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Update 19 named items
- Update 5
- Update 6
- Update 7
- Update 8
- Update 9
- Update 10
- Update 11
- Update 12
- Update 13
- MotU
- Update 15
- Update 16
- Update 17
- Update 18
- SC
- Update 20
- Update 21
- Update 22
- Update 23
- Update 24
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- Update 26
- Update 27
- Update 28
- Update 29
- Update 29
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- Update 31
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- MoR
- Update 38
- Update 39
- Update 39
- Update 40
- Update 41
- MoS
- Update 43
- Update 44
- Update 45
- Update 46
- Update 47
- FotF
- Update 49
- SSoS
- Update 51
- Update 52
- Update 53
- Update 54
- IoD
- Update 56
- Update 57
- Update 58
- Update 59
- Update 60
- VU
- Update 62
- Update 63
- Update 64
- Update 65
- Update 67
- Update 68
- MoMD
- Update 70
- Update 71
- Update 72
- Update 73
- Update 74
- CoR
- Update 76
- Update 77
- Update 78
- Update 79
Chest loot[edit]
Wheloon[edit]
A Lesson in Deception[edit]
- Glorious Dawn - Ring
- ML14: Deathblock IV
Deathblock IV: Passive: 12% Enhancement Bonus to Negative Energy Absorption. In addition, you are immune to magical effects that can cause instant death., Solar Guard III
Solar Guard III: When Hit in Melee: Deals 3 to 12 Light damage to your attacker., Green Augment Slot
This augment slot can be used to equip this item with the following types of augment:- Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
- Green Augments: All Green augments are named augments.
- Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
- Colorless Augments: Standard augments provide bonuses to ability scores and skills. Set augments are also colorless.
- ML15: Deathblock IV, Solar Guard IV
Solar Guard IV: When Hit in Melee: Deals 4 to 16 Light damage to your attacker., Green Augment Slot - ML16: Deathblock IV, Solar Guard V
Solar Guard V: When Hit in Melee: Deals 5 to 20 Light damage to your attacker., Green Augment Slot - ML25: Deathblock VI
Deathblock VI: Passive: 18% Enhancement Bonus to Negative Energy Absorption. In addition, you are immune to magical effects that can cause instant death., Solar Guard VI
Solar Guard VI: When Hit in Melee: Deals 6 to 24 Light damage to your attacker., Green Augment Slot - ML26: Deathblock VI, Solar Guard VII
Solar Guard VII: When Hit in Melee: Deals 7 to 28 Light damage to your attacker., Green Augment Slot - ML27: Deathblock VI, Solar Guard VIII
Solar Guard VIII: When Hit in Melee: Deals 8 to 32 Light damage to your attacker., Green Augment Slot
- ML14: Deathblock IV
- Prison Break - Dwarven War Axe
- Heroic Normal (ML14): 1.5[1d10], +4 Enhancement Bonus
+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls., Random Effect, Sundering IV
Sundering IV: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 8. - Heroic Hard (ML15): 1.5[1d10], +5 Enhancement Bonus
+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls., Random Effect, Sundering IV - Heroic Elite (ML16): 2[1d10], +5 Enhancement Bonus
+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls., Random Effect, Sundering V
Sundering V: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 10. - Epic Normal (ML25): 2[1d10], +6 Enhancement Bonus
+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls., Random Effect, Sundering VII
Sundering VII: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 12. - Epic Hard (ML26): 2[1d10], +7 Enhancement Bonus
+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls., Random Effect, Sundering VIII
Sundering VIII: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 13. - Epic Elite (ML27): 2[1d10], +7 Enhancement Bonus
+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls., Random Effect, Sundering VIII, Red Augment Slot
This augment slot can be used to equip this item with the following types of augment:- Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
- Colorless Augments: Standard augments provide bonuses to ability scores and skills. Set augments are also colorless.
