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Sorcerer Eldritch Knight enhancements
| Alchemist‡ | Artificer† — Dog | Barbarian | Bard | Cleric |
|---|---|---|---|---|
| Apo — Bom — VCh | AT — BE — RM | FB — OS — Rav | SB2 — SS — St1 — WC | DA1 — DD — RS2 — War |
| Druid — Wolf | Fighter | Favored Soul† | Monk | Paladin |
| BC1 — NW — NP2 — SH | Dra1 — Ken2 — Rav1 — StD — Van2 | AoV — BoH — War | DDM1 — HeM2 — NiS — Shi | |
| Ranger | Rogue | Sorcerer | Wizard | Warlock |
| AA2 — DH1 — DWS — Tem | Ass2 — Mec — TA — ATr1 | AS – ES – FS – WS – EK2 – WM1 | AM — EK — PM | AotS1 — ES2 — SE — TS |
|
Falconry† ~ Feydark Illusionist† ~ Harper Agent† ~ Horizon Walker† ~ Inquisitive† ~ Vistani Knife Fighter† |
Reaper | |||
|
†: Class/tree can be earned via favor. ‡: Class/tree free to VIP or found in DDO Store. | ||||
| Aasimar |
Dhampir |
Dragonborn | Drow | Dwarf | Eladrin |
Elf / Wood Elf (& AA) | Gnome |
|---|---|---|---|---|---|---|---|
| Half-Elf (& AA) | Half-Orc | Halfling | Human | Shifter |
Tabaxi |
Tiefling | Warforged †Free by turning in 400 Total favor per server |
| Bladeforged |
Chaosmancer |
Dark Bargainer |
Deep Gnome |
Morninglord |
PDK |
Razorclaw |
Scoundrel |
Scourge |
Shadar-kai |
Trailblazer |
|---|
Sorcerer Eldritch Knight enhancements[edit]

Core abilities[edit]
Eldritch Strike: Melee Cleave Attack: Deals +10% Damage. Sheathe your weapon in eldritch energies. If this attack hits, your weapon also releases a blast of magical energy, dealing an additional 1 to 2 Force Damage per character level to all nearby foes. This additional Force damage is affected by your Force Spell Power. (Cooldown: 12 seconds.)
Passive: You gain proficiency with Simple Weapons.
Every Core Ability in this tree, including this one, grants +10 Maximum Hit Points.
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| AP Cost: 1 | Ranks: 1 | Progression: 0 | Cooldown: {{{cd}}} | Requires: Sorcerer level 1 | |
Spellsword: Gain access to four Imbue Toggles that modify the damage of your attacks and Eldritch Strike.
While Spellsword is active, your Eldritch Strike deals 1-2 additional damage per Character Level which scales with Spell Power, with damage type and Spell Power scaling matching the element of your Spellsword Imbue. You also gain +1 bonus Imbue Dice every 3 Sorcerer levels (at 3, 6, 9, 12, 15, and 18).
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| AP Cost: 1 | Ranks: 1 | Progression: 5 | Cooldown: {{{cd}}} | Requires: Eldritch Strike, Sorcerer level 3 | |
Imbue the Blade: Melee weapons are considered Spellcasting Implements in your hands. You gain the Quick Draw feat, reducing the time between spellcasting and weapon use.
-15% Arcane Spell Failure from equipped Armor, Shields, and Warforged Body feats. +2% Doublestrike, +10 Universal Spell Power. | |||||
| AP Cost: 1 | Ranks: 1 | Progression: 10 | Cooldown: {{{cd}}} | Requires: Spellsword, Sorcerer level 6 | |
Subtle Force I: You gain the benefits of the Deflect Arrows feat, knocking aside one incoming projectile that would have struck you every 6 seconds.
+1 Imbue die | |||||
| AP Cost: 1 | Ranks: 1 | Progression: 20 | Cooldown: {{{cd}}} | Requires: Imbue the Blade, Sorcerer level 12 | |
Subtle Force II: +5% Stacking Incorpreality. Your Deflect Arrows now triggers every 2 seconds.
