Bladeforged 1,295 DDO Points
|
Chaosmancer 1,395 DDO Points
|
Dark Bargainer 1,295 DDO Points
|
Deep Gnome 1,295 DDO Points
|
Morninglord 1,295 DDO Points (& AA)
|
PDK 1,295 DDO Points
|
Razorclaw 1,395 DDO Points
|
Scoundrel 1,395 DDO Points
|
Scourge 1,295 DDO Points
|
Shadar-kai 1,295 DDO Points
|
Trailblazer 1,395 DDO Points
|
Half-Elf enhancements[edit]
Core abilities[edit]
Tier One[edit]
Requires Half Elven Versatile Nature
|
|
| AP Cost: 1
|
Ranks: 3
|
Progression: 1
|
Cooldown: {{{cd}}}
|
Requires: Least Dragonmark of Storm
|
|
Diplomatic Immunity: Activate: Reduce physical damage you take by 25% for 60 seconds or until you attack. Until you rest you have -2 Diplomacy (stacks up to 100 times). On a shared cooldown with Half-Elven Social Graces, and your total Diplomacy score must be positive to use this ability. (Cooldown: 2 minutes).
|
| AP Cost: 2
|
Ranks: 1
|
Progression: 1
|
Cooldown: {{{cd}}}
|
Requires:
|
|
|
| AP Cost: 1
|
Ranks: 3
|
Progression: 1
|
Cooldown: {{{cd}}}
|
Requires:
|
|
Improved Dilettante: Improves your Dilettante feat.
Improved Dilettante: Alchemist: For item use purposes you are now treated as a third level Alchemist (or your total character level, whichever is lower.) . +30 Spell Points.
Improved Dilettante: Artificer: Your knowledge of magical items has improved, and now extends to potions. For item purposes you are now treated as a second level Artificer (or your character level, whichever is lower). +30 Spell Points.
Improved Dilettante: Barbarian: You become more resilient and gain +10 Hit Points.
Improved Dilettante: Bard: For item use purposes you are now treated as a third level Bard (or your total character level, whichever is lower). +30 Spell Points.
Improved Dilettante: Cleric: For item use purposes you are now treated as a third level Cleric (or your total character level, whichever is lower). +30 Spell Points.
Improved Dilettante: Druid: For item use purposes you are now treated as a third level Druid (or your total character level, whichever is lower). +30 Spell Points.
Improved Dilettante: Favored Soul: For item use purposes you are now treated as a third level Favored Soul (or your total character level, whichever is lower). +30 Spell Points.
Improved Dilettante: Fighter: Your skill with arms is improved and you gain +1 to hit and +1 weapon damage.
Improved Dilettante: Monk: Your defensive skills have improved, and at level 2 or higher you are able to add up to 3 points of your Wisdom bonus to your armor class.
Improved Dilettante: Paladin: Your Lesser Divine Grace has improved and at level 2 or higher you may add up to 3 points of your charisma bonus to your saves. For item use purposes you are now treated as a second level Paladin (or your total character level, whichever is lower)
Improved Dilettante: Ranger: +1 to Damage with Longbows and Shortbows. For item use purposes you are now treated as a second level Ranger (or your total character level, whichever is lower)
Improved Dilettante: Rogue: You practice stealthy attacks and gain +2 to hit with Sneak Attacks
Improved Dilettante: Sorcerer: For item use purposes you are now treated as a third level Sorcerer (or your total character level, whichever is lower.) +30 Spell Points.
Improved Dilettante: Warlock: For item use purposes you are now treated as a third level Warlock (or your total character level, whichever is lower). +30 Spell Points.
Improved Dilettante: Wizard: For item use purposes you are now treated as a third level Wizard (or your total character level, whichever is lower). +30 Spell Points.
|
| AP Cost: 1
|
Ranks: 1
|
Progression: 1
|
Cooldown: {{{cd}}}
|
Requires: Any Half-Elf Dilettante feat
|
|
Arcane Fluidity: Your arcane spell failure chance while wearing armor is decreased by [5/10/15]%. (This has no effect on arcane spell failure from shields.)
|
| AP Cost: 1
|
Ranks: 3
|
Progression: 1
|
Cooldown: {{{cd}}}
|
Requires:
|
Tier Two[edit]
Requires 5 APs spent in tree
|
|
| AP Cost: 2
|
Ranks: 1
|
Progression: 5
|
Cooldown: {{{cd}}}
|
Requires: Lyrander Dragonmark Focus
|
|
|
| AP Cost: 2
|
Ranks: 1
|
Progression: 5
|
Cooldown: {{{cd}}}
|
Requires:
|
|
Dilettante Special Ability: Gain abilities from your Dilettante Class Enhancements
Armor Mastery: +2 Armor Class and +2 Maximum Dexterity Bonus when wearing Armor. This enhancement cannot be taken if you possess the Armor Mastery enhancement from the Stalwart Defender tree.
