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Update 14 named items

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Note:

  • The list is quite large here, please note the list is sorted by the following order.
    • Forgotten Realms contents, in the order of storyline
    • Forgotten Realms contents, collectable turn-ins
    • Eberron contents, by the general level of the contents
    • Other generic stuff
    • (not really a named item but, ) newly added random prefixes and suffixes
  • Many update 14 items have random components in them.
  • For a list of random ability bonuses found on U14 items see this chart.

Eveningstar & The King's Forest (Forgotten Realms intro areas)[edit]

The King's Forest Explorer Area - Rare Encounters[edit]

(See below for turn-in rewards)

Impossible Demands[edit]

  • Sacrificial Dagger - Dagger: 2[1d4], +6, Poison BurstPoison Burst: This weapon is dripping with poison, and deals 1 to 6 poison damage each hit. Critical hits deal an additional 1 to 10 poison damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier., Random Enchantment (Constitution Poison, Virulent or Dexterity Poison, Virulent or Strength Poison, Virulent), Negative Energy SpikeNegative Energy Spike: This weapon is pulsating with negative energy. It deals an extra 2 to 12 points of negative energy damage on a successful hit., Life StealingLife Stealing: This weapon has a chance to drain 1 to 3 levels from its target on a critical hit., Lesser VampirismLesser Vampirism: This weapon drains a tiny portion of the target's life force whenever it does damage.
    Note: provides 1 hp of healing per hit.
    [ML:20,BtCoE]

The Lost Thread[edit]

  • Ancient Gemstone - Docent: (Adamantine Body +20 / Mithral Body +9 / Composite Plating +3) +6, Constitution +7, Resistance +6, Good Luck +2 [ML:20, BTAoA] (Chest Loot: End Chest) (upgradeable to add Eveningstar item set effects)
  • Archaic Device - Runearm: Force Shot, Max Charge Tier V, Rune Arm Imbue: Force IV, Potency +60, Protection +6, Elemental Absorption 5% [ML:20, BTCoA] (Chest Loot: End Chest)

The Unquiet Graves[edit]

  • Grave Wrappings - Handwraps: +6, Entropic Entropic : An entropic weapon crackles with a sinister energy that seeks to unmake anything it contacts. When it strikes a target, they take an extra 2 to 12 points of untyped damage., Soul Eating, Improved Destruction, Stunning +10, Taint of Evil [ML:20,BtCoE] (Chest Loot: End Chest)
  • Pale Rod - Club: 2[1d6], +6, +18 Universal Spell Power, Nullification +90, Superior Void Lore, Improved Light Resistance [ML:20,BtCoE] (Chest Loot: End Chest)

The Battle for Eveningstar[edit]

  • Drow Piwafwi - Cloak: Hide +15, Move Silently +15, Invisibility Guard, Sneak Attack Bonus +5 [ML:20]
  • Drow Smoke Goggles - Goggles: Blindness Immunity, Manslayer, Seeker +6, Spot -5 [ML:20] (Chest Loot: End Chest)

Don't Drink the Water[edit]

The Underdark/Sschindylryn (Forgotten Realms wilderness area)[edit]

The House of Broken Chains[edit]

  • Seal of House Avithoul - Ring: Random Ability Bonus ( Dexterity +7 Dexterity +7: This item makes the wearer more nimble and dexterous, granting a +7 Enhancement bonus to Dexterity., Insightful Dexterity +2Insightful Dexterity +2: This item makes the wearer more nimble and dexterous, granting a +2 Insight bonus to Dexterity., Wisdom +7 Wisdom +7: This item makes the wearer more in tune with her surroundings, granting a +7 Enhancement bonus to Wisdom. or Insightful Wisdom +2Insightful Wisdom +2: This item makes the wearer more in tune with her surroundings, granting a +2 Insight bonus to Wisdom.), Sneak Attack Bonus +5, Exceptional Sneak Attack Bonus +3, Improved Deception [ML:21] (Chest Loot: Matron Chest)
  • Slaver's Hand Crossbow - Repeating Light Crossbow: 2[1d8]+6, Poison BurstPoison Burst: This weapon is dripping with poison, and deals 1 to 6 poison damage each hit. Critical hits deal an additional 1 to 10 poison damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier., BleedBleed: This weapon is cruelly sharp and will do an additional 1 to 8 damage to targets that are vulnerable to bleeding., Nightshade Venom, Exceptional Sneak Attack Bonus +3, Constitution Poison (Virulent) [ML:21,BtCoE] (Chest Loot: End Chest)
  • Icerazor - Sickle: 2[1d6]+6, Spellcasting Implement +18, Glaciation +102, Major Ice Lore, SlicingSlicing: This weapon is incredibly sharp and will do an additional 1 to 4 damage to targets that are vulnerable to bleeding., Icy BurstIcy Burst: This weapon is sheathed in icy cold, and deals 1 to 6 cold damage each hit. Critical hits deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier., Freezing Ice Freezing Ice:
    • On items: While you are wearing this item, your melee, ranged, and unarmed attacks gain the Freezing Ice ability. (When the weapon is used, an icy power occasionally comes to the surface, attempting to freeze an enemy solid and encase them in ice.) - (duration: 9 seconds)
    • On weapons: This Weapon stores the pitiless immovable power of the ice deep within. When this weapon is used, this power occasionally comes to the surface, attempting to freeze an enemy solid and encase them in ice.
    [ML:21,BtCoE] (Chest Loot: End Chest)

The House of Death Undone[edit]

The House of Rusted Blades[edit]

Known types they can appear in:

  • Notes: Related bugs causing ml0 Drow Weapons and doubly powerful seals have been fixed retroactive as of U15. If you have a pre patch version, you may need to put it in your main inventory, then re-log in order for it's new stats to appear.

The Portal Opens[edit]

  • Blade of the High Priestess - Dagger: 2[1d4]+6, Spellcasting Implement +18, Potency +72, Improved Paralyzing, Wisdom (Damages Wisdom), Wounding, Slay Living [ML:21,BtCoE] (Chest Loot: The Portal Opens)

The Demonweb (extraplanar Forgotten Realms area)[edit]

Trial by Fury[edit]

The Deal and the Demon[edit]

Reclaiming the Rift[edit]

Caught in the Web (raid)[edit]

Commendations of Heroism have a drop rate of ♦  15% /Normal ♥  30% /Hard ♠  100%Elite in the guaranteed end chest and the optional chest tied to Ana's HP (DDO Forums), and a low drop rate in the other 4 optional chests.

