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Gather Seals of the Stormreaver from playing hard or elite difficulty.
Place the seals and the named items in the Monument to upgrade the named item to a more powerful form.
You can preview the available upgrades by visiting the Monument and clicking the list interface.
Update 12 Patch 3, all raid items from Reaver or Abbot raids obtained before U12 can now be 'unlocked' to add the upgrade option to the item. Of special note:
The process requires 5 giant, elven or dragon relics. Type depends on which item you are adding the upgrade to.
Dreamspitter retains its Suppressed or Unsuppressed status after being unlocked.
Old versions that have neither status do not acquire the suppressed power nor do they change in binding status.
Stone of Change rituals also persist after being unlocked.
Shocking BurstShocking Burst: This weapon is sheathed in crackling electricity, and deals 1 to 6 electric damage each hit. Critical hits deal an additional 1 to 10 electric damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier., CloudburstCloudburst: On Vorpal, this weapon triggers a Cloudburst, striking its target with lightning and dealing sonic damage to surrounding enemies through a powerful thunderclap.
Lightning Strike Lightning Strike: This weapon stores the power of a volatile thunderstorm deep within. Occasionally, this dynamic power comes to the surface, devastating enemies with a massive lightning strike.
Greater Evil Outsider BaneGreater Evil Outsider Bane: A bane weapon excels at attacking one type or subtype of creature. Against Evil Outsiders, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe., Enchantment Focus +2 Enchantment Focus +2: +2 Equipment bonus to the DC of Enchantment spells., Life Stealing, Suppressed PowerHolyHoly: A holy weapon is imbued with holy power. This power makes the weapon good-aligned. Evil characters wielding this weapon suffer a negative level. The weapon deals an extra 2 to 12 damage against all targets of evil alignment.
Force BurstForce Burst: This weapon is humming with magical force, and does 1 to 6 force damage each hit. Critical hits deal an additional 1 to 10 force damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
Good Luck +2Good Luck +2: This item gives a +2 Luck bonus to all saves and skill checks., Fortification +75%Fortification +75%: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 75% chance that the critical hit or sneak attack is negated and damage is instead rolled normally.
Fortification +75%Fortification +75%: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 75% chance that the critical hit or sneak attack is negated and damage is instead rolled normally.
Fortification +100%Fortification +100%: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 100% chance that the critical hit or sneak attack is negated and damage is instead rolled normally., Dodge +4% Dodge +4%: +4% Enhancement bonus to Dodge.
DeceptionDeception: This weapon is hard to focus upon and thus provides a +3 enhancement bonus to Bluff checks. In addition, Deception weapons have a small chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time.
Improved DeceptionImproved Deception: This item makes your weapons hard to focus upon and thus provides a +5 enhancement bonus to Bluff checks. In addition, while using this item your weapons have a chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time., Exceptional Charisma Skills +2
Increased base dice: 1d10, AdamantineAdamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters. , Impact, Stunning +10 Stunning +10: +10 Enhancement bonus to the DC of character's Stunning Blow and Stunning Fist attempts., BleedBleed: This weapon is cruelly sharp and will do an additional 1 to 8 damage to targets that are vulnerable to bleeding., Maladroit
SpikesSpikes: The sharp spikes on this item deal an additional 1 to 6 Piercing damage when used to strike an enemy., Bone Breaking
Expanded Threat Range: 18-20 / x2, Sneak Attack Bonus +3 Sneak Attack Bonus +3 : Provides a +3 Enhancement modifier to your attack bonus and a +5 Enhancement bonus to damage for any attack that would qualify as a Sneak Attack, even if the wielder is not a Rogue. , {DeceptionDeception: This weapon is hard to focus upon and thus provides a +3 enhancement bonus to Bluff checks. In addition, Deception weapons have a small chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time., Treason, Armor-Piercing-10% (Bypasses 10% of target's Fortification), uses Dex mod or Str mod for Attack and Damage, whichever is highest
Adds Yellow Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
BlazingBlazing: This weapon is sheathed in fierce flame. A blazing weapon deals an extra 2 to 12 points of fire damage on a successful hit. becomes ConflagratingConflagrating: This weapon is sheathed in furious flame. A conflagrating weapon deals an extra 3 to 18 points of fire damage on a successful hit.
Dreampiercer
Greater GoodGreater Good: This weapon is infused with the ultimate power of Good. It does an additional 2 to 12 damage to non-good targets and can only be wielded by Good-aligned characters. becomes Supreme GoodSupreme Good: This weapon is infused with the supreme Power of Good. It does an additional 3 to 18 damage to non-good targets and can only be wielded by Good-aligned characters.
Gauntlets of Immortality
Halcyon Boots
Ring of Deceit
Adds Colorless Augment SlotThis augment slot can be used to equip this item with the following types of augment: