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In this pack, the player gets pulled into an investigation about Warforged disappearing in Sharn. They start off by searching for Dorris, an old friend and lieutenant of the Lord of Blades, who has vanished while on a mission from her superior. It turns out that people have been using a modified version of Vaunt’s device to rip the souls out of Warforged and turn them into compliant creatures devoid of free will. The Lord of Blades commands the player to figure out who is behind the ‘soul splitters’ and fix the problem … or he’ll take his army to Sharn.
The quests of the Soul Splitter story arc are acquired in Sharn - Cliffside Docks District, with Heroic level 17, and Legendary level 32.
DreadkeeperDreadkeeper: While wearing three items from the Dreadkeeper set, you gain: +25 Artifact bonus to Negative and Force Spell Power +5% Artifact bonus to Negative and Force Spell Crit Chance +2 Artifact bonus to Intelligence +10 Artifact bonus to Physical Resistance Rating +1 Artifact bonus to Spell DCs
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Legendary DreadkeeperLegendary Dreadkeeper: 3 Pieces Equipped: +30 Artifact bonus to Negative, Poison, and Force Spell Power +6% Artifact bonus to Negative, Poison, and Force Spell Critical Chance +3 Artifact bonus to Intelligence +40 Artifact bonus to Physical Resistance Rating +3 Artifact bonus to Spell DCs
Nearly FinishedNearly Finished: This item isn't quite finished, but it's only a step away from completion. Bring it to a Cannith Reforging Station and combine it with melted materials to restore this item to its full potential.
Chaos Absorption +22% Chaos Absorption +22%: Passive: 22% Enhancement Bonus to Chaos Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
Purple Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
Feywild DreamerFeywild Dreamer: While wearing three items from the Feywild Dreamer set, you gain: +25 Artifact bonus to Sonic, Force, Light and Acid Spell Power +5% Artifact bonus to Sonic, Force, Light and Acid Spell Crit Chance +2 Artifact bonus to Charisma +1 Artifact bonus to Spell DCs
Ghostly Ghostly: Equipping this item causes you to become partially incorporeal. Your melee attacks do not roll a miss chance for Incorporeal targets. Enemy attacks have a 10% chance to miss you due to incorporeality. You receive a +5 enhancement bonus to your Hide and Move Silently skills.
Seeker +13 Seeker +13: Provides a +13 Enhancement bonus to confirm critical hits, and a +13 Enhancement bonus to critical hit damage (before multipliers are applied).
Blue Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
The Dragging of the Depths 4The Dragging of the Depths 4: Attuned to the dark depths of the waves below, this weapon is cold to the touch and unholy. Each hit drains life from your enemies, dealing 4d6 Evil damage, and when striking Good enemies, it also deals an additional 4d6 Cold damage.
AlignedAligned: This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful)
Lesser BoneshatterLesser Boneshatter: This weapon is powerful enough to shatter the bones of those it strikes. On an attack roll of 20 which is confirmed as a critical hit, the weapon breaks multiple bones in the target's body, causing significant impairment. Creatures with skeletons take 10d6 damage and will have their movement and attacks slowed by 25% and their attack damage reduced by 25% when their bones are shattered.
Weaken UndeadWeaken Undead:Undead creatures struck by this weapon find themselves more vulnerable. Each time this weapon deals damage to an undead creature, the target loses 20% of its Fortification for the next 20 seconds. This effect does not stack with itself.
Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
The Dragging of the Depths 6The Dragging of the Depths 6: Attuned to the dark depths of the waves below, this weapon is cold to the touch and unholy. Each hit drains life from your enemies, dealing 6d6 Evil damage, and when striking Good enemies, it also deals an additional 6d6 Cold damage.
AlignedAligned: This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful)
BonesplitterBonesplitter: This weapon is powerful enough to shatter the bones of those it strikes. On an attack roll of 20 which is confirmed as a critical hit, the weapon breaks multiple bones in the target's body, causing significant impairment. Creatures with skeletons take 40d6 damage and will have their movement and attacks slowed by 25% and their attack damage reduced by 25% when their bones are shattered.
Weaken UndeadWeaken Undead:Undead creatures struck by this weapon find themselves more vulnerable. Each time this weapon deals damage to an undead creature, the target loses 20% of its Fortification for the next 20 seconds. This effect does not stack with itself.
Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Ghostly Ghostly: Equipping this item causes you to become partially incorporeal. Your melee attacks do not roll a miss chance for Incorporeal targets. Enemy attacks have a 10% chance to miss you due to incorporeality. You receive a +5 enhancement bonus to your Hide and Move Silently skills.
