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Speaking to Sir Rohine Stiedra in the upper necropolis will provide you with an empty Sigil: Frame and begin your Litany of the Dead Part 4 story arc in order to gain access to the pre-raid Litany of the Dead which in turn upon completing all four optionals (completing the quest four times) will give you the Abbot raid, Ascension Chamber.
You must gather 8 pieces of the Sigil: Frame, numbered left to right, through these quests to gain access to pre-raid.
The drop rate for these sigil pieces scales with difficulty setting; Elite will yield more sigil pieces than Casual.
Starting in Update 13, you have a chance of finding any piece in the Heroic Orchard of the Macabre explorer area rare chests but the highest chances of obtaining all sigil pieces is by running the quests above.
Starting in Update 37 Patch 2Sir Rohine Stiedra will exchange a Sigil: Frame with at least one of each piece of the Sigil for a permanent Completed Sigil. This will allow flagging for Litany of the Dead after a True or Iconic Reincarnation without the need to collect Sigil pieces again.
You must defeat 4 named bosses in this quest to gain access to the Black Abbot raid. You must repeat this quest at least 4 times as the path to the bosses splits in the middle of this quest.
In addition to defeating each boss you must exit via the door behind each boss and destroy the four control crystals to be considered flagged.
The entrance for this quest is located in the Necropolis, NW of Sir Rohine's position. Hover-text for the quest entrance on your map will be "The Black Mausoleum".
Greater GoodGreater Good: This weapon is infused with the ultimate power of Good. It does an additional 2 to 12 damage to non-good targets and can only be wielded by Good-aligned characters.
Absolute LawAbsolute Law: This weapon is infused with the ultimate power of Law. It does an additional 2 to 12 damage to non-lawful targets and can only be wielded by Lawful-aligned characters.
Evil Outsider BaneEvil Outsider Bane: A bane weapon excels at attacking one type or subtype of creature. Against Evil Outsiders, this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2 to 12 points of damage against the foe.
ScreamingScreaming: Screaming weapons emit a piercing screech whenever they are used to make a successful attack. This screech does an additional 1 to 6 sonic damage.
RoaringRoaring: This weapon causes targets to become shaken (DC 25 Will save negates) and, on a critical hit, does 2 to 12 sonic damage to the target.
Telekinetic Telekinetic: Targets that suffer a critical hit from a Telekinetic weapon must make a DC 17 Balance check or be knocked down.
Slicing Winds Slicing Winds: This weapon stores the cyclonic might of a windstorm within. When this weapon is used, this power can come to the surface as a series of rushing, cutting winds that deal slashing damage to the target over several seconds.
Armor Bonus +4Armor Bonus +4: This item surrounds the wearer with an invisible but tangible field of force, granting +4 armor bonus to AC, just as though he were wearing armor.
Boon of UndeathBoon of Undeath: Undead take solace in the hate of others. Every time a character wearing a Boon of Undeath item is struck in combat, an Inflict Light Wounds spell will be cast on the character.
Power StorePower Store: This item collects and stores magical energy. Any spellcaster can use this energy to partially power their spells. All spells cast while using this item receive an enhancement bonus of -10% to their spell point costs.
Flaming BurstFlaming Burst: This weapon is sheathed in fire, and deals 1 to 6 fire damage each hit. Critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
Smoke ScreenSmoke Screen: You are surrounded by wisps of concealing smoke, giving opponents a 20% concealment chance to miss you.
Ghostly Ghostly: Equipping this item causes you to become partially incorporeal. Your melee attacks do not roll a miss chance for Incorporeal targets. Enemy attacks have a 10% chance to miss you due to incorporeality. You receive a +5 enhancement bonus to your Hide and Move Silently skills.
Sneak Attack Bonus +4 Sneak Attack Bonus +4 : Provides a +4 Enhancement modifier to your attack bonus and a +6 Enhancement bonus to damage for any attack that would qualify as a Sneak Attack, even if the wielder is not a Rogue.
