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The Mark of Death

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The Mark of Death is the 5th quest in the Litany of The Dead Part 4 (epic) story arcStory arcs are chains of quests that make up a story line.
Completing everything in a story arc often yields a nice reward.
.
The first four quests can be completed in any order to unlock The Mark of Death.
Desecrated Temple of Vol (epic) • Flesh Maker's Laboratory (epic) • Ghosts of Perdition (epic) • Inferno of the Damned (epic) • The Mark of Death

What dark forces have assisted the Black Abbot in making his unexpected return?

Requires access to adventure pack: The Necropolis, Part 4
The Mark of Death
Heroic level: None
Epic level: 30
(considered Legendary)
Tier 1 end game raidTier 1 end game raid:
  • ML:26 raid loot.
  • Drops +6 ability tomes.
Duration: Long
Heroic XP: Ascension Chamber
Epic XP:  ♦17,328Normal ♥17,764Hard ♠18,202Elite
Takes place in: Ascension Chamber
Bestowed by: Hamond Byre
NPC contact: Hamond Byre
Quest acquired in: The Necropolis
Patron: The Silver Flame
Base favor: 9
Purchase: The Necropolis, Part 4 or VIP
Extreme Challenge: No
Loading screen

Overview

The magic users of the Silver Flame have tracked down the reawakened Black Abbot - but they warn that something even more powerful is accompanying him. Venture inside the Ascension Chamber and confront what awaits within.

Flagging

Complete each of the epic necropolis quests at least once and turn in the rewards. Talk to Hamond Byre.


Spoiler Warning: Spoiler material below this point!


Objectives

  • Approach the Abbot
  • Make the Abbot mortal again
  • Defeat the Death Knights
  • Defeat the Abbot

Tips and Misc

When you first enter the chamber you will first find a blue bridge spanning the deadly water surrounding the main platform – go ahead and cross this, awaiting your party members on the edge of the main circular platform. Moving into the center of this platform locks the raid by triggering a blue barrier at the entrance, removing the bridge and effectively preventing others from joining the raid.

(This can sometimes be circumvented by stepping to the right as you enter the raid into a small pool of water and dying, relying on a chance of being teleported to the center of the main platform – this is not a guaranteed mechanic, sometimes failing to teleport characters at all; at best providing a free completion.)

Once the party is gathered on the edge of the main platform, prepare your buffs and then begin the raid by moving to the center of the platform. The raid group should spread out as the Abbot can appear and drop an energy burst immediately. Once the Abbot does come down after his short dialogue, you will need to beat him down. He will then retreat to the statue and a single portal will appear. At this point four Vampire Knights will spawn in a pack on the platform, followed shortly by six Empowered Devotees (three in the east and three in the west on the edge of the platform). Most of the party members should enter the portal, leaving enough people behind to CC the spawning trash which appears.

Inside the portal there will be a Death Knight and two other spawns; once the Death Knight is dead the sarcophagus in the room can be destroyed and a pair of "Delta Phase Goggles" will appear on the altar. One person will need to take them (it's best if this is the tile runner for one of the next rooms) and then the whole group should return to the main platform.

At this stage there will be more spawns which should be CC'd as before, with the Abbot returning and beginning to use his special abilities (Inferno/Encasement/Disjunction). The Abbot casts Inferno which inflames the main platform, not only harming you but also producing an over-time spell-point and hit-point draining curse which remains after the inferno has finished. You'll find that there are a few positions on the very edge of the platform which provide you with safe points against Inferno damage – North-East, South-East, South-West and North-West, as well as the cardinal points North, East, South and West. Go behind archers' spawn locations if you want to be absolutely certain, and generally stand as close to falling off as possible while still remaining on the platform.

Once more beat the Abbot down to reach the next part of the raid; two portals will spawn in the South-East and North-West corners of the main chamber. There will be tile platforms that the person with the phase goggles can see to navigate to them. Again, a small group should go to these rooms (one group can be allocated to follow the goggle holder on the tiles, another group can be allocated to 'swim' to the other room) and kill the Death Knights, then smash the sarcophagi in each room. If at any point there is no one alive on the main platform the Abbot will teleport all raid members to him on the main platform so some people must remain behind and control the trash. Due to the deathknights' special abilities (see below), melee characters are generally tasked with heading west, while ranged/casters head east.

