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Nature's Protector enhancements

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Falconry     ~     Feydark Illusionist     ~     Harper Agent     ~     Horizon Walker     ~     Inquisitive     ~     Vistani Knife Fighter

Reaper

: Class/tree can be earned via favor. : Class/tree free to VIP or found in DDO Store.
1: Tree only available to a certain archetype. 2: Tree unavailable to a certain archetype.

Aasimar 1,395 DP1,395 DDO Points Dhampir 1,595 DP1,595 DDO Points Dragonborn Drow Dwarf Eladrin 1,595 DP1,595 DDO Points Elf / Wood Elf (& AA) Gnome
Half-Elf (& AA) Half-Orc Halfling Human Shifter 1,595 DP1,595 DDO Points Tabaxi 1,595 DP1,595 DDO Points Tiefling Warforged Free by turning in 400 Total favor per server 995 DP995 DDO Points
Bladeforged 1,295 DP1,295 DDO Points Chaosmancer 1,395 DP1,395 DDO Points Dark Bargainer 1,295 DP1,295 DDO Points Deep Gnome 1,295 DP1,295 DDO Points Morninglord 1,295 DP1,295 DDO Points (& AA) PDK 1,295 DP1,295 DDO Points Razorclaw 1,395 DP1,395 DDO Points Scoundrel 1,395 DP1,395 DDO Points Scourge 1,295 DP1,295 DDO Points Shadar-kai 1,295 DP1,295 DDO Points Trailblazer 1,395 DP1,395 DDO Points

Nature's Protector enhancements[edit]

Nature's Protector enhancements tree
Nature's Protector enhancements tree

Core abilities[edit]

Nature's Protector: Gain +8 Hit Points and 3 Magical Resistance Rating. For every additional Core in the tree, gain 16 Hit Points and 3 Magical Resistance Rating.
AP Cost: 1 Ranks: 1 Progression: 1 Requires: Druid Level 1
Nature's Defense: Defensive Combat Stance: +8 Physical and Magical Resistance Rating. Cannot be active with other defensive stances, but can be used while Raging.
AP Cost: 1 Ranks: 1 Progression: 5 Requires: Druid Level 3
Magical Beast: While in animal form the penalty on your spell cooldowns is reduced from 2.5 to 2.0. This benefit does not stack with the Nature's Warrior versions of this ability.
Grants Heavy Armor Proficiency
AP Cost: 1 Ranks: 1 Progression: 10 Requires: Druid Level 6
Big Claws: Adds Great Maul to your spell book. Requires Bear form. Activate to do an Innate Attack: Deals 3[W] with +1 bonus to critical threat and damage, and the target you strike must make a Fortitude save or be stunned for 6 seconds. DC: 13 + Higher of Strength or Wisdom modifiers + Tactical bonuses.
(Activation Cost: 3 SP. Cooldown: 12 seconds. Shares cooldown with Maul.)
AP Cost: 1 Ranks: 1 Progression: 20 Requires: Druid Level 12
Big Bear: The Tremor spell now has a 20% chance to restore 1 charge of Barbarian Rage.
Grants a 5% combat style attack speed bonus in bear forms.
AP Cost: 1 Ranks: 1 Progression: 30 Requires: Druid Level 18
The Great Bear: Grants a 10% combat style attack speed bonus in bear forms.
+2 Strength and Constitution.
While in animal form your spell cooldowns are only increased by 1.5, down from 2. This effect does not stack with Nature's Warrior's Cores.
AP Cost: 1 Ranks: 1 Progression: 40 Requires: Druid Level 20

Tier One[edit]

Requires Nature's Protector, Druid level 1

Rage of the Beast: Grants you the ability to rage like a barbarian. Activate to Rage, gaining +4 Strength and Constitution, +2 Will Saves and -2 Armor Class. Lasts 30 + (6 x Con Modifier) seconds. You are fatigued when this effect ends. You cannot cast spells while raging. [1/2/3] Charge per rest. Also grants the Dismiss Rage Feat.
AP Cost: 1 Ranks: 3 Progression: 1
Bloody Claws: Every time you use Maul you gain one stack of Killer Instincts: +1 to damage for 15 seconds. Stacks [1/2/3] times.
AP Cost: 1 Ranks: 3 Progression: 1
Improved Natural Defense: Improve your Nature's Defense stance. Choose one:
AP Cost: 1 Ranks: 3 Progression: 1
Fey's Blessing: Gain a +[2/4/6] bonus to Magical Resistance Rating.
AP Cost: 1 Ranks: 3 Progression: 1
Animal Brutality: Gain a +[1/2/3] skill bonus to Intimidate, Swim and Jump. Rank 3: +1 to hit and damage.
AP Cost: 1 Ranks: 3 Progression: 1

Tier Two[edit]

Requires Druid Level 2, 5 APs spent on tree

Primal Beast: While using Barbarian Rage in animal form you gain +[5/10/15] Melee Power.
AP Cost: 1 Ranks: 3 Progression: 5 Requires: Rage of the Beast
Sharp Claws: Your Shred attack now grants you one stack of Killer Instinct: +1 to damage for 15 seconds.
AP Cost: 1 Ranks: 1 Progression: 5 Requires: Bloody Claws (rank 3!) This appears to be a bug, as tooltip says only 1 rank is required
Improved Natural Defense: Further improve your Nature's Defense stance. Choose one that you did not choose for Tier 1:
AP Cost: 1 Ranks: 3 Progression: 5 Requires: Improved Natural Defense Tier 1
Thick Hide: +[2/4/6] Natural Armor Bonus.
AP Cost: 1 Ranks: 3 Progression: 5
Action Boost: Beast at Bay: Activate to gain an action boost for +[5/10/15] Armor Class and +[7/14/21] Magic Resistance for 20 seconds. Consumes one action boost.
AP Cost: 1 Ranks: 3 Progression: 5

