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Secret of the Slavers' Stockade

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Secret of the Slavers' Stockade is the 2nd quest in The Slave Lords and the Codex Page story arcStory arcs are chains of quests that make up a story line.
Completing everything in a story arc often yields a nice reward.
.
Slave Pits of the Undercity • Secret of the Slavers' Stockade • Assault on the Aerie of the Slave Lords


Your search for the Slave Lords has led you to a fortress where the slavers organize their raiding parties.

Requires access to adventure pack: Against the Slave Lords
Secret of the Slavers' Stockade
Heroic level: 8
Epic level: 31
(considered Legendary)
Duration: Very Long
Heroic XP:  ♣3,900Solo/Casual ♦6,900Normal ♥7,300Hard ♠7,700Elite
Epic XP:  ♣26,847Solo/Casual ♦45,885Normal ♥47,025Hard ♠48,165Elite
Takes place in: Slavers' Stockade
Bestowed by: Drevok the Gatekeeper
NPC contact: Drevok the Gatekeeper
Quest acquired in: The Gatekeepers' Grove
Patron: The Gatekeepers
Base favor: 6
Purchase: Against the Slave Lords or VIP
Extreme Challenge: No
Second part / Markessa's Stronghold
Loading screen

Overview

Use the portal in the Gatekeepers' Grove to travel to the Slavers' Stockade and search for a clue to the location of the Slave Lords.

  • This dungeon is guest-narrated by Travis Willingham.

Spoiler Warning: Spoiler material below this point!


Objectives

  • Speak to Renth
  • Locate the entrance to the lower fortress
  • Gain entrance to the outer courtyard
  • Gain entrance to the inner wall
  • Gain entrance to the parade grounds
  • Gain entrance to the fortress
  • Gain entrance to the slave pits
  • Gain Access to the East Wing Guard Complex
  • Open the locked control cage
  • Open rows of cages (use 3 levers)
  • Gain access to the dining hall
  • Defeat Icar
  • Locate and defeat the Slave Lord Markessa
  • Explore the dungeon beneath
  • Further explore Markessa's stronghold
  • Clear the torture room of enemies
  • Explore the cavern beneath the Slavers Stockade
  • Traverse the chasm
  • Explore Icar's encampment
  • Defeat the hobgoblins at the outpost
  • Defeat the hobgoblins at the kennels
  • Defeat the hobgoblins at the barracks
  • Continue exploring the dungeon beneath the fortress
  • Continue pursuing Markessa
  • Open Dungeon Cells
  • Defeat Markessa
  • Recover map
  • (Optional) Explore the abandoned tower — no XP
  • (Optional) Speak to Lady Morwin Elissar — no XP
  • (Optional) Locate escaped hiding slaves (3 total) — Bonus (20%): Heroic( ♣780 ♦1,380 ♥1,460 ♠1,540 ) Legendary( ♣5,369 ♦9,177 ♥9,405 ♠9,633 )
  • (Optional) Slay Blackthorn — Bonus (10%): Heroic( ♣390 ♦690 ♥730 ♠770 ) Legendary( ♣2,685 ♦4,589 ♥4,703 ♠4,817 )
  • (Optional) or Allow Blackthorn to flee. — Bonus (5%): Heroic( ♣195 ♦345 ♥365 ♠385 ) Legendary( ♣1,342 ♦2,294 ♥2,351 ♠2,408 )
  • (Optional) Defeat Guliyet — Bonus (10%): Heroic( ♣390 ♦690 ♥730 ♠770 ) Legendary( ♣2,685 ♦4,589 ♥4,703 ♠4,817 )

What to Expect

Secret doors can avoid some combat

Known Traps

Trap DCs

  • Note that some traps are randomly placed; the indicators on the maps do not show all of the traps in the quest.
  • On Heroic Elite difficulty; Trap Spot and Search DC is 32.
  • Fire, Electricity, Honey (yes, you read that right... see below)
  • A room in the upper dungeon (at the end of the corridor jutting north on Map 1) has a collapsing floor and spikes underneath. There does not appear to be a control panel for this trap.
    • There are four levers in this area, two are required to open the door to move forward, one will shut off the spikes, and one will lower a ladder needed to climb to the upper level.
    • The lever to lower the ladder is on a walkway below the collapsing floor and above the spikes.
    • One lever to open the door is on the upper level the other lever is on the wall at the floor level with the spikes.
    • The lever to shut off the spikes is also on the upper level.
  • Magnetic traps can suck people to the ceiling if wearing metal armor. This is easily dealt with by removing metal armor until past the trap.

