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Henshin Mystic enhancements
| Alchemist‡ | Artificer† — Dog | Barbarian | Bard | Cleric |
|---|---|---|---|---|
| Apo — Bom — VCh | AT — BE — RM | FB — OS — Rav | SB2 — SS — St1 — WC | DA1 — DD — RS2 — War |
| Druid — Wolf | Fighter | Favored Soul† | Monk | Paladin |
| BC1 — NW — NP2 — SH | Dra1 — Ken2 — Rav1 — StD — Van2 | AoV — BoH — War | DDM1 — HeM2 — NiS — Shi | |
| Ranger | Rogue | Sorcerer | Wizard | Warlock |
| AA2 — DH1 — DWS — Tem | Ass2 — Mec — TA — ATr1 | AS – ES – FS – WS – EK2 – WM1 | AM — EK — PM | AotS1 — ES2 — SE — TS |
|
Falconry† ~ Feydark Illusionist† ~ Harper Agent† ~ Horizon Walker† ~ Inquisitive† ~ Vistani Knife Fighter† |
Reaper | |||
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†: Class/tree can be earned via favor. ‡: Class/tree free to VIP or found in DDO Store. | ||||
| Aasimar |
Dhampir |
Dragonborn | Drow | Dwarf | Eladrin |
Elf / Wood Elf (& AA) | Gnome |
|---|---|---|---|---|---|---|---|
| Half-Elf (& AA) | Half-Orc | Halfling | Human | Shifter |
Tabaxi |
Tiefling | Warforged †Free by turning in 400 Total favor per server |
| Bladeforged |
Chaosmancer |
Dark Bargainer |
Deep Gnome |
Morninglord |
PDK |
Razorclaw |
Scoundrel |
Scourge |
Shadar-kai |
Trailblazer |
|---|
Henshin Mystic enhancements[edit]

Core abilities[edit]
Riddle of Fire: While you are Centered, you can use your Wisdom modifier to hit.
Each Core Enhancement in the Henshin Mystic tree, including this one, grants you the following passive abilities:
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| AP Cost: 1 | Ranks: 1 | Progression: 0 | Cooldown: {{{cd}}} | Requires: Monk Level 1 | |
Ki Bolt: Ki Spell-Like Ability: You fire a ki blast that deals 1d6 fire and 1d4 force damage per Caster Level to an opponent. This damage scales with 300% Melee Power. The target also gains a stack of Weakened Will, Feeble Fortitude, and Reduced Reflexes. (-1 Saving Throws, 6 second duration. Can stack up to 5 times.) This ability has double normal spell range. (Ki Cost: 5, Cooldown: 3 seconds)
Passive: While you are Centered, you can use your Wisdom modifier to damage. You gain +2 Ki every melee attack, stacking with all other sources of Ki generation. | |||||
| AP Cost: 1 | Ranks: 1 | Progression: 5 | Cooldown: {{{cd}}} | Requires: Monk Level 3, Riddle of Fire | |
Cauldron of Flame: Fire Ki Spell-Like Ability: You will flame into the world around you. Enemies around you take 1d2 fire damage per Monk level every 2 seconds, increasing by an additional 1d2 fire damage per Monk level every 2 seconds that you remain standing in the flames. This damage scales with 200% Melee Power. If you leave the area of the flames, this effect ends. A successful Reflex save (DC 10 + Monk Level + Wisdom Modifier + Stunning Bonuses) reduces damage by half. While you remain inside your Cauldron of Flames, you gain PRR and MRR equal to your Monk level, and uncapped Dodge equal to 5 + half your Monk level. (Ki Cost: 30, Cooldown: 60 seconds.)
