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Machrotechnic
Machrotechnic[edit]

Description[edit]
The Machrotechnic wields the devastating power of both the lightning strike and the destructive sonic boom that follows. With mastery over arcane and mechanical devices, the Machrotechnic can wield a variety of devices to enhance themselves and their allies against harm or interfere with their foes.
Overview: Machrotechnic is an arcane Epic Destiny introduced with Update 60. Unlike other Epic Destinies it is not free - it can be purchased as part of any edition of the Vecna Unleashed expansion. Alternatively, it is now found in the DDO Store for 995
.
Lamannia preview: DDO Forums
Core Abilities[edit]
Maker's Touch: You gain the Magical Training feat.
Each core ability in this tree, including this one grants the following:
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| EDP Cost: 1 | Ranks: 1 | Progression: 0 | Requires: None | |
Metamagic Capacitors: +15% Fortification and +3 to each healing Amp. Your Rune Arms now benefit from the Maximize Spell, Empower Spell and Intensify Spell metamagics if you own those feats. This does not cost Spell Points, and you do not need the Feats toggled on to gain their effects on Rune Arms.
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| EDP Cost: 1 | Ranks: 1 | Progression: 5 | Requires: Maker's Touch, Level 23 | |
Warding Inscriptions: +15% Fortification and +3 to each Healing Amp. Your Ablative Armor spell now blocks 20 points of damage per caster level with no cap.
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| EDP Cost: 1 | Ranks: 1 | Progression: 10 | Requires: Metamagic Capacitors, Level 26 | |
Armored Augmentation: +15% Fortification and +3 to each Healing Amp. +15% Exceptional Bonus to Armor Class. Your caster level with Runearm shots now factors in bonuses from your Epic Knowledge and Legendary Knowledge feats.
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| EDP Cost: 1 | Ranks: 1 | Progression: 20 | Requires: Warding Inscriptions, Level 32 | |
Tier One[edit]
Requires level 20.
Sprockets: +[5/10/15] Repair Amplification. Rank 3: If you have the Construct Exemplar feat you gain +10 Physical Resistance Rating.
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| EDP Cost: 1 | Ranks: 3 | Progression: 1 | Requires: None | |
Solid Footing: +[2/4/6] Armor Class and Physical Resistance Rating
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| EDP Cost: 1 | Ranks: 3 | Progression: 1 | Requires: None | |
Tinker Tailoring: +[1/2/3] Spellcraft and Use Magic Device. Your Runearms charge [5/10/15]% faster.
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| EDP Cost: 1 | Ranks: 3 | Progression: 1 | Requires: None | |
Epic Strike: Multiselector:
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| EDP Cost: 2 | Ranks: 1 | Progression: 1 | Requires: None | |
Blast Shields: +[2/4/6] Reflex Saving Throws. Rank 3: You no longer automatically fail Reflex saving throws on a natural 1.
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| EDP Cost: 1 | Ranks: 3 | Progression: 1 | Requires: None | |
Tier Two[edit]
Requires level 20 and 5 points spent in tree.
Fluidity: Your Armor and/or Body type no longer contributes to Arcane Spell Failure. Note: This includes spell failure from shields.
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| EDP Cost: 2 | Ranks: 1 | Progression: 5 | Requires: None | |
Radiant Prison: Target non-boss foe is sealed away for 8 seconds in an Unbreakable Forcefield with no save. In this Forcefield they cannot act, but take 95% less damage and healing from all sources (except Untyped).
Note: Effect is treated as a 'stun' effect, but does not make targets Helpless. Effect prevents spellcasting, attacking, or movement. This effect is excellent when stalling for cooldowns, or as an emergency escape option. Remember that even 5% damage is still a reasonable amount, when the damage is entirely riskless and free! | ||||
| EDP Cost: 2 | Ranks: 1 | Progression: 5 | Requires: None | |
Rune Arm Use: You gain the Rune Arm Use feat. Your Caster level with Rune Arms is now based on the higher of half of your Character Level versus your Artificer Level and you use the highest of INT/WIS/CHA to calculate its DCs. If you already had the Rune Arm Use feat, +1 Stable Charge Tier.