+1 Imbue die +2% Doublestrike, +10 Universal Spell Power. | |||||
| AP Cost: 1 | Ranks: 1 | Progression: 30 | Cooldown: {{{cd}}} | Requires: Subtle Force I, Sorcerer level 18 | |
Eldritch Blade: Your Eldritch Strike now grants you a Power Charge. When you have 5 Power Charges, they are removed, and you gain Eldritch Power.
+2 Imbue dice +2 Charisma and Constitution +2% Doublestrike, +10 Universal Spell Power | |||||
| AP Cost: 1 | Ranks: 1 | Progression: 40 | Cooldown: {{{cd}}} | Requires: Subtle Force II, Sorcerer level 20 | |
Tier One[edit]
Requires Eldritch Strike, Sorcerer Level 1
Improved Mage Armor: SLA: (SP Cost: [8/6/4], Cooldown: 1 second.)
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| AP Cost: 1 | Ranks: 3 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
Arcane Siphon: Melee Attack: Deals +[10/20/30]% Damage. On Hit: Gain +[10/20/30] Competence bonus to Universal Spell Power for 20 seconds. (Cooldown: 12 Seconds)
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| AP Cost: 1 | Ranks: 3 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
Item Defense: You have a [25/50/75]% chance to negate potential item wear.
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| AP Cost: 1 | Ranks: 3 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
Toughness: +[5/10/15] maximum Hit Points.
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| AP Cost: 1 | Ranks: 3 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
| AP Cost: 1 | Ranks: 3 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
Tier Two[edit]
Requires Sorcerer Level 2, 5 APs spent in tree
Improved Shield: SLA: (SP Cost: [8/6/4], Cooldown: 1 second.)
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| AP Cost: 1 | Ranks: 3 | Progression: 5 | Cooldown: {{{cd}}} | Requires: Improved Mage Armor | |
Mystic Wards: +[3/6/10] Magical Resistance Rating.
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| AP Cost: 1 | Ranks: 3 | Progression: 5 | Cooldown: {{{cd}}} | Requires: | |
Action Boost Spellpower: You gain a +[10/20/30] Action Boost bonus to Universal Spell Power for 20 seconds.
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| AP Cost: 1 | Ranks: 3 | Progression: 5 | Cooldown: {{{cd}}} | Requires: | |
Shield Training: You gain proficiency with all shields except Tower Shields, and your Arcane Spell Failure chance from equipped shields is reduced by 5%.
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| AP Cost: 2 | Ranks: 1 | Progression: 5 | Cooldown: {{{cd}}} | Requires: | |
Wand and Scroll Mastery: +[25/50/75]% damage and healing from your wands, scrolls, and other items that cast spells, and +[1/2/3] to the save DC of your offensive wands.
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| AP Cost: 1 | Ranks: 3 | Progression: 5 | Cooldown: {{{cd}}} | Requires: | |
Tier Three[edit]
Requires Sorcerer Level 3, 10 APs spent in tree
Arcane Barrier: When your Hit Points drop below 50% of maximum, you are immediately protected by an Arcane Barrier that reduces all incoming damage by 25% for the next 20 seconds. This effect may only trigger once every 90 seconds.
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| AP Cost: 2 | Ranks: 1 | Progression: 10 | Cooldown: {{{cd}}} | Requires: | |
Eldritch Accuracy: You get Charisma to hit with weapons and shield bashes.
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| AP Cost: 2 | Ranks: 1 | Progression: 10 | Cooldown: {{{cd}}} | Requires: REQUIRES 4 levels of Sorcerer despite it being a Tier 3 enhancement. | |
Synergetic Magic: When you activate Action Boost: Spell Power, you also gain an equal Action Boost bonus to Melee and Ranged Power for 20 seconds.
