drink In: Choose between Drinking in Life or Death:
AP Cost: 1 Ranks: 1 Progression: 1
Tenuous Relationship With Death: Your range of unconsciousness extends by [5/10/20] Hit Points. Rank 3: You automatically stabilize when Unconscious, as if you had the Diehard feat.
Bug: Automatic stabilization effect disappears on death. Relog to reactivate. Declared fixed as of U78.
AP Cost: 1 Ranks: 3 Progression: 1
Innate Protection: +[1/2/3] Saves vs. Spells
AP Cost: 1 Ranks: 3 Progression: 1

Tier Two[edit]

Requires 5 APs spent in tree

Lifeblood: When you successfully use your Vampiric Bite on a living target in corporeal form, you gain +[1/2/3] to all Ability Scores for 60 seconds.
AP Cost: 1 Ranks: 3 Progression: 5
Dominate Animal: SLA: DC (15 + Highest of INT/WIS/CHA Mod + Enchantment Bonuses). (Cooldown: 18 seconds.)
AP Cost: 1 Ranks: 1 Progression: 5
Embrace Death: Transformation: While Embrace Death is active, you gain 100% critical hit resistance and are able to be healed by Negative Energy. You take 50% healing from Positive, and double damage from Light. (This replaces your natural vulnerability to Light). You are considered Undead rather than your original type for the purposes of most effects. You gain +2 Intelligence, +2 Charisma, +2 Wisdom, and +3 Perform. Your melee attacks have a 10% chance to heal you for 1d3 with Negative Energy per Character level (max 20). This is a Major Form, and counts as a Shroud for the purpose of Pale Master.

Notes: Despite only mentioning melee attacks, ranged attacks also seem to trigger the heal.

AP Cost: 1 Ranks: 1 Progression: 5
Rush of Bats: Turn into a swarm of bats and rush to target foe's position. (Cooldown: [24/18/12] seconds.)

Notes: When activated without a target, your character does not move from their current position. Can dash to enemies or breakables.

AP Cost: 1 Ranks: 3 Progression: 5
Cloak of Undeath: +[2/4/6] Magical Resistance Rating. Rank 3: +6 Magical Resistance Rating Cap.
AP Cost: 1 Ranks: 3 Progression: 5

Tier Three[edit]

Requires 10 APs spent in tree

Fearsome Countenance: SLA: Target enemy must make a Will Saving Throw (10 + Highest of STR/CON/CHA Mod + Stunning bonuses + Enchantment DC Bonuses) or be Cowered for 6 seconds. This is considered a Fear effect. On Save: -10% Movement and Attack Speed for 6 seconds. (Cooldown: 12 seconds.)

Notes: Appears to also be able to scale with Int Mod, if higher than the other options.

AP Cost: 1 Ranks: 1 Progression: 10
Stunning Visage: +[2/3/4] to Stun DCs.
AP Cost: 1 Ranks: 3 Progression: 10
Deathly Bite: When you are considered Undead (via Embrace Death or any other source), your Vampiric Bite heals you for Negative energy instead of Positive.
AP Cost: 1 Ranks: 1 Progression: 10
Harrying Swarm: Enemies in a small area around where you finish your Rush of Bats take -5% Dodge and -5 Attack for 12 seconds.
AP Cost: 1 Ranks: 1 Progression: 10 Requires: Rush of Bats
Improved Dodge: +[1/2/3]% Dodge when wearing Light or no Armor.
AP Cost: 1 Ranks: 1 Progression: 10

Tier Four[edit]

Requires 15 APs spent in tree

Ascended Bite: Your Vampiric Bite now applies 5 stacks of Vulnerability and deals double the piercing damage. if the target of your Vampiric Bite is Cowered, living, and corporeal they must make a Fortitude Saving Throw (DC 16 + Highest of STR/CON/INT/CHA Mod + Stunning Bonuses + Enchantment Bonuses) or die.

Notes: Does not apply to targets Cowered by Dragon's Roar. Does apply to those affected by Fearsome Countenance. Characters who are Cowered by Turn Undead that turn off their Transformation may be killed by this effect.

Bug: DC is actually (10 + STR Mod) instead. Declared fixed as of U78
AP Cost: 1 Ranks: 1 Progression: 15
Vampiric Persuasion: +[1/2/3] Enchantment DCs.
AP Cost: 1 Ranks: 3 Progression: 15
Dominate Person: SLA: DC (15 + Highest of INT/WIS/CHA Mod + Enchantment Bonuses). (Cooldown: 18 seconds.)
AP Cost: 1 Ranks: 1 Progression: 15
Biting Swarm: Living, corporeal enemies in a small area around where you finish your Rush of Bats are bitten by the bats, causing them to bleed, taking 1d12 damage per Character level every 2 seconds for 12 seconds. This damage scales with 200% Melee Power.
AP Cost: 1 Ranks: 1 Progression: 15


PnP information[edit]

Poised between the worlds of the living and the dead, dhampirs retain their grip on life yet are endlessly tested by vicious hungers.

In the 5th edition, Dhampirs are humanoids with a touch of undeath. Their traits include:

  • Vampiric Bite: Con-based attack. Regain HP.
  • No need to breathe.
  • Spider climb, darkvision.