- Requires Half-Elf Dilettante: Fighter
Conjure Arrows: Activate to create a stack of returning +1 arrows. These arrows are destroyed when you log out. This enhancement cannot be taken if you possess the Conjure Arrows enhancement from the Arcane Archer tree.
- Requires Half-Elf Dilettante: Ranger
Improved Damage Reduction I: Your Barbarian damage reduction is increased by 1. This enhancement cannot be taken if you possess the Resistance enhancement from Occult Slayer tree.
- Requires Half-Elf Dilettante: Barbarian
Improved Recovery I: +20 Positive Healing Amplification. This enhancement cannot be taken if you possess the Bastion of Purity enhancement from the Shintao Monk tree.
- Requires Half-Elf Dilettante: Monk
Improved Spellcasting I: +5 Universal Spellpower.
- Requires one of Half-Elf Dilettante: Alchemist, Artificer, Bard, Cleric, Druid, Favored Soul, Sorcerer, Warlock, or Wizard.
Lesser Divine Health: You are immune to Natural diseases, and gain +4 to saving throws against Magical disease and do not automatically fail saving throws against them on a roll of a natural 1.
- Requires Half-Elf Dilettante: Paladin
Sly Flourish: Melee Attack: Deals +10% Damage with +1 critical threat range. Reduces your threat with nearby enemies by 100. On Sneak Attack: Intelligent target also gains a -1 penalty to Balance, Reflex, and Will saves for 20 seconds. (Stack 5 times.) This enhancement cannot be taken if you possess the Sly Flourish enhancement from the Thief-Acrobat tree. (Cooldown: 12 seconds)
- Requires Half-Elf Dilettante: Rogue
|
| AP Cost: 2
|
Ranks: 1
|
Progression: 5
|
Cooldown: {{{cd}}}
|
Requires: Improved Dilettante (Tier 2)
|
|
Improved Dilettante: Improves your Dilettante feat.
Improved Dilettante: Alchemist: For item use purposes you are now treated as a sixth level Alchemist (or your total character level, whichever is lower.) +30 Spell Points
Improved Dilettante: Artificer: Your knowledge of magical items has improved, and now extends to wands. For item purposes you are now treated as a third level Artificer (or your total character level, whichever is lower.) +30 Spell Points
Improved Dilettante: Barbarian: You become more resilient and gain +10 hp.
Improved Dilettante: Bard: For item use purposes you are now treated as a sixth level Bard (or your total character level, whichever is lower.) +30 Spell Points
Improved Dilettante: Cleric: For item use purposes you are now treated as a sixth level Cleric (or your total character level, whichever is lower.) +30 Spell Points
Improved Dilettante: Druid: For item use purposes you are now treated as a sixth level Druid (or your total character level, whichever is lower.) +30 Spell Points
Improved Dilettante: Favored Soul: For item use purposes you are now treated as a sixth level Favored Soul (or your total character level, whichever is lower.) +30 Spell Points
Improved Dilettante: Fighter: Your skill with arms is improved and you gain +1 to hit and damage with weapons.
Improved Dilettante: Monk: Your defensive skills have improved, and at level 3 or higher you are able to add up to 4 points of your Wisdom bonus to your armor class.
Improved Dilettante: Paladin: Your Lesser Divine Grace has improved and at level 3 or higher you may add up to 4 points of your charisma bonus to your saves. For item use purposes you are now treated as a third level Paladin (or your total character level, whichever is lower)
Improved Dilettante: Ranger: +1 to Damage with Longbows and Shortbows. For item use purposes you are now treated as a third level Ranger (or your total character level, whichever is lower)
Improved Dilettante: Rogue: You practice stealthy attacks and gain +1d6 Sneak Attack.
Improved Dilettante: Sorcerer: For item use purposes you are now treated as a sixth level Sorcerer (or your total character level, whichever is lower.) +30 Spell Points
Improved Dilettante: Warlock: For item use purposes you are now treated as a sixth level Warlock (or your total character level, whichever is lower.) +30 Spell Points
Improved Dilettante: Wizard: For item use purposes you are now treated as a sixth level Wizard (or your total character level, whichever is lower.) +30 Spell Points
|
| AP Cost: 1
|
Ranks: 1
|
Progression: 5
|
Cooldown: {{{cd}}}
|
Requires: Improved Dilettante (Tier 1)
|
|
Arcanum: +[25/50/100] spell points and +[1/2/3] spell penetration.
|
| AP Cost: 2
|
Ranks: 3
|
Progression: 5
|
Cooldown: {{{cd}}}
|
Requires:
|
Tier Three[edit]
Requires 10 APs spent in tree
|
|
| AP Cost: 2
|
Ranks: 1
|
Progression: 10
|
Cooldown: {{{cd}}}
|
Requires: Lesser Dragonmark of Storm
|
|
|
| AP Cost: 1
|
Ranks: 3
|
Progression: 10
|
Cooldown: {{{cd}}}
|
Requires:
|
|
Dilettante Ability Score: +1 to an Ability based on your Dilettante feat.