Tips and Misc

Walkthrough

  • At the top of the abandoned tower you find Lady Morwin Elissar who will provide you the task to locate escaped hiding slaves.
    • Except for XP there is no additional reward attached to this, so one does not have to go back to her after the objective is achieved.
  • The slaves for the optional task are placed in random locations.
  • In the last room of the upper level you will encounter Icar and a group of 7 hobgoblins (Slavers and Sentries). Icar has approximately 4,500 HP on Heroic Elite, and approximately 192,000 HP on Epic Elite.
    • There are two chests in the room, one with Slavers' crafting materials and one with standard loot.
  • When you enter the cavern area in the lower dungeon, the first large room you encounter will be a large cave (this is where you receive the objective to Traverse the Cavern).
    • On Heroic Elite, you will trigger Yellow Dungeon Alert (possibly worse on large groups) shortly after entering. There are many kobolds on the ledges and in the water below.
    • There are 10–12 Virulent Grey Oozes in the water as well, but they may not be visible until you descend to that level. You can kill the oozes at range from the ledges above, which may be a good idea as they have 700–800 HP each on Heroic Elite.
    • To open the exit door you will need to use two levers, located at opposite ends of the room on the lower level.
  • When you exit the cavern, there is a group of kobolds around the first bend of the tunnel.
  • The first door in the tunnel (on your left shortly past the cavern) contains nothing but a group of Large Attack Dogs. Opening the door will aggro them and cause several giant rats to spawn in the tunnel behind you. The dogs and rats may attack each other, but they will probably mostly aggro on the party.
  • When you approach the door near the end of the tunnel, you will trigger a DM Voice-over saying "A rumbling sound can be heard from the corridor above." A boulder will move down the tunnel towards you a few seconds afterwards. It knocks you down, but on Heroic Elite does not appear to do any damage.
  • You will trigger another DM announcement at the next door, saying "A soft buzzing sound can be heard as you approach the door." Past the door are jets that shoot you with honey, it does not appear possible to avoid them.
    • The honey gives you a 10-minute debuff, Covered in Honey: −70% movement speed, −20% attack speed, −4 to AC, −2 to Reflex saves, −25% fortification, and prevents jumping or tumbling.
    • In order to avoid the bees when you get coated in honey, do not step on any of the boards around the bee hives.
    • In the next room is a pool of water (up the stairs to the platform) and a group of giant rats. You can remove the honey debuff by entering the water. You can sneak up the stairs past the rats with Invisibility and a Move Silently skill of 19 (on Heroic Elite).
  • Markessa, the final boss, is a powerful spell caster who can cast Melf's Acid Arrow, Fireball, Lightning Bolt and what appears to be a short range force attack similar to Eldritch Strike from the Eldritch Knight enhancement tree. She has hobgoblin and kobold casters with her.
  • Minor bug: Note that this quest WILL allow you to enter Part 3 without having officially completed this part by picking up the map on Markessa's table, thereby forfeiting completion XP and requiring a do-over for the arc-end reward. So, "read" (click) the map on the table or you don't get XP credit for this quest.

Secret doors

  • Near shrine immediately upon entering lower dungeon. The only things in the room past the secret door are two arcane collectibles and a large group of kobolds. There are no quest or optional objectives, so feel free to skip it unless you really want the collectible items.
  • Near Markessa's double and another at the end of the corridor

Bonus XP

  • Aggression bonus: 34 or more monsters killed +10% Bonus.( ♣390 ♦690 ♥730 ♠770 )
  • Onslaught bonus: 67 or more monsters killed +15% Bonus.( ♣585 ♦1,035 ♥1,095 ♠1,155 )
  • Conquest bonus: 100 or more monsters killed +25% Bonus.( ♣975 ♦1,725 ♥1,825 ♠1,925 )
  • Tamper bonus: 8 or more traps disarmed +10% Bonus.( ♣390 ♦690 ♥730 ♠770 )
  • Neutralization bonus: 10 or more traps disarmed +20% Bonus.( ♣780 ♦1,380 ♥1,460 ♠1,540 )
  • Ingenious Debilitation bonus: 12 or more traps disarmed +30% Bonus.( ♣1,170 ♦2,070 ♥2,190 ♠2,310 )
  • Perception bonus: 2 or more secret doors discovered +10% Bonus.( ♣390 ♦690 ♥730 ♠770 )
  • Mischief bonus: 47 or more breakables smashed +8% Bonus.( ♣312 ♦552 ♥584 ♠616 )
  • Vandal bonus: 62 or more breakables smashed +10% Bonus.( ♣390 ♦690 ♥730 ♠770 )
  • Ransack bonus: 76 or more breakables smashed +15% Bonus.( ♣585 ♦1,035 ♥1,095 ♠1,155 )
Notes: Note that the watermarks are adjusted when you enter the lower dungeon.