All six end chests may drop weapons from the below list, as well as any of the following:

  • Violet Gelatinous Cube-let (BtC): Any Difficulty, Very rare
  • Tomes

All weapons on this list are BtC on Acquire, have 2.5 times the base damage, and ML 23. Agony, Antipode, Balizarde, Mornh, Needle, Nightmare, Pinion and Sireth also have an enhanced critical profile (expanded threat or increased multiplier).

Note: All weapons can have the Planar Conflux property added to them by acquiring 3 Commendation of Heroism and speaking to Mikrom Sum, the Purple Dragon Knights favor vendor in Eveningstar. Requires 375 Purple Dragon Knights favor. This allows them to become a part of any of the three Planar Focus Sets.

Last Edited Item Type Enhancements ML Bind Quests
Breach, The Dividing Blade
(edit)
Falchion 23 Bound to Character on Acquire Caught in the Web, End Chest
Cleaver, Hewer of Suffering
(edit)
Great Axe 23 Bound to Character on Acquire Caught in the Web, End Chest
Mornh, Hammer of the Mountains
(edit)
War Hammer 23 Bound to Character on Acquire Caught in the Web, End Chest
Nightmare, the Fallen Moon
(edit)
Bastard Sword 23 Bound to Character on Acquire Caught in the Web, End Chest
Pinion, Cloud-piercer
(edit)
Long Bow 23 Bound to Character on Acquire Caught in the Web, End chest
Tinah, Sword of the Sea
(edit)
Long Sword
  • +7 Enhancement Bonus+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls.
  • Supreme GoodSupreme Good: This weapon is infused with the supreme Power of Good. It does an additional 3 to 18 damage to non-good targets and can only be wielded by Good-aligned characters.
  • Crushing WaveCrushing Wave: This weapon stores the unstoppable force of the ocean's fury deep within. When this weapon is used, this power occasionally comes to the surface, crushing enemies beneath a torrent of frigid water.
  • Freezing Ice Freezing Ice:
    • On items: While you are wearing this item, your melee, ranged, and unarmed attacks gain the Freezing Ice ability. (When the weapon is used, an icy power occasionally comes to the surface, attempting to freeze an enemy solid and encase them in ice.) - (duration: 9 seconds)
    • On weapons: This Weapon stores the pitiless immovable power of the ice deep within. When this weapon is used, this power occasionally comes to the surface, attempting to freeze an enemy solid and encase them in ice.
  • Greater Dragon BaneGreater Dragon Bane: A bane weapon excels at attacking one type or subtype of creature. Against Dragons, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe.
  • Underwater Action Underwater Action: This item grants the wearer the ability to breathe water as if it were air.
  • Attuned to HeroismThis relic is attuned to heroic actions. (Special bonus effect! Please see item's specific page for details.)
23 Bound to Character on Acquire Caught in the Web, End Chest
Twilight, Element of Magic
(edit)
Quarterstaff 23 Bound to Character on Acquire Caught in the Web, Any end chest
Needle, Quill-slinger
(edit)
Repeating Light Crossbow 23 Bound to Character on Acquire Caught in the Web, End chest
Agony, the Knife in the Dark
(edit)
Dagger 23 Bound to Character on Acquire Caught in the Web, End Chest
Antipode, Fist of the Horizon
(edit)
Handwrap 23 Bound to Character on Acquire Caught in the Web, End Chest
Celestia, Brightest Star of Day
(edit)
Short Sword
  • +7 Enhancement Bonus+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls.
  • Supreme GoodSupreme Good: This weapon is infused with the supreme Power of Good. It does an additional 3 to 18 damage to non-good targets and can only be wielded by Good-aligned characters.
  • RadianceRadiance: This weapon is imbued with a brilliant, radiant power that deals an additional 4 to 24 points of light damage and blinds the target on a successful critical hit.
  • Greater SunburstGreater Sunburst: This item blazes with the eternal fury at the heart of a sun. Occasionally, this power comes to the surface, unleashing a nova of light which will blind the struck enemy, dealing severe light damage to it and any other nearby foes.
  • Fiery Detonation Fiery Detonation: This weapon is imbued with a fiery wrath. On an attack roll of 20 which is confirmed as a critical hit this burning power will be released, dealing damage to the target and all enemies near it for 15d6 fire damage.A successful Fortitude save (DC 39) reduces this by half.
  • Attuned to HeroismThis relic is attuned to heroic actions. (Special bonus effect! Please see item's specific page for details.)
23 Bound to Character on Acquire Caught in the Web, End Chest
Balizarde, Protector of the King
(edit)
Rapier 23 Bound to Character on Acquire Caught in the Web, End Chest
Sireth, Spear of the Sky
(edit)
Quarterstaff
  • +7 Enhancement Bonus+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls.
  • Supreme GoodSupreme Good: This weapon is infused with the supreme Power of Good. It does an additional 3 to 18 damage to non-good targets and can only be wielded by Good-aligned characters.
  • Lightning Strike Lightning Strike: This weapon stores the power of a volatile thunderstorm deep within. Occasionally, this dynamic power comes to the surface, devastating enemies with a massive lightning strike.
  • CloudburstCloudburst: On Vorpal, this weapon triggers a Cloudburst, striking its target with lightning and dealing sonic damage to surrounding enemies through a powerful thunderclap.
  • Freedom of MovementFreedom of Movement: This item grants its wearer the ability to move and attack normally while under the influence of magic that impedes movement, such as paralysis, solid fog, slow and web.
  • Feather FallingFeather Falling: This item is engraved with feathers and bestows a powerful magical effect. Whenever the wearer begins to fall from any height, this effect slows the descent dramatically, causing the wearer to fall like a feather.
  • Attuned to HeroismThis relic is attuned to heroic actions. (Special bonus effect! Please see item's specific page for details.)
23 Bound to Character on Acquire Caught in the Web, End Chest

Based on Caught in the Web loot ( t • e • h )

Eveningstar Commendation Turn-Ins[edit]

