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Stormsinger
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| Starting a... |
Stormsinger is a variant Bard archetype introduced in Update 56. Stormsingers channel the sonorous power of thunderstorms, giving up some musical skills in favor of sonic, cold, and electric spellcasting DPS. The archetype is Free to Play for all players.
Changes from Base Class[edit]
| Ability | Lose | Gain |
|---|---|---|
| Enhancements | Swashbuckler enhancements | Stormsinger enhancements |
| Granted Feats |
Improved Inspire Courage at levels 8, 14 and 20 |
Magical Training at level 1 |
| Spells | - |
Shocking Grasp (Spell level 1) |
Class Summary[edit]
Alignment: Any Non-Lawful Hit die: d8
Class Skills
- Skill points at 1st level: (6 + Intelligence modifier) x4
- Skill points at each additional level: 6 + Intelligence modifier
Weapon and Armor Proficiencies[edit]
Simple weapons
Select Martial weapons: Longsword, Rapier, Short Sword, Shortbow
Light armor
Shields (except tower shields).
Past Lives[edit]
| Past Life: Stormsinger | You were a Stormsinger in a past life. You occasionally find yourself humming a merry tune. Each time you acquire this feat you gain +5 Lightning Spell Power and +5 Sonic Spell Power. This feat can be stacked up to three times.
Archetype: This class counts as a Bard for the purposes of Completionist. Past Life: Stormsinger is a Free Feat, which means it is permanently added to the character that unlocks it and you won't need to choose it, neither at new life nor at level up. |
Prestige Enhancements[edit]
Advancement Table[edit]
| Table: The Bard | Spells Known | |||||||||||
| Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special | Spell points | 1st | 2nd | 3rd | 4th | 5th | 6th |
| 1st | +0/+0 | +0 | +2 | +2 | Bardic Ballad (Inspire Courage), Dismiss Charm, Fascinate, Magical Training | 130 | 1 | - | - | - | - | - |
| 2nd | +1/+1/+6 | +0 | +3 | +3 | - | 155 | 2 | - | - | - | - | - |
| 3rd | +2/+2/+7 | +1 | +3 | +3 | Bardic Inspiration | 180 | 3 | - | - | - | - | - |
| 4th | +3/+3/+8 | +1 | +4 | +4 | - | 205 | 3 | 2 | - | - | - | - |
| 5th | +3/+3/+8 | +1 | +4 | +4 | - | 230 | 4 | 3 | - | - | - | - |
| 6th | +4/+4/+9 | +2 | +5 | +5 | Suggestion Song | 255 | 4 | 3 | - | - | - | - |
| 7th | +5/+5/+10/+15 | +2 | +5 | +5 | - | 280 | 4 | 4 | 2 | - | - | - |
| 8th | +6/+6/+11/+16 | +2 | +6 | +6 | - | 305 | 4 | 4 | 3 | - | - | - |
| 9th | +6/+6/+11/+16 | +3 | +6 | +6 | - | 330 | 4 | 4 | 3 | - | - | - |
| 10th | +7/+7/+12/+17 | +3 | +7 | +7 | - | 355 | 4 | 4 | 4 | 2 | - | - |
| 11th | +8/+8/+13/+18 | +3 | +7 | +7 | - | 380 | 4 | 4 | 4 | 3 | - | - |
| 12th | +9/+9/+14/+19 | +4 | +8 | +8 | Song of Freedom | 405 | 4 | 4 | 4 | 3 | - | - |
| 13th | +9/+9/+14/+19 | +4 | +8 | +8 | - | 430 | 4 | 4 | 4 | 4 | 2 | - |
| 14th | +10/+10/+15/+20 | +4 | +9 | +9 | - | 455 | 4 | 4 | 4 | 4 | 3 | - |
| 15th | +11/+11/+16/+21 | +5 | +9 | +9 | - | 480 | 4 | 4 | 4 | 4 | 3 | - |
| 16th | +12/+12/+17/+22 | +5 | +10 | +10 | - | 505 | 5 | 4 | 4 | 4 | 4 | 2 |
| 17th | +12/+12/+17/+22 | +5 | +10 | +10 | - | 530 | 5 | 5 | 4 | 4 | 4 | 3 |
| 18th | +13/+13/+18/+23 | +6 | +11 | +11 | Mass Suggestion Song | 555 | 5 | 5 | 5 | 4 | 4 | 3 |
| 19th | +14/+14/+19/+24 | +6 | +11 | +11 | - | 580 | 5 | 5 | 5 | 5 | 4 | 4 |
| 20th | +15/+15/+20/+25 | +6 | +12 | +12 | - | 605 | 5 | 5 | 5 | 5 | 5 | 4 |
| NOTE: A Bard is limited to casting spells no higher level than his Charisma-10. There is no bonus spell slot based on Charisma, but he receives bonus spell points for each point of Charisma stat bonus. See here for the exact values.
Note: SP progression includes base SP from Spell point table plus 80 SP from Magical Training free feat. |
Class feats[edit]
Level 1[edit]
- Arcane Lore (passive): Represents your knowledge of the arcane. This feat is received once for every bard level.
