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Update 19 named items

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Chest loot[edit]

Wheloon[edit]

A Lesson in Deception[edit]

  • Glorious Dawn - Ring
    • ML14: Deathblock IVDeathblock IV: Passive: 12% Enhancement Bonus to Negative Energy Absorption. In addition, you are immune to magical effects that can cause instant death., Solar Guard IIISolar Guard III: When Hit in Melee: Deals 3 to 12 Light damage to your attacker., Green Augment SlotThis augment slot can be used to equip this item with the following types of augment:
      • Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
      • Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
    • ML15: Deathblock IV, Solar Guard IVSolar Guard IV: When Hit in Melee: Deals 4 to 16 Light damage to your attacker., Green Augment Slot
    • ML16: Deathblock IV, Solar Guard VSolar Guard V: When Hit in Melee: Deals 5 to 20 Light damage to your attacker., Green Augment Slot
    • ML25: Deathblock VIDeathblock VI: Passive: 18% Enhancement Bonus to Negative Energy Absorption. In addition, you are immune to magical effects that can cause instant death., Solar Guard VISolar Guard VI: When Hit in Melee: Deals 6 to 24 Light damage to your attacker., Green Augment Slot
    • ML26: Deathblock VI, Solar Guard VIISolar Guard VII: When Hit in Melee: Deals 7 to 28 Light damage to your attacker., Green Augment Slot
    • ML27: Deathblock VI, Solar Guard VIIISolar Guard VIII: When Hit in Melee: Deals 8 to 32 Light damage to your attacker., Green Augment Slot
  • Prison Break - Dwarven War Axe

Friends in Low Places[edit]

Random effect on epic versions:

Army of Shadow[edit]

  • Prisoner's Manacles - Bracers
    • Heroic Normal (ML14): Incite +20 Incite +20: +20% Enhancement bonus to increased threat generation from melee damage, Reinforced Fists, Random Effect
    • Heroic Hard (ML15): Incite +20, Reinforced Fists, Random Effect, Colorless Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Heroic Elite (ML16): Incite +30 Incite +30: +30% Enhancement bonus to increased threat generation from melee damage, Reinforced Fists, Random Effect, Yellow Augment SlotThis augment slot can be used to equip this item with the following types of augment:
      • Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
    • Epic Normal (ML25): Incite +30, Reinforced Fists, Random Effect, Yellow Augment Slot
    • Epic Hard (ML26): Incite +30, Reinforced Fists, Random Effect, Green Augment SlotThis augment slot can be used to equip this item with the following types of augment:
      • Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
      • Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
    • Epic Elite (ML27): Incite +30, Reinforced Fists, Random Effect, Green Augment Slot, Colorless Augment Slot
EE Version Random Effect:
  • Shade's Hood - Helmet
    • ML14: Resistance +5 Resistance +5: Passive: +5 Resistance bonus to Fortitude, Reflex, and Will Saving Throws., Random Elemental Resistance +25, Shadow WalkShadow Walk
      Caster level: 14
      Charges: 1 (1/day)
      1 Charges (Recharged/Day:1), Yellow Augment SlotThis augment slot can be used to equip this item with the following types of augment:
      • Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
      - Topaz of Power +75 ( Wizardry IIIWizardry III: This item grants the wearer Expression error: Unexpected < operator. maximum spell points. Sorcerers and Favored Souls gain up to double spell points from items.)
    • ML15: Resistance +6 Resistance +6: Passive: +6 Resistance bonus to Fortitude, Reflex, and Will Saving Throws., Random Elemental Resistance +25, Shadow Walk — 1 Charges (Recharged/Day:1), Colorless Augment SlotThis augment slot can be used to equip this item with the following types of augment:, Yellow Augment Slot - Topaz of Power +100 (MagiMagi: This item grants the wearer +100 maximum spell points. Sorcerers and Favored Souls gain up to double spell points from items.)
    • ML16: Resistance +6, Random Elemental Resistance +30, Shadow Walk — 1 Charges (Recharged/Day:1), Colorless Augment Slot, Green Augment SlotThis augment slot can be used to equip this item with the following types of augment:
      • Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
      • Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
      - Topaz of Power +100 (ArchmagiArchmagi: This item grants the wearer +200 maximum spell points. Sorcerers and Favored Souls gain up to double spell points from items.)
    • ML25: Resistance +8 Resistance +8: Passive: +8 Resistance bonus to Fortitude, Reflex, and Will Saving Throws., Random Elemental Resistance +40, Shadow Walk — 1 Charges (Recharged/Day:1), Colorless Augment Slot, Green Augment Slot - Topaz of Power +200 (Archmagi)
    • ML26: Resistance +9 Resistance +9: Passive: +9 Resistance bonus to Fortitude, Reflex, and Will Saving Throws., Random Elemental Resistance +40, Shadow Walk — 1 Charges (Recharged/Day:1), Yellow Augment Slot, Green Augment Slot - Topaz of Power +200 (Archmagi)
    • ML27: Resistance +9, Random Elemental Resistance +45, Shadow Walk — 1 Charges (Recharged/Day:1), Yellow Augment Slot, Green Augment Slot - Topaz of Power +200 (Archmagi)