Loot

  • Chests: Multiple. Often there's one chest with loot and a second chest with ingredients (Chain Links or Frayed Leather).
  • Collectables: 11
    • Scroll rack — upper fortress, in the room north of the parade groundsAmber VialVial of Pure WaterVial of Contagion
    • Reagents Cabinet — upper fortress, in north room, past the "bear"Amber VialVial of Pure WaterVial of Contagion
    • Adventurer's Pack — upper fortress, in central roomAmber VialVial of Pure WaterVial of ContagionString of Prayer BeadsSmall Wooden IdolIcon of KhyberPage Torn from a Research NotebookKhyber Prayer PamphletTome: Prophecies of KhyberSweet WhitecapDeadly FeverblanchPale Creeper
    • Reagents Cabinet — upper fortress, in small room south of 4-way intersectionAmber VialVial of Pure WaterVial of Contagion
    • Reagents Cabinet — lower fortress, in secret room by first set of shrinesAmber VialVial of Pure WaterVial of Contagion
    • Scroll rack — lower fortress, in secret room by first set of shrinesAmber VialVial of Pure WaterVial of Contagion
    • Adventurer's Pack — lower fortress, in small side roomAmber VialVial of Pure WaterVial of ContagionString of Prayer BeadsSmall Wooden IdolIcon of KhyberPage Torn from a Research NotebookKhyber Prayer PamphletTome: Prophecies of KhyberSweet WhitecapDeadly FeverblanchPale Creeper
    • Alchemy Table — lower fortress, in northwest roomAmber VialVial of Pure WaterVial of Contagion
    • Fungus — lower fortress, in water cavern with 2 leversSweet WhitecapDeadly FeverblanchPale Creeper
    • Scroll rack — in side rooms next to slave cellsAmber VialVial of Pure WaterVial of Contagion
    • Scroll rack — in side rooms next to slave cellsAmber VialVial of Pure WaterVial of Contagion

NPC end rewards

No reward when turning in the quest.

Named Chest Drop

Last Edited Item Type Enhancements ML Bind Quests
Executioner's Helm
(edit)
Helm
  • Insightful Deception +1Insightful Deception +1: +1 Insight bonus to hit and +2 to damage for any hit that would qualify as a sneak attack.
  • Relentless FuryRelentless Fury: While this item is equipped, any killing blows you strike against enemies may drive you into a furious rage, providing a 5% Enhancement damage bonus to your melee, ranged and unarmed attacks for 30 seconds. Slaying weaker opponents has a reduced chance of producing this effect.
  • Seeker +5 Seeker +5: Provides a +5 Enhancement bonus to confirm critical hits, and a +5 Enhancement bonus to critical hit damage (before multipliers are applied).
  • Quality Combat Mastery +1Quality Combat Mastery +1: +1 Quality bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.
  • Green Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
    • Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
  • Against the Slave Lords Set BonusAgainst the Slave Lords Set Bonus: An Against the Slave Lords Set Bonus can be applied to this item.
8 Bound to Account on Acquire Secret of the Slavers' Stockade, End chest
Five Rings
(edit)
Ring 8 Bound to Account on Acquire Secret of the Slavers' Stockade, Small chest
Mutilator of Minds
(edit)
Orb 8 Bound to Account on Acquire Secret of the Slavers' Stockade, End chest
Slave Master's Cloak
(edit)
Cloak 8 Bound to Account on Acquire Secret of the Slavers' Stockade, End chest
Slave Rags
(edit)
Outfit 8 Bound to Account on Acquire Secret of the Slavers' Stockade, End chest
Legendary Executioner's Helm
(edit)
Helm 28 Bound to Account on Acquire Secret of the Slavers' Stockade, End chest
Legendary Five Rings
(edit)
Ring 28 Bound to Account on Acquire Secret of the Slavers' Stockade, Small chest
Legendary Mutilator of Minds
(edit)
Orb 28 Bound to Account on Acquire Secret of the Slavers' Stockade, End chest
Legendary Slave Master's Cloak
(edit)
Cloak 28 Bound to Account on Acquire Secret of the Slavers' Stockade, End chest
Legendary Slave Rags
(edit)
Clothing 28 Bound to Account on Acquire Secret of the Slavers' Stockade, End chest

Based on Secret of the Slavers' Stockade loot ( t • e • h )