Once these next two sarcophagi have been destroyed each room spawns an item – "Everlasting Boulders" and "Eternal Iceball Wand" respectively. On the main platform, Lady Vol will join the fight and the Abbot will require beating down once more. Breaking either sarcophagus also triggers the spawning of mobs on the main platform, which will include two undead beholders – once more Flesh to Stone and curse will take care of these – many groups will want to smash the sarcophagi at the same time to enable easy control of mobs on the main platform.

Lady Vol will cast Manifest Zones of Dolurrh, signalled by blue circles on the ground. You will have a few seconds to avoid the blue clouds which appear next. There doesn't seem to be a way to negate the effect except to move out of the zone quickly: You are hit by Dolurrh's manifest zone. Gravity is heavy here, and you cannot cast spells. You will take ongoing Evil damage while here, and if you stay too long you will take 20% of your maximum hit-points in Bane damage every second.

Once the Abbot has been beaten down enough he will retreat and Lady Vol will respawn the three killed Death Knights onto the main platform. Once they are killed, Lady Vol will unleash a large AoE called 'Mark Of Death' (aka: "Blue-ferno") and then the Abbot will return and can be killed.

It is pretty pointless attacking Lady Vol during this fight - she will just regenerate a large portion of her health if seriously damaged, and her own direct attacks are honestly fairly non-threating for a raid boss, while her special attacks affect portions of the platform rather than players.

Mob CC Tactics

Killed trash-mobs will re-spawn every 45 seconds, so a wizard can use the Flesh to Stone spell to keep them alive but incapacitated; this also applies to Doomspheres (undead beholders); removing their anti-magic field – remember to also drop a Curse on your stoned mobs to lower their saves. An Energy Drain or similar level drain effect can assist in landing the initial stoning. These beholders should be the CCer's primary target. If no stoner is available, blind archers will wander aimlessly, unable to target party members.

Vampires

These will be in a pack to start with and can be dealt with by using Flesh to Stone and then using Bestow Curse to drop their saving throws against this. During the Death Knight phase charming the vampires (Control Undead) can help but this breaks more frequently, plus the vampires will die during inferno.

Vol's Power Rising

Empowered Devotees

These are archers that get a stacking buff ' Vol's Power Rising +50 Ranged Power and 15% Fortification Bypass per stack. Empowered by Vol, these creatures gain an additional stack of this effect every 8 seconds while alive. Stacks up to 10 times. ', so the longer they are alive the more damage they can deal. They have been observed to crit for over 500 on Epic Normal. They can be blinded (cleric Divine Disciple's Sunburst works the best here, since it has no save) making them ineffective for the remainder of the raid. Flesh to Stoned and cursed are also advised for efficiency and to avoid confusion.

Deathknights

The deathknight with Tenser's Transformation increases the spell point costs of any caster who hits him, as well as decreasing the ranged attack speed of anyone who hits him with a projectile. This debuff stacks up to 19 times and increases spell point costs +10% per stack and reduces ranged attack speed −5% per stack.

The deathknight that you found in the first portal has no visual marker; however, he does have an intercession aura. Intercession Ward given by an Atonement or an Epic Glimpse of the Soul can protect against this, but the Abbot can disjunct gear. This knight should be kept away from divine casters.

The deathknight with the red aura has no particular effect and is therefore the lowest priority of the three.

Each of the deathknights performs an intimidate animation, after which they are given Adrenaline. On elite, the estimated necessary fortification you should have is 180%+.

Bonus XP

External Links

Loot

NPC end rewards

Randomly generated loot, ML correlates with effective quest level.