The Thrill of the Hunt[edit]

EE Version Random Effect:
  • Dazing VI Dazing VI: On Hit: Your target suffers a -1 Penalty to Will Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
    Passive: The DC of the saving throw to resist your Stunning Blow and Stunning Fist combat feats is increased by Expression error: Unexpected < operator..
  • Deception VIDeception VI: 5% Chance on Hit: Your target becomes Bluffed for four seconds. (Bluffed enemies can be affected by Sneak Attacks even while targeting you.) On sneak attack: +
    Maximum number of loops have been performed
    Maximum number of loops have been performed
    0 to Attack Rolls, +Expression error: Unexpected < operator. to Damage.
  • Doublestrike 6% Doublestrike 6%: Passive: 6% Enhancement bonus to Doublestrike. (Doublestrike is a chance to score an additional hit with a melee attack.)
  • Ghostbane VIGhostbane VI: On Hit: Expression error: Unexpected < operator. to Expression error: Unexpected < operator. Bane Damage vs Undead. (Bane damage cannot be resisted.)
    Passive: Attacks from this weapon bypass the miss chance of incorporeal creatures, such as ghosts, shadows, and wraiths.
  • Heartseeker VIHeartseeker VI: On Critical Hit: Expression error: Unexpected < operator. to Expression error: Unexpected < operator. Piercing damage from weapons with a x2 Critical Multiplier, Expression error: Unexpected < operator. to Expression error: Unexpected < operator. Piercing damage from weapons with a x3 Critical Multiplier, and Expression error: Unexpected < operator. to Expression error: Unexpected < operator. Piercing damage from weapons with a x4 or greater Critical Multiplier.
  • Improved Disruption Improved Disruption: On Hit: 4 to 24 Bane damage to Undead.
    On Vorpal Hit: If an undead struck by this weapon has fewer than 1500 Hit Points, it is instantly slain. If the undead has above 1500 Hit Points, it takes 150 damage.
  • Improved Smiting Improved Smiting: On Hit: 4 to 24 Bane damage to Constructs.
    On Vorpal Hit: If a construct struck by this weapon has fewer than 1500 Hit Points, it is instantly slain. If the construct has above 1500 Hit Points, it takes 150 damage.
  • Riposte VIRiposte VI: When Missed by an attack: Deals Expression error: Unexpected < operator. to Expression error: Unexpected < operator. damage to your attacker. Passive: +Expression error: Unexpected < operator. Insight bonus to Armor Class, +Expression error: Unexpected < operator. Insight bonus to Fortitude, Reflex, and Will Saving Throws.
  • Stumbling VI Stumbling VI: On Hit: Your target suffers a -1 Penalty to Reflex Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
    Passive: The DC of the saving throw to resist your Trip combat feats is increased by Expression error: Unexpected < operator..
  • First Blood - Bastard Sword
    • Heroic Normal (ML14): 1[1d10]+4, +4 Enhancement Bonus, Bloodletter VBloodletter V: On Critical Hit: Expression error: Unexpected < operator. to Expression error: Unexpected < operator. Slashing damage from weapons with a x2 Critical Multiplier, Expression error: Unexpected < operator. to Expression error: Unexpected < operator. Slashing damage from weapons with a x3 Critical Multiplier, and Expression error: Unexpected < operator. to Expression error: Unexpected < operator. Slashing damage from weapons with a x4 or greater Critical Multiplier., Doublestrike 8%, Keen I
    • Heroic Hard (ML15):  ?[1d10]+?, +? Enhancement Bonus, Bloodletter V, Doublestrike 9%, Keen ?
    • Heroic Elite (ML16): 1.5[1d10]+5, +5 Enhancement Bonus, Bloodletter V, Doublestrike 10%, Keen II
    • Epic Normal (ML25): 2.5[1d10]+7, +7 Enhancement Bonus, Bloodletter VII, Doublestrike 13%, Keen II
    • Epic Hard (ML26): 2.5[1d10]+8, +8 Enhancement Bonus, Bloodletter VII, Doublestrike 14%, Keen II
    • Epic Elite (ML27): 3[1d10]+8, +8 Enhancement Bonus+8 Enhancement Bonus: +8 enhancement bonus to attack and damage rolls., Bloodletter VIIBloodletter VII: On Critical Hit: Expression error: Unexpected < operator. to Expression error: Unexpected < operator. Slashing damage from weapons with a x2 Critical Multiplier, Expression error: Unexpected < operator. to Expression error: Unexpected < operator. Slashing damage from weapons with a x3 Critical Multiplier, and Expression error: Unexpected < operator. to Expression error: Unexpected < operator. Slashing damage from weapons with a x4 or greater Critical Multiplier., Doublestrike 15% Doublestrike 15%: Passive: 15% Enhancement bonus to Doublestrike. (Doublestrike is a chance to score an additional hit with a melee attack.), KeenKeen III: Passive: This weapon deals an additional +Expression error: Unexpected < operator.[W] damage. In addition, the base critical threat range of this weapon is doubled. This does not stack with Improved Critical feat. Vorpal Strikes by this weapon also bypass all Fortification.