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| EDP Cost: 2 | Ranks: 1 | Progression: 5 | Requires: None | |
Hammer Time!: Multiselector:
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| EDP Cost: 2 | Ranks: 1 | Progression: 5 | Requires: None | |
Forcefield Generator: Machrotechnic Destiny Mantle: You create a small animated object that floats with you. While active, you gain +15 Repair Amplification, and you absorb 10% of all Force, Piercing, Bludgeoning, Slashing, Electric, Sonic, and Rust damage you take. This is increased to 15% if you are wearing a Rune Arm.
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| EDP Cost: 2 | Ranks: 1 | Progression: 5 | Requires: None | |
Tier Three[edit]
Requires level 23 and 10 points spent in tree.
| EDP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: None | |
| EDP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: None | |
Storm Core: +[1/2/3] Rune Arm DCs. Rank 3: +5 Sonic, Electric, Repair, Rust and Universal Spell Power.
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| EDP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: None | |
Arcane Imbuement: +[1/2/3] bonus Imbue dice
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| EDP Cost: 1 | Ranks: 3 | Progression: 20 | Requires: None | |
Improved Aegis: While using your Machrotechnic Destiny Mantle, you gain +5 Physical and Magical Resistance Rating. If you are wearing a Rune Arm, gain +10 instead.
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| EDP Cost: 2 | Ranks: 1 | Progression: 10 | Requires: Forcefield Generator | |
Tier Four[edit]
Requires level 26 and 20 points spent in tree.
Galvanic Attunement: +10 Sonic, Electric, Repair, Rust and Universal Spell Power.
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| EDP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: None | |
Strike Drive: Install a Drive to enhance your Epic Strike.
Passive: Sonic and Lightning Epic Strikes from this tree now deal 1d6+8 damage per caster level. Multiselector:
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| EDP Cost: 2 | Ranks: 1 | Progression: 10 | Requires: None | |
Boost Drive: Install a drive to enhance your Rune Arm blasts. Multiselector:
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| EDP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: None | |
Epic Improved Metamagic: Multiselector: Empower, Intensify or Maximize
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| EDP Cost: 1 | Ranks: 3 | Progression: 20 | Requires: None | |
Magical Recoil: +5 Electric, Sonic, Rust, Repair, and Universal Spell Power. While using your Machrotechnic Destiny Mantle firing a Runearm grants you spell resistance equal to your character level for 10 seconds. Display Bug: While a buff icon stating "You have bonus spell resistance" will appear, the actual value on the character sheet will not change.
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| EDP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: None | |
Tier Five[edit]
Requires level 30 and 30 points spent in tree.
Machrotechnic Spell DCs: +[1/2/3] to all Spell DCs.
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| EDP Cost: 1 | Ranks: 3 | Progression: 30 | Requires: None | |
Critical Connection: +1 Critical Multiplier on a roll of 19-20 with weapons while wearing a Rune Arm.
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| EDP Cost: 1 | Ranks: 1 | Progression: 30 | Requires: None | |
Armor of Legends: The Epic Mage Armor feat's bonus is now untyped and grants you +1 AC per character level. Furthermore, based on your installed Drives, you (and allies you cast it on) gain the following bonuses:
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| EDP Cost: 1 | Ranks: 1 | Progression: 30 | Requires: None | |
Maximum Overdrive (Epic Moment): Shift into MAXIMUM OVERDRIVE. This grants you a 100% boost to Rune Arm Charge Speed and Cooldown Speed, a 50% reduction in Spell Cooldowns, a 30% Action Boost bonus to Attack Speed, and a 50% Action Boost to Movement Speed for 30 seconds. cooldown 5 minutes.
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| EDP Cost: 1 | Ranks: 1 | Progression: 30 | Requires: None | |
Forcefield Generator: While using your Machrotechnic Destiny Mantle, you gain a +10% Insight bonus to Maximum HP. While you have a Runearm equipped, increase this bonus to 20%.
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| EDP Cost: 1 | Ranks: 1 | Progression: 30 | Requires: Forcefield Generator | |










