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Machrotechnic

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ARCANE

Draconic Incarnation

Fatesinger

Magus of the Eclipse

Machro­technic
DIVINE

Divine Crusader

Exalted Angel

Unyielding Sentinel
MARTIAL

Grandmaster of Flowers

Legendary Dreadnought

Shadow­dancer
PRIMAL

Fury of the Wild

Primal Avatar

Shiradi Champion

Machrotechnic[edit]

Description[edit]

The Machrotechnic wields the devastating power of both the lightning strike and the destructive sonic boom that follows. With mastery over arcane and mechanical devices, the Machrotechnic can wield a variety of devices to enhance themselves and their allies against harm or interfere with their foes.

Overview: Machrotechnic is an arcane Epic Destiny introduced with Update 60. Unlike other Epic Destinies it is not free - it can be purchased as part of any edition of the Vecna Unleashed expansion. Alternatively, it is now found in the DDO Store for 995 DP.

Lamannia preview: DDO Forums


Core Abilities[edit]

Maker's Touch: You gain the Magical Training feat.

Each core ability in this tree, including this one grants the following:

  • +1 Epic bonus to all Spell DCs
  • +15 Hit Points
  • +25 Spell Points
  • +5 Melee Power
  • +5 ranged Power
  • +5 Electric, Sonic, Rust, Repair and Universal Spell Power
EDP Cost: 1 Ranks: 1 Progression: 0 Requires: None
Metamagic Capacitors: +15% Fortification and +3 to each healing Amp. Your Rune Arms now benefit from the Maximize Spell, Empower Spell and Intensify Spell metamagics if you own those feats. This does not cost Spell Points, and you do not need the Feats toggled on to gain their effects on Rune Arms.
EDP Cost: 1 Ranks: 1 Progression: 5 Requires: Maker's Touch, Level 23
Warding Inscriptions: +15% Fortification and +3 to each Healing Amp. Your Ablative Armor spell now blocks 20 points of damage per caster level with no cap.
EDP Cost: 1 Ranks: 1 Progression: 10 Requires: Metamagic Capacitors, Level 26
Armored Augmentation: +15% Fortification and +3 to each Healing Amp. +15% Exceptional Bonus to Armor Class. Your caster level with Runearm shots now factors in bonuses from your Epic Knowledge and Legendary Knowledge feats.
EDP Cost: 1 Ranks: 1 Progression: 20 Requires: Warding Inscriptions, Level 32

Tier One[edit]

Requires level 20.

Sprockets: +[5/10/15] Repair Amplification. Rank 3: If you have the Construct Exemplar feat you gain +10 Physical Resistance Rating.
EDP Cost: 1 Ranks: 3 Progression: 1 Requires: None
Solid Footing: +[2/4/6] Armor Class and Physical Resistance Rating
EDP Cost: 1 Ranks: 3 Progression: 1 Requires: None
Tinker Tailoring: +[1/2/3] Spellcraft and Use Magic Device. Your Runearms charge [5/10/15]% faster.
EDP Cost: 1 Ranks: 3 Progression: 1 Requires: None
Epic Strike: Multiselector:
  • Galvanic Blast: Epic Strike: A storm of fearsome Electricity explodes from within you, dealing 1d6+6 Electric damage per caster level to all enemies nearby. Cost: 20 Spell points. Cooldown: 10 seconds.
  • Mending Burst: Epic Strike: A field of magical energy explodes from within you, repairing all allies nearby for 3d6+6 Repair healing +1 per caster level. Cost: 20 Spell points. Cooldown: 6 seconds.
  • Sonic Boom: Epic Strike: A wave of concussive sound explodes from within you, dealing 1d6+6 Sonic damage per caster level to all enemies nearby. Cost: 20 Spell points. Cooldown: 10 seconds.
EDP Cost: 2 Ranks: 1 Progression: 1 Requires: None
Blast Shields: +[2/4/6] Reflex Saving Throws. Rank 3: You no longer automatically fail Reflex saving throws on a natural 1.
EDP Cost: 1 Ranks: 3 Progression: 1 Requires: None

Tier Two[edit]

Requires level 20 and 5 points spent in tree.

