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Fighter
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| Starting a... |
Class Summary[edit]
Alignment: Any
Hit die: d10
Class Skills
- Skill points at 1st level: (2 + Intelligence modifier) x4
- Skill points at each additional level: 2 + Intelligence modifier
Weapon and Armor Proficiencies[edit]
Simple weapons
Martial weapons
Light armor
Medium armor
Heavy armor
Shields (including tower shields).
Past Lives[edit]
| Past Life: Student of the Sword | You recall more about your past life as a fighter. You have +2 to your Intimidate skill, +1 to the Maximum Dexterity Bonus of armor and shields, and can remember your martial prowess three times per rest, increasing your base attack bonus to your level and granting +4 to hit. Duration: 1 minute. | |
| Past Life: Fighter | You were a Fighter in a past life. You occasionally find yourself filled with the urge to bark orders to your fellows in combat. Each time you acquire this feat you gain +1 to attack rolls and +1 to the DC's of your tactical feats. This feat can be stacked up to three times.
Past Life: Fighter is a Free Feat, which means it is permanently added to the character that unlocks it and you won't need to choose it, neither at new life nor at level up. |
Paths[edit]
- Stalwart Soldier
- Vanguard Warrior
- Whirlwind Fighter
Enhancements[edit]
Advancement table[edit]
| Table: The Fighter | |||||
| Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special |
| 1st | +1/+1/+6 | +2 | +0 | +0 | Fighter bonus feats |
| 2nd | +2/+2/+7 | +3 | +0 | +0 | Second Wind, Fighter bonus feats, Fulfills Prerequisite: Heavy Armor Training |
| 3rd | +3/+3/+8/+13 | +3 | +1 | +1 | - |
| 4th | +4/+4/+9/+14 | +4 | +1 | +1 | Fighter bonus feats, Fulfills Prerequisite: Weapon Specialization, Tactical Training |
| 5th | +5/+5/+10/+15 | +4 | +1 | +1 | - |
| 6th | +6/+6/+11/+16 | +5 | +2 | +2 | Fighter bonus feats, Fulfills Prerequisite: Heavy Armor Combatant |
| 7th | +7/+7/+12/+17 | +5 | +2 | +2 | - |
| 8th | +8/+8/+13/+18 | +6 | +2 | +2 | Fighter bonus feats, Fulfills Prerequisite: Greater Weapon Focus, Tactical Combatant |
| 9th | +9/+9/+14/+19 | +6 | +3 | +3 | - |
| 10th | +10/+10/+15/+20 | +7 | +3 | +3 | Fighter bonus feats, Fulfills Prerequisite: Heavy Armor Master |
| 11th | +11/+11/+16/+21 | +7 | +3 | +3 | - |
| 12th | +12/+12/+17/+22 | +8 | +4 | +4 | Fighter bonus feats, Fulfills Prerequisite: Greater Weapon Specialization, Tactical Mastery |
| 13th | +13/+13/+18/+23 | +8 | +4 | +4 | - |
| 14th | +14/+14/+19/+24 | +9 | +4 | +4 | Fighter bonus feats, Fulfills Prerequisite: Heavy Armor Champion |
| 15th | +15/+15/+20/+25 | +9 | +5 | +5 | - |
| 16th | +16/+16/+21/+26 | +10 | +5 | +5 | Fighter bonus feats, Fulfills Prerequisite: Superior Weapon Focus, Tactical Supremacy |
| 17th | +17/+17/+22/+27 | +10 | +5 | +5 | - |
| 18th | +18/+18/+23/+28 | +11 | +6 | +6 | Fighter bonus feats |
| 19th | +19/+19/+24/+29 | +11 | +6 | +6 | - |
| 20th | +20/+20/+25/+30 | +12 | +6 | +6 | Fighter bonus feats |
Class Feats[edit]
Level 2[edit]
- Second Wind (active): Activate this ability to regain 50% of your maximum hit points. You can use this once per rest. Gain additional charges at Fighter levels 4, 8, 12, 16, and 20.