Upgradeable - Primary AugmentUpgradeable - Primary Augment: This item can be upgraded to contain a Yellow, Blue or Red (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Epic Tapestry Shreds to upgrade the item. (Yellow Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Upgradeable - Secondary AugmentUpgradeable - Secondary Augment: This item can be upgraded to contain a Green, Orange (weapons and shields only) or Purple (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Masterwork Tapestry Shreds to upgrade the item. (Green Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
GuardbreakingGuardbreaking: This item enables you to break an enemy's guard in between your melee attacks. On critical hits with your melee weapons, enemies will become dazed as a result.
Upgradeable - Primary AugmentUpgradeable - Primary Augment: This item can be upgraded to contain a Yellow, Blue or Red (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Epic Tapestry Shreds to upgrade the item. (Yellow Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Upgradeable - Secondary AugmentUpgradeable - Secondary Augment: This item can be upgraded to contain a Green, Orange (weapons and shields only) or Purple (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Masterwork Tapestry Shreds to upgrade the item. (Green Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Upgradeable - Primary AugmentUpgradeable - Primary Augment: This item can be upgraded to contain a Yellow, Blue or Red (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Epic Tapestry Shreds to upgrade the item. (Yellow Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Upgradeable - Secondary AugmentUpgradeable - Secondary Augment: This item can be upgraded to contain a Green, Orange (weapons and shields only) or Purple (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Masterwork Tapestry Shreds to upgrade the item. (Green Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Upgradeable - Primary AugmentUpgradeable - Primary Augment: This item can be upgraded to contain a Yellow, Blue or Red (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Epic Tapestry Shreds to upgrade the item. (Yellow Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Upgradeable - Secondary AugmentUpgradeable - Secondary Augment: This item can be upgraded to contain a Green, Orange (weapons and shields only) or Purple (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Masterwork Tapestry Shreds to upgrade the item. (Green Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Upgradeable - Primary AugmentUpgradeable - Primary Augment: This item can be upgraded to contain a Yellow, Blue or Red (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Epic Tapestry Shreds to upgrade the item. (Yellow Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Upgradeable - Secondary AugmentUpgradeable - Secondary Augment: This item can be upgraded to contain a Green, Orange (weapons and shields only) or Purple (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Masterwork Tapestry Shreds to upgrade the item. (Green Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Upgradeable - Primary AugmentUpgradeable - Primary Augment: This item can be upgraded to contain a Yellow, Blue or Red (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Epic Tapestry Shreds to upgrade the item. (Yellow Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Upgradeable - Secondary AugmentUpgradeable - Secondary Augment: This item can be upgraded to contain a Green, Orange (weapons and shields only) or Purple (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Masterwork Tapestry Shreds to upgrade the item. (Green Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
FearsomeFearsome: This item causes those who strike the user to be overcome with terror, as from the Fear spell.
Blood RageBlood Rage: Anytime you are hit there is a chance that you will fall into a Blood Rage. Blood Rage gives up to a +8 bonus to Strength and Constitution but will also cause short periods of lethargy when your lust for blood becomes sated.
ManslayerManslayer: While wearing this item, your weapon attacks gain the devastating ability to defeat a humanoid opponent with a single decisive blow. On an attack roll of 20 which is confirmed as a critical hit a humanoid target will be killed. Powerful humanoids may resist the vorpal strike and instead take 100 points of damage until they have been sufficiently weakened.
Upgradeable - Primary AugmentUpgradeable - Primary Augment: This item can be upgraded to contain a Yellow, Blue or Red (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Epic Tapestry Shreds to upgrade the item. (Yellow Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Upgradeable - Secondary AugmentUpgradeable - Secondary Augment: This item can be upgraded to contain a Green, Orange (weapons and shields only) or Purple (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Masterwork Tapestry Shreds to upgrade the item. (Green Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Construct BaneConstruct Bane: A bane weapon excels at attacking one type or subtype of creature. Against Constructs, this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2 to 12 points of damage against the foe.
BleedBleed: This weapon is cruelly sharp and will do an additional 1 to 8 damage to targets that are vulnerable to bleeding.