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| AP Cost: 1 | Ranks: 1 | Progression: 10 | Cooldown: {{{cd}}} | Requires: Monk Level 6, Ki Bolt | |
Incinerating Wave: Fire Ki Spell-Like Ability: You produce a wall of ki flame that travels away from you, dealing 1d6+3 fire and force damage per caster level every 2 seconds to all opponents near it. This damage scales with 300% Melee Power. A successful Reflex save (DC 10 + Monk Level + Wisdom Modifier + Stunning Bonuses) reduces damage by half. (Ki Cost: 20, Cooldown: 9 seconds.)
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| AP Cost: 1 | Ranks: 1 | Progression: 20 | Cooldown: {{{cd}}} | Requires: Monk Level 12, Cauldron of Flame | |
Improved Cauldron: The cooldown of your Cauldron of Flames is reduced by half. You may now move a small radius outside of your cauldron without ending it collapsing.
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| AP Cost: 1 | Ranks: 1 | Progression: 30 | Cooldown: {{{cd}}} | Requires: Monk Level 18, Incinerating Wave | |
Serenity: Your understanding of things has evolved to a level that defies description.
Passive:
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| AP Cost: 1 | Ranks: 1 | Progression: 40 | Cooldown: {{{cd}}} | Requires: Monk Level 20, Improved Cauldron | |
Tier One[edit]
Requires Riddle of Fire, Monk Level 1
Elemental Words: Gain four attacks that increase elemental damage taken by your opponent and share a cooldown: Deal +10% Damage and deal an additional 1d6 damage of the matching element (plus 1 per Monk Level), as well as causing them to take 10% more damage from that element for 30 seconds. (Ki Cost: 10, Cooldown: 15 seconds.)
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| AP Cost: 1 | Ranks: 1 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
Henshin Training: +1 to hit and damage while Centered. Antirequisites: Ninjutsu, Shintao Studies
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| AP Cost: 2 | Ranks: 1 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
Ki Shout: Ki Activate: Intimidates nearby enemies, encouraging them to attack you. This ability uses your Concentration skill, and shares a cooldown with the Intimidate skill. (Ki Cost: 5, Cooldown: 6 seconds)
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| AP Cost: 2 | Ranks: 1 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
Exemplar: +[1/2/3] Heal and Intimidate. +[5/10/15]% attack speed with Quarterstaves.
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| AP Cost: 1 | Ranks: 3 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
Animal Forms: You emulate a creature of nature in your training.
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| AP Cost: 2 | Ranks: 1 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
Tier Two[edit]
Requires Monk Level 2, 5 APs spent on tree
Elemental Soul: Taking this enhancement grants you four Imbue toggles, in Fire, Cold, Electric and Acid.
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| AP Cost: 2 | Ranks: 1 | Progression: 5 | Cooldown: {{{cd}}} | Requires: | |
Henshin Training: +1 to hit and +2 to damage while Centered.
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| AP Cost: 2 | Ranks: 1 | Progression: 5 | Cooldown: {{{cd}}} | Requires: Henshin Training (Tier 1) | |
Elemental Ki Strikes: Select one of four attacks that have secondary aftereffects: (Ki Cost: 5, Cooldown: 3 seconds.)
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| AP Cost: 2 | Ranks: 1 | Progression: 5 | Cooldown: {{{cd}}} | Requires: | |
Embrace the Void: Gain [1/2/3] Meditation use per rest, +[1/2/3] to Dodge Cap, and regenerate Ki faster while meditating. While you are meditating, you generate a protective shield which can absorb up to [25/50/100] damage, and is refreshed every 3 seconds.
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| AP Cost: 1 | Ranks: 3 | Progression: 5 | Cooldown: {{{cd}}} | Requires: | |
Contemplation: +[1/2/3] Concentration and Will Saves. Rank 3: Your passive Ki Regeneration is increased by 1.
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| AP Cost: 1 | Ranks: 3 | Progression: 5 | Cooldown: {{{cd}}} | Requires: | |
Tier Three[edit]
Requires Monk Level 3, 10 APs spent on tree
Mystic Kata: Choose an ability depending on your Light or Dark path:
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| AP Cost: 2 | Ranks: 1 | Progression: 10 | Cooldown: {{{cd}}} | Requires: | |
Henshin Training: +1 to hit and +2 damage while Centered.