Fluidity: Your Armor and/or Body type no longer contributes to Arcane Spell Failure. Note: This includes spell failure from shields.
EDP Cost: 2 Ranks: 1 Progression: 5 Requires: None
Radiant Prison: Target non-boss foe is sealed away for 8 seconds in an Unbreakable Forcefield with no save. In this Forcefield they cannot act, but take 95% less damage and healing from all sources (except Untyped).
Note: Effect is treated as a 'stun' effect, but does not make targets Helpless. Effect prevents spellcasting, attacking, or movement. This effect is excellent when stalling for cooldowns, or as an emergency escape option. Remember that even 5% damage is still a reasonable amount, when the damage is entirely riskless and free!
EDP Cost: 2 Ranks: 1 Progression: 5 Requires: None
Rune Arm Use: You gain the Rune Arm Use feat. Your Caster level with Rune Arms is now based on the higher of half of your Character Level versus your Artificer Level and you use the highest of INT/WIS/CHA to calculate its DCs. If you already had the Rune Arm Use feat, +1 Stable Charge Tier.
EDP Cost: 2 Ranks: 1 Progression: 5 Requires: None
Hammer Time!: Multiselector:
  • Tonquin's Lightning Hammer: Form a hammer of pure lightning to strike foes in an area, dealing 1d6+6 Electric damage per caster level. 12 SP. Cooldown: 15 seconds.
  • Tonquin's Thunder Hammer: Form a hammer of pure thunder to strike foes in an area, dealing 1d6+6 Sonic damage per caster level. 12 SP. Cooldown: 15 seconds.
EDP Cost: 2 Ranks: 1 Progression: 5 Requires: None
Forcefield Generator: Machrotechnic Destiny Mantle: You create a small animated object that floats with you. While active, you gain +15 Repair Amplification, and you absorb 10% of all Force, Piercing, Bludgeoning, Slashing, Electric, Sonic, and Rust damage you take. This is increased to 15% if you are wearing a Rune Arm.
EDP Cost: 2 Ranks: 1 Progression: 5 Requires: None

Tier Three[edit]

Requires level 23 and 10 points spent in tree.

Spell Focus: Multiselector:
  • +[1/2/3] Abjuration Spell DCs
  • +[1/2/3] Conjuration Spell DCs
  • +[1/2/3] Evocation Spell DCs
  • +[1/2/3] Transmutation Spell DCs
EDP Cost: 1 Ranks: 3 Progression: 10 Requires: None
Technique Drive: Multiselector:
  • Efficiency Drive: +[3/6/10]% Spell Cost Reduction
  • Flash Drive: You generate +[150/300/450]% more threat with all damage types.
  • Speed Drive: +[2/4/6]% Doublestrike and Doubleshot
EDP Cost: 1 Ranks: 3 Progression: 10 Requires: None
Storm Core: +[1/2/3] Rune Arm DCs. Rank 3: +5 Sonic, Electric, Repair, Rust and Universal Spell Power.
EDP Cost: 1 Ranks: 3 Progression: 10 Requires: None
Arcane Imbuement: +[1/2/3] bonus Imbue dice
EDP Cost: 1 Ranks: 3 Progression: 20 Requires: None
Improved Aegis: While using your Machrotechnic Destiny Mantle, you gain +5 Physical and Magical Resistance Rating. If you are wearing a Rune Arm, gain +10 instead.
EDP Cost: 2 Ranks: 1 Progression: 10 Requires: Forcefield Generator

Tier Four[edit]

Requires level 26 and 20 points spent in tree.

Galvanic Attunement: +10 Sonic, Electric, Repair, Rust and Universal Spell Power.
EDP Cost: 2 Ranks: 1 Progression: 20 Requires: None
Strike Drive: Install a Drive to enhance your Epic Strike.

Passive: Sonic and Lightning Epic Strikes from this tree now deal 1d6+8 damage per caster level.