Heartseeker IVHeartseeker IV: On Critical Hit: 9 to 54 Piercing damage from weapons with a x2 Critical Multiplier, 9 to 72 Piercing damage from weapons with a x3 Critical Multiplier, and 9 to 90 Piercing damage from weapons with a x4 or greater Critical Multiplier.
Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
Yellow Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Yellow Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Upgradeable - Primary AugmentUpgradeable - Primary Augment: This item can be upgraded to contain a Yellow, Blue or Red (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Epic Tapestry Shreds to upgrade the item. (Yellow Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Upgradeable - Secondary AugmentUpgradeable - Secondary Augment: This item can be upgraded to contain a Green, Orange (weapons and shields only) or Purple (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Masterwork Tapestry Shreds to upgrade the item. (Green Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Seeker +10 Seeker +10: Provides a +10 Enhancement bonus to confirm critical hits, and a +10 Enhancement bonus to critical hit damage (before multipliers are applied).
Ghostly Ghostly: Equipping this item causes you to become partially incorporeal. Your melee attacks do not roll a miss chance for Incorporeal targets. Enemy attacks have a 10% chance to miss you due to incorporeality. You receive a +5 enhancement bonus to your Hide and Move Silently skills.
Upgradeable - Primary AugmentUpgradeable - Primary Augment: This item can be upgraded to contain a Yellow, Blue or Red (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Epic Tapestry Shreds to upgrade the item. (Yellow Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Upgradeable - Secondary AugmentUpgradeable - Secondary Augment: This item can be upgraded to contain a Green, Orange (weapons and shields only) or Purple (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Masterwork Tapestry Shreds to upgrade the item. (Green Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Spearblock VIISpearblock VII: Passive: Reduces physical damage taken by 14, except from Bludgeoning or Slashing weapons. (Damage Reduction: 14/Slash, Bludgeon)
Upgradeable - Primary AugmentUpgradeable - Primary Augment: This item can be upgraded to contain a Yellow, Blue or Red (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Epic Tapestry Shreds to upgrade the item. (Yellow Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Upgradeable - Secondary AugmentUpgradeable - Secondary Augment: This item can be upgraded to contain a Green, Orange (weapons and shields only) or Purple (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Masterwork Tapestry Shreds to upgrade the item. (Green Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Greater RegenerationGreater Regeneration: This item is imbued with an undeniable goodness that freely flows outward in a pleasant palpable current, constantly healing the wearer over time.
Upgradeable - Primary AugmentUpgradeable - Primary Augment: This item can be upgraded to contain a Yellow, Blue or Red (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Epic Tapestry Shreds to upgrade the item. (Yellow Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Upgradeable - Secondary AugmentUpgradeable - Secondary Augment: This item can be upgraded to contain a Green, Orange (weapons and shields only) or Purple (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Masterwork Tapestry Shreds to upgrade the item. (Green Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Upgradeable - Primary AugmentUpgradeable - Primary Augment: This item can be upgraded to contain a Yellow, Blue or Red (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Epic Tapestry Shreds to upgrade the item. (Yellow Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Upgradeable - Secondary AugmentUpgradeable - Secondary Augment: This item can be upgraded to contain a Green, Orange (weapons and shields only) or Purple (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Masterwork Tapestry Shreds to upgrade the item. (Green Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Proof Against Disease +8 Proof Against Disease +8: This item grants its wearer immunity to natural diseases. This item also grants a +8 Enhancement bonus to saving throws against magical diseases, and the wearer does not fail saving throws against them on a roll of a natural 1 (this renders the wearer immune to magical diseases with a DC of less than 9 + their Fortitude save).
Proof Against Poison +8 Proof Against Poison +8: This item grants its wearer immunity to natural poisons. This item also grants a +8 Enhancement bonus to saving throws against magical poisons, and the wearer does not fail saving throws against them on a roll of a natural 1 (this renders the wearer immune to magical poisons with a DC of less than 9 + their Fortitude save).
Whirlwind WardWhirlwind Ward: This effect renders you immune to being knocked down by an Air Elemental's whirlwind. However, it does not prevent you from being knocked back or away from touching the Air Elemental.
