DDO Server Transfers 2025: "ghost worlds" are available until October 1, 2027. See Ghost worlds for more details.
Looking for which server your guild leader and guild transferred to? Check out our "Where did my guild go!?" page.


Thank you to everyone who participated in the DDO Wiki 20th Anniversary Giveaway! If you've won a prize, head to the linked page to find out how to claim it.

Newbie guideIn developmentDDO Store (Coupons)Social media
ClassesCraftingEnhancementsEpic DestiniesFavorFeatsItems
MapsMonstersPlacesQuestsRacesReincarnationSkillsSpells
Please create an account or log in to get the most updated information (this is up to 6 hours old), remove ads, access dark mode or the mobile friendly Timeless skin, and build a reputation to unlock more editing privileges.
Please visit DDO wiki's Discord chat server if you need any help!

Disciples of Shar

From DDO wiki
Jump to navigation Jump to search
Disciples of Shar is the 1st quest in the Disciples of Shadow story arcStory arcs are chains of quests that make up a story line.
Completing everything in a story arc often yields a nice reward.
.
These quests can be completed in any order.
Disciples of Shar • Escape Plan • Shadow of a Doubt

The majestic Storm Horns Mountains form Cormyr's border here. The foothills are home to wild animals, fugitives from Cormyr's laws, and worse.

Disciples of Shar
Heroic level: 15
Epic level: None
Duration: Long
Heroic XP:  ♣2,260Solo/Casual ♦3,927Normal ♥4,086Hard ♠4,246Elite
Epic XP: N/A
Takes place in: Storm Horns Foothills
Bestowed by: Abella Toth
NPC contact: Abella Toth
Quest acquired in: Eveningstar
Patron: Purple Dragon Knights
Base favor: 6
Purchase: Free to Play
Extreme Challenge: No
Loading screen

Overview

The Cormyr authorities have learned that a group of Shar worshippers has begun to assemble in the wilderness not too far from Eveningstar. Speak with Abella Toth in Eveningstar or the Wheloon Docks to travel to the Storm Horns Foothills and begin your search.


Spoiler Warning: Spoiler material below this point!


Objectives

  • Locate the Shar Worshippers
  • Capture Dedryk Black
  • Capture disciples of Shar (5 total)
  • Talk to Dedryk Black
  • (Optional) Capture more Disciples (7 total) — Bonus (10%): Heroic( ♣226 ♦393 ♥409 ♠425 )
  • (Optional) Explore the hidden cavern — Bonus (15%): Heroic( ♣339 ♦589 ♥613 ♠637 )

Known Traps

Trap DCs

  • Bear Traps (varies by difficulty)
    •  ♦3Normal ♥4Hard ♠8Elite just after entering the cave
    •  ♦2Normal ♥4Hard ♠6Elite in front of secret door
    •  ♦3Normal ♥7Hard ♠9Elite in the ravine between the two platforms at the final pair of Disciples

Tips and Misc

  • The archer Shar Worshippers use frost bows; bring cold resist.
  • The Disciples of Shar are special mobs – you do not kill them, only beat them down to low HP.
    • They are clerics that can self-heal, making it a little more challenging to get their health low enough to capture. It also means if you leave them alone they will fully recover.
    • They also can cast Death Ward, Mass to give death ward to them and nearly enemies.
    • On higher difficulties in Heroic, they can spam cast Cause wound and alignment spells like Unholy Blight making them very dangerous.
  • To capture a Disciple of Shar, you must first attack them. When they take enough damage (at least 4,000HP worth on Heroic Elite), they'll surrender, stop fighting, and stand there with a stunned symbol overhead. To actually capture them, you must then speak to them.
  • Optional: The Hidden Cavern is behind a trapped secret door on the western side of the cavern map, to the west of the intersection south/south-east of the shrine. There are several (up to 6 on Elite) orange-named mountain lions and a chest; killing the lions unlocks the chest, and opening the chest solves the optional. The lions can be quite challenging for the ill-prepared. You may wish to clear a path to resurrection shrine, which is behind several levered gates, before engaging the beasts.
    • Several Shar Worshippers will spawn near the junction leading to the cavern on your way back out from this chest.
  • There's a point of no return after the final two Shar Disciples.

Bonus XP

  • Aggression bonus: 34 or more monsters killed +10% Bonus.( ♣226 ♦393 ♥409 ♠425 )
  • Onslaught bonus: 67 or more monsters killed +15% Bonus.( ♣339 ♦589 ♥613 ♠637 )
  • Conquest bonus: 100 or more monsters killed +25% Bonus.( ♣565 ♦982 ♥1,022 ♠1,062 )
  • Tamper bonus:  ♦3Normal ♥5Hard ♠9Elite (2 sets) /  ♦4Normal ♥6Hard ♠7Elite (3 sets) or more traps disarmed +10% Bonus.( ♣226 ♦393 ♥409 ♠425 )
  • Neutralization bonus:  ♦4Normal ♥6Hard ♠12Elite (2 sets) /  ♦6Normal ♥8Hard ♠10Elite (3 sets) or more traps disarmed +20% Bonus.( ♣452 ♦785 ♥817 ♠849 )
  • Ingenious Debilitation bonus:  ♦5Normal ♥8Hard ♠14Elite (2 sets) /  ♦12Normal ♥15Hard ♠19Elite (3 sets) or more traps disarmed +30% Bonus.( ♣678 ♦1,178 ♥1,226 ♠1,274 )
  • Mischief bonus: 15 or more breakables smashed +8% Bonus.( ♣181 ♦314 ♥327 ♠340 )
  • Vandal bonus: 20 or more breakables smashed +10% Bonus.( ♣226 ♦393 ♥409 ♠425 )
  • Ransack bonus: 24 or more breakables smashed +15% Bonus.( ♣339 ♦589 ♥613 ♠637 )
Notes:
  • The amount of enemies increase greatly by difficulty, but kill bonus watermarks are set, so no conquest on Normal.
  • Disarm bonuses vary with difficulty and also if a set is activated (the one before the secret door is optional, the other two are mandatory)