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| AP Cost: 2 | Ranks: 1 | Progression: 10 | Cooldown: {{{cd}}} | Requires: Action Boost Spellpower | |
Critical Mastery: +[1/2/3] to confirm critical hits and critical hit damage (before weapon multipliers)
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| AP Cost: 1 | Ranks: 3 | Progression: 10 | Cooldown: {{{cd}}} | Requires: | |
Strength, Dexterity, or Charisma: Choose one:
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| AP Cost: 2 | Ranks: 1 | Progression: 10 | Cooldown: {{{cd}}} | Requires: | |
Tier Four[edit]
Requires Sorcerer Level 4, 20 APs spent in tree
Knight's Transformation: Toggle: While this is turned on, your Base Attack Bonus equals your Character Level. When you successfully hit with Eldritch Strike, you gain Knight's Strike for 30 seconds.
Exclusive from Enlarge Metamagic and any Eldritch Blast shape Stance. This stance works with other offensive and defensive stances, as well as Rages. (Cooldown: 12 Seconds) | |||||
| AP Cost: 2 | Ranks: 1 | Progression: 20 | Cooldown: {{{cd}}} | Requires: | |
Offhand Defenses: Pick between Shield and Orb bonuses.
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| AP Cost: 1 | Ranks: 3 | Progression: 20 | Cooldown: {{{cd}}} | Requires: | |
Force's Point: When you cast an offensive spell, you gain a stack of Force's Point: Martial. When you hit with a melee weapon, you gain a stack of Force's Point: Magical. You may only gain each effect once per second.
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| AP Cost: 2 | Ranks: 1 | Progression: 20 | Cooldown: {{{cd}}} | Requires: | |
Armored Arcana: You gain proficiency in Medium Armor, and you no longer suffer Arcane Spell Failure from Light Armor, Medium Armor or Mithral Body.
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| AP Cost: 2 | Ranks: 1 | Progression: 20 | Cooldown: {{{cd}}} | Requires: | |
Strength, Dexterity, or Charisma: Choose one:
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| AP Cost: 2 | Ranks: 1 | Progression: 20 | Cooldown: {{{cd}}} | Requires: Strength, Dexterity, or Charisma (Tier 3) | |
Tier Five[edit]
Requires Sorcerer Level 5, Character Level 12, 30 APs spent in tree
Improved Knight's Transformation: While in Knight's Transformation, you gain +1 Competence bonus to Critical Multiplier with Melee weapons and your Eldritch Strike now grants Improved Knight's Strike.
Passive: You gain a +15% Competence Bonus to Max Hit Points.
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| AP Cost: 2 | Ranks: 1 | Progression: 30 | Cooldown: {{{cd}}} | Requires: Knight's Transformation | |
Knight's Arcanum: Pick a focus for your spells while in Knight's Transformation
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| AP Cost: 2 | Ranks: 1 | Progression: 30 | Cooldown: {{{cd}}} | Requires: Improved Knight's Transformation | |
Force's Edge: When you cast an offensive spell, you gain +1 Competence Bonus to Critical Threat Range for 12 seconds. When you make a Melee Attack, you gain +5% Spell Critical Chance for 12 seconds.
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| AP Cost: 2 | Ranks: 1 | Progression: 30 | Cooldown: {{{cd}}} | Requires: | |
Radiant Forcefield: SLA: (SP Cost: 30, Cooldown: 180 seconds, Duration: 25 Seconds.)
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| AP Cost: 1 | Ranks: 1 | Progression: 30 | Cooldown: {{{cd}}} | Requires: | |
Eldritch Tempest: Deals +50% Damage. +3 to Critical Multiplier. +10 to Critical Threat Range. Activate: Perform a spinning melee attack. Enemies affected are knocked prone for one second and Enemies affected are knocked prone for one second and Slowed by 50% for 6 seconds.
If any foes are struck by Eldritch Tempest, your weapon also releases an explosion of magical force, dealing an additional 1d6 Force damage per character level to all nearby enemies. This additional force damage is affected by your Force spell power. (SP Cost: [25/20/15], Cooldown: [60/45/30] seconds.) | |||||
| AP Cost: 1 | Ranks: 3 | Progression: 30 | Cooldown: {{{cd}}} | Requires: | |