Upgradeable - Primary AugmentUpgradeable - Primary Augment: This item can be upgraded to contain a Yellow, Blue or Red (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Epic Tapestry Shreds to upgrade the item. (Yellow Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Upgradeable - Secondary AugmentUpgradeable - Secondary Augment: This item can be upgraded to contain a Green, Orange (weapons and shields only) or Purple (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Masterwork Tapestry Shreds to upgrade the item. (Green Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Upgradeable - Primary AugmentUpgradeable - Primary Augment: This item can be upgraded to contain a Yellow, Blue or Red (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Epic Tapestry Shreds to upgrade the item. (Yellow Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Upgradeable - Secondary AugmentUpgradeable - Secondary Augment: This item can be upgraded to contain a Green, Orange (weapons and shields only) or Purple (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Masterwork Tapestry Shreds to upgrade the item. (Green Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Yellow Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Negative Energy SpikeNegative Energy Spike: This weapon is pulsating with negative energy. It deals an extra 2 to 12 points of negative energy damage on a successful hit.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Yellow Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Anti-Magic RunesAnti-Magic Runes: The runes inscribed on this weapon activate on a critical hit and attempt to suppress the spell casting abilities of the target. The target must make a DC 20 Fortitude save or be unable to cast spells for 18 seconds.
Purple Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
Proof Against Disease +6 Proof Against Disease +6: This item grants its wearer immunity to natural diseases. This item also grants a +6 Enhancement bonus to saving throws against magical diseases, and the wearer does not fail saving throws against them on a roll of a natural 1 (this renders the wearer immune to magical diseases with a DC of less than 7 + their Fortitude save).
Proof Against Poison +6 Proof Against Poison +6: This item grants its wearer immunity to natural poisons. This item also grants a +6 Enhancement bonus to saving throws against magical poisons, and the wearer does not fail saving throws against them on a roll of a natural 1 (this renders the wearer immune to magical poisons with a DC of less than 7 + their Fortitude save).
Yellow Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Upgradeable - Primary AugmentUpgradeable - Primary Augment: This item can be upgraded to contain a Yellow, Blue or Red (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Epic Tapestry Shreds to upgrade the item. (Yellow Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Upgradeable - Secondary AugmentUpgradeable - Secondary Augment: This item can be upgraded to contain a Green, Orange (weapons and shields only) or Purple (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Masterwork Tapestry Shreds to upgrade the item. (Green Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Fire Shield (Cold)Fire Shield (Cold): When you are successfully attacked, there is a 10% chance that a Fire Shield (Cold) will be cast on you. If this effect activates while you have an active Fire Shield (Hot) from another item source, they will nullify each-other.
On items: While you are wearing this item, your melee, ranged, and unarmed attacks gain the Freezing Ice ability. (When the weapon is used, an icy power occasionally comes to the surface, attempting to freeze an enemy solid and encase them in ice.) - (duration: 9 seconds)
On weapons: This Weapon stores the pitiless immovable power of the ice deep within. When this weapon is used, this power occasionally comes to the surface, attempting to freeze an enemy solid and encase them in ice.
Upgradeable - Primary AugmentUpgradeable - Primary Augment: This item can be upgraded to contain a Yellow, Blue or Red (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Epic Tapestry Shreds to upgrade the item. (Yellow Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Upgradeable - Secondary AugmentUpgradeable - Secondary Augment: This item can be upgraded to contain a Green, Orange (weapons and shields only) or Purple (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Masterwork Tapestry Shreds to upgrade the item. (Green Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Ghostly Ghostly: Equipping this item causes you to become partially incorporeal. Your melee attacks do not roll a miss chance for Incorporeal targets. Enemy attacks have a 10% chance to miss you due to incorporeality. You receive a +5 enhancement bonus to your Hide and Move Silently skills.
Feather FallingFeather Falling: This item is engraved with feathers and bestows a powerful magical effect. Whenever the wearer begins to fall from any height, this effect slows the descent dramatically, causing the wearer to fall like a feather.