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| AP Cost: 2 | Ranks: 1 | Progression: 10 | Cooldown: {{{cd}}} | Requires: Henshin Training (Tier 2) | |
Conditioning: +[1/2/3] Concentration and Fortitude Saves, +[5/10/15] HP.
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| AP Cost: 1 | Ranks: 3 | Progression: 10 | Cooldown: {{{cd}}} | Requires: | |
Clear Your Mind: Battle Trance: While Centered, you gain an Insight bonus to Attack, Damage and the DC of Tactical feats equal to 1/2 of your Wisdom modifier for [30/60/120] seconds. (Ki Cost: 35, Cooldown 20 seconds.) The effects of this Trance are dispelled if you are no longer Centered.
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| AP Cost: 1 | Ranks: 3 | Progression: 10 | Cooldown: {{{cd}}} | Requires: | |
Ability Score: Choose one:
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| AP Cost: 2 | Ranks: 1 | Progression: 10 | Cooldown: {{{cd}}} | Requires: | |
Tier Four[edit]
Requires Monk Level 4, 20 APs spent on tree
Mystic Kata: Upgrade your chosen ability:
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| AP Cost: 1 | Ranks: 1 | Progression: 20 | Cooldown: {{{cd}}} | Requires: Mystic Kata (Tier 3) | |
Henshin Training: +1 to hit and +2 to damage while Centered.
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| AP Cost: 2 | Ranks: 1 | Progression: 20 | Cooldown: {{{cd}}} | Requires: Henshin Training (Tier 3) | |
Mantra of Soul: +[5/10/20] MRR
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| AP Cost: 1 | Ranks: 3 | Progression: 20 | Cooldown: {{{cd}}} | Requires: | |
Focus: While centered, you and nearby party members gain a +10 Exceptional bonus to Universal Spell Power, a +5 Exceptional bonus to hit, and a +5 Exceptional bonus to Melee and Range Power.
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| AP Cost: 2 | Ranks: 1 | Progression: 20 | Cooldown: {{{cd}}} | Requires: Embrace the Void | |
Ability Score: Choose one:
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| AP Cost: 2 | Ranks: 1 | Progression: 20 | Cooldown: {{{cd}}} | Requires: Ability Score (Tier 3) | |
Tier Five[edit]
Requires Monk Level 5, Character Level 12, 30 APs spent in tree
Void Strike: Ki Melee Attack: You have learned to make attacks backed by pure Ki energy. On Hit: +30% Damage, +1 to Critical Threat Range and Multiplier, and 10d6 Force damage that scales with Melee Power. On Vorpal: Your enemy is erased from existence. (Ki Cost: 10, Cooldown: 3 seconds.)
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| AP Cost: 1 | Ranks: 1 | Progression: 30 | Cooldown: {{{cd}}} | Requires: Elemental Words (Tier 4) | |
Henshin Training: +3 to hit and +3 damage.
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| AP Cost: 1 | Ranks: 1 | Progression: 30 | Cooldown: {{{cd}}} | Requires: Henshin Training (Tier 4) | |
Mystic Honing: You gain a +1 Competence bonus to Critical Damage Multiplier and Threat Range while Centered.
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| AP Cost: 1 | Ranks: 1 | Progression: 30 | Cooldown: {{{cd}}} | Requires: | |
Self Defense: Grants +5 Magical Resistance Rating, MRR Cap and a +25% Competence bonus to Hit Points.
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| AP Cost: 1 | Ranks: 1 | Progression: 30 | Cooldown: {{{cd}}} | Requires: | |
Balance in Dawn: Select a melee attack that opposes your philosophy:
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| AP Cost: 1 | Ranks: 1 | Progression: 30 | Cooldown: {{{cd}}} | Requires: | |