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The Druid's Curse

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The Druid's Curse is the 4th quest in The Druid's Deep story arcStory arcs are chains of quests that make up a story line.
Completing everything in a story arc often yields a nice reward.
.
The first three quests can be completed in any order to unlock The Druid's Curse.
Outbreak • Overgrowth • Thorn and Paw • The Druid's Curse

Druid's Deep has been a location kept secret by Druids of King's Forest for centuries. Now you must find it, guided only by the dying words, 'be a wolf, then a fish, then a bear.

Requires access to adventure pack: The Druid's Deep
The Druid's Curse
Heroic level: 17
Epic level: 23
Duration: Long
Heroic XP:  ♣2,810Solo/Casual ♦4,866Normal ♥5,050Hard ♠5,233Elite
Epic XP:  ♣12,331Solo/Casual ♦21,206Normal ♥21,859Hard ♠22,513Elite
Takes place in: Druid's Deep
Bestowed by: Tarim Inavule
NPC contact: Tarim Inavule
Quest acquired in: Eveningstar
Patron: The Harpers
Base favor: 7
Purchase: The Druid's Deep or VIP
Extreme Challenge: No
Loading screen

Overview

You have learned the whereabouts of the druid Halsaime. Take Garstrom Toom's ox-cart to Thorngap and search for an entrance to the hidden place known as Druid's Deep.


Spoiler Warning: Spoiler material below this point!


Objectives

  • Find the way into the Druids Deep
  • Defeat the druid Juhni
  • Find Halsaime
  • Defeat Ranger Kuldail Ukien
  • Defeat Halsaime
  • (Optional) Defeat the Drow Expatriates (6 total) — Bonus (15%): Heroic( ♣422 ♦730 ♥758 ♠785 ) Epic( ♣1,850 ♦3,181 ♥3,279 ♠3,377 )
  • (Optional) Slay Aghilde the Bog Hag — Bonus (15%): Heroic( ♣422 ♦730 ♥758 ♠785 ) Epic( ♣1,850 ♦3,181 ♥3,279 ♠3,377 )

Known Traps

Trap DCs

  • 11 bear traps

Tips and Misc

  • Buffs: As before, acid and electricity. Also fire for the end fight.
    • The Wood Woads are orange named, but still love to spam Earthquake.
  • There are many "root walls" that cannot be broken until all enemies are dispatched – no zerging or sneaking past mobs here.
  • The transformation of Juhni starts after getting next to the "root wall" nearby.
    • Also make sure to get close to her to activate the related objective before killing her, or the quest may not complete after defeating Halsaime!
  • Bring an Underwater Action item if you can, for the mandatory swim west (which starts near the first shrine) and the optional south-east section. It's barely possible for an unskilled swimmer to swim up to pockets of air, but it's far slower to have to use them.
    • The entire section of the underwater tunnel leading east is optional – 2 chests and the Drow optional
      • One of the chests is lying underwater – no fighting necessary.
    • You may want to dump heavy armor, a negative swim score probably won't work. You'll have a chance to put it back on when you hit dry land again.
    • Most of the pockets of air are marked on your map when you find them (which makes the swim back from the east faster).
    • For the swim west, there is a pocket of air in the southern dead-end passage; you'll probably need it.
  • From the 2nd shrine (right after the swim section), the path leads south. When that path splits, south-west leads to the Bog Hag optional (and her chest that may drop the Ivy Wraps).
  • North eventually leads to Ranger Kuldail Ukien.
  • The only breakables are on top of the cliff near the Ranger Kuldail Ukien; go up the stone stairs to the right of the corridor beyond him.
  • The last shrine (north-west) is guarded by several earth elementals.
  • The final fight is against the Druid Halsaime.
    • He is a very powerful druid, and is human in the first part of the fight.
    • Like any druid, he can cast healing spells on himself.
    • He will rapidly cast spells like Earthquake, Call Lightning, and Firestorm many times in a row in human form.
    • At 50% health he transforms into a black wolf form, and at 25% he transforms into a Black Bear. Both times he summons mobs.
    • He is quickly regenerating at wild form. To make him human again, kill all spawned mobs. If you run around, sometimes mobs will get stuck behind trees/rocks. Halsaime will NOT take further damage until the mobs are dead!
    • The mobs are the same yellow named mobs seen in this chain: Dryads, Druids, Bears, and Wisps.