Upgradeable - Primary AugmentUpgradeable - Primary Augment: This item can be upgraded to contain a Yellow, Blue or Red (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Epic Tapestry Shreds to upgrade the item. (Yellow Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Upgradeable - Secondary AugmentUpgradeable - Secondary Augment: This item can be upgraded to contain a Green, Orange (weapons and shields only) or Purple (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Masterwork Tapestry Shreds to upgrade the item. (Green Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Haste GuardHaste Guard: When you are hit by enemies, there is a chance you will be Hasted, quickening your attack and movement speed.
Exceptional Fortification (+50%)Exceptional Fortification (+50%): This item produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a +50% chance that the critical hit or sneak attack is negated and the damage is instead rolled normally. This ability is considered an Insight bonus when determining stacking with other sources of fortification
Upgradeable - Primary AugmentUpgradeable - Primary Augment: This item can be upgraded to contain a Yellow, Blue or Red (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Epic Tapestry Shreds to upgrade the item. (Yellow Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Upgradeable - Secondary AugmentUpgradeable - Secondary Augment: This item can be upgraded to contain a Green, Orange (weapons and shields only) or Purple (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Masterwork Tapestry Shreds to upgrade the item. (Green Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Absorb Doomsphere Spells - 8 Charges (Recharged/Day: 8)Absorb Doomsphere Spells: This effect absorbs most spells cast by doomsphere eyestalks. Only a few such spells can be absorbed before the item ceases to function and must have time to dissipate the energy.
Upgradeable - Primary AugmentUpgradeable - Primary Augment: This item can be upgraded to contain a Yellow, Blue or Red (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Epic Tapestry Shreds to upgrade the item. (Yellow Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Upgradeable - Secondary AugmentUpgradeable - Secondary Augment: This item can be upgraded to contain a Green, Orange (weapons and shields only) or Purple (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Masterwork Tapestry Shreds to upgrade the item. (Green Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Upgradeable - Primary AugmentUpgradeable - Primary Augment: This item can be upgraded to contain a Yellow, Blue or Red (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Epic Tapestry Shreds to upgrade the item. (Yellow Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Upgradeable - Secondary AugmentUpgradeable - Secondary Augment: This item can be upgraded to contain a Green, Orange (weapons and shields only) or Purple (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Masterwork Tapestry Shreds to upgrade the item. (Green Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Upgradeable - Primary AugmentUpgradeable - Primary Augment: This item can be upgraded to contain a Yellow, Blue or Red (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Epic Tapestry Shreds to upgrade the item. (Yellow Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Upgradeable - Secondary AugmentUpgradeable - Secondary Augment: This item can be upgraded to contain a Green, Orange (weapons and shields only) or Purple (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Masterwork Tapestry Shreds to upgrade the item. (Green Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Icy BurstIcy Burst: This weapon is sheathed in icy cold, and deals 1 to 6 cold damage each hit. Critical hits deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
Feat: Precise ShotFeat: Precise Shot: While equipped this item grants the feat Precise Shot, allowing your ranged attacks to pass through other characters and monsters to strike your target.
Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
EtherealEthereal: Equipping this item causes your hands and weapons to become partially incorporeal. Your melee attacks do not roll a miss chance for Incorporeal targets.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Fire Shield (Cold)Fire Shield (Cold): When you are successfully attacked, there is a 10% chance that a Fire Shield (Cold) will be cast on you. If this effect activates while you have an active Fire Shield (Hot) from another item source, they will nullify each-other.
Yellow Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Haste GuardHaste Guard: When you are hit by enemies, there is a chance you will be Hasted, quickening your attack and movement speed.