Through a Mirror Darkly[edit]

  • Skullduggery Kit - Belt
    • Heroic Normal (ML14): Intelligence Skills - Exceptional Bonus +2, Dexterity Skills - Exceptional Bonus +2, Random effect, Colorless Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Heroic Hard (ML15): Intelligence Skills - Exceptional Bonus +4, Dexterity Skills - Exceptional Bonus +2, Random effect, Colorless Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Heroic Elite (ML16): Intelligence Skills - Exceptional Bonus +4, Dexterity Skills - Exceptional Bonus +4, Random effect, Colorless Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Epic Normal (ML25): Intelligence Skills - Exceptional Bonus +4, Dexterity Skills - Exceptional Bonus +4, Random effect, Colorless Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Epic Hard (ML26): Intelligence Skills - Exceptional Bonus +6, Dexterity Skills - Exceptional Bonus +4, Random effect, Yellow Augment SlotThis augment slot can be used to equip this item with the following types of augment:
      • Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
    • Epic Elite (ML27): Intelligence Skills - Exceptional Bonus +6, Dexterity Skills - Exceptional Bonus +6, Random effect, Green Augment SlotThis augment slot can be used to equip this item with the following types of augment:
      • Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
      • Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
Random effect on epic versions:

Storm Horns[edit]

The Tracker's Trap[edit]

  • Magistrate's Scepter - Heavy Mace
    • Heroic Normal (ML17): +3 Enhancement Bonus+3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls., Axiomatic IIAxiomatic II: On Hit:
      Maximum number of loops have been performed
      Maximum number of loops have been performed
      0 to Expression error: Unexpected < operator. Law damage. Law-aligned creatures are immune to this effect.
      Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
      , Random Effect, Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
      • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
    • Heroic Hard (ML18): +4 Enhancement Bonus+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls., Axiomatic IIAxiomatic II: On Hit:
      Maximum number of loops have been performed
      Maximum number of loops have been performed
      0 to Expression error: Unexpected < operator. Law damage. Law-aligned creatures are immune to this effect.
      Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
      , Random Effect, Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
      • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
    • Heroic Elite (ML19): +4 Enhancement Bonus+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls., Axiomatic IIIAxiomatic III: On Hit:
      Maximum number of loops have been performed
      Maximum number of loops have been performed
      0 to Expression error: Unexpected < operator. Law damage. Law-aligned creatures are immune to this effect.
      Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
      , Random Effect, Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
      • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
    • Epic Normal (ML26): +6 Enhancement Bonus+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls., Axiomatic IVAxiomatic IV: On Hit:
      Maximum number of loops have been performed
      Maximum number of loops have been performed
      0 to Expression error: Unexpected < operator. Law damage. Law-aligned creatures are immune to this effect.
      Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
      , Random Effect, Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
      • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
    • Epic Hard (ML27): +7 Enhancement Bonus+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls., Axiomatic IVAxiomatic IV: On Hit:
      Maximum number of loops have been performed
      Maximum number of loops have been performed
      0 to Expression error: Unexpected < operator. Law damage. Law-aligned creatures are immune to this effect.
      Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
      , Random Effect, Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
      • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
    • Epic Elite (ML28): 2[1d8] +7, +7 Enhancement Bonus+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls., Axiomatic VAxiomatic V: On Hit:
      Maximum number of loops have been performed
      Maximum number of loops have been performed
      0 to Expression error: Unexpected < operator. Law damage. Law-aligned creatures are immune to this effect.
      Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
      , Random Effect, Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
      • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
Random effect on epic versions:
  • Deception VIIIDeception VIII: 5% Chance on Hit: Your target becomes Bluffed for four seconds. (Bluffed enemies can be affected by Sneak Attacks even while targeting you.) On sneak attack: +
    Maximum number of loops have been performed
    Maximum number of loops have been performed
    0 to Attack Rolls, +Expression error: Unexpected < operator. to Damage.
  • Doublestrike 8% Doublestrike 8%: Passive: 8% Enhancement bonus to Doublestrike. (Doublestrike is a chance to score an additional hit with a melee attack.)
  • Ribcracker VIIIRibcracker VIII: On Critical Hit: Expression error: Unexpected < operator. to Expression error: Unexpected < operator. Bludgeoning damage from weapons with a x2 Critical Multiplier, Expression error: Unexpected < operator. to Expression error: Unexpected < operator. Bludgeoning damage from weapons with a x3 Critical Multiplier, and Expression error: Unexpected < operator. to Expression error: Unexpected < operator. Bludgeoning damage from weapons with a x4 or greater Critical Multiplier.
  • Riposte VIIIRiposte VIII: When Missed by an attack: Deals Expression error: Unexpected < operator. to Expression error: Unexpected < operator. damage to your attacker. Passive: +Expression error: Unexpected < operator. Insight bonus to Armor Class, +Expression error: Unexpected < operator. Insight bonus to Fortitude, Reflex, and Will Saving Throws.
  • Greater Smiting Greater Smiting: On Hit: 4 to 24 Bane damage to Constructs.
    On Vorpal Hit: If a construct struck by this weapon has fewer than 2000 Hit Points, it is instantly slain. If the construct has above 2000 Hit Points, it takes 200 damage.
Random Spell Focus:
  • Conjuration/Enchantment/Evocation/Necromancy or Transmutation