Monsters

Name ( picture ) CR Type Race
Blackthorn( view
 • edit )
 ♦11Normal ♥13Hard ♠16Elite ♦34Epic Normal ♥38Epic Hard ♠43Epic Elite Giant Ogre
Boulder( view
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 ♦8Normal ♥10Hard ♠13Elite ♦31Epic Normal ♥35Epic Hard ♠39Epic Elite Construct Inanimate Object
Darkfang Stalker( view
 • edit )
 ♦6Normal ♥8Hard ♠11Elite ♦29Epic Normal ♥33Epic Hard ♠37Epic Elite Vermin Spider
Enraged Caveling( view
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 ♦10Normal ♥12Hard ♠15Elite ♦33Epic Normal ♥37Epic Hard ♠41Epic Elite Construct Golem
Giant Black Rat( view
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 ♦8Normal ♥10Hard ♠13Elite ♦31Epic Normal ♥35Epic Hard ♠39Epic Elite Animal Rat
Gorbin Stanworth( view
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 ♦10Normal ♥12Hard ♠15Elite ♦33Epic Normal ♥37Epic Hard ♠41Epic Elite Humanoid Human
Grey Rat( view
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 ♦6Normal ♥8Hard ♠11Elite ♦29Epic Normal ♥33Epic Hard ♠37Epic Elite Animal Rat
Guliyet( view
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 ♦11Normal ♥13Hard ♠16Elite ♦34Epic Normal ♥38Epic Hard ♠43Epic Elite Reptilian Kobold
Hobgoblin Overseer( view
 • edit )
 ♦9Normal ♥11Hard ♠14Elite ♦32Epic Normal ♥36Epic Hard ♠40Epic Elite Goblinoid Hobgoblin
Hobgoblin Sentry( view
 • edit )
 ♦8Normal ♥10Hard ♠13Elite ♦31Epic Normal ♥35Epic Hard ♠39Epic Elite Goblinoid Hobgoblin
Hobgoblin Slaver( view
 • edit )
 ♦8Normal ♥10Hard ♠13Elite ♦31Epic Normal ♥35Epic Hard ♠39Epic Elite Goblinoid Hobgoblin
Icar( view
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 ♦11Normal ♥13Hard ♠16Elite ♦34Epic Normal ♥38Epic Hard ♠43Epic Elite Humanoid Human
Kairn( view
 • edit )
 ♦10Normal ♥12Hard ♠15Elite ♦33Epic Normal ♥37Epic Hard ♠41Epic Elite Orc Half-Orc
Kobold Overseer( view
 • edit )
 ♦9Normal ♥11Hard ♠14Elite ♦32Epic Normal ♥36Epic Hard ♠40Epic Elite Reptilian Kobold
Kobold Slavehunter( view
 • edit )
 ♦8Normal ♥10Hard ♠13Elite ♦31Epic Normal ♥35Epic Hard ♠39Epic Elite Reptilian Kobold
Kobold Slaver( view
 • edit )
 ♦8Normal ♥10Hard ♠13Elite ♦31Epic Normal ♥35Epic Hard ♠39Epic Elite Reptilian Kobold
Large Attack Dog( view
 • edit )
 ♦8Normal ♥10Hard ♠13Elite ♦31Epic Normal ♥35Epic Hard ♠39Epic Elite Animal Dog
Markessa( view
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 ♦11Normal ♥13Hard ♠16Elite ♦34Epic Normal ♥38Epic Hard ♠43Epic Elite Elf Elf
Minotaur Warden( view
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 ♦10Normal ♥12Hard ♠15Elite ♦33Epic Normal ♥37Epic Hard ♠41Epic Elite Monstrous Humanoid Minotaur
Ogre Enforcer( view
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 ♦9Normal ♥11Hard ♠14Elite ♦32Epic Normal ♥36Epic Hard ♠40Epic Elite Giant Ogre
Orc Ravager( view
 • edit )
 ♦8Normal ♥10Hard ♠13Elite ♦31Epic Normal ♥35Epic Hard ♠39Epic Elite Orc Orc
Orc Warchanter( view
 • edit )
 ♦9Normal ♥11Hard ♠14Elite ♦32Epic Normal ♥36Epic Hard ♠40Epic Elite Orc Orc
Packhunter Worg( view
 • edit )
 ♦8Normal ♥10Hard ♠13Elite ♦31Epic Normal ♥35Epic Hard ♠39Epic Elite Magical Beast Wolf
Slaver Cleric( view
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 ♦9Normal ♥11Hard ♠14Elite ♦32Epic Normal ♥36Epic Hard ♠40Epic Elite Humanoid Human
Slaver Cohort( view
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 ♦8Normal ♥10Hard ♠13Elite ♦31Epic Normal ♥35Epic Hard ♠39Epic Elite Humanoid Human
Slaver Factotum( view
 • edit )
 ♦9Normal ♥11Hard ♠14Elite ♦32Epic Normal ♥36Epic Hard ♠40Epic Elite Humanoid Human
Tawny Owlbear (monster)( view
 • edit )
 ♦10Normal ♥12Hard ♠15Elite ♦33Epic Normal ♥37Epic Hard ♠41Epic Elite Magical Beast Owlbear
Virulent Grey Ooze( view
 • edit )
 ♦8Normal ♥10Hard ♠13Elite ♦31Epic Normal ♥35Epic Hard ♠39Epic Elite Ooze Gray Ooze