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For years the Raveneye Clan has sold rare pearls to House Kundarak, but now their home is under attack. Repel the invasion by battling the denizens of a vast and dangerous swamp, then take the fight to the enemy's underwater base in a climactic finale!
Sahuagin have attacked the Red Fens, virtually wiping out the Drow clan that lives in the swamp.
The Red Fens mapLoading screen
This is a level 9 Wilderness Adventure Area, allowing characters from levels 6 through 13 for full XP gain. Exceeding the maximum character level requirement will reduce XP gain from Rare Encounter / Slayer / Explorer quests.
Within the wilderness are a chain of 4 Level 9 quests (Epic Level 21).
You can get to The Red Fens by talking to Ormar the Caravan Master in southwest House Kundarak.
Note that the entrance to the final quest, Into the Deep, (which unlocks after the other 3 missions) does not appear on the in-game map, as it is accessed via an NPC, Ta Prin, found in the far north of the area.
DampenedDampened: This item has been in a wet environment for too long and its original power has been weakened. Combine it with a Token of Vulkoor at the Altar of Vulkoor in the Red Fens to restore it back to its former glory.
Mortal StrikeMortal Strike: On an attack roll of 20 which is confirmed as a critical hit this weapon triggers the Slay Living spell and attempts to instantly snuff out the life force of the enemy (DC 17).
Vampirism 1Vampirism 1: This weapon thirsts for the blood of your enemies, healing you for +1d2 hit points with each hit. Note: internal cooldown of 1 second.
DampenedDampened: This item has been in a wet environment for too long and its original power has been weakened. Combine it with a Token of Vulkoor at the Altar of Vulkoor in the Red Fens to restore it back to its former glory.
Vulkoor's CunningVulkoor's Cunning: 2 Pieces Equipped: -20% Artifact bonus to Melee Threat Reduction +5 Artifact bonus to Melee and Ranged Power You gain On Vorpal: You apply a Vulkoorim Constitution Poison
Spearblock IIISpearblock III: Passive: Reduces physical damage taken by 6, except from Bludgeoning or Slashing weapons. (Damage Reduction: 6/Slash, Bludgeon)
Feather FallingFeather Falling: This item is engraved with feathers and bestows a powerful magical effect. Whenever the wearer begins to fall from any height, this effect slows the descent dramatically, causing the wearer to fall like a feather.
DeathblockDeathblock: The wearer of this item is immune to all death spells and magical death effects.
Eternal FaithEternal Faith: An item with this quality assists only wearers who have the ability to turn undead. Eternal Faith increase the owner's effective level for the turning check by +2, his maximum Hit Dice turned by +2, and his total Hit Dice turned by +4.
Divine BlessingDivine Blessing: 2 Pieces Equipped: +2% Artifact bonus to Light, Alignment, and Positive Spellcrit Chance +10 Artifact bonus to Light, Alignment, and Positive Spellpower
Siren's WardSiren's Ward: 2 Pieces Equipped: +3 Artifact bonus to Armor Class +3 Artifact bonus to all Saving Throws
Proof Against Disease +6 Proof Against Disease +6: This item grants its wearer immunity to natural diseases. This item also grants a +6 Enhancement bonus to saving throws against magical diseases, and the wearer does not fail saving throws against them on a roll of a natural 1 (this renders the wearer immune to magical diseases with a DC of less than 7 + their Fortitude save).
Armor Bonus +5Armor Bonus +5: This item surrounds the wearer with an invisible but tangible field of force, granting +5 armor bonus to AC, just as though he were wearing armor.
DampenedDampened: This item has been in a wet environment for too long and its original power has been weakened. Combine it with a Token of Vulkoor at the Altar of Vulkoor in the Red Fens to restore it back to its former glory.
True ChaosTrue Chaos: This weapon is infused with the power of True Chaos. It does an additional 1 to 6 damage to non-chaotic targets and can only be wielded by Chaotic-aligned characters.
Cold TouchCold Touch: The temperature around this weapon is colder than normal. A cold touch weapon deals an additional +1 cold damage on a successful hit.
Vulkoor's CunningVulkoor's Cunning: 2 Pieces Equipped: -20% Artifact bonus to Melee Threat Reduction +5 Artifact bonus to Melee and Ranged Power You gain On Vorpal: You apply a Vulkoorim Constitution Poison
Proof Against Poison +6 Proof Against Poison +6: This item grants its wearer immunity to natural poisons. This item also grants a +6 Enhancement bonus to saving throws against magical poisons, and the wearer does not fail saving throws against them on a roll of a natural 1 (this renders the wearer immune to magical poisons with a DC of less than 7 + their Fortitude save).
DampenedDampened: This item has been in a wet environment for too long and its original power has been weakened. Combine it with a Token of Vulkoor at the Altar of Vulkoor in the Red Fens to restore it back to its former glory.
ScreamingScreaming: Screaming weapons emit a piercing screech whenever they are used to make a successful attack. This screech does an additional 1 to 6 sonic damage.
Construct BaneConstruct Bane: A bane weapon excels at attacking one type or subtype of creature. Against Constructs, this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2 to 12 points of damage against the foe.
DampenedDampened: This item has been in a wet environment for too long and its original power has been weakened. Combine it with a Token of Vulkoor at the Altar of Vulkoor in the Red Fens to restore it back to its former glory.
The Red Fens is the source of some very good mid-level two-part gear sets. Each of these items can be upgraded into a ML 20 epic item via Epic Crafting.
Each time you complete a quest, you will find named items from the quest end reward (NPC in the adventure area.) It appears to be randomly selected from the pool for that quest. For example Fathom the Depths seems to always list 2 named items from the 4 possible for that mission. (This is an update to a previous behaviour from 2012.)
Completing a quest three times (regardless of difficulty) offers a complete selection of the named rewards for that quest. Upgrading an item to epic requires a single ingredient which is guaranteed to drop in the end chest of any of the quests, making this some of the most accessible epic gear in the game (items purchased with Eveningstar Commendations are perhaps easier to obtain, but the enchantments are weak and outdated.)
Slay 10 creatures in The Red Fens: 405 XP = 40.5 xp/kill
Slay 25 creatures in The Red Fens: 553 XP = 36.87 xp/kill
Slay 50 creatures in The Red Fens: 765 XP = 30.6 xp/kill
Slay 100 creatures in The Red Fens: 1,170 XP = 23.4 xp/kill
Slay 200 creatures in The Red Fens: 1,935 XP = 19.35 xp/kill
Slay 400 creatures in The Red Fens: 3,465 XP = 17.33 xp/kill
Slay 750 creatures in The Red Fens: 5,895 XP = 16.84 xp/kill
Slay 1,500 creatures in The Red Fens: 12,420 XP = 16.56 xp/kill
Slay 3,000 creatures in The Red Fens: 25,335 XP = 16.89 xp/kill
Slay 5,000 creatures in The Red Fens: 35,325 XP = 17.66 xp/kill
Slay 7,500 creatures in The Red Fens: 46,215 XP = 18.49 xp/kill
There are approximately 157 (range 153-162) monsters in each instance of the wilderness, requiring a minimum of 48 instances to complete the 7,500 creature slayer objective.
Each Rare Encounter is worth 600 XP, with a bonus of 3,600 XP for defeating all of them. These are random encounters: it may take several retries to get them to spawn.