Seeker +8 Seeker +8: Provides a +8 Enhancement bonus to confirm critical hits, and a +8 Enhancement bonus to critical hit damage (before multipliers are applied).
Blue Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
Nearly FinishedNearly Finished: This item isn't quite finished, but it's only a step away from completion. Bring it to a Cannith Reforging Station and combine it with melted materials to restore this item to its full potential.
Chaos Absorption +17% Chaos Absorption +17%: Passive: 17% Enhancement Bonus to Chaos Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
Purple Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Legendary DreadkeeperLegendary Dreadkeeper: 3 Pieces Equipped: +30 Artifact bonus to Negative, Poison, and Force Spell Power +6% Artifact bonus to Negative, Poison, and Force Spell Critical Chance +3 Artifact bonus to Intelligence +40 Artifact bonus to Physical Resistance Rating +3 Artifact bonus to Spell DCs
Nearly FinishedNearly Finished: This item isn't quite finished, but it's only a step away from completion. Bring it to a Cannith Reforging Station and combine it with melted materials to restore this item to its full potential.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Nearly FinishedNearly Finished: This item isn't quite finished, but it's only a step away from completion. Bring it to a Cannith Reforging Station and combine it with melted materials to restore this item to its full potential.
Lesser DisplacementLesser Displacement: Equipping this item causes light to distort around you. Attacks from enemies have a 25% chance to miss you due to concealment.
Yellow Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
DreadkeeperDreadkeeper: While wearing three items from the Dreadkeeper set, you gain: +25 Artifact bonus to Negative and Force Spell Power +5% Artifact bonus to Negative and Force Spell Crit Chance +2 Artifact bonus to Intelligence +10 Artifact bonus to Physical Resistance Rating +1 Artifact bonus to Spell DCs
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Stunning +9 Stunning +9: +9 Enhancement bonus to the DC of character's Stunning Blow and Stunning Fist attempts.
Nearly FinishedNearly Finished: This item isn't quite finished, but it's only a step away from completion. Bring it to a Cannith Reforging Station and combine it with melted materials to restore this item to its full potential.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Nearly FinishedNearly Finished: This item isn't quite finished, but it's only a step away from completion. Bring it to a Cannith Reforging Station and combine it with melted materials to restore this item to its full potential.
Lesser DisplacementLesser Displacement: Equipping this item causes light to distort around you. Attacks from enemies have a 25% chance to miss you due to concealment.
Yellow Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Legendary DreadkeeperLegendary Dreadkeeper: 3 Pieces Equipped: +30 Artifact bonus to Negative, Poison, and Force Spell Power +6% Artifact bonus to Negative, Poison, and Force Spell Critical Chance +3 Artifact bonus to Intelligence +40 Artifact bonus to Physical Resistance Rating +3 Artifact bonus to Spell DCs
Lightning Strike Lightning Strike: This weapon stores the power of a volatile thunderstorm deep within. Occasionally, this dynamic power comes to the surface, devastating enemies with a massive lightning strike.
Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
DreadkeeperDreadkeeper: While wearing three items from the Dreadkeeper set, you gain: +25 Artifact bonus to Negative and Force Spell Power +5% Artifact bonus to Negative and Force Spell Crit Chance +2 Artifact bonus to Intelligence +10 Artifact bonus to Physical Resistance Rating +1 Artifact bonus to Spell DCs
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Feywild DreamerFeywild Dreamer: While wearing three items from the Feywild Dreamer set, you gain: +25 Artifact bonus to Sonic, Force, Light and Acid Spell Power +5% Artifact bonus to Sonic, Force, Light and Acid Spell Crit Chance +2 Artifact bonus to Charisma +1 Artifact bonus to Spell DCs
Lightning Strike Lightning Strike: This weapon stores the power of a volatile thunderstorm deep within. Occasionally, this dynamic power comes to the surface, devastating enemies with a massive lightning strike.
Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Legendary DreadkeeperLegendary Dreadkeeper: 3 Pieces Equipped: +30 Artifact bonus to Negative, Poison, and Force Spell Power +6% Artifact bonus to Negative, Poison, and Force Spell Critical Chance +3 Artifact bonus to Intelligence +40 Artifact bonus to Physical Resistance Rating +3 Artifact bonus to Spell DCs
The Dragging of the Depths 6The Dragging of the Depths 6: Attuned to the dark depths of the waves below, this weapon is cold to the touch and unholy. Each hit drains life from your enemies, dealing 6d6 Evil damage, and when striking Good enemies, it also deals an additional 6d6 Cold damage.