Loot

  • Chests: 3
    • 1 in the hidden cavern for killing all the lions
    • 1 at end for capturing all disciples of Shar
    • 1 at end
  • Collectables: 3
    • Adventurer's Pack — in the alcove used for Shar worship, east of the first gate locked by the pair of DisciplesAmber VialVial of Pure WaterVial of ContagionString of Prayer BeadsSmall Wooden IdolIcon of KhyberPage Torn from a Research NotebookKhyber Prayer PamphletTome: Prophecies of KhyberSweet WhitecapDeadly FeverblanchPale CreeperTome: History of the HousesHouse-Sealed LetterBruised Spore PodSour DarkcapExecutioner BeetleFragrant DrowshoodFlowering Spore PodHeadsman BeetleIntact Spore PodDuskbrood TrumpeterFlowering HellscapRomantic SonnetScholarly NotesSilver Flame HymnalTome: Lost Songs of CyreRunic ParchmentTome: Codes of the AurumAmulet of the Lost EmpireSmall Planar CrystalPlanar SpoorAmulet of the SixAmulet of the ArchbishopPlanar TalismanElemental IngotLightning-Split SoarwoodCeramic BowlLodestoneSinged SoarwoodGlass PhialCharred SoarwoodMoonstoneCrystal DecanterStellar OrbBlessed CandleRuddy FungusChipped Bone TalismanSanguine MothBloodfeast FungusTome: Alchemist's ChapbookAcademic TreatiseTear of VulkoorIvory Scorpion IconSilver BowlRitual AthameCryptic MessageSwaying Mushroom ClusterSwaying Mushroom Spore PodPolished OreVial of Heavy WaterRitual Candle
    • Bones — near the last lever in the shrine areaSweet WhitecapSwaying Mushroom ClusterDeadly FeverblanchPale CreeperRuddy FungusSanguine MothBloodfeast FungusSwaying Mushroom Spore PodBruised Spore PodSour DarkcapExecutioner BeetleFragrant DrowshoodFlowering Spore PodHeadsman BeetleIntact Spore PodDuskbrood TrumpeterFlowering Hellscap
    • Bones — in the gulley with bear traps before the final two DisciplesSweet WhitecapSwaying Mushroom ClusterDeadly FeverblanchPale CreeperRuddy FungusSanguine MothBloodfeast FungusSwaying Mushroom Spore PodBruised Spore PodSour DarkcapExecutioner BeetleFragrant DrowshoodFlowering Spore PodHeadsman BeetleIntact Spore PodDuskbrood TrumpeterFlowering Hellscap

NPC end rewards

Randomly generated loot, ML correlates with effective quest level.

Named Chest Drop

Last Edited Item Type Enhancements ML Bind Quests
Guidance of Shar (level 13)
(edit)
Trinket
  • Charisma +5 Charisma +5: This item makes the wearer have more flair, granting a +5 Enhancement bonus to Charisma.
  • BlurryBlurry: Equipping this item causes you to become slightly blurry. Attacks from enemies have a 20% chance to miss you due to concealment.
  • Guidance of SharGuidance of Shar: On Vorpal Melee Hit: Your target is blinded for 3 seconds.
    10% Chance On Being Hit: You are blinded for 1 second. Blindness immunity does not prevent this effect.
  • Green Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
    • Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
13 Bound to Character on Equip Disciples of Shar, end chest (Heroic Normal)
Guidance of Shar (level 14)
(edit)
Trinket 14 Bound to Character on Equip Disciples of Shar, end chest (Heroic Hard)
Guidance of Shar (level 15)
(edit)
Trinket 15 Bound to Character on Equip Disciples of Shar, end chest (Heroic Elite)

Based on Disciples of Shar loot ( t • e • h )

Monsters

Name ( picture ) CR Type Race
Air Mephit Warrior( view
 • edit )
 ♦12Normal ♥14Hard ♠17Elite (summoned CRs:  ♥14Hard ♠14Elite) Air Outsider Mephit
Dedryk Black( view
 • edit )
 ♦18Normal ♥20Hard ♠23Elite Humanoid Human
Disciple of Shar( view
 • edit )
 ♦17Normal ♥19Hard ♠22Elite Humanoid Human
Greater Air Mephit( view
 • edit )
 ♦6Normal Air Outsider Mephit
Greater Ice Mephit( view
 • edit )
 ♦6Normal Air Outsider Mephit
Ice Mephit Warrior( view
 • edit )
 ♦12Normal ♥14Hard ♠17Elite (summoned CRs:  ♥14Hard ♠14Elite) Air Outsider Mephit
Mountain Lion( view
 • edit )
 ♦17Normal ♥19Hard ♠22Elite Animal Lion
Owlbear( view
 • edit )
 ♦19Normal ♥21Hard ♠24Elite Magical Beast Owlbear
Shar Worshipper (archer)( view
 • edit )
 ♦13Normal ♥15Hard ♠18Elite Humanoid Human
Shar Worshipper( view
 • edit )
 ♦11Normal ♥13Hard ♠16Elite Humanoid Human
Wolf( view
 • edit )
 ♦13Normal ♥15Hard ♠18Elite Animal Wolf