- EE Version Random Effect:
- Heroic Normal (ML14): 1.5[1d10], +4 Enhancement Bonus
- Acid VI
Acid VI: On Hit: 6 to 24 Acid Damage., Frost VI
Frost VI: On Hit: 6 to 24 Cold Damage., Flaming VI
Flaming VI: On Hit: 6 to 24 Fire Damage. or Shock VI
Shock VI: On Hit: 6 to 24 Electric Damage. - Axiomatic V
Axiomatic V: On Hit: 5 to 20 Law damage. Law-aligned creatures are immune to this effect.
Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped. or Anarchic V
Anarchic V: On Hit: 5 to 20 Chaos damage. Chaos-aligned creatures are immune to this effect.
Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped. - Shrieking V
Shrieking V: On Hit: 5 to 20 Sonic Damage. - Solar IV
Solar IV: On Hit: 4 to 16 Light Damage. or Eldritch IV
Eldritch IV: On Hit: 4 to 16 Force Damage. - Holy IV
Holy IV: On Hit: 4 to 16 Good damage. Good-aligned creatures are immune to this effect.
Penalty: If equipped by a Evil user, they receive 1 Negative Level for as long as this item is equipped. - Improved Banishing
Improved Banishing: On Hit: 4 to 24 Bane damage to Outsiders.
On Vorpal Hit: If an outsider struck by this weapon has fewer than 1500 Hit Points, it is instantly slain. If the outsider has above 1500 Hit Points, it takes 150 damage. - Improved Vorpal
Improved Vorpal: Passive: +0.5[W] damage dice.
On Vorpal Hit: If your target has fewer than 1500 Hit Points, they are instantly slain. If your target has above 1500 Hit Points, they take 150 damage.
- Acid VI
Friends in Low Places[edit]
- The Morning Star - Returning Shuriken
- Heroic Normal (ML14): [1d2]+4, Returning
Returning: This missile will return to you., +4 Enhancement Bonus
+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls., Solar I
Solar I: On Hit: 1 to 6 Light Damage., Flaming II
Flaming II: On Hit: Expression error: Unexpected < operator. to Expression error: Unexpected < operator. Fire Damage., Ghostbane I
Ghostbane I: On Hit: Expression error: Unexpected < operator. to Expression error: Unexpected < operator. Bane Damage vs Undead. (Bane damage cannot be resisted.)
Passive: Attacks from this weapon bypass the miss chance of incorporeal creatures, such as ghosts, shadows, and wraiths., Red Augment Slot
This augment slot can be used to equip this item with the following types of augment:- Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
- Colorless Augments: Standard augments provide bonuses to ability scores and skills. Set augments are also colorless.
- Heroic Hard (ML15): [1d2]+5, Returning, +5 Enhancement Bonus
+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls., Solar I
Solar I: On Hit: Expression error: Unexpected < operator. to Expression error: Unexpected < operator. Light Damage., Flaming II
Flaming II: On Hit: Expression error: Unexpected < operator. to Expression error: Unexpected < operator. Fire Damage., Ghostbane II
Ghostbane II: On Hit: Expression error: Unexpected < operator. to Expression error: Unexpected < operator. Bane Damage vs Undead. (Bane damage cannot be resisted.)
Passive: Attacks from this weapon bypass the miss chance of incorporeal creatures, such as ghosts, shadows, and wraiths., Red Augment Slot - Heroic Elite (ML16): [1d2]+5, Returning, +5 Enhancement Bonus
+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls., Solar II
Solar II: On Hit: Expression error: Unexpected < operator. to Expression error: Unexpected < operator. Light Damage., Flaming III
Flaming III: On Hit: Expression error: Unexpected < operator. to Expression error: Unexpected < operator. Fire Damage., Ghostbane II
Ghostbane II: On Hit: Expression error: Unexpected < operator. to Expression error: Unexpected < operator. Bane Damage vs Undead. (Bane damage cannot be resisted.)