Named Chest Drop

Last Edited Item Type Enhancements ML Bind Quests
  • Update 78
  • 1 month and 13 days
  • Joenuts
Epic Quiver of Alacrity
(edit)
Quiver 20 Bound to Character on Acquire The Mark of Death, warded chest
Circle of Malevolence
(edit)
Ring
  • Improved HarmImproved Harm
    Caster level: 11
    Charges: 3 (3/day)
    3 Charges (Recharged/Day:3)
  • Resistance +10 Resistance +10: Passive: +10 Resistance bonus to Fortitude, Reflex, and Will Saving Throws.
  • Vitality +44Vitality +44: Passive: +44 Vitality bonus to Hit Points.
  • Insightful Sheltering +17Insightful Sheltering +17: +17 Insight bonus to Physical and Magical Resistance Ratings
  • Intimidate +25Intimidate +25: Passive: +25 Competence bonus to the Intimidate skill.
  • Incite +120 Incite +120: +120% Enhancement bonus to increased threat generation from melee damage
  • Upgradeable - Primary AugmentUpgradeable - Primary Augment: This item can be upgraded to contain a Yellow, Blue or Red (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Epic Tapestry Shreds to upgrade the item. (Yellow Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
    , Blue Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
    , or Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
    )
  • Upgradeable - Secondary AugmentUpgradeable - Secondary Augment: This item can be upgraded to contain a Green, Orange (weapons and shields only) or Purple (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Masterwork Tapestry Shreds to upgrade the item. (Green Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
    • Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
    , Orange Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
    • Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
    , or Purple Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
    )
26 Bound to Character on Acquire, Exclusive The Mark of Death, warded chest
Epic Deific Diadem
(edit)
Helm
  • Lesser HeightenLesser Heighten
    Caster level: 12
    Charges: 5 (5/day)
    5 Charges (Recharged/Day:5)
  • Deific Focus IIDeific Focus II: On Spell Cast: +1 Sacred bonus to DC of that school for five seconds. Stacks up to II times. Casting a spell from another school clears all stacks of this effect.
  • Intelligence +13 Intelligence +13: This item focuses the power of the wearer's mind, granting a +13 Enhancement bonus to Intelligence.
  • Wisdom +13 Wisdom +13: This item makes the wearer more in tune with her surroundings, granting a +13 Enhancement bonus to Wisdom.
  • Charisma +13 Charisma +13: This item makes the wearer have more flair, granting a +13 Enhancement bonus to Charisma.
  • Upgradeable - Primary AugmentUpgradeable - Primary Augment: This item can be upgraded to contain a Yellow, Blue or Red (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Epic Tapestry Shreds to upgrade the item. (Yellow Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
    , Blue Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
    , or Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
    )
  • Upgradeable - Secondary AugmentUpgradeable - Secondary Augment: This item can be upgraded to contain a Green, Orange (weapons and shields only) or Purple (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Masterwork Tapestry Shreds to upgrade the item. (Green Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
    • Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
    , Orange Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
    • Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
    , or Purple Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
    )
26 Bound to Character on Acquire, Exclusive The Mark of Death, warded chest
Epic Noxious Embers
(edit)
Necklace 26 Bound to Character on Acquire, Exclusive The Mark of Death, warded chest
Epic Purging the Pantheon
(edit)
Belt
  • Improved Quelling StrikesImproved Quelling Strikes: On Vorpal Melee: applies a Quell effect to target enemy for six seconds, rendering them unable to cast divine spells. This has a 50% chance of preventing the target from casting all spells for three seconds (12 second cooldown).
  • Fortification +142%Fortification +142%: +142% Enhancement bonus to reduced chance of taking critical damage on a critical hit.
  • Protection +10Protection +10: Passive: +10 Deflection bonus to Armor Class.
  • Fire Absorption +34% Fire Absorption +34%: Passive: 34% Enhancement Bonus to Fire Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
  • Light Absorption +10% Light Absorption +10%: Passive: 10% Enhancement Bonus to Light Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
  • Upgradeable - Primary AugmentUpgradeable - Primary Augment: This item can be upgraded to contain a Yellow, Blue or Red (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Epic Tapestry Shreds to upgrade the item. (Yellow Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
    , Blue Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
    , or Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
    )
  • Upgradeable - Secondary AugmentUpgradeable - Secondary Augment: This item can be upgraded to contain a Green, Orange (weapons and shields only) or Purple (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Masterwork Tapestry Shreds to upgrade the item. (Green Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
    • Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
    , Orange Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
    • Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
    , or Purple Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
    )
26 Bound to Character on Acquire, Exclusive The Mark of Death, Warded chest
Knives Eternal
(edit)
Rune Arm
  • Knife Shot
  • Spike GuardSpike Guard: On Being Hit in Melee: 5% chance to do 510 to 700 Piercing Damage to the Attacker.