Lines of Supply[edit]

Random effect on epic versions:
  • 8d4 Elemental damage (Acid VIIIAcid VIII: On Hit: Expression error: Unexpected < operator. to Expression error: Unexpected < operator. Acid Damage., Flaming VIIIFlaming VIII: On Hit: Expression error: Unexpected < operator. to Expression error: Unexpected < operator. Fire Damage., Frost VIIIFrost VIII: On Hit: Expression error: Unexpected < operator. to Expression error: Unexpected < operator. Cold Damage. or Shock VIIIShock VIII: On Hit: Expression error: Unexpected < operator. to Expression error: Unexpected < operator. Electric Damage.)
  • 7d4 Alignment damage (Axiomatic VIIAxiomatic VII: On Hit:
    Maximum number of loops have been performed
    Maximum number of loops have been performed
    0 to Expression error: Unexpected < operator. Law damage. Law-aligned creatures are immune to this effect.
    Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
    or Anarchic VIIAnarchic VII: On Hit:
    Maximum number of loops have been performed
    Maximum number of loops have been performed
    0 to Expression error: Unexpected < operator. Chaos damage. Chaos-aligned creatures are immune to this effect.
    Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
    )
  • 7d4 Sonic damage (Shrieking VIIShrieking VII: On Hit: Expression error: Unexpected < operator. to Expression error: Unexpected < operator. Sonic Damage.)
  • 6d4 Good or light damage (Holy VIHoly VI: On Hit:
    Maximum number of loops have been performed
    Maximum number of loops have been performed
    0 to Expression error: Unexpected < operator. Good damage. Good-aligned creatures are immune to this effect.
    Penalty: If equipped by a Evil user, they receive 1 Negative Level for as long as this item is equipped.
    or Solar VISolar VI: On Hit: Expression error: Unexpected < operator. to Expression error: Unexpected < operator. Light Damage.)
  • Greater Vorpal Greater Vorpal: Passive: +0.5[W] damage dice.
    On Vorpal Hit: If your target has fewer than 2000 Hit Points, they are instantly slain. If your target has above 2000 Hit Points, they take 200 damage.

Breaking the Ranks[edit]

Random effect on epic versions:

A Break in the Ice[edit]

  • Frostbite Blade - Scimitar
    • Epic Elite (ML28): 2[1d6] +7, +7 Enhancement Bonus+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls., Frost VIIIFrost VIII: On Hit: Expression error: Unexpected < operator. to Expression error: Unexpected < operator. Cold Damage., FrostbiteFrostbite: On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every two seconds.
      On Vorpal: Applies a stack of Lethargy (-1 to all Saving Throws. Non-bosses also move and attack 5% slower. This effect stacks up to 5 times.)
      (stacking vulnerability that stacks up to 20 and provide 1% more damage per stack), Purple Augment SlotThis augment slot can be used to equip this item with the following types of augment:
      • Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
      • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
      , Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
      • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.

What Goes Up[edit]

  • Goatskin Boots - Boots
    • Heroic Normal (ML17): Expression error: Unexpected < operator., Yellow Augment SlotThis augment slot can be used to equip this item with the following types of augment:
      • Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
    • Heroic Hard (ML18): Expression error: Unexpected < operator., Yellow Augment SlotThis augment slot can be used to equip this item with the following types of augment:
      • Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
    • Heroic Elite (ML19): Expression error: Unexpected < operator., Green Augment SlotThis augment slot can be used to equip this item with the following types of augment:
      • Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
      • Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
    • Epic Normal (ML26): Expression error: Unexpected < operator., Random Effect, Green Augment SlotThis augment slot can be used to equip this item with the following types of augment:
      • Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
      • Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
    • Epic Hard (ML27): Expression error: Unexpected < operator., Random Effect, Green Augment SlotThis augment slot can be used to equip this item with the following types of augment:
      • Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
      • Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
    • Epic Elite (ML28): Expression error: Unexpected < operator., Random Effect, Green Augment SlotThis augment slot can be used to equip this item with the following types of augment:
      • Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
      • Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
      , Colorless Augment SlotThis augment slot can be used to equip this item with the following types of augment:
EE Version Random Effect:

Any quest in Storm Horns[edit]

  • Prismatic Cloak - Cloak
    • Heroic Normal (ML17): Elemental Absorption - 16% (Acid, Cold, Electric, Fire or Sonic Absorption), Random Effect, Green Augment SlotThis augment slot can be used to equip this item with the following types of augment:
      • Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
      • Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
    • Heroic Hard (ML18): Elemental Absorption - 18% (Acid, Cold, Electric, Fire or Sonic Absorption), Random Effect, Green Augment SlotThis augment slot can be used to equip this item with the following types of augment:
      • Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
      • Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
    • Heroic Elite (ML19): Elemental Absorption - 20% (Acid, Cold, Electric, Fire or Sonic Absorption), Random Effect, Green Augment SlotThis augment slot can be used to equip this item with the following types of augment:
      • Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
      • Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
    • Epic Normal (ML26): Elemental Absorption - 26% (Acid, Cold, Electric, Fire or Sonic Absorption), Random Effect, Green Augment SlotThis augment slot can be used to equip this item with the following types of augment:
      • Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
      • Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
    • Epic Hard (ML27): Elemental Absorption - 28% (Acid, Cold, Electric, Fire or Sonic Absorption), Random Effect, Green Augment SlotThis augment slot can be used to equip this item with the following types of augment:
      • Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
      • Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
    • Epic Elite (ML28): Elemental Absorption - 30% (Acid, Cold, Electric, Fire or Sonic Absorption), Random Effect, Green Augment SlotThis augment slot can be used to equip this item with the following types of augment:
      • Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
      • Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
EE Version Random Effect:

Reward list[edit]

Wheloon[edit]

Note: Quest reward named items here are not considered "named" items for the purpose of feeding Sentient Jewels.

A Lesson in Deception[edit]

Last Edited Item Type Enhancements ML Bind Quests
Skirmisher's Belt (level 15)
(edit)
Belt 15 Bound to Character on Acquire A Lesson in Deception, End reward
Guardian's Girdle (level 15)
(edit)
Belt 15 Bound to Character on Acquire A Lesson in Deception, End reward
Sage's Sash (level 15)
(edit)
Belt 15 Bound to Character on Acquire A Lesson in Deception, End reward
Sage's Sash (level 26)
(edit)
Belt 26 Bound to Character on Acquire A Lesson in Deception, End reward
Skirmisher's Belt (level 26)
(edit)
Belt 26 Bound to Character on Acquire A Lesson in Deception, End reward
Guardian's Girdle (level 26)
(edit)
Belt 26 Bound to Character on Acquire A Lesson in Deception, End reward

Based on A Lesson in Deception reward items ( t • e • h )

Friends in Low Places[edit]

Last Edited Item Type Enhancements ML Bind Quests
Skirmisher's Locket (level 15)
(edit)
Necklace 15 Bound to Character on Acquire Friends in Low Places, End reward
Guardian's Locket (level 15)
(edit)
Necklace 15 Bound to Character on Acquire Friends in Low Places, End reward
Sage's Locket (level 15)
(edit)
Necklace 15 Bound to Character on Acquire Friends in Low Places, End reward
Skirmisher's Locket (level 26)
(edit)
Necklace 26 Bound to Character on Acquire Friends in Low Places, End reward
Guardian's Locket (level 26)
(edit)
Necklace 26 Bound to Character on Acquire Friends in Low Places, End reward
Sage's Locket (level 26)
(edit)
Necklace 26 Bound to Character on Acquire Friends in Low Places, End reward

Based on Friends in Low Places reward items ( t • e • h )


Army of Shadow[edit]

Last Edited Item Type Enhancements ML Bind Quests
Sage's Cuffs (level 15)
(edit)
Bracers 15 Bound to Character on Acquire Army of Shadow, End reward
Skirmisher's Bracers (level 15)
(edit)
Bracers 15 Bound to Character on Acquire Army of Shadow, End reward
Guardian's Bracers (level 15)
(edit)
Bracers 15 Bound to Character on Acquire Army of Shadow, End reward
Skirmisher's Bracers (level 26)
(edit)
Bracers 26 Bound to Character on Acquire Army of Shadow, End reward
Guardian's Bracers (level 26)
(edit)
Bracers 26 Bound to Character on Acquire Army of Shadow, End reward
Sage's Cuffs (level 26)
(edit)
Bracers 26 Bound to Character on Acquire Army of Shadow, End reward

Based on Army of Shadow reward items ( t • e • h )

The Thrill of the Hunt[edit]