Bonus XP

  • Aggression bonus: 34 or more monsters killed +10% Bonus.( ♣281 ♦487 ♥505 ♠523 )
  • Onslaught bonus: 67 or more monsters killed +15% Bonus.( ♣422 ♦730 ♥758 ♠785 )
  • Conquest bonus: 100 or more monsters killed +25% Bonus.( ♣703 ♦1,217 ♥1,263 ♠1,308 )
  • Tamper bonus: 6 or more traps disarmed +10% Bonus.( ♣281 ♦487 ♥505 ♠523 )
  • Neutralization bonus: 8 or more traps disarmed +20% Bonus.( ♣562 ♦973 ♥1,010 ♠1,047 )
  • Ingenious Debilitation bonus: 9 or more traps disarmed +30% Bonus.( ♣843 ♦1,460 ♥1,515 ♠1,570 )
  • Mischief bonus: 19 or more breakables smashed +8% Bonus.( ♣225 ♦389 ♥404 ♠419 )
  • Vandal bonus: 25 or more breakables smashed +10% Bonus.( ♣281 ♦487 ♥505 ♠523 )
  • Ransack bonus: 31 or more breakables smashed +15% Bonus.( ♣422 ♦730 ♥758 ♠785 )

Loot

  • Chests: 5
    • One for defeating the red named Bog Hag Aghilde
    • One for defeating the Drow Expatriates
    • One at the end of the underwater tunnel near the Drow
    • One for slaying Kuldail Ukien
    • One end chest for slaying Halsaime
  • Collectables: 6
    • Adventurer's Pack — behind a tree to the south after the second root wallAmber VialVial of Pure WaterVial of ContagionString of Prayer BeadsSmall Wooden IdolIcon of KhyberPage Torn from a Research NotebookKhyber Prayer PamphletTome: Prophecies of KhyberSweet WhitecapDeadly FeverblanchPale Creeper
    • Adventurer's Pack — in the water, at the curve just south of the splitAmber VialVial of Pure WaterVial of ContagionString of Prayer BeadsSmall Wooden IdolIcon of KhyberPage Torn from a Research NotebookKhyber Prayer PamphletTome: Prophecies of KhyberSweet WhitecapDeadly FeverblanchPale Creeper
    • Adventurer's Pack — in the roots of the tree near the hagAmber VialVial of Pure WaterVial of ContagionString of Prayer BeadsSmall Wooden IdolIcon of KhyberPage Torn from a Research NotebookKhyber Prayer PamphletTome: Prophecies of KhyberSweet WhitecapDeadly FeverblanchPale Creeper
    • Bones — at the end of the earth elemental sectionSweet WhitecapDeadly FeverblanchPale Creeper
    • Adventurer's Pack — in the first corner of the tunnel to HalsaimeAmber VialVial of Pure WaterVial of ContagionString of Prayer BeadsSmall Wooden IdolIcon of KhyberPage Torn from a Research NotebookKhyber Prayer PamphletTome: Prophecies of KhyberSweet WhitecapDeadly FeverblanchPale Creeper
    • Bones — in the pool at the western end of Halsaime's GroveSweet WhitecapDeadly FeverblanchPale Creeper

NPC end rewards

Randomly generated loot, ML correlates with effective quest level.

