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Hunter and Hunted

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The Wild Hunt want you to join them...as prey!

595 DP Requires access to adventure pack: Hunter and Hunted


You've received an invitation from the Master of the Hunt to partake in a series of deadly challenges. Prove yourself with the odds stacked against you, defeat Hunters and rescue friends throughout two adventures. Face off against the Master of the Hunt himself in the raid.

The Hunter and Hunted adventure pack was introduced in Update 53. It includes two dungeons and a raid at level 32 on Legendary difficulty. The quests are level 7 on Heroic difficulty. The NPCs are located in Court of the Wild Hunt, a small public space accessible by speaking to an NPC in The Hut from Beyond in The Harbor, or in Wynwood Hall.

Quests[edit]

Quest Name Quest Level Base Favor PatronCasual Normal Hard Elite
Hunt or Be Hunted 32 10 The Summer Court
♦49,362
♥50,559
♠51,756
One Dame Thing After Another 7/32 4 The Summer Court
♣1,302
♣12,483
♦2,308
♦21,318
♥2,446
♥21,830
♠2,584
♠22,344
Through the Tulgey Wood 7/32 5 The Summer Court
♣1,571
♣13,167
♦2,787
♦22,486
♥2,955
♥23,027
♠3,123
♠23,569
Total 3 Quests 19  
 ♣2,873Solo/Casual
 ♣25,650Epic Casual
 ♦5,095Normal
 ♦93,166Epic Normal
 ♥5,401Hard
 ♥95,416Epic Hard
 ♠5,707Elite
 ♠97,669Epic Elite


Loot[edit]