Last Edited Item Type Enhancements ML Bind Quests
Skirmisher's Gloves (level 15)
(edit)
Gloves 15 Bound to Character on Acquire The Thrill of the Hunt, End reward
Guardian's Gauntlets (level 15)
(edit)
Gloves 15 Bound to Character on Acquire The Thrill of the Hunt, End reward
Sage's Gloves (level 17)
(edit)
Gloves 17 Bound to Character on Acquire The Thrill of the Hunt, End reward
Skirmisher's Gloves (level 26)
(edit)
Gloves 26 Bound to Character on Acquire The Thrill of the Hunt, End reward
Guardian's Gauntlets (level 26)
(edit)
Gloves 26 Bound to Character on Acquire The Thrill of the Hunt, End reward
Sage's Gloves (level 26)
(edit)
Gloves 26 Bound to Character on Acquire The Thrill of the Hunt, End reward

Based on The Thrill of the Hunt reward items ( t • e • h )

Through a Mirror Darkly[edit]

Last Edited Item Type Enhancements ML Bind Quests
Hero's Plate (level 16)
(edit)
Full Plate 16 Bound to Character on Acquire Through a Mirror Darkly, End reward
Sage's Vestments (level 16)
(edit)
Robe 16 Bound to Character on Acquire Through a Mirror Darkly, End reward
Martial Outfit (level 16)
(edit)
Outfit 16 Bound to Character on Acquire Through a Mirror Darkly, End reward
Outsider's Furs (level 16)
(edit)
Docent 16 Bound to Character on Acquire Through a Mirror Darkly, End reward
Hero's Breastplate (level 16)
(edit)
Breastplate 16 Bound to Character on Acquire Through a Mirror Darkly, End reward
Hero's Leathers (level 16)
(edit)
Leather 16 Bound to Character on Acquire Through a Mirror Darkly, End reward
Hero's Plate (level 27)
(edit)
Full Plate 27 Bound to Character on Acquire Through a Mirror Darkly, End reward
Sage's Vestments (level 27)
(edit)
Robe 27 Bound to Character on Acquire Through a Mirror Darkly, End reward
Martial Outfit (level 27)
(edit)
Outfit 27 Bound to Character on Acquire Through a Mirror Darkly, End reward
Outsider's Furs (level 27)
(edit)
Docent 27 Bound to Character on Acquire Through a Mirror Darkly, End reward
Hero's Leathers (level 27)
(edit)
Leather 27 Bound to Character on Acquire Through a Mirror Darkly, End reward
Hero's Breastplate (level 27)
(edit)
Breastplate 27 Bound to Character on Acquire Through a Mirror Darkly, End reward

Based on Through a Mirror Darkly reward items ( t • e • h )

Storm Horns[edit]

The Tracker's Trap[edit]

Last Edited Item Type Enhancements ML Bind Quests
Skirmisher's Cloak (level 19)
(edit)
Cloak 19 Bound to Character on Acquire The Tracker's Trap, End reward
Guardian's Cloak (level 19)
(edit)
Cloak
  • Axeblock VAxeblock V: Passive: Reduces physical damage taken by 10, except from Bludgeoning or Piercing weapons. (Damage Reduction: 10/Pierce, Bludgeon)
  • Spearblock VSpearblock V: Passive: Reduces physical damage taken by 10, except from Bludgeoning or Slashing weapons. (Damage Reduction: 10/Slash, Bludgeon)
19 Bound to Character on Acquire The Tracker's Trap, End reward
Sage's Mantle (level 19)
(edit)
Cloak 19 Bound to Character on Acquire The Tracker's Trap, End reward
Skirmisher's Cloak (level 25)
(edit)
Cloak 25 Bound to Character on Acquire The Tracker's Trap, End reward
Guardian's Cloak (level 27)
(edit)
Cloak 27 Bound to Character on Acquire The Tracker's Trap, End reward
Sage's Mantle (level 27)
(edit)
Cloak 27 Bound to Character on Acquire The Tracker's Trap, End reward

Based on The Tracker's Trap reward items ( t • e • h )

Lines of Supply[edit]

Last Edited Item Type Enhancements ML Bind Quests
Guardian's Boots (level 15)
(edit)
Boots 15 Bound to Character on Acquire Lines of Supply, End reward
Sage's Shoes (level 19)
(edit)
Boots 19 Bound to Character on Acquire Lines of Supply, End reward
Skirmisher's Boots (level 19)
(edit)
Boots 19 Bound to Character on Acquire Lines of Supply, End reward
Sage's Shoes (level 27)
(edit)
Boots 27 Bound to Character on Acquire Lines of Supply, End reward
Skirmisher's Boots (level 27)
(edit)
Boots 27 Bound to Character on Acquire Lines of Supply, End reward
Guardian's Boots (level 27)
(edit)
Boots 27 Bound to Character on Acquire Lines of Supply, End reward

Based on Lines of Supply reward items ( t • e • h )


Breaking the Ranks[edit]