Sovereign Vorpal Sovereign Vorpal: Passive: +0.5[W] damage dice. On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain. If your target has above 3000 Hit Points, they take 300 damage.
Maiming 6Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +6d8 damage.
Weaken UndeadWeaken Undead:Undead creatures struck by this weapon find themselves more vulnerable. Each time this weapon deals damage to an undead creature, the target loses 20% of its Fortification for the next 20 seconds. This effect does not stack with itself.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Feywild DreamerFeywild Dreamer: While wearing three items from the Feywild Dreamer set, you gain: +25 Artifact bonus to Sonic, Force, Light and Acid Spell Power +5% Artifact bonus to Sonic, Force, Light and Acid Spell Crit Chance +2 Artifact bonus to Charisma +1 Artifact bonus to Spell DCs
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Nearly FinishedNearly Finished: This item isn't quite finished, but it's only a step away from completion. Bring it to a Cannith Reforging Station and combine it with melted materials to restore this item to its full potential.
Nearly FinishedNearly Finished: This item isn't quite finished, but it's only a step away from completion. Bring it to a Cannith Reforging Station and combine it with melted materials to restore this item to its full potential.
DreadkeeperDreadkeeper: While wearing three items from the Dreadkeeper set, you gain: +25 Artifact bonus to Negative and Force Spell Power +5% Artifact bonus to Negative and Force Spell Crit Chance +2 Artifact bonus to Intelligence +10 Artifact bonus to Physical Resistance Rating +1 Artifact bonus to Spell DCs
The Dragging of the Depths 4The Dragging of the Depths 4: Attuned to the dark depths of the waves below, this weapon is cold to the touch and unholy. Each hit drains life from your enemies, dealing 4d6 Evil damage, and when striking Good enemies, it also deals an additional 4d6 Cold damage.
Vorpal Vorpal: Passive: +0.5[W] damage dice. On Vorpal Hit: If your target has fewer than 1000 Hit Points, they are instantly slain. If your target has above 1000 Hit Points, they take 100 damage.
Maiming 4Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +4d8 damage.
Weaken UndeadWeaken Undead:Undead creatures struck by this weapon find themselves more vulnerable. Each time this weapon deals damage to an undead creature, the target loses 20% of its Fortification for the next 20 seconds. This effect does not stack with itself.
The Dragging of the Depths 4The Dragging of the Depths 4: Attuned to the dark depths of the waves below, this weapon is cold to the touch and unholy. Each hit drains life from your enemies, dealing 4d6 Evil damage, and when striking Good enemies, it also deals an additional 4d6 Cold damage.
Limb ChopperLimb Chopper: This potent and feared ability allows the weapon to sever the limbs of those it strikes. On an attack roll of 20 which is confirmed as a critical hit, the weapon severs an opponent's limb from its body. Some creatures, including many aberrations and all oozes, have no limbs. Others, such as golems and undead creatures, are not affected by the loss of their limbs. Most other creatures, however, have their movement slowed 75% and attacks slowed by 50% when a limb is cut off.
Bleeding 4Bleeding 4: This weapon is wickedly curved, with spines and hooks meant to cause damage to those with flesh. This weapon does 4d8 bleeding damage to those that are vulnerable to it.
Weaken UndeadWeaken Undead:Undead creatures struck by this weapon find themselves more vulnerable. Each time this weapon deals damage to an undead creature, the target loses 20% of its Fortification for the next 20 seconds. This effect does not stack with itself.
Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
The Dragging of the Depths 6The Dragging of the Depths 6: Attuned to the dark depths of the waves below, this weapon is cold to the touch and unholy. Each hit drains life from your enemies, dealing 6d6 Evil damage, and when striking Good enemies, it also deals an additional 6d6 Cold damage.
Bleeding 6Bleeding 6: This weapon is wickedly curved, with spines and hooks meant to cause damage to those with flesh. This weapon does 6d8 bleeding damage to those that are vulnerable to it.
Limb ChopperLimb Chopper: This potent and feared ability allows the weapon to sever the limbs of those it strikes. On an attack roll of 20 which is confirmed as a critical hit, the weapon severs an opponent's limb from its body. Some creatures, including many aberrations and all oozes, have no limbs. Others, such as golems and undead creatures, are not affected by the loss of their limbs. Most other creatures, however, have their movement slowed 75% and attacks slowed by 50% when a limb is cut off.
