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Tainted Scholar enhancements

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Reaper

: Class/tree can be earned via favor. : Class/tree free to VIP or found in DDO Store.
1: Tree only available to a certain archetype. 2: Tree unavailable to a certain archetype.

Aasimar 1,395 DP1,395 DDO Points Dhampir 1,595 DP1,595 DDO Points Dragonborn Drow Dwarf Eladrin 1,595 DP1,595 DDO Points Elf / Wood Elf (& AA) Gnome
Half-Elf (& AA) Half-Orc Halfling Human Shifter 1,595 DP1,595 DDO Points Tabaxi 1,595 DP1,595 DDO Points Tiefling Warforged Free by turning in 400 Total favor per server 995 DP995 DDO Points
Bladeforged 1,295 DP1,295 DDO Points Chaosmancer 1,395 DP1,395 DDO Points Dark Bargainer 1,295 DP1,295 DDO Points Deep Gnome 1,295 DP1,295 DDO Points Morninglord 1,295 DP1,295 DDO Points (& AA) PDK 1,295 DP1,295 DDO Points Razorclaw 1,395 DP1,395 DDO Points Scoundrel 1,395 DP1,395 DDO Points Scourge 1,295 DP1,295 DDO Points Shadar-kai 1,295 DP1,295 DDO Points Trailblazer 1,395 DP1,395 DDO Points

Tainted Scholar enhancements[edit]

Tainted Scholar enhancement tree
Tainted Scholar enhancement tree

Core abilities[edit]

Tainted Spellcasting: Activate for 10 Depravity: +25 Universal Spell Power, +2 bonus to all Spell DCs. Lasts 20 seconds. (Cooldown: 60 seconds.)

You gain 1 Depravity each time you damage enemies with Eldritch Blast or spells (except with Positive Energy). You can gain 1 Depravity every 6.5 seconds. Each additional trained tainted Scholar Core enhancement reduces this cooldown by 1 second, to a minimum of 1.5 seconds. You can have up to 10 Depravity, which disappears on rest, death or entering public spaces. You build up depravity charges over time and you use those charges to activate the abilities in the tainted scholar tree.

Passive: Each point spent in Tainted Scholar provides +0.75 Universal Spell Power. Feather Fall is added to your known Warlock level 1 Spells at level 1.
AP Cost: 1 Ranks: 1 Progression: 0 Requires: Warlock Level 1
Tainted Lore:

+10% Spell Critical Damage
+1 Spell Penetration
+10 maximum Depravity
(Spell Critical damage also applies to criticals with Eldritch Blast)

Web is added to your known Warlock level 2 Spells (at Warlock level 4)
AP Cost: 1 Ranks: 1 Progression: 5 Requires: Tainted Spellcasting, Warlock Level 3
Stanch: Activate for 7 Depravity: Gain temporary hitpoints equal to 50% of your maximum hitpoints. These last for 1 minute. You have -3% maximum hitpoints until you rest, which stacks up to 33 times.

+10 maximum Depravity

Crushing Despair is added to your known Warlock level 3 Spells (at Warlock level 7)
AP Cost: 1 Ranks: 1 Progression: 10 Requires: Tainted Lore, Warlock Level 6
Tainted Lore:

+20% Spell Critical Damage
+1 Spell Penetration
+10 maximum Depravity
(Spell Critical damage also applies to criticals with Eldritch Blast)

Death Ward is added to your known Warlock level 4 Spells (at Warlock level 10)
AP Cost: 1 Ranks: 1 Progression: 20 Requires: Stanch, Warlock Level 12
Blood Component:

+1d8 Eldritch Blast Damage
+10 maximum Depravity
-25 Maximum HP

Greater Heroism is added to your known Warlock level 5 Spells (at Warlock level 13)
AP Cost: 1 Ranks: 1 Progression: 30 Requires: Tainted Lore, Warlock Level 18
Heretical Lore:

Your Eldritch Blast deals +1d8 damage
30% Spell Critical Damage
+4 Charisma
+1 Spell Penetration
+10 maximum Depravity

Energy Drain is added to your known Warlock level 6 Spells (at Warlock level 16)
AP Cost: 1 Ranks: 1 Progression: 40 Requires: Blood Component, Warlock Level 20

Tier One[edit]

Requires Tainted Spellcasting, Warlock level 1

Planar Power: +[30/60/90] Spell Points.
AP Cost: 1 Ranks: 3 Progression: 1
Feigned Health: When you cast spells on yourself or allies, you grant temporary hitpoints equal to [33/66/100]% of your Charisma. These last for three minutes. (Note: Using a spell with Extend on it will double the duration of the temporary hit points as well. It will proc on most monk finishers but not Grasp of the Earth Dragon. Has a weird interaction with Globe of Invulnerability and its lesser version.)
AP Cost: 1 Ranks: 3 Progression: 1
Command: SLA: (Depravity Cost: [3/2/1], Cooldown: 5)
Metamagic: Quicken, Heighten, Enlarge. Spell Resistance: Yes. Spell School: Enchantment.
AP Cost: 1 Ranks: 3 Progression: 1
Strong Pact: +1d6 Pact damage with Eldritch Blast
AP Cost: 2 Ranks: 1 Progression: 1
AP Cost: 1 Ranks: 3 Progression: 1

Tier Two[edit]