Clerics of Amaunator

  • Star of Day - Shortsword: 2[1d10]+6, BrillianceBrilliance: This weapon glows with the light of Irian. This weapon deals an extra 1 to 6 points of light damage on a successful hit. In addition, critical hits deal an additional 1 to 10 light damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier. and two random enchantments Fiery Detonation Fiery Detonation: This weapon is imbued with a fiery wrath. On an attack roll of 20 which is confirmed as a critical hit this burning power will be released, dealing damage to the target and all enemies near it for 15d6 fire damage.A successful Fortitude save (DC 39) reduces this by half., Flaming BurstFlaming Burst: This weapon is sheathed in fire, and deals 1 to 6 fire damage each hit. Critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier., RadianceRadiance: This weapon is imbued with a brilliant, radiant power that deals an additional 4 to 24 points of light damage and blinds the target on a successful critical hit., Disruption Disruption: On Hit: 4 to 24 Bane damage to Undead.
    On Vorpal Hit: If an undead struck by this weapon has fewer than 1000 Hit Points, it is instantly slain. If the undead has above 1000 Hit Points, it takes 100 damage.
    , Holy BurstHoly Burst: A holy weapon is imbued with holy power. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of evil alignment and an extra 3 to 18 on a critical for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for a x4 multiplier. or Greater GoodGreater Good: This weapon is infused with the ultimate power of Good. It does an additional 2 to 12 damage to non-good targets and can only be wielded by Good-aligned characters. [ML:20] [15 Clerics of Amaunator Commendations]
  • Breastplate of the Shining Sun - Breastplate: +6, Resistance +6, Efficient Metamagic - Empower Healing II, Toughness, Amaunator's Blessing Set Bonus [ML:20] [10 Clerics of Amaunator Commendations]
  • Ancient Gemstone Docent Upgrade: Amaunator's Blessing Set Bonus [ML:20,BtCoA] [5 Clerics of Amaunator Commendations]
  • Signet of the Shining Sun - Ring: Charisma +7, Insightful Wisdom +2, Superior Healing Lore, Amaunator's Blessing Set Bonus [ML:20] [5 Clerics of Amaunator Commendations]
  • Symbol of the Shining Sun - Necklace: Wisdom +7, Insightful Charisma +2, Concentration +15, Amaunator's Blessing Set Bonus [ML:20] [5 Clerics of Amaunator Commendations]
  • Potions of Shield of Faith +5 - Potion: Shield of Faith [CL:20] [ML:18] [1 Clerics of Amaunator Commendation]
  • Note: Terrorweb Chitin Breastplate can be made part of the Amaunator's BlessingAmaunator's Blessing: When all three items from the set are equipped, you will gain a 10% Enhancement discount to the Spell Point cost of all your spells. set with 375 purple dragon knight favor

Druids of the King's Forest

  • Implement of the Deep Woods - Quarterstaff: 2[1d6]+6, Devotion +90, Magnetism +90, Combustion +90, Superior Fire Lore, Superior Lightning Lore, Inherent Elemental Resistance - 5, Spell: Restoration [CL:7,1/Charge] [ML:20,BtCoA] [15 Druids of King's Forest Commendations]
  • Leathers of the Woodsman - Leather Armor: +6, Dexterity +7, Melee Alacrity 10%, Hide +15, Woodsman's Guile Set Bonus [ML:20,BtCoA] [10 Druids of King's Forest Commendations]
  • Ancient Gemstone Docent Upgrade: Woodsman's Guile Set Bonus [ML:20,BtCoA] [5 Druids of King's Forest Commendations]
  • Lenses of the Woodsman - Goggles: True Seeing, Attack Bonus +3, Seeker +6, Woodsman's Guile Set Bonus [ML:20,BtCoA] [5 Druids of King's Forest Commendations]
  • Boots of the Woodsman - Boots: Striding +30%, Insightful Dexterity +2, Move Silently +15, Woodsman's Guile Set Bonus [ML:20,BtCoA] [5 Druids of King's Forest Commendations]
  • Potion of Barkskin (+5)
  • Potion of Restoration (CL10)
  • Note: Hide of the Goristro can be made part of the Woodsman's GuileWoodsman's Guile: When all three items from the set are equipped, you will gain a +4 bonus to your To-Hit and +6 bonus to your Damage on any attack that would be considered a Sneak Attack. set with 375 purple dragon knight favor

Purple Dragon Knights

  • Oathblade - Longsword: 2[1d10]+6, Expanded Threat: 15-20/x2 (Including Keen), Superior Parrying, Absolute LawAbsolute Law: This weapon is infused with the ultimate power of Law. It does an additional 2 to 12 damage to non-lawful targets and can only be wielded by Lawful-aligned characters., Vorpal Vorpal: Passive: +0.5[W] damage dice.
    On Vorpal Hit: If your target has fewer than 1000 Hit Points, they are instantly slain. If your target has above 1000 Hit Points, they take 100 damage.
    , MaimingMaiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 1 to 6, x3 - 2 to 12, x4 - 3 to 18., BleedBleed: This weapon is cruelly sharp and will do an additional 1 to 8 damage to targets that are vulnerable to bleeding. [ML:20] [15 Purple Dragon Knight Commendations]
  • Purple Dragon Armor - Full Plate: +6, Heavy Fortification, Superior False Life, DR 5/-, Knight's Loyalty Set Bonus [ML:20] [10 Purple Dragon Knight Commendations]
  • Ancient Gemstone Docent Upgrade: Knight's Loyalty Set Bonus [ML:20,BtCoA] [5 Purple Dragon Knight Commendations]
  • Purple Dragon Helm - Helm: Constitution +7, Insightful Strength +2, Intimidate +15, Knight's Loyalty Set Bonus [ML:20] [5 Purple Dragon Knight Commendations]
  • Purple Dragon Gauntlets - Gloves: Strength +7, Insightful Constitution +2, Healing Amplification +30%, Knight's Loyalty Set Bonus [ML:20] [5 Purple Dragon Knight Commendations]
  • Draught of Greater Heroism - Potion: Greater Heroism [CL:20] [ML:18] [1 Purple Dragon Knight Commendation]
  • Note: Embrace of the Spider Queen or Terrorweb Chitin Breastplate can be made part of the Knight's LoyaltyKnight's Loyalty: When all three items from the set are equipped, you will gain a +3 artifact bonus to your To-Hit and Damage rolls, and a +3 Insight bonus to Natural Armor. set with 375 purple dragon knight favor