Named Chest Drop

Last Edited Item Type Enhancements ML Bind Quests
Firebreak (level 15)
(edit)
Half Plate 15 Bound to Character on Equip The Druid's Curse, Drow chest (Heroic Normal)
Ivy Wraps (level 15)
(edit)
Handwrap 15 Bound to Character on Equip The Druid's Curse, Aghilde the Bog Hag chest (Heroic Normal)
Swailing Blade (level 15)
(edit)
Scimitar 15 Bound to Character on Equip The Druid's Curse, End chest (Heroic Normal)
Firebreak (level 16)
(edit)
Half Plate 16 Bound to Character on Equip The Druid's Curse, Drow chest (Heroic Hard)
Ivy Wraps (level 16)
(edit)
Handwrap 16 Bound to Character on Equip The Druid's Curse, Aghilde the Bog Hag chest (Heroic Hard)
Swailing Blade (level 16)
(edit)
Scimitar 16 Bound to Character on Equip The Druid's Curse, End chest (Heroic Hard)
Firebreak (level 17)
(edit)
Half Plate 17 Bound to Character on Equip The Druid's Curse, Drow chest (Heroic Elite)
Ivy Wraps (level 17)
(edit)
Handwrap 17 Bound to Character on Equip The Druid's Curse, Aghilde the Bog Hag chest (Heroic Elite)
Swailing Blade (level 17)
(edit)
Scimitar 17 Bound to Character on Equip The Druid's Curse, End chest (Heroic Elite)
Firebreak (level 22)
(edit)
Half Plate 22 Bound to Character on Equip The Druid's Curse, Drow chest (Epic Normal)
Ivy Wraps (level 22)
(edit)
Handwrap
  • SpikedSpiked: This weapon is studded with vicious spikes, causing it to deal piercing damage in addition to its normal damage types.
  • +6 Enhancement Bonus+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
  • HemorrhagingHemorrhaging: This weapon is viciously sharp and will do an additional 2 to 16 damage to targets that are vulnerable to bleeding.
  • Lesser VampirismLesser Vampirism: This weapon drains a tiny portion of the target's life force whenever it does damage.
    Note: provides 1 hp of healing per hit.
  • ToxicToxic: This weapon oozes with magical poisons from a dozen esoteric sources. Occasionally, these toxins will erupt on your target, unleashing a vile fog that will dissolve your foes with acid, and will additionally deal constitution damage to enemies whom are not immune to poison. Weak foes may be killed outright by this Toxic Cloud.
22 Bound to Character on Equip The Druid's Curse, Aghilde the Bog Hag chest (Epic Normal)
Swailing Blade (level 22)
(edit)
Scimitar 22 Bound to Character on Equip The Druid's Curse, End chest (Epic Normal)
Firebreak (level 23)
(edit)
Half Plate 23 Bound to Character on Equip The Druid's Curse, Drow chest (Epic Hard)
Ivy Wraps (level 23)
(edit)
Handwrap
  • SpikedSpiked: This weapon is studded with vicious spikes, causing it to deal piercing damage in addition to its normal damage types.
  • +6 Enhancement Bonus+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
  • HemorrhagingHemorrhaging: This weapon is viciously sharp and will do an additional 2 to 16 damage to targets that are vulnerable to bleeding.
  • Vampirism Vampirism: This weapon drains a tiny portion of the target's life force whenever it does damage.
    Note: provides 1d3 hp of healing per hit.
  • ToxicToxic: This weapon oozes with magical poisons from a dozen esoteric sources. Occasionally, these toxins will erupt on your target, unleashing a vile fog that will dissolve your foes with acid, and will additionally deal constitution damage to enemies whom are not immune to poison. Weak foes may be killed outright by this Toxic Cloud.
23 Bound to Character on Equip The Druid's Curse, Aghilde the Bog Hag chest (Epic Hard)
Swailing Blade (level 23)
(edit)
Scimitar 23 Bound to Character on Equip The Druid's Curse, End chest (Epic Hard)
Firebreak (level 24)
(edit)
Half Plate 24 Bound to Character on Equip The Druid's Curse, Drow chest (Epic Elite)
Ivy Wraps (level 24)
(edit)
Handwrap
  • SpikedSpiked: This weapon is studded with vicious spikes, causing it to deal piercing damage in addition to its normal damage types.
  • +7 Enhancement Bonus+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls.
  • PhlebotomizingPhlebotomizing: This weapon is wickedly sharp and will do an additional 3 to 24 damage to targets that are vulnerable to bleeding.
  • Vampirism Vampirism: This weapon drains a tiny portion of the target's life force whenever it does damage.
    Note: provides 1d3 hp of healing per hit.
  • ToxicToxic: This weapon oozes with magical poisons from a dozen esoteric sources. Occasionally, these toxins will erupt on your target, unleashing a vile fog that will dissolve your foes with acid, and will additionally deal constitution damage to enemies whom are not immune to poison. Weak foes may be killed outright by this Toxic Cloud.
24 Bound to Character on Equip The Druid's Curse, Aghilde the Bog Hag chest (Epic Elite)
Swailing Blade (level 24)
(edit)
Scimitar 24 Bound to Character on Equip The Druid's Curse, End chest (Epic Elite)

