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Melee Power

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Overview[edit]

Melee Power, introduced in Update 23, is similar in effect to Spell Power and increases straight weapon damage in addition to certain static effects from enhancements. It can be gained from certain feats, enhancements, melee epic destinies, items and spells.

  • Melee Power is not applied to static damage riders like a sword's fire damage enchantment, but can apply to some Imbues.
  • Sneak Attack damage benefits even more from melee power, at 150% effectiveness.

The melee power rating provides a percentage adjustment to straight damage identical to that for ranged power (refer to following chart):

  • Positive ratings use the formula: Damage * (100 + Rating / 100)
    • For example, a character with 20 melee power that rolls 50 damage with a melee weapon will actually deal a total of 50 * 1.2 = 60 damage
  • Negative ratings use a different formula: Damage * 100 / (100 - Rating)
    • This is more favorable than the positive rating formula would be for negative ratings
    • -50 rating means a character deals 100 / (100 - -50) = 100 / (100+50) = 100/150, or 2/3, or 66% damage
    • -100 rating = half damage (50%)
    • etc.
Graph of Melee Power adjustment

Increasing Melee Power[edit]

Feats[edit]

  • Natural Fighting: +4
  • Inherent Melee Power: +1 Melee Power per time acquired (max +4)

General[edit]

Fighting styles: up to +10 Combat Style bonus[edit]

Class feats[edit]

  • Cleric
    • Domain
      • Destruction Domain: Upon Turning: When you use Turn Undead your party gains a Divine bonus to Melee Power and Ranged Power equal to half your Cleric level for 20 seconds.
        • Level 2: You gain +1 Melee and Ranged Power. You gain another point of each at 4th, 8th, 12th, 16th, and 20th level Cleric.
      • Chaos Domain: Upon Turning: When you use Turn Undead your party gains 1d10 points (each rolled separately) of Melee Power, Ranged Power, Physical Resistance Rating and Magical Resistance Rating.
      • War Domain: Upon Turning: When you use Turn Undead your party gains a Divine bonus to Melee Power and Ranged Power equal to half your Cleric level for 20 seconds.
  • Dragon Lord
    • The Truthful One's Might: You and allies close to you get a +4 Morale Bonus to Melee Power

Epic/Legendary[edit]

Enhancements[edit]

Passive[edit]

  • Fighter
    • Kensei
      • One Cut: +20
      • One with the Blade: +20
    • Vanguard
      • Armored Strength: +10
    • Dragon Lord
      • Reckless Devotion: +5
      • Dragon's Defense: +10
      • Sunder Soul: +10
    • Ravager
      • Pain Touch: +5 (core 2)
      • Pain Touch: +5 (core 4)
  • Monk
    • Henshin Mystic
      • Cores: +3/+3/+3/+3/+3/+15
      • Focus: Grants a passive bonus to the Monk and nearby allies that grants +5 Exceptional Bonuses to Melee Power.
    • Shintao
      • Touch the Void Dragon: +5
      • To Seek Perfection: +15
  • Reaper
    • Dread Advesary
      • Reaper's Offense V: +1
      • Reaper's Offense VI: +2
      • Reaper's Blade: +[1/2/3] Teir 1-3
      • Reaper's Blade: +[2/4/6] Teir 4-5

Active/Situational[edit]

  • Barbarian
    • Frenzied Berserker
      • Crazy Strike: +[1/2/3] for 12 seconds after using cracking attack
      • Raging Blows: +5 while raging
    • Occult Slayer
      • Driving Force: Expend [30/20/10] Weapon Bond to gain +10 Melee Power and 5/10/20 Magical Resistance Rating for 20 seconds.
    • Ravager
      • Melee/Ranged Power Boost: +[10/20/30] for 20 seconds
      • Dismember: +5 for 10 seconds after using Cruel Cut
      • Laughter: +10 for 15 seconds after scoring critical hit with Slaughter
  • Druid
    • Nature's Warrior
      • Ferocity: Gain +[2/4/6] melee power in Wolf or Bear form. Double this if you are using either Barbarian Rage or Rage of the Beast.
      • Go for the Kill: You charge your target and grant yourself a +15 melee power boost for 30 seconds. Charging from a distance of over 10 meters causes the melee power bonus to be doubled.
    • Nature's Protector
      • Primal Beast II: While using Barbarian Rage in animal form you gain +[5/10] Melee Power.
      • Beast Unleashed: While using Barbarian Rage in animal form, you gain an additional 25 Melee Power.
    • Season's Herald
      • Crown of Summer: A target of your choice is filled with the light and vitality of summer. That target gains 10 melee power.
  • Favored Soul
    • Beacon of Hope
      • Hope for Victory: Target ally gains a Sacred bonus to Melee and Ranged Power equal to 3 + half your Favored Soul level.
  • Paladin
    • Knight of the Chalice
      • Exalted Smite: +5 for 10 seconds after using Smite
      • Melee/Ranged Power Boost: +[10/20/30] for 20 seconds
      • Ascendency: Whenever you attack an undead or evil outsider with a Favored Weapon, you gain a stack of Blessed Purpose: +3 Sacred Bonus to Melee and Ranged Power that lasts for 6 seconds. You can acquire up to 15 stacks (25 stacks if you have level 20 Capstone)
    • Sacred Fist
      • Exalted Smite: +5 for 10 seconds after using Smite
    • Vanguard
  • Wizard
    • Pale Master
      • Shroud of the Zombie: +10
      • Ascendant Shroud: While in Zombie Form: +30
  • Universal
    • Vistani Knife Fighter
      • Vistani Fortune: Swords: You gain 15 Melee Power for 60 seconds.
      • Double Daggers: Single Dagger: When fighting single weapon style with a dagger: +20 Melee Power.
  • Racial
    • Aasimar
      • Ascendant Bond: Fallen: +10 Determination bonus to Melee Power.
    • Dwarf
      • Dwarf Fortress: While wearing full plate and using a shield, Melee power is increased by +3/+5/+7.
    • Half-Elf
      • Melee & Ranged Power Boost: Activate to gain a +20 Action Boost bonus to Melee and Ranged Power for 20 seconds.
    • Half-Orc
      • Orcish Rage: Action Boost: You become enraged, and gain +40 Melee Power.
    • Human
      • Melee & Ranged Power Boost: Activate to gain a +20 Action Boost bonus to Melee and Ranged Power for 20 seconds.
    • Bladeforged
      • Power of the Forge: Action Boost: For 20 seconds you gain: +20 Melee and Ranged Power
    • Purple Dragon Knight
      • Melee & Ranged Power Boost: Activate to gain a +20 Action Boost bonus to Melee and Ranged Power for 20 seconds.
    • Aasimar Scourge
      • Divine Form: Toggle: Scourge: Stage 3: After 40 seconds of this stance being active 10% Action Boost bonus to Melee Power.
      • Divine Form: Toggle: Scourge: Stage 4: After 60 seconds of this stance being active, all of your bonuses from this stance double once more

Epic Destinies[edit]

Items[edit]

Spells[edit]

  • Bottled Boost: Power (Alc 4) +30 Action Boost Bonus to Melee and Ranged Power for 20 seconds.
  • Righteous Command (Pal 2, Sacred 2) The caster gains +1 Morale bonus to Melee and Ranged Power per caster level for 1 minute per caster level, max 15.

Special attacks affected by Melee Power[edit]

Some special attacks benefit from Melee Power.