Multiselector:

  • Blast Drive: Your Epic Strike now Stuns enemies struck for 3 seconds, assuming they fail their save. If you are using the Electric Epic Strike, this also Supercharges you. Supercharge: +30% Action boost bonus to Movement Speed. Duration 5 seconds. (DC 20 + Highest of INT/WIS/CHA mod + Evocation DCs + bonus Rune Arm DCs)
  • Dissonance Drive: Your Epic Strike now Confuses enemies struck for 6 seconds, assuming they fail their save. If you are using the Sonic Epic Strike, they also take 3 stacks of Vulnerability and 3 stacks of Armor Destruction. (DC 20 + Highest of INT/WIS/CHA mod + Evocation DCs + bonus Rune Arm DCs)
  • Ruin Drive: Your Epic Strike now disassembles enemy constructs dealing a bonus 1d6+6 Rust damage per Caster Level. If you are using the Repair Epic Strike, this also Supercharges you. Supercharge: -1 to each of your Metamagic costs. Duration: 5 seconds.
EDP Cost: 2 Ranks: 1 Progression: 10 Requires: None
Boost Drive: Install a drive to enhance your Rune Arm blasts. Multiselector:
  • Echo Drive: Once per second, an enemy hit by your Rune Arm spells take an additional 1d4 bonus Sonic damage per caster level, scaling with Spell Power.
  • Spark Drive: Once per second, an enemy hit by your Rune Arm spells take an additional 1d4 bonus Electric damage per caster level, scaling with Spell Power.
EDP Cost: 2 Ranks: 1 Progression: 20 Requires: None
Epic Improved Metamagic: Multiselector: Empower, Intensify or Maximize
  • Epic Improved Empower: Using the Empower Spell Metamagic costs you 2/4/6 fewer Spell Points.
  • Epic Improved Intensify: Using the Intensify Spell Metamagic costs you 2/4/6 fewer Spell Points.
  • Epic Improved Maximize: Using the Maximize Spell Metamagic costs you 3/6/9 fewer Spell Points.
EDP Cost: 1 Ranks: 3 Progression: 20 Requires: None
Magical Recoil: +5 Electric, Sonic, Rust, Repair, and Universal Spell Power. While using your Machrotechnic Destiny Mantle firing a Runearm grants you spell resistance equal to your character level for 10 seconds. Display Bug: While a buff icon stating "You have bonus spell resistance" will appear, the actual value on the character sheet will not change.
EDP Cost: 2 Ranks: 1 Progression: 20 Requires: None

Tier Five[edit]

Requires level 30 and 30 points spent in tree.

Machrotechnic Spell DCs: +[1/2/3] to all Spell DCs.
EDP Cost: 1 Ranks: 3 Progression: 30 Requires: None
Critical Connection: +1 Critical Multiplier on a roll of 19-20 with weapons while wearing a Rune Arm.
EDP Cost: 1 Ranks: 1 Progression: 30 Requires: None
Armor of Legends: The Epic Mage Armor feat's bonus is now untyped and grants you +1 AC per character level. Furthermore, based on your installed Drives, you (and allies you cast it on) gain the following bonuses:
  • Speed Drive: +5% Action boost bonus to Attack Speed
  • Efficiency Drive: +5% Action boost bonus to Movement Speed
  • Flash Drive: +10 Action boost bonus to Physical and Magical Resistance Rating
  • Ruin Drive: +10 Action boost bonus to Spellpower
  • Blast Drive: +3 Action boost bonus to Saves
  • Dissonance Drive: +3 Action boost bonus to Tactics DCs
  • Spark Drive: +10 Action boost bonus to Energy Resistance
  • Echo Drive: +1 Action boost bonus to bonus Imbue Dice
Note: These bonuses are only applied while Epic Mage Armor is active upon your character
EDP Cost: 1 Ranks: 1 Progression: 30 Requires: None
Maximum Overdrive (Epic Moment): Shift into MAXIMUM OVERDRIVE. This grants you a 100% boost to Rune Arm Charge Speed and Cooldown Speed, a 50% reduction in Spell Cooldowns, a 30% Action Boost bonus to Attack Speed, and a 50% Action Boost to Movement Speed for 30 seconds. cooldown 5 minutes.
EDP Cost: 1 Ranks: 1 Progression: 30 Requires: None
Forcefield Generator: While using your Machrotechnic Destiny Mantle, you gain a +10% Insight bonus to Maximum HP. While you have a Runearm equipped, increase this bonus to 20%.
EDP Cost: 1 Ranks: 1 Progression: 30 Requires: Forcefield Generator