Last Edited Item Type Enhancements ML Bind Quests
A Memento of Mori
(edit)
Ring
  • Sacred Spell Focus Mastery IISacred Spell Focus Mastery II: +2 Sacred bonus to the DC of all spells.
  • Sacred Ground Lore +22%Sacred Ground Lore +22: Passive: Your Acid, Light, and Alignment spells gain a 22% Equipment bonus to their chance to critical hit.
  • Power of the Sacred Ground +148Power of the Sacred Ground +148: Passive: +148 Equipment bonus to Acid, Light, and Alignment Spell Power.
  • Light Absorption +22% Light Absorption +22%: Passive: 22% Enhancement Bonus to Light Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
  • Green Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
    • Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
  • Yellow Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
29 Bound to Character on Acquire Hunt or Be Hunted, end chest
Cloak of the Hunter
(edit)
Cloak 29 Bound to Character on Acquire Hunt or Be Hunted, end chest
Grix's Gouger
(edit)
Heavy Pick 29 Bound to Character on Acquire Hunt or Be Hunted, end chest
Helm of the Hunter
(edit)
Helmet 29 Bound to Character on Acquire Hunt or Be Hunted, end chest
Hide of the Hunter
(edit)
Light Armor 29 Bound to Character on Acquire Hunt or Be Hunted, end chest
Mori's Focus
(edit)
Light Mace 29 Bound to Character on Acquire Hunt or Be Hunted, end chest
Shadowscythe
(edit)
Sickle 29 Bound to Character on Acquire Hunt or Be Hunted, end chest
Shield of the Hunter
(edit)
Buckler shield 29 Bound to Character on Acquire Hunt or Be Hunted, end chest
Spear of the Hunter
(edit)
Quarterstaff
  • +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
  • The Falling StarThe Falling Star: On hit, this weapon has a chance to put down a falling star upon your foes, dealing 90d6 Fire Damage and 30d6 Bludgeoning Damage to enemies caught within the blast. This blast is so powerful it has a chance to knock nearby enemies down upon impact.
  • Thrill of the HuntThrill of the Hunt: "Lesser beings hunt for the prize, but for me, the hunt is prize enough."
    On Hit: You have a small chance to attempt to hold a monster in place. Even if the Hold is unsuccessful, their will saves will be reduced by 5.
  • Bleeding 6Bleeding 6: This weapon is wickedly curved, with spines and hooks meant to cause damage to those with flesh. This weapon does 6d8 bleeding damage to those that are vulnerable to it.
  • Sovereign Vorpal Sovereign Vorpal: Passive: +0.5[W] damage dice.
    On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain. If your target has above 3000 Hit Points, they take 300 damage.
  • Huntmaster's FavorHuntmaster's Favor:
    • 2 Pieces Equipped: +3 Artifact bonus to Sneak Attack Dice
    • 3 Pieces Equipped: +15% Artifact bonus to Doublestrike
    • 4 Pieces Equipped: +15% Artifact bonus to damage vs the Helpless
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
  • Purple Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
29 Bound to Character on Acquire Hunt or Be Hunted, end chest
The Hunter's Axe
(edit)
Dwarven War Axe 29 Bound to Character on Acquire Hunt or Be Hunted, end chest
The Hunter's Handaxe
(edit)
Hand Axe 29 Bound to Character on Acquire Hunt or Be Hunted, end chest
The Inferno's Demands
(edit)
Kama 29 Bound to Character on Acquire Hunt or Be Hunted, end chest
The Inferno's Desire
(edit)
Kama 29 Bound to Character on Acquire Hunt or Be Hunted, end chest
The Hunter's Darkblade
(edit)
Kukri 29 Bound to Character on Acquire Hunt or Be Hunted, end chest
Pomura's Impaler
(edit)
Rapier 29 Bound to Character on Acquire Hunt or Be Hunted, end chest
Pomura's Memento
(edit)
Ring 29 Bound to Character on Acquire Hunt or Be Hunted, end chest
The Stablestone
(edit)
Trinket
  • Intercession WardIntercession Ward: Protects the user's connection to a source of Divine power and wards that connection from such things as a Quell's intercession ability. This effect only protects from incoming attacks and will not restore a lost connection.
  • Alignment Absorption +22% Alignment Absorption +22%: Passive: 22% Enhancement Bonus to Alignment Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
  • Force Absorption +16% Force Absorption +16%: Passive: 16% Enhancement Bonus to Force Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
  • Light Absorption +22% Light Absorption +22%: Passive: 22% Enhancement Bonus to Light Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
  • Green Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
    • Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
  • Yellow Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
29 Bound to Account on Acquire Hunt or Be Hunted, end chest
Grym's Bone Bracers
(edit)
Bracers 29 Bound to Character on Acquire Hunter and Hunted, any chest
Cobalt Pocketwatch
(edit)
Necklace 29 Bound to Character on Acquire Hunter and Hunted, any chest
Aral'Aul'Nevae's Hide
(edit)
Cloak 7 Bound to Account on Acquire One Dame Thing After Another, end chest
Legendary Aral'Aul'Nevae's Hide
(edit)
Cloak 29 Bound to Account on Acquire One Dame Thing After Another, end chest
Legendary Pyrefang's Collar
(edit)
Belt 29 Bound to Account on Acquire One Dame Thing After Another, end chest
Pyrefang's Collar
(edit)
Belt 7 Bound to Account on Acquire One Dame Thing After Another, end chest
Greenstone Dagger
(edit)
Dagger 7 Bound to Account on Acquire One Dame Thing After Another, end chest
Legendary Greenstone Dagger
(edit)
Dagger 29 Bound to Account on Acquire One Dame Thing After Another, end chest
Greenstone Greatsword
(edit)
Great Sword 7 Bound to Account on Acquire Through the Tulgey Wood, locked chest, end chest, second secret chest
Hermia's Owlfeather Cloak
(edit)
Cloak 7 Bound to Account on Acquire Through the Tulgey Wood, locked chest, end chest, second secret chest
Legendary Greenstone Greatsword
(edit)
Great Sword 29 Bound to Account on Acquire Through the Tulgey Wood, locked chest, end chest, second secret chest
Legendary Hermia's Owlfeather Cloak
(edit)
Cloak 29 Bound to Account on Acquire Through the Tulgey Wood, locked chest, end chest, second secret chest
The Hedge Trimmer
(edit)
Sickle
  • +2 Enhancement Bonus+2 Enhancement Bonus: +2 enhancement bonus to attack and damage rolls.
  • Plant Bane 2Plant Bane 2: This weapon looks like it can do some serious damage to nasty weeds, and does an additional 2d10 bane damage vs. Plants.
  • Piercing 2Piercing 2: The edges of this weapon have serrated edges, dealing an additional 2d6 piercing damage on each hit.
  • Bleeding 2Bleeding 2: This weapon is wickedly curved, with spines and hooks meant to cause damage to those with flesh. This weapon does 2d8 bleeding damage to those that are vulnerable to it.
  • Maiming 2Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +2d8 damage.
  • CrystalCrystal: Crystal weapons are able to overcome the protective damage reduction of many Quori creatures, which can be resistant to other weapons.
    Spell failure chances for armors and shields made from crystal are also decreased by 10%.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
7 Bound to Account on Acquire Through the Tulgey Wood, locked chest, end chest, second secret chest
The Legendary Hedge Trimmer
(edit)
Sickle
  • +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
  • Plant Bane 6Plant Bane 6: This weapon looks like it can do some serious damage to nasty weeds, and does an additional 6d10 bane damage vs. Plants.
  • Piercing 6Piercing 6: The edges of this weapon have serrated edges, dealing an additional 6d6 piercing damage on each hit.
  • Bleeding 6Bleeding 6: This weapon is wickedly curved, with spines and hooks meant to cause damage to those with flesh. This weapon does 6d8 bleeding damage to those that are vulnerable to it.
  • Maiming 6Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +6d8 damage.
  • CrystalCrystal: Crystal weapons are able to overcome the protective damage reduction of many Quori creatures, which can be resistant to other weapons.
    Spell failure chances for armors and shields made from crystal are also decreased by 10%.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
29 Bound to Account on Acquire Through the Tulgey Wood, locked chest, end chest, second secret chest

See also[edit]