Villagers of Eveningstar

  • Stout Oak Walking Stick - Quarterstaff: 2[2d6]+6, Increased Multiplier: 19-20/x3 (including Impact), AlignedAligned: This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful), ImpactImpact: Passive: The base critical threat range of this weapon is doubled. This does not stack with Improved Critical feat. Vorpal Strikes by this weapon also bypass all Fortification., FracturingFracturing: This weapon is ideal for breaking bones and deals 2 to 12 damage to targets that have skeletons or are made of bone., Felling the OakFelling the Oak: On a natural 20 that is confirmed as a critical hit, this weapon will trip your opponent, forcing them to fall prone. There is no save against this effect., Immunity to Slippery SurfacesImmunity to Slippery Surfaces: The wearer of this item is not affected when walking on slippery surfaces. [ML:20] [15 Villager Commendations]
  • Vestments of the Sun Soul - Outfit: Armor Bonus +9, Resistance +6, Enhanced Ki +1, Reinforced Fists, Way of the Sun Soul Set Bonus [ML:20] [10 Villager Commendations]
  • Ancient Gemstone Docent Upgrade: Way of the Sun Soul Set Bonus [ML:20,BtCoA] [5 Villager Commendations]
  • Bracers of the Sun Soul - Bracers: Wisdom +7, Insightful Constitution +2, Superior Parrying, Way of the Sun Soul Set Bonus [ML:20] [5 Villager Commendations]
  • Belt of the Sun Soul - Belt: Constitution +7, Insightful Wisdom +2, Concentration +15, Way of the Sun Soul Set Bonus [ML:20] [5 Villager Commendations]
  • Draught of Sparkling Apple Cider - Potion: Recovers Spell Points over 20 Seconds [CL:20] [ML:19] [1 Villager Commendation]
  • Draught of Hearty Apple Cider - Potion: Recovers Hit Points over 20 Seconds [CL:20] [ML:19] [1 Villager Commendation]
  • Note: Spider-spun Caparison can be made part of the Way of the Sun SoulWay of the Sun Soul: When all three item from the set are equipped and you are in a centered state, you will gain +2 artifact bonus to To-Hit and Damage rolls. In addition, when you roll a natural 20 on an attack roll that is confirmed as a critical hit, you will gain temporary benefit based on the elemental stance you are in, if any. set with 375 purple dragon knight favor

War Wizards

  • Alarphon's Staff - Quarterstaff: 2[1d6]+6, Elemental Manipulation (+90 Equipment Bonus to Acid, Cold, Electric, Fire Spell Power), Greater Arcane Lore, Spells: Lightning Bolt, Fireball, Cone of Cold, Hold Monster [CL:20,25/Charges,Recharge Over Time] [ML:20] [15 War Wizards Commendations]
  • War Wizard's Robes - Robe: Resistance +6, Archmagi, Elemental Absorption 5%, Concentration +15, Battle Arcanist Set Bonus [ML:20] [10 War Wizards Commendations]
  • Ancient Gemstone Docent Upgrade: Battle Arcanist Set Bonus [ML:20,BtCoA] [5 War Wizards Commendations]
  • War Wizard's Bracers - Bracers: Armor Bonus +9, Spell Penetration III, Elemental Spell Power, Greater Elemental Energy, Battle Arcanist Set Bonus [ML:20] [5 War Wizards Commendations]
  • War Wizard's Amulet - Necklace: Protection +6, Spell Focus Mastery +1, Greater Elemental Spell Power, Battle Arcanist Set Bonus [ML:20] [5 War Wizards Commendations]
  • Potion of Lasting Haste - Potion: Haste [CL:20] [ML:18] [1 War Wizards Commendation]
  • Note: Spidersilk Robes can be made part of the Battle ArcanistBattle Arcanist: When all three items from the set are equipped, you will gain a 10% Enhancement discount to the Spell Point cost of all your spells. set with 375 purple dragon knight favor

Eveningstar Challenges[edit]

Main article - Eveningstar Challenge Pack

Grove of the Great Tree: Defenseless

  • Eveningstar Challenge Ingredient: Fey Toadstool

Grove of the Great Tree: The Great Tree

  • Eveningstar Challenge Ingredient: Enchanted Moss

The Ruined Keep: The Sunset Ritual

  • Eveningstar Challenge Ingredient: Platinum Tricrowns

Underdark Arena: Fight to the Finish

Underdark Arena: Ring of Fire

The challenge ingredient turn-in rewards resemble randomly generated loot, but these items can have more than simply a suffix and a prefix.
Note: You will also, rarely, find completed randomly generated named challenge items in the chests found in the challenges themself. The only advantage to the turn-ins is that you may select the item type.

  • ml24 Melee weapons have 4 single enchantments. Other known enchantments by group (you'll get one from each group):
    • Group A)
      • Any 1d6 elemental/force damage damage type or burst damage type
    • Group B)
      • Stunning +10
      • Vertigo +10
      • Any material type
    • Group C)
      • Any Shroud/low chance damage proc (such as Lightning Strike, Magma Surge, Cachophonic, etc.)
    • Group D)
      • Generally something from either group A or B again
  • Ml24 throwers also have the same 4 single enchantments, but in addition have the secret effect "spellplague" which can do a lot of random effects:
    • Every hit: Either a random 1d6 hp damage type or stat damage type
    • 1-2% proc: Any rare Shroud damage proc type
    • Can additionally proc a huge variety of effects, at a low rate
  • Armor/Shields: Generally not particularly interesting. ml24 versions mostly feature Tier4 (Mountain or equiv) AC/DR stats, and only 3 enchantments, with one always being a Greater X elemental resistance. The other 2 are generally a moderate suffix/prefix.
  • Caster Staff: As Thaumaturgy except they can additionally have an additional strong double-type blue suffix. (Often Elemental Mastery and another)\
  • Sub ml24 versions generally lose additional enchantments, and thus very closely resemble lootgen items, although the throwers retain their spellplague effect.

Korthos (Eberron)[edit]

The Collaborator[edit]

  • Fintan's Bite - Scimitar: 1d6+0, Bodyfeeder, Swim +3, Jump +3 (End Reward)

Three-Barrel Cove (heroic)[edit]

These items drop from chests in the Three-Barrel Cove (heroic) wilderness adventure area. All are Bound to Character on Equip, so occasionally can be found in the Auction House.

