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Stormsinger

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Bard
Starting a...

Enhancements
Tactics
Equipment
Spells


Stormsinger is a variant Bard archetype introduced in Update 56. Stormsingers channel the sonorous power of thunderstorms, giving up some musical skills in favor of sonic, cold, and electric spellcasting DPS. The archetype is Free to Play for all players.

Changes from Base Class[edit]

Ability Lose Gain
Enhancements Swashbuckler enhancements Stormsinger enhancements
Granted Feats

Improved Inspire Courage at levels 8, 14 and 20
Soothing Song at level 8
Ballad Melody: Greatness at level 9
Inspiration Melody: Heroics at level 15

Magical Training at level 1
Spells -

Shocking Grasp (Spell level 1)
Electric Loop (Spell level 2)
Lightning Bolt (Spell level 3)
Ball Lightning (Spell level 4)
Chain Lightning (Spell level 5)
Thunderstroke (Spell level 6)

Class Summary[edit]

Alignment: Any Non-Lawful Hit die: d8

Class Skills

Skill points at 1st level: (6 + Intelligence modifier) x4
Skill points at each additional level: 6 + Intelligence modifier
Balance (Dexterity)
Bluff (Charisma)
Concentration (Constitution)
Diplomacy (Charisma)
Hide (Dexterity)
Jump (Strength)
Listen (Wisdom)
Move Silently (Dexterity)
Perform (Charisma)
Spellcraft (Intelligence)
Swim (Strength)
Tumble (Dexterity)
Use Magic Device (Charisma)
Haggle (Charisma)

Weapon and Armor Proficiencies[edit]

Simple weapons
Select Martial weapons: Longsword, Rapier, Short Sword, Shortbow
Light armor
Shields (except tower shields).

Past Lives[edit]

File:nopic.jpg Past Life: Stormsinger You were a Stormsinger in a past life. You occasionally find yourself humming a merry tune. Each time you acquire this feat you gain +5 Lightning Spell Power and +5 Sonic Spell Power. This feat can be stacked up to three times.

Archetype: This class counts as a Bard for the purposes of Completionist.

Past Life: Stormsinger is a Free Feat, which means it is permanently added to the character that unlocks it and you won't need to choose it, neither at new life nor at level up.

Prestige Enhancements[edit]

Advancement Table[edit]

Table: The Bard Spells Known
Level Base Attack Bonus Fort Save Ref Save Will Save Special Spell points 1st 2nd 3rd 4th 5th 6th
1st +0/+0 +0 +2 +2 Bardic Ballad (Inspire Courage), Dismiss Charm, Fascinate, Magical Training 130 1 - - - - -
2nd +1/+1/+6 +0 +3 +3 - 155 2 - - - - -
3rd +2/+2/+7 +1 +3 +3 Bardic Inspiration 180 3 - - - - -
4th +3/+3/+8 +1 +4 +4 - 205 3 2 - - - -
5th +3/+3/+8 +1 +4 +4 - 230 4 3 - - - -
6th +4/+4/+9 +2 +5 +5 Suggestion Song 255 4 3 - - - -
7th +5/+5/+10/+15 +2 +5 +5 - 280 4 4 2 - - -
8th +6/+6/+11/+16 +2 +6 +6 - 305 4 4 3 - - -
9th +6/+6/+11/+16 +3 +6 +6 - 330 4 4 3 - - -
10th +7/+7/+12/+17 +3 +7 +7 - 355 4 4 4 2 - -
11th +8/+8/+13/+18 +3 +7 +7 - 380 4 4 4 3 - -
12th +9/+9/+14/+19 +4 +8 +8 Song of Freedom 405 4 4 4 3 - -
13th +9/+9/+14/+19 +4 +8 +8 - 430 4 4 4 4 2 -
14th +10/+10/+15/+20 +4 +9 +9 - 455 4 4 4 4 3 -
15th +11/+11/+16/+21 +5 +9 +9 - 480 4 4 4 4 3 -
16th +12/+12/+17/+22 +5 +10 +10 - 505 5 4 4 4 4 2
17th +12/+12/+17/+22 +5 +10 +10 - 530 5 5 4 4 4 3
18th +13/+13/+18/+23 +6 +11 +11 Mass Suggestion Song 555 5 5 5 4 4 3
19th +14/+14/+19/+24 +6 +11 +11 - 580 5 5 5 5 4 4
20th +15/+15/+20/+25 +6 +12 +12 - 605 5 5 5 5 5 4
NOTE: A Bard is limited to casting spells no higher level than his Charisma-10. There is no bonus spell slot based on Charisma, but he receives bonus spell points for each point of Charisma stat bonus. See here for the exact values.