Exceptional Fortification (+50%)Exceptional Fortification (+50%): This item produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a +50% chance that the critical hit or sneak attack is negated and the damage is instead rolled normally. This ability is considered an Insight bonus when determining stacking with other sources of fortification
Upgradeable - Primary AugmentUpgradeable - Primary Augment: This item can be upgraded to contain a Yellow, Blue or Red (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Epic Tapestry Shreds to upgrade the item. (Yellow Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Upgradeable - Secondary AugmentUpgradeable - Secondary Augment: This item can be upgraded to contain a Green, Orange (weapons and shields only) or Purple (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Masterwork Tapestry Shreds to upgrade the item. (Green Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Intercession WardIntercession Ward: Protects the user's connection to a source of Divine power and wards that connection from such things as a Quell's intercession ability. This effect only protects from incoming attacks and will not restore a lost connection.
Upgradeable - Primary AugmentUpgradeable - Primary Augment: This item can be upgraded to contain a Yellow, Blue or Red (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Epic Tapestry Shreds to upgrade the item. (Yellow Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Upgradeable - Secondary AugmentUpgradeable - Secondary Augment: This item can be upgraded to contain a Green, Orange (weapons and shields only) or Purple (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Masterwork Tapestry Shreds to upgrade the item. (Green Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Upgradeable - Primary AugmentUpgradeable - Primary Augment: This item can be upgraded to contain a Yellow, Blue or Red (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Epic Tapestry Shreds to upgrade the item. (Yellow Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Upgradeable - Secondary AugmentUpgradeable - Secondary Augment: This item can be upgraded to contain a Green, Orange (weapons and shields only) or Purple (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Masterwork Tapestry Shreds to upgrade the item. (Green Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Hardened SpikesHardened Spikes: The sharp, hardened spikes on this item deal an additional 4d6 Piercing damage when used to strike an enemy.
Upgradeable - Primary AugmentUpgradeable - Primary Augment: This item can be upgraded to contain a Yellow, Blue or Red (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Epic Tapestry Shreds to upgrade the item. (Yellow Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Upgradeable - Secondary AugmentUpgradeable - Secondary Augment: This item can be upgraded to contain a Green, Orange (weapons and shields only) or Purple (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Masterwork Tapestry Shreds to upgrade the item. (Green Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Upgradeable - Primary AugmentUpgradeable - Primary Augment: This item can be upgraded to contain a Yellow, Blue or Red (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Epic Tapestry Shreds to upgrade the item. (Yellow Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Upgradeable - Secondary AugmentUpgradeable - Secondary Augment: This item can be upgraded to contain a Green, Orange (weapons and shields only) or Purple (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Masterwork Tapestry Shreds to upgrade the item. (Green Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
SacredSacred: An item with this quality assists only wearers who have the ability to turn undead. Sacred items provide an +2 Enhancement bonus to your effective level for Turning Undead.
Hallowed +2Hallowed: An item with this quality assists only wearers who have the ability to turn undead. Hallowed items provide an +2 Enhancement bonus to the maximum Hit Dice of undead turned.
Insightful FaithInsightful Faith: An item with this quality assists only wearers who have the ability to turn undead. Insightful Faith items provide Insight Bonuses to the owner's effective level for the turning check by +2, their maximum Hit Dice turned by +2, and their total Hit Dice turned by +4.
Upgradeable - Primary AugmentUpgradeable - Primary Augment: This item can be upgraded to contain a Yellow, Blue or Red (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Epic Tapestry Shreds to upgrade the item. (Yellow Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Upgradeable - Secondary AugmentUpgradeable - Secondary Augment: This item can be upgraded to contain a Green, Orange (weapons and shields only) or Purple (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Masterwork Tapestry Shreds to upgrade the item. (Green Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
SacredSacred: An item with this quality assists only wearers who have the ability to turn undead. Sacred items provide an +2 Enhancement bonus to your effective level for Turning Undead.
Hallowed +2Hallowed: An item with this quality assists only wearers who have the ability to turn undead. Hallowed items provide an +2 Enhancement bonus to the maximum Hit Dice of undead turned.
Insightful FaithInsightful Faith: An item with this quality assists only wearers who have the ability to turn undead. Insightful Faith items provide Insight Bonuses to the owner's effective level for the turning check by +2, their maximum Hit Dice turned by +2, and their total Hit Dice turned by +4.
