Thank you to everyone who participated in the DDO Wiki 20th Anniversary Giveaway! If you've won a prize, head to the linked page to find out how to claim it.
| Newbie guide • In development • DDO Store (Coupons) • Social media |
|---|
| Classes • Crafting • Enhancements • Epic Destinies • Favor • Feats • Items Maps • Monsters • Places • Quests • Races • Reincarnation • Skills • Spells |
| Please create an account or log in to get the most updated information (this is up to 17 hours old), remove ads, access dark mode or the mobile friendly Timeless skin, and build a reputation to unlock more editing privileges. Please visit DDO wiki's Discord chat server if you need any help! |
Earth Savant enhancements
| Alchemist‡ | Artificer† — Dog | Barbarian | Bard | Cleric |
|---|---|---|---|---|
| Apo — Bom — VCh | AT — BE — RM | FB — OS — Rav | SB2 — SS — St1 — WC | DA1 — DD — RS2 — War |
| Druid — Wolf | Fighter | Favored Soul† | Monk | Paladin |
| BC1 — NW — NP2 — SH | Dra1 — Ken2 — Rav1 — StD — Van2 | AoV — BoH — War | DDM1 — HeM2 — NiS — Shi | |
| Ranger | Rogue | Sorcerer | Wizard | Warlock |
| AA2 — DH1 — DWS — Tem | Ass2 — Mec — TA — ATr1 | AS – ES – FS – WS – EK2 – WM1 | AM — EK — PM | AotS1 — ES2 — SE — TS |
|
Falconry† ~ Feydark Illusionist† ~ Harper Agent† ~ Horizon Walker† ~ Inquisitive† ~ Vistani Knife Fighter† |
Reaper | |||
|
†: Class/tree can be earned via favor. ‡: Class/tree free to VIP or found in DDO Store. | ||||
| Aasimar |
Dhampir |
Dragonborn | Drow | Dwarf | Eladrin |
Elf / Wood Elf (& AA) | Gnome |
|---|---|---|---|---|---|---|---|
| Half-Elf (& AA) | Half-Orc | Halfling | Human | Shifter |
Tabaxi |
Tiefling | Warforged †Free by turning in 400 Total favor per server |
| Bladeforged |
Chaosmancer |
Dark Bargainer |
Deep Gnome |
Morninglord |
PDK |
Razorclaw |
Scoundrel |
Scourge |
Shadar-kai |
Trailblazer |
|---|
Earth Savant enhancements[edit]

Core abilities[edit]
Earth Savant: Every point you spend in the Earth Savant enhancement tree provides +0.75 Universal Spell Power.
Passive:
| |||||
| AP Cost: 1 | Ranks: 1 | Progression: 0 | Cooldown: {{{cd}}} | Requires: Sorcerer Level 1 | |
| AP Cost: 1 | Ranks: 1 | Progression: 5 | Cooldown: {{{cd}}} | Requires: Earth Savant, Sorcerer Level 3 | |
| AP Cost: 1 | Ranks: 1 | Progression: 10 | Cooldown: {{{cd}}} | Requires: Earth Affinity, Sorcerer Level 6 | |
| AP Cost: 1 | Ranks: 1 | Progression: 20 | Cooldown: {{{cd}}} | Requires: Greater Earth Affinity, Sorcerer Level 12 | |
One With Stone: Passive:
| |||||
| AP Cost: 1 | Ranks: 1 | Progression: 30 | Cooldown: {{{cd}}} | Requires: Cumbling, Sorcerer Level 18 | |
Elemental Apotheosis: Earth:
While in Elemental form, you gain +100% fortification. If you are a Warforged, you are no longer considered a Living Construct, and so are immune to Repair spells, but can be healed normally by Positive Energy spells. When Elemental Apotheosis is active, casting a spell of that tree's element on a creature that is immune to that element, that creature becomes vulnerable to that element for a short time. While in Earth Elemental form, you also gain an additional +20 Acid Spell Power, +2% Acid Spell Critical Chance, and a +1 bonus to caster level and max caster level for Acid and Earth spells, but your air, fire, and water spells have a -3 penalty to caster level and max caster level. You also gain a +10 racial bonus to acid resistance, +25 Physical Resistance Rating, and a -10 penalty to electrical resistance. While in Elemental Form, your spells also cost an additional 10% Spell Points to cast. See Elemental Apotheosis for more details. You also gain the following passive benefits, even while not in elemental form: | |||||
| AP Cost: 1 | Ranks: 1 | Progression: 40 | Cooldown: {{{cd}}} | Requires: One With Stone, Sorcerer Level 20 | |
Tier One[edit]
Requires Earth Savant, Sorcerer level 1
Acid Spray: SLA: (SP Cost: [4/3/2], Cooldown: [12/8/4] seconds.)
| |||||
| AP Cost: 1 | Ranks: 3 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
Stability: You gain +[2/4/6] to your Balance and Concentration skills. Rank 3: +1 to your Fortitude Saving Throw.
| |||||
| AP Cost: 1 | Ranks: 3 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
One with the Soil: You gain a +[3/6/10] bonus to your Acid Resistance.
| |||||
| AP Cost: 1 | Ranks: 3 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
Spell Critical: Acid I: Your Acid damage spells have an additional 2% chance to critically hit.
| |||||
| AP Cost: 2 | Ranks: 1 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
Erosion: Whenever you cast an Acid damage spell, you gain +5 to your Acid Spell Power for 6 seconds. This stacks up to [1/3/5] times.
| |||||
| AP Cost: 1 | Ranks: 3 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
Tier Two[edit]
Requires Sorcerer Level 2, 5 APs spent on tree
Efficient Metamagic: Choose one of the following Metamagic feats. Reduce the spell point cost of using that Metamagic.
| |||||
| AP Cost: 2 | Ranks: 3 | Progression: 5 | Cooldown: {{{cd}}} | Requires: | |
Pierce Acid Resistance: Your Acid damage spells now bypass [5/10/15] points of your target's resistance to those damage types, if any.
| |||||
| AP Cost: 2 | Ranks: 3 | Progression: 5 | Cooldown: {{{cd}}} | Requires: One with the Soil | |
Spell Critical: Acid II: Your Acid damage spells have an additional 2% chance to critically hit.
| |||||
| AP Cost: 2 | Ranks: 1 | Progression: 1 | Cooldown: {{{cd}}} | Requires: Spell Critical: Acid I | |
Devouring Earth: Whenever you cast an Acid damage spell, you have a [10/20/30]% chance to gain 3 Temporary Spell Points.
| |||||
| AP Cost: 1 | Ranks: 3 | Progression: 5 | Cooldown: {{{cd}}} | Requires: Erosion | |
Tier Three[edit]
Requires Sorcerer Level 3, 10 APs spent on tree
Efficient Metamagic: Choose another Metamagic feat. Reduce the spell point cost of using that Metamagic.
| |||||
| AP Cost: 2 | Ranks: 3 | Progression: 10 | Cooldown: {{{cd}}} | Requires: Efficient Metamagic (Tier 2) | |
Spell Penetration: You add +1 to your Caster Level check to overcome an enemy's Spell Resistance.
| |||||
| AP Cost: 2 | Ranks: 1 | Progression: 10 | Cooldown: {{{cd}}} | Requires: | |
Spell Critical: Acid III: Your Acid damage spells have an additional 2% chance to critically hit.
| |||||
| AP Cost: 2 | Ranks: 1 | Progression: 10 | Cooldown: {{{cd}}} | Requires: Spell Critical: Acid II | |
Charisma or Constitution: Choose one:
| |||||
| AP Cost: 2 | Ranks: 1 | Progression: 10 | Cooldown: {{{cd}}} | Requires: | |
Tier Four[edit]
Requires Sorcerer Level 4, 20 APs spent on tree
Acid Arrow: SLA: (SP Cost: [8/6/4], Cooldown: [15/10/5] seconds.)
| |||||
| AP Cost: 1 | Ranks: 3 | Progression: 20 | Cooldown: {{{cd}}} | Requires: Acid Spray | |
Efficient Heighten: Using the Heighten Spell Metamagic costs you [1/2] fewer Spell Points per heightened level.
| |||||
| AP Cost: 2 | Ranks: 2 | Progression: 20 | Cooldown: {{{cd}}} | Requires: Efficient Metamagic (Tier 3) | |
Earthen Armor: Gain a +[3/6] stacking bonus to your Armor Class.
| |||||
| AP Cost: 1 | Ranks: 2 | Progression: 20 | Cooldown: {{{cd}}} | Requires: | |
Spell Critical: Acid IV: Your Acid damage spells have an additional 2% chance to critically hit.
| |||||
| AP Cost: 2 | Ranks: 1 | Progression: 20 | Cooldown: {{{cd}}} | Requires: Spell Critical: Acid III | |
Charisma or Constitution: Choose one:
| |||||
| AP Cost: 2 | Ranks: 1 | Progression: 20 | Cooldown: {{{cd}}} | Requires: Charisma or Constitution (Tier 3) | |
Tier Five[edit]
Requires Sorcerer Level 5, Character Level 12, 30 APs spent in tree
Acid Blast: SLA: (SP Cost: [12/8/6], Cooldown: [18/12/6] seconds.)
| |||||
| AP Cost: 1 | Ranks: 3 | Progression: 30 | Cooldown: {{{cd}}} | Requires: Acid Arrow | |
Awaken Elemental Weakness: Acid: You are able to curse an enemy, increasing Acid damage they take by 15%. When cast on a creature that is immune to that tree's Element, it makes them vulnerable to that element for a short period of time. (SP Cost: 5, Cooldown: 20 seconds.)
| |||||
| AP Cost: 2 | Ranks: 1 | Progression: 30 | Cooldown: {{{cd}}} | Requires: | |
Earthgrab: SLA: Earthen hands grasp your foe, rendering them helpless and dealing bludgeoning damage over time on a failed Reflex save (DC: 10 + Highest of Con or Cha Modifier + Sorcerer Level + Conjuration Bonuses). (SP Cost: 15, Cooldown: 15 seconds.)
| |||||
| AP Cost: 2 | Ranks: 1 | Progression: 30 | Cooldown: {{{cd}}} | Requires: Earthen Armor | |
Conjuration Focus: You have trained extensivelly in Conjuration magic, granting a +1 bonus to your spell DCs of that school.
| |||||
| AP Cost: 2 | Ranks: 1 | Progression: 30 | Cooldown: {{{cd}}} | Requires: | |
Elemental Diversification: Choose one:
| |||||
| AP Cost: 2 | Ranks: 1 | Progression: 30 | Cooldown: {{{cd}}} | Requires: | |