Last Edited Item Type Enhancements ML Bind Quests
Chieftain's Spear
(edit)
Quarterstaff
  • +2 Enhancement Bonus+2 Enhancement Bonus: +2 enhancement bonus to attack and damage rolls.
  • BleedBleed: This weapon is cruelly sharp and will do an additional 1 to 8 damage to targets that are vulnerable to bleeding.
  • MaimingMaiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 1 to 6, x3 - 2 to 12, x4 - 3 to 18.
  • PuncturingPuncturing: Critical hits by this weapon deal an extra 1 to 6 points of Constitution damage from blood loss.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
4 Bound to Character on Equip Three-Barrel Cove (heroic), Brine's Chest (Rare Encounter)
Greatbow of the Scrag
(edit)
Long Bow 4 Bound to Character on Equip Three-Barrel Cove (heroic), Dulse's chest (Rare Encounter)
Kobold Admiral's Uniform
(edit)
Leather 4 Bound to Character on Equip Three-Barrel Cove (heroic), Admiral Ancker's Chest (Rare Encounter)
Moonhowl Axe
(edit)
Great Club 4 Bound to Character on Equip Three-Barrel Cove (heroic), Hafgrim Moonhowler's Chest (Rare Encounter)
Scorching Wraps
(edit)
Handwrap 4 Bound to Character on Equip Three-Barrel Cove (heroic), Scorchtusk's Chest (Rare Encounter)
  • Update 77.2.1
  • 2 months and 2 days
  • Bladedge
Orcish Privateer's Plate
(edit)
Full Plate 4 Bound to Character on Equip Three-Barrel Cove (heroic), Captain Dustdyn's Chest (Rare Encounter)
Sky Pirate's Dagger
(edit)
Dagger 4 Bound to Character on Equip Three-Barrel Cove (heroic), Ilmarin Tychonn's Chest (Rare Encounter)
Tiefling Assassin's Blade
(edit)
Short Sword 4 Bound to Character on Equip Three-Barrel Cove (heroic), Ithun Orenah's chest (Rare Encounter)
Strinati's Hand Cannon
(edit)
Rune Arm 5 Bound to Character on Equip Three-Barrel Cove (heroic), Cannoneer Strinati's Chest (Rare Encounter)

Based on Three-Barrel Cove (heroic) loot ( t • e • h )


  • Pirate Treasure Map - Consumable - Before opening a chest, use this map, and for the next 15 seconds you will get a +1 bonus to the quality of random loot in the chests you open.
Last Edited Item Type Enhancements ML Bind Quests
Corsair's Bandana
(edit)
Helm 5 Bound to Character on Acquire Three-Barrel Cove (heroic), End reward
Corsair's Cufflinks
(edit)
Bracers 5 Bound to Character on Acquire Three-Barrel Cove (heroic), End reward
Corsair's Galoshes
(edit)
Boots 5 Bound to Character on Acquire Three-Barrel Cove (heroic), End reward
Brine Shaman's Staff
(edit)
Quarterstaff 6 Bound to Character on Acquire Three-Barrel Cove (heroic), End reward
Scoundrel's Greatsword
(edit)
Great Sword 6 Bound to Character on Acquire Three-Barrel Cove (heroic), End reward
Scoundrel's Longsword
(edit)
Long Sword
  • +2 Enhancement Bonus+2 Enhancement Bonus: +2 enhancement bonus to attack and damage rolls.
  • ShockShock: This weapon is sheathed in crackling electricity. A shock weapon deals an extra 1 to 6 points of electricity damage on a successful hit.
  • AnarchicAnarchic: An anarchic weapon is chaotically aligned and infused with the power of chaos. It makes the weapon chaos-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 damage against all of lawful alignment.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
6 Bound to Character on Acquire Three-Barrel Cove (heroic), End reward
Scoundrel's Repeating Heavy Crossbow
(edit)
Repeating Heavy Crossbow
  • +2 Enhancement Bonus+2 Enhancement Bonus: +2 enhancement bonus to attack and damage rolls.
  • AcidAcid: This weapon is sheathed in corrosive acid. An acid weapon deals an extra 1 to 6 points of acid damage on a successful hit.
  • AnarchicAnarchic: An anarchic weapon is chaotically aligned and infused with the power of chaos. It makes the weapon chaos-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 damage against all of lawful alignment.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
6 Bound to Character on Acquire Three-Barrel Cove (heroic), End reward
Scoundrel's Cutlass
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Scimitar 6 Bound to Character on Acquire Three-Barrel Cove (heroic), End reward

Based on Three-Barrel Cove (heroic) reward items ( t • e • h )

Ruins of Gianthold[edit]

Dragonscale Armor Base Statistics

  • Heavy Armor: Armor Bonus 22, MDB 2, ACP -3, ASF 35%
  • Medium Armor - Armor Bonus 17, MDB 6, ACP -1, ASF 25%
  • Light Armor - Armor Bonus 11, MDB 12, ACP 0, ASF 10%
  • Robe - Armor Bonus 8
  • Docent - Armor Bonus 3/8/17 (Composite/Mithril/Adamantine)

White (Defensive Melee)

  • +5, Protection +5, Heavy Fortification, Cold Resistance 30, Shield Bonus to AC: 4

Blue (Arcane DPS/Healer)

  • +5, Potency 52, Greater Arcane Lore, Spell Penetration VII, Electricity Resistance 30

Black (Melee DPS)

  • +5, Haste Guard, Armor Piercing 10%, Acid Resistance 30, Relentless Fury

Pet Certificates[edit]

  • Spotted Wolf Pup [BTCoA] (250 Purple Dragon Knight favor reward)

Set Item Bonus Descriptions[edit]

  • Amaunator's Blessing 3 Items: -10% Spell Point Cost
  • Battle Arcanist 3 Items: -10% Spell Point Cost
  • Corsair's Cunning 2 Items: Underwater Action
  • Corsair's Cunning 3 Items: Feather Falling
  • Knight's Loyalty 3 Items: +3 To-Hit, +3 Damage, +3 Insight Natural Armor Bonus
  • Planar Focus: Erudition 2 Items: Spell Penetration IX, +250 Spell Points, +15 Psionic Universal Spell Power
  • Planar Focus: Prowess 2 Items: +4 To Hit, +4 Damage, +15 Physical Resistance
  • Planar Focus: Subterfuge 2 Items: Exceptional Sneak Attack Bonus +5, True Seeing, Dodge +3%
  • Way of the Sun Soul 3 Items: Centered +2 To-Hit, +2 Damage. Natural 20 Confirmed Critical Hit Temporary Elemental Stance Bonus
    • Fire ~ Form of the Rising Sun - The Form of the Rising Sun practices renewal of body and spirit. When you roll a natural 20 on an attack roll and confirm it as a critical hit, you will gain the benefits of the Cure Moderate Wounds and Restoration spells.
    • Earth ~ Form of the Mid-Day Sun - The form of the Mid-day Sun practices resilience in times of hardship. When you roll a natural 20 on an attack roll and confirm it as a critical hit, you will be protected by a field of ki energy that will reduce all incoming damage by 25% for the next ten seconds. This ability cannot trigger more than once every twenty seconds.
    • Wind ~ Form of the Evening Sun - The Form of the Evening Sun practices adaption to changing circumstances. When you roll a natural 20 on an attack roll and confirm it at a critical hit, you will benefit from the effects of Freedom of Movement. and a 6% Morale bonus to Doublestrike chance for the next ten seconds. This ability cannot trigger more than once every twenty seconds
    • Ocean ~ Form of the Setting Sun - The Form of the Setting Sun prepares for battle, when all other options have been exhausted. When you roll a natural 20 on an attack roll and confirm it as a critical hit, you will gain the benefits of a Fire Shield (Cold) spell for the next ten seconds. This ability cannot trigger moe than once every twenty seconds.
  • Woodsman's Guile 3 Items: +4 To Hit on Sneak Attack, +6 To Damage on Sneak Attack

New Named-loot only special item effects descriptions[edit]

  • Relentless Fury - When you strike a killing blow against a foe, you have a chance to gain a +5% enhancement bonus to melee, ranged and unarmed damage for 30 seconds. Reduced proc rate against weak foes.