Silver FlameSilver Flame: An item with this quality assists only wearers who have the ability to turn undead. The cleansing power of the Silver Flame increase the total Hit Dice of undead turned by +6.
Upgradeable - Primary AugmentUpgradeable - Primary Augment: This item can be upgraded to contain a Yellow, Blue or Red (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Epic Tapestry Shreds to upgrade the item. (Yellow Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Upgradeable - Secondary AugmentUpgradeable - Secondary Augment: This item can be upgraded to contain a Green, Orange (weapons and shields only) or Purple (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Masterwork Tapestry Shreds to upgrade the item. (Green Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Armor Bonus +6Armor Bonus +6: This item surrounds the wearer with an invisible but tangible field of force, granting +6 armor bonus to AC, just as though he were wearing armor.
HolyHoly: A holy weapon is imbued with holy power. This power makes the weapon good-aligned. Evil characters wielding this weapon suffer a negative level. The weapon deals an extra 2 to 12 damage against all targets of evil alignment.
Intercession WardIntercession Ward: Protects the user's connection to a source of Divine power and wards that connection from such things as a Quell's intercession ability. This effect only protects from incoming attacks and will not restore a lost connection.
Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
HolyHoly: A holy weapon is imbued with holy power. This power makes the weapon good-aligned. Evil characters wielding this weapon suffer a negative level. The weapon deals an extra 2 to 12 damage against all targets of evil alignment.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Yellow Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Yellow Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
EverbrightEverbright: Flecks of marble and pearl shimmer across this shield, set within images of bursting stars and beaming suns. An everbright shield will never take damage from rust or acid and can emit a Blinding Flash 3/rest.
AdamantineAdamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
ImpellentImpellent: This weapon is pulsing with magical force. It deals an additional 2 to 12 force damage on a successful hit.
FinesseFinesse : This weapon has a Small air elemental bound to it. The wielder can use a finesse weapon as if he had the Weapon Finesse feat. In addition, the weapon grants a +2 enhancement bonus to the wielder's Dexterity score.
True ChaosTrue Chaos: This weapon is infused with the power of True Chaos. It does an additional 1 to 6 damage to non-chaotic targets and can only be wielded by Chaotic-aligned characters.
Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
Absorb Doomsphere Spells - 8 Charges (Recharged/Day: 8)Absorb Doomsphere Spells: This effect absorbs most spells cast by doomsphere eyestalks. Only a few such spells can be absorbed before the item ceases to function and must have time to dissipate the energy.
DeathblockDeathblock: The wearer of this item is immune to all death spells and magical death effects.
Acid BurstAcid Burst: This weapon is sheathed in corrosive acid, and does 1 to 6 acid damage each hit. Critical hits deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
Dragon BaneDragon Bane: A bane weapon excels at attacking one type or subtype of creature. Against Dragons, this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2 to 12 points of damage against the foe.
Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Yellow Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Seeker +6 Seeker +6: Provides a +6 Enhancement bonus to confirm critical hits, and a +6 Enhancement bonus to critical hit damage (before multipliers are applied).
Yellow Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
MithralMithral:Mithral armor is one type lighter then normal. Arcane Spell Failure decreased by 10%. Maximum dexterity bonus increased by 2. Armor check penalty reduced by 3.
Armor Bonus +7Armor Bonus +7: This item surrounds the wearer with an invisible but tangible field of force, granting +7 armor bonus to AC, just as though he were wearing armor.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Improved Quelling StrikesImproved Quelling Strikes: On Vorpal Melee: applies a Quell effect to target enemy for six seconds, rendering them unable to cast divine spells. This has a 50% chance of preventing the target from casting all spells for three seconds (12 second cooldown).
Fire Absorption +34% Fire Absorption +34%: Passive: 34% Enhancement Bonus to Fire Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
Light Absorption +10% Light Absorption +10%: Passive: 10% Enhancement Bonus to Light Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
Upgradeable - Primary AugmentUpgradeable - Primary Augment: This item can be upgraded to contain a Yellow, Blue or Red (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Epic Tapestry Shreds to upgrade the item. (Yellow Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Upgradeable - Secondary AugmentUpgradeable - Secondary Augment: This item can be upgraded to contain a Green, Orange (weapons and shields only) or Purple (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Masterwork Tapestry Shreds to upgrade the item. (Green Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
SpikedSpiked: On Damage: 10% chance of dealing an additional 10d6 Piercing Damage.