  • Impulse +142Impulse +142: Passive: +142 Equipment bonus to Force, Untyped, Slashing, Piercing, and Bludgeoning Spell Power.
  • Kinetic Lore +21%Kinetic Lore +21: Passive: Your Force, Physical and Untyped spells gain a 21% Equipment bonus to their chance to critical hit.
  • SpikedSpiked: On Damage: 10% chance of dealing an additional 10d6 Piercing Damage.
  • Upgradeable - Primary AugmentUpgradeable - Primary Augment: This item can be upgraded to contain a Yellow, Blue or Red (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Epic Tapestry Shreds to upgrade the item. (Yellow Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
    , Blue Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
    , or Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
    )
  • Upgradeable - Secondary AugmentUpgradeable - Secondary Augment: This item can be upgraded to contain a Green, Orange (weapons and shields only) or Purple (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Masterwork Tapestry Shreds to upgrade the item. (Green Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
    • Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
    , Orange Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
    • Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
    , or Purple Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
    )
26 Bound to Character on Acquire The Mark of Death, Warded chest
Sanctified Gages
(edit)
Gloves
  • Scorching SunScorching Sun: On hit your weapons will do an additional 2d6 light damage.
  • Greater Dispelling GuardGreater Dispelling Guard: This item is infused with a power that purges out the magical energies of those that strike the wearer. When the wearer is hit in melee it will apply a Greater Dispel Magic effect to the attacker, stripping away its protective spells.
  • Extra Smites 2Extra Smites 2: +2 Smite Evil uses per rest. Smite Evil uses regenerate 10% faster.
  • Deadly +10 Deadly +10: +10 Competence bonus to weapon damage.
  • Use Magic Device +5Use Magic Device +5: Passive: +5 Competence bonus to the Use Magic Device skill.
  • Upgradeable - Primary AugmentUpgradeable - Primary Augment: This item can be upgraded to contain a Yellow, Blue or Red (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Epic Tapestry Shreds to upgrade the item. (Yellow Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
    , Blue Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
    , or Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
    )
  • Upgradeable - Secondary AugmentUpgradeable - Secondary Augment: This item can be upgraded to contain a Green, Orange (weapons and shields only) or Purple (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Masterwork Tapestry Shreds to upgrade the item. (Green Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
    • Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
    , Orange Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
    • Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
    , or Purple Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
    )
26 Bound to Character on Acquire The Mark of Death, Warded chest
Shroud of Ardent
(edit)
Necklace
  • Smoke ScreenSmoke Screen: You are surrounded by wisps of concealing smoke, giving opponents a 20% concealment chance to miss you.
  • Immunity to FearImmunity to Fear: The wearer of this item is immune to all fear effects.
  • Competence Healing Amplification +53Healing Amplification: This effect amplifies all incoming positive energy healing by +53 (Competence bonus). Includes spells, potions, and other effects.
  • Sheltering +33 Sheltering +33: +33 Enhancement bonus to Physical and Magical Resistance Ratings
  • Armor Bonus +13Armor Bonus +13: This item surrounds the wearer with an invisible but tangible field of force, granting +13 armor bonus to AC, just as though he were wearing armor.
  • Upgradeable - Primary AugmentUpgradeable - Primary Augment: This item can be upgraded to contain a Yellow, Blue or Red (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Epic Tapestry Shreds to upgrade the item. (Yellow Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
    , Blue Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
    , or Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
    )
  • Upgradeable - Secondary AugmentUpgradeable - Secondary Augment: This item can be upgraded to contain a Green, Orange (weapons and shields only) or Purple (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Masterwork Tapestry Shreds to upgrade the item. (Green Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
    • Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
    , Orange Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
    • Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
    , or Purple Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
    )
26 Bound to Character on Acquire The Mark of Death, warded chest
Epic Litany of the Dead
(edit)
Trinket 26 Bound to Character on Acquire, Exclusive The Mark of Death, warded chest
Keeper of the Crimson Covenant
(edit)
Dagger 29 Bound to Character on Acquire The Mark of Death, Upgraded form of Dull Dagger

Based on The Mark of Death loot ( t • e • h )

Monsters

Name ( picture ) CR Type Race
Black Abbot( view
 • edit )
 ♦33Epic Normal ♥37Epic Hard ♠59Epic Elite Undead Lich
Death Knight( view
 • edit )
 ♦33Epic Normal ♥37Epic Hard ♠59Epic Elite Undead Human
Doomsphere( view
 • edit )
 ♦37Epic Normal ♥36Epic Hard ♠57Epic Elite Undead Beholder
Empowered Devotee( view
 • edit )
 ♦31Epic Normal ♥35Epic Hard ♠55Epic Elite Humanoid Human
Lady Vol( view
 • edit )
 ♦34Epic Normal ♥38Epic Hard ♠61Epic Elite Undead Lich
Quell( view
 • edit )
 ♦32Epic Normal ♥36Epic Hard ♠57Epic Elite Undead Quell
Vampire Knight( view
 • edit )
 ♦36Epic Normal ♥41Epic Hard ♠65Epic Elite Undead Vampire