Weaken UndeadWeaken Undead:Undead creatures struck by this weapon find themselves more vulnerable. Each time this weapon deals damage to an undead creature, the target loses 20% of its Fortification for the next 20 seconds. This effect does not stack with itself.
Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
Feywild DreamerFeywild Dreamer: While wearing three items from the Feywild Dreamer set, you gain: +25 Artifact bonus to Sonic, Force, Light and Acid Spell Power +5% Artifact bonus to Sonic, Force, Light and Acid Spell Crit Chance +2 Artifact bonus to Charisma +1 Artifact bonus to Spell DCs
Nearly FinishedNearly Finished: This item isn't quite finished, but it's only a step away from completion. Bring it to a Cannith Reforging Station and combine it with melted materials to restore this item to its full potential.
Freedom of MovementFreedom of Movement: This item grants its wearer the ability to move and attack normally while under the influence of magic that impedes movement, such as paralysis, solid fog, slow and web.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Nearly FinishedNearly Finished: This item isn't quite finished, but it's only a step away from completion. Bring it to a Cannith Reforging Station and combine it with melted materials to restore this item to its full potential.
Freedom of MovementFreedom of Movement: This item grants its wearer the ability to move and attack normally while under the influence of magic that impedes movement, such as paralysis, solid fog, slow and web.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Legendary DreadkeeperLegendary Dreadkeeper: 3 Pieces Equipped: +30 Artifact bonus to Negative, Poison, and Force Spell Power +6% Artifact bonus to Negative, Poison, and Force Spell Critical Chance +3 Artifact bonus to Intelligence +40 Artifact bonus to Physical Resistance Rating +3 Artifact bonus to Spell DCs
DreadkeeperDreadkeeper: While wearing three items from the Dreadkeeper set, you gain: +25 Artifact bonus to Negative and Force Spell Power +5% Artifact bonus to Negative and Force Spell Crit Chance +2 Artifact bonus to Intelligence +10 Artifact bonus to Physical Resistance Rating +1 Artifact bonus to Spell DCs
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Yellow Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Combat Mastery +11 Combat Mastery +11: +11 Enhancement bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Yellow Augment SlotThis augment slot can be used to equip this item with the following types of augment:
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Holy 4Holy 4: This weapon is wielded by the pure to smite the wicked, dealing an additional 4d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
Axiomatic 4Axiomatic 4: This weapon is righteous and wielded by those who stand against chaos, dealing an additional 4d6 law damage on each hit. This effect makes the weapon lawfully aligned. (Chaotic characters wielding this weapon will suffer one negative level.)
Evil Outsider Bane 4Evil Outsider Bane 4: This weapon is attuned specifically to hunt monsters that bring ill intent from other planes, dealing an additional 4d10 bane damage vs. Evil Outsiders.
Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
Axiomatic 6Axiomatic 6: This weapon is righteous and wielded by those who stand against chaos, dealing an additional 6d6 law damage on each hit. This effect makes the weapon lawfully aligned. (Chaotic characters wielding this weapon will suffer one negative level.)
Evil Outsider Bane 6Evil Outsider Bane 6: This weapon is attuned specifically to hunt monsters that bring ill intent from other planes, dealing an additional 6d10 bane damage vs. Evil Outsiders.
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Feywild DreamerFeywild Dreamer: While wearing three items from the Feywild Dreamer set, you gain: +25 Artifact bonus to Sonic, Force, Light and Acid Spell Power +5% Artifact bonus to Sonic, Force, Light and Acid Spell Crit Chance +2 Artifact bonus to Charisma +1 Artifact bonus to Spell DCs
Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Legendary DreadkeeperLegendary Dreadkeeper: 3 Pieces Equipped: +30 Artifact bonus to Negative, Poison, and Force Spell Power +6% Artifact bonus to Negative, Poison, and Force Spell Critical Chance +3 Artifact bonus to Intelligence +40 Artifact bonus to Physical Resistance Rating +3 Artifact bonus to Spell DCs
DreadkeeperDreadkeeper: While wearing three items from the Dreadkeeper set, you gain: +25 Artifact bonus to Negative and Force Spell Power +5% Artifact bonus to Negative and Force Spell Crit Chance +2 Artifact bonus to Intelligence +10 Artifact bonus to Physical Resistance Rating +1 Artifact bonus to Spell DCs