New item enchantments[edit]

Many variations within the enchantments themselves exist (for example, Desert Sand can have Flaming Blast or Improved Roaring) along with possible unlisted enchantments (i. e. a "+5 Absolute Chaos Khopesh" with a hidden Metalline enchantment or a "+5 True Law Scimitar" with a hidden Forceful effect) which make it possible to have weapons with multiple prefixes (and possibly suffixes). This was deemed a bug by developers, all lootgen items should only have 1 suffix and 1 prefix maximum.

Weapon prefixes[edit]

  • Acid BurstAcid Burst: This weapon is sheathed in corrosive acid, and does 1 to 6 acid damage each hit. Critical hits deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier. - Weapon Prefix...yes, lootgen acid burst.
  • Aligned - Good/Evil/Law/Chaos DR bypass.
  • Annihilating - DisintegrationDisintegration: This weapon has a dark, insidious power deep within. Occasionally, this power lashes out violently at enemies and attempts to disintegrate them. Proc, description matches a Dust II greensteel.
  • Chaotic - True ChaosTrue Chaos: This weapon is infused with the power of True Chaos. It does an additional 1 to 6 damage to non-chaotic targets and can only be wielded by Chaotic-aligned characters., Cursespewing [1]
  • (Lamannia only) Cremation/Cremating - Greater IncinerationGreater Incineration: This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with massive fire damage. This damage will be dealt more often than a standard Incineration weapon. - not available on live servers
  • Desert Sand - Flaming BlastFlaming Blast: A flaming blast weapon is sheathed in fire. Critical hits with this weapon deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier, and 3 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4 to 24 more fire damage. or Improved RoaringImproved Roaring: This weapon causes targets to become shaken (DC 28 Will save negates) and, on a critical hit, does 2 to 12 sonic damage to the target., Slicing Winds Slicing Winds: This weapon stores the cyclonic might of a windstorm within. When this weapon is used, this power can come to the surface as a series of rushing, cutting winds that deal slashing damage to the target over several seconds.
  • Dynamo - Lightning Strike Lightning Strike: This weapon stores the power of a volatile thunderstorm deep within. Occasionally, this dynamic power comes to the surface, devastating enemies with a massive lightning strike.
  • Erosive - Greater Stone PrisonGreater Stone Prison: This weapon is invested with the power of the earth. On an attack roll of 20 which is confirmed as a critical hit it will attempt to turn the target to stone, as the Flesh to Stone spell. A successful Fortitude save (DC 33) negates this effect. + DisintegrationDisintegration: This weapon has a dark, insidious power deep within. Occasionally, this power lashes out violently at enemies and attempts to disintegrate them.
  • Force BurstForce Burst: This weapon is humming with magical force, and does 1 to 6 force damage each hit. Critical hits deal an additional 1 to 10 force damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier. - on bows
  • Forceful (+4 effect) - Force BurstForce Burst: This weapon is humming with magical force, and does 1 to 6 force damage each hit. Critical hits deal an additional 1 to 10 force damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier., Telekinetic Telekinetic: Targets that suffer a critical hit from a Telekinetic weapon must make a DC 17 Balance check or be knocked down.
  • Frozen - Freezing Ice Freezing Ice:
    • On items: While you are wearing this item, your melee, ranged, and unarmed attacks gain the Freezing Ice ability. (When the weapon is used, an icy power occasionally comes to the surface, attempting to freeze an enemy solid and encase them in ice.) - (duration: 9 seconds)
    • On weapons: This Weapon stores the pitiless immovable power of the ice deep within. When this weapon is used, this power occasionally comes to the surface, attempting to freeze an enemy solid and encase them in ice.
  • Incinerating - IncinerationIncineration: This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with massive fire damage.
  • Magma (+6 equivalent) - Magma SurgeMagma Surge: This weapon stores the immeasurable heat of the planet's molten mantle. When this weapon is used, superheated magma occasionally surges to the surface, slowing an enemy down and inflicting massive fire damage over time.
  • Night's Grasp (+3 effect) - Negative Energy SpikeNegative Energy Spike: This weapon is pulsating with negative energy. It deals an extra 2 to 12 points of negative energy damage on a successful hit., Maladroit
  • Nightmares - NightmaresNightmares: This weapon terrorizes your foes, applying a Mind Thrust effect on successful hits (dealing 5 to 40 force damage, Will vs. Enchantments negates) and exposing your foes to their greatest fears on vorpal hits, acting as a Phantasmal Killer spell., Phantasmal Killer (3x) (as Terror)
  • Orderly - True LawTrue Law: This weapon is infused with the power of True Law. It does an additional 1 to 6 damage to non-lawful targets and can only be wielded by Lawful-aligned characters., Strength SappingStrength Sapping: Every time this weapon deals damage, the target must succeed on a Fortitude save (DC 15) or become exhausted.
  • Pandemonium (+4 effect) - ScreamingScreaming: Screaming weapons emit a piercing screech whenever they are used to make a successful attack. This screech does an additional 1 to 6 sonic damage., ThunderingThundering: A thundering weapon creates a cacophonous roar when striking a successful critical hit. A thundering weapon deals an extra 1 to 8 points of sonic damage upon a successful critical hit with a weapon that has a x2 critical multiplier, an extra 2 to 16 for a x3 multiplier, and an extra 3 to 24 for x4 multiplier., RoaringRoaring: This weapon causes targets to become shaken (DC 25 Will save negates) and, on a critical hit, does 2 to 12 sonic damage to the target.
  • Riptide - TidalTidal: This weapon is sheathed in water. A tidal weapon deals an extra 1 to 4 points of damage on a successful hit. Creatures with the Fire trait take double this damage instead., FrostFrost: This weapon is sheathed in icy cold. A frost weapon deals an extra 1 to 6 points of cold damage on a successful hit.
  • Searing - Blinding Embers, IncinerationIncineration: This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with massive fire damage.
  • Scintillating - Lightning Strike Lightning Strike: This weapon stores the power of a volatile thunderstorm deep within. Occasionally, this dynamic power comes to the surface, devastating enemies with a massive lightning strike., Stunning +10 (Note: Enchantment later modified to Shocking BurstShocking Burst: This weapon is sheathed in crackling electricity, and deals 1 to 6 electric damage each hit. Critical hits deal an additional 1 to 10 electric damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier. and Lightning Strike Lightning Strike: This weapon stores the power of a volatile thunderstorm deep within. Occasionally, this dynamic power comes to the surface, devastating enemies with a massive lightning strike.)
  • Superior Lore - Superior lore of any type
  • Telekinetic - On Crit, DC 17 or be knocked down (available before only with Cannith Crafting)
  • Thaumaturgy - various Spell Power bonuses
  • Wintry - Icy BurstIcy Burst: This weapon is sheathed in icy cold, and deals 1 to 6 cold damage each hit. Critical hits deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier., Freezing Ice Freezing Ice:
    • On items: While you are wearing this item, your melee, ranged, and unarmed attacks gain the Freezing Ice ability. (When the weapon is used, an icy power occasionally comes to the surface, attempting to freeze an enemy solid and encase them in ice.) - (duration: 9 seconds)
    • On weapons: This Weapon stores the pitiless immovable power of the ice deep within. When this weapon is used, this power occasionally comes to the surface, attempting to freeze an enemy solid and encase them in ice.