- Dismiss Charm (active): Activate this short-ranged ability while targeting a charmed, commanded, controlled, or dominated enemy that is under your control to dispel the controlling effect.
- Fascinate (active, requires a minimum of 3 skill ranks in Perform): This feat forces the enemy to sit quietly and take no action for a short period of time or until it is attacked.
- Bardic Ballad (passive): You are constantly surrounded by a faint aura of Bardic Music, and it benefits you and your nearby allies in combat. You and all nearby allies receive the benefits of Inspire Courage as long as you are alive and not incapacitated, providing a +1 music bonus to attack rolls, damage rolls, and saving throws versus fear, as well as +3 universal Spell Power.
- Religious Lore (passive): This feat grants represents your knowledge of religion. Obtain at level 1, 3, 5, 7, etc. of bard taken.
- Wilderness Lore (passive): This feat grants represents your knowledge of the wilderness. Obtain at level 1, 3, 5, 7, etc. of bard taken.
- Unlisted in game but useful to know attribute of Bards that pertains to Bardic Music: Bards gain +1 Bard song use per Bard level. This can be further increased by enhancements and gear.
Level 3[edit]
- Bardic Inspiration (active): Activate this ability to Inspire a single target ally or yourself. Future abilities can modify or increase the effect of your Inspiration, and gaining more effective Bard levels will increase your duration of this ability. At Bard Level 3, this automatically includes Inspire Competence, providing a +4 Music bonus to all skill checks.
Level 6[edit]
- Suggestion Song (active, requires a minimum of 9 skill ranks in Perform): A bard of 6th level or higher with 9 or more ranks in the Perform skill can make a Suggestion (as the Suggestion spell) to a creature that he has already fascinated. Using this ability does not break the bard’s concentration on the fascinate effect, nor does it allow a second saving throw against the fascinate effect.
Level 12[edit]
- Song of Freedom (active, requires a minimum of 15 skill ranks in Perform): A bard of 12th level or higher with 15 or more ranks in a Perform skill can use its music or poetics to break all enchantments affecting an ally. The ally must be within 30 feet and able to see and hear the bard. The bard must also be able to see the ally. This ability is equivalent to the Break Enchantment spell.
Level 18[edit]
- Mass Suggestion (active, requires a minimum of 21 skill ranks in Perform): A bard of 18th level or higher with 21 or more ranks in a Perform skill can activate this bard ability to charm multiple fascinated foes for a short time.
Spells[edit]
- Stormsingers know all Bard spells as well as the following: Shocking Grasp (1), Electric Loop (2), Lightning Bolt (3), Ball Lightning (4), Chain Lightning (5) and Thunderstroke (6)
- A stormsinger casts spells from a selection of arcane and divine spells, which are drawn from the stormsinger spell list. The casting ability of a bard is their Charisma.
- Like sorcerers, bards do not have to prepare spells. Instead they can learn a limited number of spells which are always available to be cast.
- The number of known spells a bard receives is given on above Table: The Bard: Spells Known.
- A bard also gets bonus spell points from his Charisma modifier.
- The Arcane Spell Failure from light armor (but not shields) is ignored by Bards when casting Bard spells. The Warchanter Tier IV enhancement extends this benefit to medium armor. Note that even nominally divine spells, such as Cure Light Wounds and Soundburst, are considered to be arcane spells for bards. As such, bards are subject to arcane spell failure when using heavier armors or shields; however, this also means bards are not subject to the Intercession effect from Quells.
- See also spell usefulness.
Detailed Differences from Bard[edit]
- At levels 8, 14, and 20, Bard receives Improved Inspire Courage.
- Each stack of the feat grants a Morale Bonus to Hit, Damage, and Saves vs Fear to allies within your Ballad.
- The bonus is +2, +3 or +4 at one, two, or three stacks respectively.
- At level 8, Bard receives Soothing Song.
- This feat grants a +1 Untyped Bonus to Hit, Damage, and Saves vs Fear to allies within your Ballad. Allies within your Ballad also receive a +3 Untyped bonus to Universal Spell Power.
- At level 9, Bard receives Ballad Melody: Greatness.
- This feat grants +3 PRR and +10 Healing Amplification to allies within your Ballad. In addition, whenever your Ballad refreshes, allies within it receive 20 temporary hit points.
- At level 15, Bard receives Inspiration Melody: Heroics.
- This feat adds a +4 Music bonus to AC, Dodge and Saves to targets of your Bardic Inspiration.
All together, a character with 20 levels of Stormsinger misses out on the following bonuses compared to a character with 20 levels of Bard: (Note that the Stormsinger enhancements will likely offset some of the difference)
- A Bardic Ballad that grants 5 less Hit, Damage, and Saves vs Fear (Of which 4 is Morale bonus and can be replaced by Greater Heroism), as well as 3 less PRR and Universal Spell Power, 10 less Healing Amplification, and no refreshing Temporary Hit Points.
- A Bardic Inspiration that grants 4 less AC, Dodge, and Saves.