Last Edited Item Type Enhancements ML Bind Quests
Sage's Skullcap (level 19)
(edit)
Helm 19 Bound to Character on Acquire Breaking the Ranks, End reward
Skirmisher's Circlet (level 19)
(edit)
Helm 19 Bound to Character on Acquire Breaking the Ranks, End reward
Guardian's Helmet (level 19)
(edit)
Helm 19 Bound to Character on Acquire Breaking the Ranks, End reward
Skirmisher's Circlet (level 27)
(edit)
Helm 27 Bound to Character on Acquire Breaking the Ranks, End reward
Guardian's Helmet (level 27)
(edit)
Helm 27 Bound to Character on Acquire Breaking the Ranks, End reward
Sage's Skullcap (level 27)
(edit)
Helm 27 Bound to Character on Acquire Breaking the Ranks, End reward

Based on Breaking the Ranks reward items ( t • e • h )


A Break In the Ice[edit]

Last Edited Item Type Enhancements ML Bind Quests
Sage's Spectacles (level 15)
(edit)
Goggles 15 Bound to Character on Acquire A Break In the Ice, End reward
Skirmisher's Lenses (level 19)
(edit)
Goggles
  • True SeeingTrue Seeing: Passive: You gain the benefit of the spell True Seeing.
  • Green Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
    • Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
19 Bound to Character on Acquire A Break In the Ice, End reward
Guardian's Glasses (level 19)
(edit)
Goggles
  • Vitality +35Vitality +35: Passive: +35 Vitality bonus to Hit Points.
  • Green Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
    • Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
19 Bound to Character on Acquire A Break In the Ice, End reward
Sage's Spectacles (level 27)
(edit)
Goggles 27 Bound to Character on Acquire A Break In the Ice, End reward
Skirmisher's Lenses (level 27)
(edit)
Goggles 27 Bound to Character on Acquire A Break In the Ice, End reward
Guardian's Glasses (level 27)
(edit)
Goggles
  • Vitality +40Vitality +40: Passive: +40 Vitality bonus to Hit Points.
  • Seeker +7 Seeker +7: Provides a +7 Enhancement bonus to confirm critical hits, and a +7 Enhancement bonus to critical hit damage (before multipliers are applied).
  • Green Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
    • Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
27 Bound to Character on Acquire A Break In the Ice, End reward

Based on A Break In the Ice reward items ( t • e • h )


What Goes Up[edit]

Last Edited Item Type Enhancements ML Bind Quests
Skirmisher's Ring (level 19)
(edit)
Ring 19 Bound to Character on Acquire What Goes Up, End reward
Guardian's Ring (level 19)
(edit)
Ring 19 Bound to Character on Acquire What Goes Up, End reward
Sage's Ring (level 19)
(edit)
Ring 19 Bound to Character on Acquire What Goes Up, End reward
Skirmisher's Ring (level 27)
(edit)
Ring 27 Bound to Character on Acquire What Goes Up, End reward
Guardian's Ring (level 27)
(edit)
Ring 27 Bound to Character on Acquire What Goes Up, End reward
Sage's Ring (level 27)
(edit)
Ring 27 Bound to Character on Acquire What Goes Up, End reward

Based on What Goes Up reward items ( t • e • h )

New/changed random enhancements[edit]

Weapons[edit]