Tier Three[edit]

Requires Druid Level 3, 10 APs spent on tree

Enduring Beast: While using Barbarian Rage in animal form, you gain [10/20/30] positive healing amplification and +[1/2/3] Strength. Grants [1/2/3] additional uses of Rage per rest.
AP Cost: 1 Ranks: 3 Progression: 10 Requires: Primal Beast
Savage Roar: Using the Roar spell with 1 stack of Killer Instinct active now triggers a burst of 1 - 3 Sonic Damage per Druid level you have. Scales with Melee Power. If you have 2 stacks it also stuns. At three stacks the damage is increased to 5 - 10 per Druid level and also applies the stun. Fortitude save negates stun. Stun Fortitude DC: 10 + Half Druid Level + Highest of Wisdom or Strength + Stun Bonuses. Casting Roar clears all stacks of Killer Instinct.
AP Cost: 1 Ranks: 1 Progression: 10
Improved Natural Defense: Further improve your Nature's Defense stance. Choose the last of:
AP Cost: 1 Ranks: 3 Progression: 10 Requires: Improved Natural Defense Tier 2
Ursa's Protector: Further improve your Nature's Defense stance. Requires bear form, AND shield OR medium/heavy armor equipped. Choose one:
  • Ursa's Heart: While in Nature's Defense stance, you gain [15/20/25]% competence bonus to max hit points.
  • Ursa's Spirit: While in Nature's Defense stance, you gain [2/4/6] competence bonus to constitution.
  • Ursa's Will: While in Nature's Defense stance, you gain [3/6/9] sacred bonus to Magical Resistance Rating.
AP Cost: 1 Ranks: 3 Progression: 10
Constitution or Strength: Choose one:
  • +1 Constitution
  • +1 Strength
AP Cost: 2 Ranks: 1 Progression: 10

Tier Four[edit]

Requires Druid Level 4, 20 APs spent on tree

Undying Beast: While using Barbarian Rage in animal form you gain immunity to energy drain and death effects.
AP Cost: 1 Ranks: 1 Progression: 20 Requires: Enduring Beast
Beast Awakened: You can now cast druidic magic while raging.
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Undying Beast
Ursa's Protector: Further improve your Nature's Defense stance. Requires bear form, AND shield OR medium/heavy armor equipped. Choose one that you did not choose for Tier 3:
  • Ursa's Heart: While in Nature's Defense stance, you gain [15/20/25]% competence bonus to max hit points.
  • Ursa's Spirit: While in Nature's Defense stance, you gain [2/4/6] competence bonus to constitution.
  • Ursa's Will: While in Nature's Defense stance, you gain [3/6/9] sacred bonus to Magical Resistance Rating.
AP Cost: 1 Ranks: 3 Progression: 20 Requires: Ursa's Protector Tier 1
Constitution or Strength: Choose one:
  • +1 Constitution
  • +1 Strength
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Constitution or Strength Tier 1

Tier Five[edit]

Requires Druid Level 5, 30 APs spent on tree

Beast Unleashed: While using Barbarian Rage in animal form, you gain an additional 25 Melee Power. In addition, if the Druid is in Bear form they gain a +15% bonus to Armor Class and 50% increase to Melee Threat.
AP Cost: 1 Ranks: 1 Progression: 30 Requires: Undying Beast
Bear Charge: Deals 20% Damage, +1 Critical Threat Range, +1 Critical Multiplier. Bear Form Melee Attack: Charge forward and attack, knocking enemies down. A successful balance check negates knockdown. Trip vs Balance DC: 10 + Druid Level + Highest of Wisdom or Strength + Trip bonuses. (15 second cooldown)
AP Cost: 1 Ranks: 1 Progression: 30
Lightning Strikes the Mountain: Deals 30% Damage. Bear Form Melee Attack: Activate to call down a bolt of lightning. Lightning strikes, dealing 5-8 lightning damage per character level, scales with melee power. You are also granted a 100% bonus to melee threat and 20 Magical Resistance Rating for 15 seconds. Bonuses are doubled if Nature's Protector stance is active. (Cooldown: 30 seconds)
AP Cost: 1 Ranks: 1 Progression: 30
Ursa's Protector: Further improve your Nature's Defense stance. Requires bear form, AND shield OR medium/heavy armor equipped. Choose the last of:
  • Ursa's Heart: While in Nature's Defense stance, you gain [15/20/25]% competence bonus to max hit points.
  • Ursa's Spirit: While in Nature's Defense stance, you gain [2/4/6] competence bonus to constitution.
  • Ursa's Will: While in Nature's Defense stance, you gain [3/6/9] sacred bonus to Magical Resistance Rating.
AP Cost: 1 Ranks: 3 Progression: 30 Requires: Ursa's Protector Tier 2
Force of Nature: You gain [10/15/20]% resistance against Force damage and +[1/2/3] Constitution. Your attunement to Nature is emboldened - Your Druidic Oath is no longer broken by wearing metal armor or shields.
AP Cost: 1 Ranks: 3 Progression: 30