Upgradeable - Primary AugmentUpgradeable - Primary Augment: This item can be upgraded to contain a Yellow, Blue or Red (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Epic Tapestry Shreds to upgrade the item. (Yellow Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Upgradeable - Secondary AugmentUpgradeable - Secondary Augment: This item can be upgraded to contain a Green, Orange (weapons and shields only) or Purple (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Masterwork Tapestry Shreds to upgrade the item. (Green Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Greater Dispelling GuardGreater Dispelling Guard: This item is infused with a power that purges out the magical energies of those that strike the wearer. When the wearer is hit in melee it will apply a Greater Dispel Magic effect to the attacker, stripping away its protective spells.
Upgradeable - Primary AugmentUpgradeable - Primary Augment: This item can be upgraded to contain a Yellow, Blue or Red (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Epic Tapestry Shreds to upgrade the item. (Yellow Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Upgradeable - Secondary AugmentUpgradeable - Secondary Augment: This item can be upgraded to contain a Green, Orange (weapons and shields only) or Purple (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Masterwork Tapestry Shreds to upgrade the item. (Green Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Upgradeable - Primary AugmentUpgradeable - Primary Augment: This item can be upgraded to contain a Yellow, Blue or Red (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Epic Tapestry Shreds to upgrade the item. (Yellow Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Upgradeable - Secondary AugmentUpgradeable - Secondary Augment: This item can be upgraded to contain a Green, Orange (weapons and shields only) or Purple (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Masterwork Tapestry Shreds to upgrade the item. (Green Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Deific Focus IIDeific Focus II: On Spell Cast: +1 Sacred bonus to DC of that school for five seconds. Stacks up to II times. Casting a spell from another school clears all stacks of this effect.
Upgradeable - Primary AugmentUpgradeable - Primary Augment: This item can be upgraded to contain a Yellow, Blue or Red (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Epic Tapestry Shreds to upgrade the item. (Yellow Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Upgradeable - Secondary AugmentUpgradeable - Secondary Augment: This item can be upgraded to contain a Green, Orange (weapons and shields only) or Purple (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Masterwork Tapestry Shreds to upgrade the item. (Green Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Upgradeable - Primary AugmentUpgradeable - Primary Augment: This item can be upgraded to contain a Yellow, Blue or Red (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Epic Tapestry Shreds to upgrade the item. (Yellow Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Upgradeable - Secondary AugmentUpgradeable - Secondary Augment: This item can be upgraded to contain a Green, Orange (weapons and shields only) or Purple (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Masterwork Tapestry Shreds to upgrade the item. (Green Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Armor Bonus +13Armor Bonus +13: This item surrounds the wearer with an invisible but tangible field of force, granting +13 armor bonus to AC, just as though he were wearing armor.
Upgradeable - Primary AugmentUpgradeable - Primary Augment: This item can be upgraded to contain a Yellow, Blue or Red (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Epic Tapestry Shreds to upgrade the item. (Yellow Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Upgradeable - Secondary AugmentUpgradeable - Secondary Augment: This item can be upgraded to contain a Green, Orange (weapons and shields only) or Purple (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Masterwork Tapestry Shreds to upgrade the item. (Green Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Light of DawnLight of Dawn: Chance on being hit or missed in combat to deal 10 to 60 points of light damage to attacker.
Upgradeable - Primary AugmentUpgradeable - Primary Augment: This item can be upgraded to contain a Yellow, Blue or Red (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Epic Tapestry Shreds to upgrade the item. (Yellow Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Upgradeable - Secondary AugmentUpgradeable - Secondary Augment: This item can be upgraded to contain a Green, Orange (weapons and shields only) or Purple (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Masterwork Tapestry Shreds to upgrade the item. (Green Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.