Passive: Attacks from this weapon bypass the miss chance of incorporeal creatures, such as ghosts, shadows, and wraiths., Red Augment Slot - Epic Normal (ML25): 2[1d2]+7, Returning, +7 Enhancement Bonus
+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls., Solar IV
Solar IV: On Hit: Expression error: Unexpected < operator. to Expression error: Unexpected < operator. Light Damage., Flaming V
Flaming V: On Hit: Expression error: Unexpected < operator. to Expression error: Unexpected < operator. Fire Damage., Ghostbane IV
Ghostbane IV: On Hit: Expression error: Unexpected < operator. to Expression error: Unexpected < operator. Bane Damage vs Undead. (Bane damage cannot be resisted.)
Passive: Attacks from this weapon bypass the miss chance of incorporeal creatures, such as ghosts, shadows, and wraiths., Red Augment Slot - Epic Hard (ML26): 2[1d2]+8, Returning, +8 Enhancement Bonus
+8 Enhancement Bonus: +8 enhancement bonus to attack and damage rolls., Solar IV, Flaming V, Ghostbane V
Ghostbane V: On Hit: Expression error: Unexpected < operator. to Expression error: Unexpected < operator. Bane Damage vs Undead. (Bane damage cannot be resisted.)
Passive: Attacks from this weapon bypass the miss chance of incorporeal creatures, such as ghosts, shadows, and wraiths., Red Augment Slot - Epic Elite (ML27): 2[1d2]+8, Returning, +8 Enhancement Bonus
+8 Enhancement Bonus: +8 enhancement bonus to attack and damage rolls., Solar V
Solar V: On Hit: Expression error: Unexpected < operator. to Expression error: Unexpected < operator. Light Damage., Flaming VI
Flaming VI: On Hit: Expression error: Unexpected < operator. to Expression error: Unexpected < operator. Fire Damage., Ghostbane V, Red Augment Slot
- Heroic Normal (ML14): [1d2]+4, Returning
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Random effect on epic versions:
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Army of Shadow[edit]
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EE Version Random Effect:
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- Shade's Hood - Helmet
- ML14: Resistance +5
Resistance +5: Passive: +5 Resistance bonus to Fortitude, Reflex, and Will Saving Throws., †Random Elemental Resistance +25, Shadow Walk
Shadow Walk
Caster level: 14
Charges: 1 (1/day) — 1 Charges (Recharged/Day:1), Yellow Augment Slot
This augment slot can be used to equip this item with the following types of augment:- Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
- Colorless Augments: Standard augments provide bonuses to ability scores and skills. Set augments are also colorless.
Wizardry III: This item grants the wearer Expression error: Unexpected < operator. maximum spell points. Sorcerers and Favored Souls gain up to double spell points from items.) - ML15: Resistance +6
Resistance +6: Passive: +6 Resistance bonus to Fortitude, Reflex, and Will Saving Throws., †Random Elemental Resistance +25, Shadow Walk — 1 Charges (Recharged/Day:1), Colorless Augment Slot
This augment slot can be used to equip this item with the following types of augment:- Colorless Augments: Standard augments provide bonuses to ability scores and skills. Set augments are also colorless.
Magi: This item grants the wearer +100 maximum spell points. Sorcerers and Favored Souls gain up to double spell points from items.) - ML16: Resistance +6, †Random Elemental Resistance +30, Shadow Walk — 1 Charges (Recharged/Day:1), Colorless Augment Slot, Green Augment Slot
This augment slot can be used to equip this item with the following types of augment:- Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
- Green Augments: All Green augments are named augments.
- Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
- Colorless Augments: Standard augments provide bonuses to ability scores and skills. Set augments are also colorless.