Requires Warlock Level 2, 5 APs spent on tree

Utterdark Blast: Eldritch Essence Stance: Your Eldritch Blast base damage is now Evil instead of Force.
(Evil Damage from spells is usually boosted by alignment-based spell power, and normally deals full damage to enemies regardless of enemy alignment, though particular enemies may have special defenses.)
AP Cost: 2 Ranks: 1 Progression: 5
Eldritch Blast Shape: Chain: Eldritch Blast Shape: Toggle on to turn your automatic attack into a ranged magical bolt dealing Eldritch Blast damage, which then jumps to two more nearby enemies. While active you have -1 Eldritch Blast Pact damage die, and this spell scales with 100% Spell power.
AP Cost: 2 Ranks: 1 Progression: 5
Stunning Blast: SLA: Attacks an enemy with an Eldritch Blast that stuns your target into helplessness for 12 seconds on a failed Fortitude saving throw vs. DC (14 + Charisma Modifier + Evocation bonuses). This damage scales with 150% spell power. (Depravity Cost: [6/4/2], Cooldown: 6 seconds.)
Metamagic: Empower, Maximize, Intensify, Quicken, Heighten, Enlarge. Spell resistance: No. Spell School: Evocation.

Notes: Can be used without being in an Eldritch Blast stance.

AP Cost: 1 Ranks: 3 Progression: 5
Strong Pact: +1d6 Pact damage with Eldritch Blast
AP Cost: 2 Ranks: 1 Progression: 1 Requires: Strong Pact (Tier 1)
Wand and Scroll Mastery: +[25/50/75]% to the effectiveness of your wands, scrolls, and other items that cast spells, and +[1/2/3] to the DCs of your offensive wands. Taking Wand and Scroll Mastery in one enhancement tree will block its availability in other enhancement trees.
AP Cost: 1 Ranks: 3 Progression: 5

Tier Three[edit]

Requires Warlock Level 3, 10 APs spent on tree

Faltering Blast: Eldritch Essence Stance: Your Eldritch Blast attacks have a 10% chance to slow enemy movement speed by 50% for 6 seconds. This doesn't affect bosses.
AP Cost: 2 Ranks: 1 Progression: 10 Requires: Utterdark Blast
Efficient Heighten: Using the Heighten Spell Metamagic costs you [1/2] less Spell Points per heightened level.
AP Cost: 2 Ranks: 2 Progression: 10
Confusion: SLA: (Depravity Cost: [3/2/1], Cooldown: [12/9/6] seconds.)
Metamagic: Quicken, Heighten, Enlarge. Spell Resistance: Yes. Spell School: Enchantment.

Notes: Works on undead. Confused enemies may only auto-attack.

AP Cost: 1 Ranks: 3 Progression: 10
Strong Pact: +1d6 Pact damage with Eldritch Blast
AP Cost: 2 Ranks: 1 Progression: 1 Requires: Strong Pact (Tier 2)
Charisma or Intelligence: Choose one:
  • +1 Intelligence
  • +1 Charisma
AP Cost: 2 Ranks: 1 Progression: 10

Tier Four[edit]

Requires Warlock Level 4, 20 APs spent on tree

Penetrating Blast: Eldritch Essence Stance: While active, your Eldritch Blast base damage is now Pierce instead of Force, and you gain +1d8 base Eldritch Blast damage.
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Faltering Blast
Enervating Shadow: Eldritch Blast Shape Stance: This makes your basic attack seek out enemies, and inflicts a negative level 10% of the time. Your Eldritch Blast damage scales with 150% spell power.
AP Cost: 2 Ranks: 1 Progression: 20
Bewitching Blast: Your Eldritch Blast has a [3/6/10]% chance to confuse non-boss monsters for 6 seconds.
AP Cost: 1 Ranks: 3 Progression: 20 Requires: Confusion
Strong Pact: +1d6 Pact damage with Eldritch Blast
AP Cost: 2 Ranks: 1 Progression: 1 Requires: Strong Pact (Tier 3)
Intelligence or Charisma: Choose one:
  • +1 Intelligence
  • +1 Charisma
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Intelligence or Charisma (Tier 3)

Tier Five[edit]

Requires Warlock Level 5, Character Level 12, 30 APs spent in tree

Eldritch Power: Your Eldritch Blast deals +2d8 damage.
AP Cost: 1 Ranks: 1 Progression: 30
Eldritch Ball: SLA: Project your terror at a distance, exploding in an area, dealing Eldritch Blast damage and effects to nearby enemies. The damage scales with 150% spell power. (Depravity Cost: [12/8/4], Cooldown: 6 seconds.)
Metamagic: Empower, Maximize, Quicken, Heighten, Enlarge, Intensify. Spell Resistance: No
AP Cost: 1 Ranks: 3 Progression: 30
Mass Confusion: SLA: (Depravity Cost: [12/8/4], Cooldown: 30 seconds.)
Metamagic: Quicken, Heighten, Enlarge. Spell Resistance: Yes. Spell School: Enchantment.
AP Cost: 1 Ranks: 3 Progression: 30 Requires: Bewitching Blast
Spell Focus: Select one:
  • Spell Focus: Conjuration: You gain +2 bonus to your spell DCs of this spell school.
  • Spell Focus: Enchantment: You gain +2 bonus to your spell DCs of this spell school.
  • Spell Focus: Evocation: You gain +2 bonus to your spell DCs of this spell school.
  • Spell Focus: Illusion: You gain +2 bonus to your spell DCs of this spell school.
  • Spell Focus: Transmutation: You gain +2 bonus to your spell DCs of this spell school.
AP Cost: 2 Ranks: 1 Progression: 30
Planar Focus: +1 to all Spell DCs
AP Cost: 1 Ranks: 1 Progression: 30