Weapon suffixes[edit]

  • Absolute ChaosAbsolute Chaos: This weapon is infused with the ultimate power of Chaos. It does an additional 2 to 12 damage to non-chaotic targets and can only be wielded by Chaotic-aligned characters. - 2d6 to non-chaotic
  • Absolute LawAbsolute Law: This weapon is infused with the ultimate power of Law. It does an additional 2 to 12 damage to non-lawful targets and can only be wielded by Lawful-aligned characters. - 2d6 to non-lawful
  • Acid Torrent Acid Torrent: This weapon is imbued with a vitriolic wrath. On an attack roll of 20 which is confirmed as a critical hit this power will be released, dealing damage to the target and all enemies near it for 15d6 acid damage. A successful Reflex save (DC 39) reduces this by half. - 15d6 AoE on vorpal
  • Blasphemy Evil BurstEvil Burst: This weapon is imbued with the power of evil and deals 1 to 6 points of evil damage against all of non-evil alignment. Additionally, all targets of non-evil alignment take an extra 3 to 18 damage on a critical hit for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for a x4 multiplier., Unholy BurstUnholy Burst: An unholy weapon is imbued with unholy power. This power makes the weapon evil-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of good alignment and an extra 3 to 18 on a critical for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for a x4 multiplier.
  • Combat Mastery (like on Spare Hand)
  • the Crusader - Good BlastGood Blast: A good blast weapon is infused with the power of good. Critical hits with this weapon to targets of non-good alignment deal an extra 3 to 18 good damage for weapons with a x2 critical multiplier, 4 to 24 for a x3 critical multiplier, and 5 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4 to 24 more good damage to any enemy of non-good alignment., Absolute LawAbsolute Law: This weapon is infused with the ultimate power of Law. It does an additional 2 to 12 damage to non-lawful targets and can only be wielded by Lawful-aligned characters. (required trait: Lawful; UMD 26-28)
  • Debilitation - WeakeningWeakening: This weapon drains the enemies' melee power. -1 Strength on a successful hit., EnfeeblingEnfeebling: Critical hits by this weapon deal an extra 1 to 6 points of Strength damage., (Stunning or Shatter or Vertigo or Tendon Slice) +10
  • Destroyer - Absolute ChaosAbsolute Chaos: This weapon is infused with the ultimate power of Chaos. It does an additional 2 to 12 damage to non-chaotic targets and can only be wielded by Chaotic-aligned characters., Evil BlastEvil Blast: An evil blast weapon is infused with the power of evil. Critical hits with this weapon to targets of non-evil alignment deal an extra 3 to 18 evil damage for weapons with a x2 critical multiplier, 4 to 24 for a x3 critical multiplier, and 5 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4 to 24 more evil damage to any enemy of non-evil alignment. (Required trait: Chaotic; UMD 26)
  • Divine Light - Pure GoodPure Good: This weapon is infused with the power of Pure Good. It does an additional 1 to 6 damage to non-good targets and can only be wielded by Good-aligned characters., BrillianceBrilliance: This weapon glows with the light of Irian. This weapon deals an extra 1 to 6 points of light damage on a successful hit. In addition, critical hits deal an additional 1 to 10 light damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
  • Electric Storm Electric Storm: This weapon is imbued with an electrifying wrath. On an attack roll of 20 which is confirmed as a critical hit this power will be released, dealing damage to the target and all enemies near it for 15d6 electric damage. A successful Reflex save (DC 39) reduces this by half. - 15d6 AoE on vorpal
  • Evocation Mastery - Efficient Metamagic - Empower Maximize I; Greater Evocation Focus
  • Fiery Detonation Fiery Detonation: This weapon is imbued with a fiery wrath. On an attack roll of 20 which is confirmed as a critical hit this burning power will be released, dealing damage to the target and all enemies near it for 15d6 fire damage.A successful Fortitude save (DC 39) reduces this by half. - 15d6 AoE on vorpal
  • Freezing Gale - Vorpals cause 15d6 cold damage to target and nearby enemies; Reflex save (DC 39) reduces by half
  • Greater GoodGreater Good: This weapon is infused with the ultimate power of Good. It does an additional 2 to 12 damage to non-good targets and can only be wielded by Good-aligned characters. - (required trait: Good; UMD 26)
  • Greater Poison - Poison BurstPoison Burst: This weapon is dripping with poison, and deals 1 to 6 poison damage each hit. Critical hits deal an additional 1 to 10 poison damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.; (Constitution, Dexterity, or Strength) Poison, Greater (1 point of (CON/DEX/STR) damage with every hit)
  • Healing Mastery - Efficient Metamagic - Empower Healing I, Superior Healing Lore
  • The Icy Depths - TidalTidal: This weapon is sheathed in water. A tidal weapon deals an extra 1 to 4 points of damage on a successful hit. Creatures with the Fire trait take double this damage instead. and Icy BlastIcy Blast: An icy blast weapon is sheathed in icy cold. Critical hits with this weapon deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier, and 3 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4 to 24 more cold damage.
  • Lacerating - SlicingSlicing: This weapon is incredibly sharp and will do an additional 1 to 4 damage to targets that are vulnerable to bleeding., BleedBleed: This weapon is cruelly sharp and will do an additional 1 to 8 damage to targets that are vulnerable to bleeding.
  • Mauling - SlicingSlicing: This weapon is incredibly sharp and will do an additional 1 to 4 damage to targets that are vulnerable to bleeding., BleedBleed: This weapon is cruelly sharp and will do an additional 1 to 8 damage to targets that are vulnerable to bleeding. and MaimingMaiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 1 to 6, x3 - 2 to 12, x4 - 3 to 18.
  • Poison - PoisonPoison: This weapon is dripping with poison. It deals an additional 1 to 6 poison damage on a successful hit.; (Constitution, Dexterity, or Strength) Poison, Lesser (1d6 points of (CON/DEX/STR) damage with every hit)
  • RadianceRadiance: This weapon is imbued with a brilliant, radiant power that deals an additional 4 to 24 points of light damage and blinds the target on a successful critical hit. - different from the prefix 'Radiance' which is the light damage powerup)
  • the Rebel - Absolute ChaosAbsolute Chaos: This weapon is infused with the ultimate power of Chaos. It does an additional 2 to 12 damage to non-chaotic targets and can only be wielded by Chaotic-aligned characters., Good BlastGood Blast: A good blast weapon is infused with the power of good. Critical hits with this weapon to targets of non-good alignment deal an extra 3 to 18 good damage for weapons with a x2 critical multiplier, 4 to 24 for a x3 critical multiplier, and 5 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4 to 24 more good damage to any enemy of non-good alignment. (Required trait: Chaotic; UMD 26), +5 BPM
  • SteamSteam: This weapon is constantly building a magical steam within. When the weapon is used, this pressure can be violently discharged, periodically damaging enemies with an additional 2 to 16 plus 8 points of untyped damage on a successful hit. - 2d8+8 damage over time
  • the Sun's Fury - Flaming BlastFlaming Blast: A flaming blast weapon is sheathed in fire. Critical hits with this weapon deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier, and 3 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4 to 24 more fire damage., BrillianceBrilliance: This weapon glows with the light of Irian. This weapon deals an extra 1 to 6 points of light damage on a successful hit. In addition, critical hits deal an additional 1 to 10 light damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
  • the Sun - IncandescenceIncandescence: This weapon glows with the light of Irian. This weapon deals an extra 1 to 6 points of light damage on a successful hit., Flaming BlastFlaming Blast: A flaming blast weapon is sheathed in fire. Critical hits with this weapon deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier, and 3 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4 to 24 more fire damage.
  • Superior Lore - Superior lore of any type
  • the Tyrant - Absolute LawAbsolute Law: This weapon is infused with the ultimate power of Law. It does an additional 2 to 12 damage to non-lawful targets and can only be wielded by Lawful-aligned characters., Evil BlastEvil Blast: An evil blast weapon is infused with the power of evil. Critical hits with this weapon to targets of non-evil alignment deal an extra 3 to 18 evil damage for weapons with a x2 critical multiplier, 4 to 24 for a x3 critical multiplier, and 5 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4 to 24 more evil damage to any enemy of non-evil alignment. (Required trait: Lawful; UMD 26), +5 BPM
  • Virulent Poison - Poison BurstPoison Burst: This weapon is dripping with poison, and deals 1 to 6 poison damage each hit. Critical hits deal an additional 1 to 10 poison damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.; (Constitution, Dexterity, or Strength) Poison, Virulent (1 point of CON/DEX/STR damage with every hit & additional 1d6 CON/DEX/STR damage on crits)