Note: SP progression includes base SP from Spell point table plus 80 SP from Magical Training free feat.

Class feats[edit]

Level 1[edit]

  • Arcane Lore (passive): Represents your knowledge of the arcane. This feat is received once for every bard level.
  • Dismiss Charm (active): Activate this short-ranged ability while targeting a charmed, commanded, controlled, or dominated enemy that is under your control to dispel the controlling effect.
  • Fascinate (active, requires a minimum of 3 skill ranks in Perform): This feat forces the enemy to sit quietly and take no action for a short period of time or until it is attacked.
  • Bardic Ballad (passive): You are constantly surrounded by a faint aura of Bardic Music, and it benefits you and your nearby allies in combat. You and all nearby allies receive the benefits of Inspire Courage as long as you are alive and not incapacitated, providing a +1 music bonus to attack rolls, damage rolls, and saving throws versus fear, as well as +3 universal Spell Power.
  • Religious Lore (passive): This feat grants represents your knowledge of religion. Obtain at level 1, 3, 5, 7, etc. of bard taken.
  • Wilderness Lore (passive): This feat grants represents your knowledge of the wilderness. Obtain at level 1, 3, 5, 7, etc. of bard taken.
  • Unlisted in game but useful to know attribute of Bards that pertains to Bardic Music: Bards gain +1 Bard song use per Bard level. This can be further increased by enhancements and gear.

Level 3[edit]

  • Bardic Inspiration (active): Activate this ability to Inspire a single target ally or yourself. Future abilities can modify or increase the effect of your Inspiration, and gaining more effective Bard levels will increase your duration of this ability. At Bard Level 3, this automatically includes Inspire Competence, providing a +4 Music bonus to all skill checks.

Level 6[edit]

Level 12[edit]

Level 18[edit]

Spells[edit]

Detailed Differences from Bard[edit]

  • At levels 8, 14, and 20, Bard receives Improved Inspire Courage.
    • Each stack of the feat grants a Morale Bonus to Hit, Damage, and Saves vs Fear to allies within your Ballad.
The bonus is +2, +3 or +4 at one, two, or three stacks respectively.
  • At level 8, Bard receives Soothing Song.
    • This feat grants a +1 Untyped Bonus to Hit, Damage, and Saves vs Fear to allies within your Ballad. Allies within your Ballad also receive a +3 Untyped bonus to Universal Spell Power.
  • At level 9, Bard receives Ballad Melody: Greatness.
    • This feat grants +3 PRR and +10 Healing Amplification to allies within your Ballad. In addition, whenever your Ballad refreshes, allies within it receive 20 temporary hit points.
  • At level 15, Bard receives Inspiration Melody: Heroics.
    • This feat adds a +4 Music bonus to AC, Dodge and Saves to targets of your Bardic Inspiration.

All together, a character with 20 levels of Stormsinger misses out on the following bonuses compared to a character with 20 levels of Bard: (Note that the Stormsinger enhancements will likely offset some of the difference)

A Bardic Ballad that grants 5 less Hit, Damage, and Saves vs Fear (Of which 4 is Morale bonus and can be replaced by Greater Heroism), as well as 3 less PRR and Universal Spell Power, 10 less Healing Amplification, and no refreshing Temporary Hit Points.
A Bardic Inspiration that grants 4 less AC, Dodge, and Saves.