Fighter bonus feats[edit]
At 1st level, a fighter gets a bonus combat-oriented feat in addition to the feat that any 1st-level character gets and the bonus feat granted to a human character. The fighter also gains an additional bonus feat at 2nd level and every two fighter levels thereafter (4th, 6th, etc.). These bonus feats must be drawn from the feats noted as fighter bonus feats. A fighter must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums.
These bonus feats are in addition to the feat that a character of any class gets from advancing levels. A fighter is not limited to the list of fighter bonus feats when choosing these feats.
Some feats on the Fighter bonus feat list are exclusive to the Fighter class: no other class can take them. These feats are listed below, and usually require certain number of fighter levels.
| Icon | Feat | Type | Description | Prerequisites |
|---|---|---|---|---|
| Greater Weapon Focus | Passive |
Provides an additional +1 bonus to attack rolls with the chosen weapon type (Bludgeoning (includes animal form), Piercing, Slashing, Ranged, Thrown) and a stacking +2 Melee Power (Bludgeoning/Piercing/Slashing) or +2 Ranged Power (Ranged/Thrown). This feat can be taken multiple times, once for each of the different types. This feat stacks with Weapon Focus. |
Fighter or Dragon Lord (level 8) and Weapon Focus in a specific weapon type | |
| Superior Weapon Focus | Passive |
Provides an additional +1 bonus to attack rolls with the chosen weapon type (Bludgeoning (includes animal form), Piercing, Slashing, Ranged, Thrown) and a stacking +2 Melee Power (Bludgeoning/Piercing/Slashing) or +2 Ranged Power (Ranged/Thrown). This feat can be taken multiple times, once for each of the different types. This feat stacks with Weapon Focus and Greater Weapon Focus. |
Fighter or Dragon Lord level 16 and Greater Weapon Focus in a specific weapon type | |
| Heavy Armor Training | Passive |
While in heavy armor, get +3 PRR and MRR. |
2 Fighter or Dragon Lord levels | |
| Heavy Armor Combatant | Passive |
While in heavy armor, get +6 PRR and MRR. |
6 Fighter or Dragon Lord levels | |
| Heavy Armor Master | Passive |
While in heavy armor, get +9 PRR and MRR. |
10 Fighter or Dragon Lord levels | |
| Heavy Armor Champion | Passive |
While in heavy armor, get +12 PRR and MRR. |
14 Fighter or Dragon Lord levels | |
| Tactical Training | Passive |
+2 bonus to tactical feat DC's. |
4 Fighter or Dragon Lord levels | |
| Tactical Combatant | Passive |
+4 bonus to tactical feat DC's. |
8 Fighter or Dragon Lord levels | |
| Tactical Mastery | Passive |
+6 bonus to tactical feat DC's. |
12 Fighter or Dragon Lord levels | |
| Tactical Supremacy | Passive |
+8 bonus to tactical feat DC's. |
16 Fighter or Dragon Lord levels | |
| Weapon Specialization | Passive |
Provides a +2 bonus to damage rolls with the chosen weapon type (Bludgeoning (includes animal form), Piercing, Slashing, Ranged, Thrown) and a stacking +2 Melee Power (Bludgeoning/Piercing/Slashing) or +2 Ranged Power (Ranged/Thrown). This feat can be taken multiple times, once for each of the different types. |
Fighter or Dragon Lord (level 4), Weapon focus with the same weapon type | |
| Greater Weapon Specialization | Passive |
Provides a +2 bonus to damage rolls with the chosen weapon type (Bludgeoning (includes animal form), Piercing, Slashing, Ranged, Thrown) and a stacking +2 Melee Power (Bludgeoning/Piercing/Slashing) or +2 Ranged Power (Ranged/Thrown). This feat can be taken multiple times, once for each of the different types. |
Fighter or Dragon Lord level 12, Weapon Focus and Weapon Specialization in the same weapon type |