Based on The Druid's Curse loot ( t • e • h )

Monsters

Name ( picture ) CR Type Race
Aghilde( view
 • edit )
 ♦19Normal ♥22Hard ♠27Elite ♦25Epic Normal ♥29Epic Hard ♠36Epic Elite Monstrous Humanoid Hag
Bear( view
 • edit )
 ♦14Normal ♥17Hard ♠22Elite ♦16Epic Normal ♥20Epic Hard ♠22Epic Elite Animal Bear
Corrupted Druid( view
 • edit )
 ♦17Normal ♥20Hard ♠25Elite ♦23Epic Normal ♥27Epic Hard ♠33Epic Elite Humanoid Human
Corrupted Dryad( view
 • edit )
 ♦17Normal ♥20Hard ♠25Elite ♦23Epic Normal ♥27Epic Hard ♠33Epic Elite Fey Dryad
Drow Ranger (Forgotten Realms)( view
 • edit )
 ♦17Normal ♥20Hard ♠25Elite ♦23Epic Normal ♥27Epic Hard ♠33Epic Elite Elf Drow Elf
Drow Warrior (Forgotten Realms)( view
 • edit )
 ♦17Normal ♥20Hard ♠25Elite ♦23Epic Normal ♥27Epic Hard ♠33Epic Elite Elf Drow Elf
Earth Elemental( view
 • edit )
 ♦17Normal ♥20Hard ♠25Elite ♦23Epic Normal ♥27Epic Hard ♠33Epic Elite Elemental Earth Elemental
Frenzied Wolf( view
 • edit )
 ♦14Normal ♥17Hard ♠22Elite ♦16Epic Normal ♥20Epic Hard ♠22Epic Elite Animal Wolf
Halsaime( view
 • edit )
 ♦20/23Normal ♥23/27Hard ♠28/33Elite ♦26/29Epic Normal ♥30/33Epic Hard ♠37/42Epic Elite Humanoid Human
Juhni( view
 • edit )
 ♦19Normal ♥22Hard ♠27Elite ♦25Epic Normal ♥29Epic Hard ♠36Epic Elite Animal Bear
Kuldail Ukien( view
 • edit )
 ♦19Normal ♥22Hard ♠27Elite ♦25Epic Normal ♥29Epic Hard ♠36Epic Elite Humanoid Human
Primal Wisp( view
 • edit )
 ♦17Normal ♥20Hard ♠25Elite ♦23Epic Normal ♥27Epic Hard ♠33Epic Elite Aberration Will o' Wisp
Skitter( view
 • edit )
 ♦20Normal ♥23Hard ♠28Elite ♦26Epic Normal ♥30Epic Hard ♠36Epic Elite Vermin Spider
Vine Horror( view
 • edit )
 ♦17Normal ♥20Hard ♠25Elite ♦23Epic Normal ♥27Epic Hard ♠33Epic Elite Plant Vine Stalker
Wood Woad( view
 • edit )
 ♦18Normal ♥21Hard ♠26Elite ♦24Epic Normal ♥28Epic Hard ♠34Epic Elite Plant Wood Woad