Armor prefixes[edit]

  • Bracing - DR 2, Natural Armor +1 (+1 BPM, BtCoE)
  • Convalescent - 20% heal amp (+6 effect, also on bracers)
  • Destroying - reduces AC and Fortification of enemies struck by melee attacks (+4 effect)
  • Elemental - +10 Inherent resist to Fire/Cold/Acid/Lightning. Stacks with everything except Inherent Resist +10.
    • Primal - 10 inherent resist all, 10% energy absorb (not sure if this is U14 or U15)
  • Energy Deflection - 5% absorption to one of Fire/Cold/Acid/Lightning (+1 BPM, BtCoE)
    • Energy Ablation - 10% absorption to one of Fire/Cold/Acid/Lightning (+3 BPM, BtCoE)
    • Energy Absorption - 20% absorption to one of Fire/Cold/Acid/Lightning (+5 BPM, BtCoE)
  • Frozen - Freezing Ice Guard
  • Greater Twilight - reduces Arcane Spell Failure by 20% (available before only with Cannith Crafting)
  • Light Guard - 1d6 light damage to attackers when hit (+2 BPM)
  • Potency - Armor Prefix (this one may be bugged): Universal Spell Power - Increases damage of 8th level and below spells by 30%, does not stack with other items or potions.
  • Silver Flame - turn undead booster
  • Slaying - Slay Living Guard
  • Soul-stealing (+6 equivalent) - Trap the Soul Guard
  • Superior Lore - Superior lore of any type
  • Thorn Guard - like Bramble-Casters
  • Windswept - Air Guard

Armor suffixes[edit]

  • Watchfulness (+2 effect, BtCoE) - Heightened Awareness +1, Resistance +2
    • Wariness (+4 effect, BtCoE) - Dodge Bonus +1%, Heightened Awareness +2, Resistance +3
    • Alertness (+6 effect, BtCoE) - Dodge Bonus +3%, Heightened Awareness +4 (also on helmets)
    • Omniscience (+7 effect, BtCoE) - Dodge Bonus +4%, Heightened Awareness +5 (also on helmets)
  • Prisms - 2x Lesser Elemental Resistance (3), e.g.: Lesser acid and cold resistance
    • Glowing Prisms - 2x Elemental Resistance (10), e.g.: fire and cold resistance
    • Shining Prisms - 2x Improved Elemental Resistance (20)
    • Shimmering Prisms - 3x Elemental Resistance (10), e.g.: lightning, acid, and sonic resistance (bugged version may have 2 or even 1 resistance)
    • Radiant Prisms - 3x Improved Elemental Resistance (20), e.g.: Improved sonic, lightning, and acid resistance. Semi-frequently one of the three can be Light Resistance (not Lightning, Light).
  • Reinforcement - +5 protection (deflection bonus to AC), DR 5/-
  • Superior Acid/Cold/Fire/Lightning/Sonic resistance
  • Superior False Life
  • Superior Lore - Superior lore of any type
  • Superior Stability
  • Warding - Spell Resistance (22), and Resistance +4
  • Guards:

Other/Unknown[edit]

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