  • Alignment Damage (prefix): Chaos/Law/Good damage; like-aligned creatures immune to damage. Neg level if equipped by opposite-aligned user
    • Affects neutrals, unlike old version
    • Anarchic, Axiomatic, Holy - 1d6
      • Old versions remain unchanged (2d6 vs. opposite-aligned creatures)
    • II-V: 1d4 per level
  • Bloodletting, Heartseeking, Ribcracking (Suffix)
  • Deception I-VIII (suffix) - 5% chance on hit: Your target becomes bluffed for four seconds. (Bluffed enemies can be affected by Sneak Attacks even when targeting you.)
    • On sneak attack: +1 attack & +2 damage per level
  • Elemental attacks (prefix)
    • Acid, Flaming, Frost, Shocking remains 1d6 damage
    • Eldritch: 1d6 Force damage
    • Shrieking: 1d6 sonic damage
      • Yes, Shrieking can now list as 1d6 or 2d6, for extra confusion!
    • Solar: 1d6 light damage
    • II-VII: 1d4 damage per level
      • Caustic, Blazing, Boreal, Voltaic, Impellent, Shrieking, Coruscating remain 2d6 damage
  • Ghostbane (suffix): bane damage vs. Undead; bypasses incorporeality
    • Ghostbane - 1d6
    • II-VII - 1d4 per level
  • Impact I-III (prefix): double crit threat range for bludgeoning weapons; doesn't stack with Improved Critical
    • II: +0.5[W] damage
    • III: +1[W] damage
  • Improved Banishing/Disruption/Smiting: 4d4 bane damage; on vorpal: Target instantly slain if fewer than 1500 HP left, 150 damage if greater than 1500 HP
    • "Improved" is only in the detailed description, not the weapon name, and so won't show up in AH search
  • Keen I-III (prefix): double crit threat range for piercing/slashing weapons; doesn't stack with Improved Critical
    • II: +0.5[W] damage
    • III: +1[W] damage
  • Riposte I-V (Suffix): When missed in combat, deals 1d4 per level damage to your attacker.
    • Insight Bonus to AC & Saves; even levels are half the level to each, while odd levels are 0.5(level+1) to AC and 0.5(level-1) to saves.
    • Also appears on shields
  • Shattering (Suffix) - Sundering: On hit: -1 penalty to Fortitude saves for 6 seconds; stacks 5 times. Effect can occur every 3 seconds.
    • I-V: Increases Sunder DC by twice the Sundering level.
    • VI-VIII: Increases Sunder DC by 5 + Sundering level
    • Old Shatter +2 to +10 remain
  • Stunning (Suffix) - Dazing: On hit: -1 penalty to Will saves for 6 seconds; stacks 5 times. Effect can occur every 3 seconds.
    • I-V: Increases Stunning Blow/Fist DC by twice the Dazing level.
    • VI-VIII: Increases Stunning Blow/Fist DC by 5 + Dazing level
    • Old Stunning +2 to +10 remain
  • Vertigo (Suffix) - Stumbling: On-hit: -1 penalty to Reflex saves for 6 seconds; stacks 5 times. Effect can occur every 3 seconds.
    • I-V: Increases Trip DC by twice the Stumbling level.
    • VI-VIII: Increases Trip DC by 5 + Stumbling level
    • Old Vertigo +2 to +10 remain

Armor/Shields[edit]

  • Acidproof, Fireproof, Frostproof, Shockproof, Soundproof (Prefix): 10-18% Absorption
  • Damage Reduction I-VII (suffix): Reduces physical damage by 2 per level
    • Axeblock vs. slashing; Hammerblock vs. bludgeoning; Spearblock vs. piercing
  • Deathblock I-VI (suffix): as Deathblock, plus 3% Enhancement Bonus to Negative Energy Absorption per level
  • Flurry (prefix): +1-5% Enhancement Bonus to Doublestrike/Doubleshot
  • Retributive (Prefix) - formerly Guard
    • Guard I-VI: 1d4 damage per level
    • Bug: AH searches for Retributive (prefix) do not show everything; you can search for specific elemental guards, but only I & II appear this way.
    • Light Guard, Sonic Guard, Thorn Guard, & Undead Guard remain unchanged, as did Minor elemental guards
  • Vitality (suffix): +5-30 Vitality bonus to HP

Clothing/Jewelry[edit]

  • Acidproof, Fireproof, Frostproof, Shockproof, Soundproof (Prefix): +10-50 Resistance
  • Accuracy I-X (suffix): +1 competence bonus to attack rolls per level
  • Cursed (secondary prefix): -1 to a stat, but lowered ML
    • Helms have a new graphic
  • Deadly I-X (prefix): +1 competence bonus to melee and ranged damage per level
  • Fortified (Prefix): 20-120% Enhancement Bonus to Fortification
  • Speed I-XV (suffix): +5% Movement + 1% ranged/melee attack speed per level
    • Movement speed tops at 30% at Speed VI

Other[edit]

  • Parrying I-VIII (suffix) - Bracers, Shields, Weapons: Insight Bonus to AC/Saves
    • I: +1
    • IV: +2
    • VIII: +4

Absolute Minimum Level Replaced[edit]

Automatically granted new enhancements (replacing absolute minimum level):

  • Paragon Weapon - Weapons and shields with a total enhancement value of +6 or higher gain an additional +0.5[W] damage dice.
  • Epic Weapon - Weapons and shields with a total enhancement value of +11 or higher gain an additional +1.0[W] damage dice.
  • Epic Weapon: Tier 2 - Weapons and shields with a total enhancement value of +21 or higher gain an additional +1.5[W] damage dice.
    • Note: Cannith Crafted weapons based on a 2[W] blank will be reduced to 1.5[W] if the total enhancement value is less than +11.
    • Note 2: Items placed on the AH prior to update (and in TR cache) will still show as 2[W] but may change when added to your inventory. Blanks (weapons that have been disjuncted) retain their 2[W] damage (presumably because they have no enhancements at all) but now have no ML.

Minimum Level Recalculated[edit]

  • The minimum level of random loot (existing and new) is now automatically updated to match the total enhancement value. Many BtA twink items from Sharn Syndicate and Harbinger of Madness had their minimum level increased.
  • The "Festival Frost" and "Festival Icy Burst" effects do not add to the total enhancement value of an item, so they do not affect the item's minimum level.
  • Early Risia items (without the word "Festival") increase the ML.
  • Cannith Crafted items are also affected. Weapons have reduced ML by 1.