+1 Strength
- Requires one of Half-Elf Dilettante: Barbarian, Fighter, Paladin, or Ranger
+1 Dexterity
- Requires one of Half-Elf Dilettante: Artificer, Bard, Monk, Ranger, or Rogue
+1 Constitution
- Requires one of Half-Elf Dilettante: Barbarian, Druid, or Fighter
+1 Intelligence
- Requires one of Half-Elf Dilettante: Alchemist, Artificer, Rogue, or Wizard
+1 Wisdom
- Requires one of Half-Elf Dilettante: Cleric, Druid, Favored Soul, or Monk
+1 Charisma
- Requires one of Half-Elf Dilettante: Bard, Cleric, Favored Soul, Paladin, Sorcerer, or Warlock.
|
| AP Cost: 2
|
Ranks: 1
|
Progression: 10
|
Cooldown: {{{cd}}}
|
Requires: Improved Dilettante (Tier 2)
|
|
Arcane Archer: You gain access to the Arcane Archer enhancement tree.
Notes:
- You need to click the Accept button before you can select the Arcane Archer (Elf) tree.
- The Elf: Arcane Archer tree uses your total character level instead of Ranger level, but advances Core Abilities at a slower rate. You cannot spend action points in both the Ranger: Arcane Archer and Elf: Arcane Archer trees.
|
| AP Cost: 4
|
Ranks: 1
|
Progression: 10
|
Cooldown: {{{cd}}}
|
Requires: Arcanum
|
Tier Four[edit]
Requires 15 APs spent in tree
|
Power of the Storm: Your attacks gain Shocking, +25 Electrical Spell Power, and you gain 10 temporary spell points any time you take electrical damage from a spell. You also gain +2 bonus to Reflex save, but suffer a -2 penalty to Caster Levels of Earth spells and -2 to your Fortitude Saves. This effect lasts for 2 seconds per point of Concentration skill you have. (Consumes a Greater Dragonmark charge, Cooldown: 60 seconds.)
|
| AP Cost: 1
|
Ranks: 1
|
Progression: 15
|
Cooldown: {{{cd}}}
|
Requires: Greater Dragonmark of Storm
|
|
|
| AP Cost: 2
|
Ranks: 1
|
Progression: 15
|
Cooldown: {{{cd}}}
|
Requires: Improved recovery (Tier 2)
|
|
|
| AP Cost: 2
|
Ranks: 1
|
Progression: 15
|
Cooldown: {{{cd}}}
|
Requires: Improved Dilettante (Tier 4)
|
|
Improved Dilettante: Improves your Dilettante feat.
Improved Dilettante: Alchemist: For item use purposes you are now treated as a tenth level Alchemist (or your total character level, whichever is lower.) +30 Spell Points
Improved Dilettante: Artificer: Your knowledge of magical items has improved, and now extends to magical arms and armor. For item purposes you are now treated as a fourth level Artificer (or your total character level, whichever is lower.) +30 Spell Points
Improved Dilettante: Barbarian: You become more resilient and gain +10 hp.
Improved Dilettante: Bard: For item use purposes you are now treated as a tenth level Bard (or your total character level, whichever is lower.) +30 Spell Points
Improved Dilettante: Cleric: For item use purposes you are now treated as a tenth level Cleric (or your total character level, whichever is lower.) +30 Spell Points
Improved Dilettante: Druid: For item use purposes you are now treated as a tenth level Druid (or your total character level, whichever is lower.) +30 Spell Points
Improved Dilettante: Favored Soul: For item use purposes you are now treated as a tenth level Favored Soul (or your total character level, whichever is lower.) +30 Spell Points
Improved Dilettante: Fighter: Your skill with arms is improved and you gain +1 to hit and damage with weapons.
Improved Dilettante: Monk: Your defensive skills have improved, and at level 4 or higher you are able to add up to 5 points of your Wisdom bonus to your armor class.
Improved Dilettante: Paladin: Your Lesser Divine Grace has improved and at level 4 or higher you may add up to 5 points of your charisma bonus to your saves. For item use purposes you are now treated as a fourth level Paladin (or your total character level, whichever is lower)
Improved Dilettante: Ranger: +1 to Damage with Long and Shortbows. For item use purposes you are now treated as a fourth level Ranger (or your total character level, whichever is lower)
Improved Dilettante: Rogue: You practice stealthy attacks and gain +1d6 Sneak Attack.
Improved Dilettante: Sorcerer: For item use purposes you are now treated as a tenth level Sorcerer (or your total character level, whichever is lower.) +30 Spell Points
Improved Dilettante: Warlock: For item use purposes you are now treated as a tenth level Warlock (or your total character level, whichever is lower.) +30 Spell Points
Improved Dilettante: Wizard: For item use purposes you are now treated as a tenth level Wizard (or your total character level, whichever is lower.) +30 Spell Points
|
| AP Cost: 1
|
Ranks: 1
|
Progression: 15
|
Cooldown: {{{cd}}}
|
Requires:
|