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The insane lords of Xoriat return to Eberron in three new adventures. Tour the Palace of Stone, experience the latest in Mind Flayer fashion, and return to the Sleeping Spell Inn for the ultimate excursion into madness in Terminal Delirium. Level 18 (Heroic)/Level 26 (Epic).
Ghostly Ghostly: Equipping this item causes you to become partially incorporeal. Your melee attacks do not roll a miss chance for Incorporeal targets. Enemy attacks have a 10% chance to miss you due to incorporeality. You receive a +5 enhancement bonus to your Hide and Move Silently skills.
Undead GuardUndead Guard: This armor burns those Undead that attack the wearer, causing 3d8 Good damage on a successful melee attack.
Yellow Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Ghostly Ghostly: Equipping this item causes you to become partially incorporeal. Your melee attacks do not roll a miss chance for Incorporeal targets. Enemy attacks have a 10% chance to miss you due to incorporeality. You receive a +5 enhancement bonus to your Hide and Move Silently skills.
Undead GuardUndead Guard: This armor burns those Undead that attack the wearer, causing 3d8 Good damage on a successful melee attack.
Yellow Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Seeker +10 Seeker +10: Provides a +10 Enhancement bonus to confirm critical hits, and a +10 Enhancement bonus to critical hit damage (before multipliers are applied).
RockslideRockslide: This weapon stores the power of a volatile rockslide deep within. On hit, there is a chance to do massive bludgeoning damage to your enemy.
ShockwaveShockwave: On Vorpal, this weapon triggers a Shockwave, striking its target with bludgeoning damage and dealing damage to surrounding enemies.
Seeker +6 Seeker +6: Provides a +6 Enhancement bonus to confirm critical hits, and a +6 Enhancement bonus to critical hit damage (before multipliers are applied).
RockslideRockslide: This weapon stores the power of a volatile rockslide deep within. On hit, there is a chance to do massive bludgeoning damage to your enemy.
ShockwaveShockwave: On Vorpal, this weapon triggers a Shockwave, striking its target with bludgeoning damage and dealing damage to surrounding enemies.
Seeker +10 Seeker +10: Provides a +10 Enhancement bonus to confirm critical hits, and a +10 Enhancement bonus to critical hit damage (before multipliers are applied).
RockslideRockslide: This weapon stores the power of a volatile rockslide deep within. On hit, there is a chance to do massive bludgeoning damage to your enemy.
ShockwaveShockwave: On Vorpal, this weapon triggers a Shockwave, striking its target with bludgeoning damage and dealing damage to surrounding enemies.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Spearblock VSpearblock V: Passive: Reduces physical damage taken by 10, except from Bludgeoning or Slashing weapons. (Damage Reduction: 10/Slash, Bludgeon)
Axeblock VAxeblock V: Passive: Reduces physical damage taken by 10, except from Bludgeoning or Piercing weapons. (Damage Reduction: 10/Pierce, Bludgeon)
Spearblock VIISpearblock VII: Passive: Reduces physical damage taken by 14, except from Bludgeoning or Slashing weapons. (Damage Reduction: 14/Slash, Bludgeon)
Axeblock VIIAxeblock VII: Passive: Reduces physical damage taken by 14, except from Bludgeoning or Piercing weapons. (Damage Reduction: 14/Pierce, Bludgeon)
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.