Archmagi: This item grants the wearer +200 maximum spell points. Sorcerers and Favored Souls gain up to double spell points from items.) - ML25: Resistance +8
Resistance +8: Passive: +8 Resistance bonus to Fortitude, Reflex, and Will Saving Throws., †Random Elemental Resistance +40, Shadow Walk — 1 Charges (Recharged/Day:1), Colorless Augment Slot, Green Augment Slot - Topaz of Power +200 (Archmagi) - ML26: Resistance +9
Resistance +9: Passive: +9 Resistance bonus to Fortitude, Reflex, and Will Saving Throws., †Random Elemental Resistance +40, Shadow Walk — 1 Charges (Recharged/Day:1), Yellow Augment Slot, Green Augment Slot - Topaz of Power +200 (Archmagi) - ML27: Resistance +9, †Random Elemental Resistance +45, Shadow Walk — 1 Charges (Recharged/Day:1), Yellow Augment Slot, Green Augment Slot - Topaz of Power +200 (Archmagi)
- †Random Elemental Resistance: Acid, Cold, Fire, Electricity or Sonic.
- ML14: Resistance +5
The Thrill of the Hunt[edit]
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EE Version Random Effect:
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- First Blood - Bastard Sword
- Heroic Normal (ML14): 1[1d10]+4, +4 Enhancement Bonus, Bloodletter V
Bloodletter V: On Critical Hit: Expression error: Unexpected < operator. to Expression error: Unexpected < operator. Slashing damage from weapons with a x2 Critical Multiplier, Expression error: Unexpected < operator. to Expression error: Unexpected < operator. Slashing damage from weapons with a x3 Critical Multiplier, and Expression error: Unexpected < operator. to Expression error: Unexpected < operator. Slashing damage from weapons with a x4 or greater Critical Multiplier., Doublestrike 8%, Keen I - Heroic Hard (ML15): ?[1d10]+?, +? Enhancement Bonus, Bloodletter V, Doublestrike 9%, Keen ?
- Heroic Elite (ML16): 1.5[1d10]+5, +5 Enhancement Bonus, Bloodletter V, Doublestrike 10%, Keen II
- Epic Normal (ML25): 2.5[1d10]+7, +7 Enhancement Bonus, Bloodletter VII, Doublestrike 13%, Keen II
- Epic Hard (ML26): 2.5[1d10]+8, +8 Enhancement Bonus, Bloodletter VII, Doublestrike 14%, Keen II
- Epic Elite (ML27): 3[1d10]+8, +8 Enhancement Bonus
+8 Enhancement Bonus: +8 enhancement bonus to attack and damage rolls., Bloodletter VII
Bloodletter VII: On Critical Hit: Expression error: Unexpected < operator. to Expression error: Unexpected < operator. Slashing damage from weapons with a x2 Critical Multiplier, Expression error: Unexpected < operator. to Expression error: Unexpected < operator. Slashing damage from weapons with a x3 Critical Multiplier, and Expression error: Unexpected < operator. to Expression error: Unexpected < operator. Slashing damage from weapons with a x4 or greater Critical Multiplier., Doublestrike 15%
Doublestrike 15%: Passive: 15% Enhancement bonus to Doublestrike. (Doublestrike is a chance to score an additional hit with a melee attack.), Keen
Keen III: Passive: This weapon deals an additional +Expression error: Unexpected < operator.[W] damage. In addition, the base critical threat range of this weapon is doubled. This does not stack with Improved Critical feat. Vorpal Strikes by this weapon also bypass all Fortification.
- Heroic Normal (ML14): 1[1d10]+4, +4 Enhancement Bonus, Bloodletter V
Through a Mirror Darkly[edit]
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Random effect on epic versions:
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- Shadowsight - Goggles (End chest)
- Heroic Normal (ML14): Ethereal
Ethereal: Equipping this item causes your hands and weapons to become partially incorporeal. Your melee attacks do not roll a miss chance for Incorporeal targets., Wisdom +6
Wisdom +6: This item makes the wearer more in tune with her surroundings, granting a +6 Enhancement bonus to Wisdom., Accuracy VI
Accuracy VI: Passive: Maximum number of loops have been performedMaximum number of loops have been performed0 Competence bonus to attack rolls, Yellow Augment Slot
This augment slot can be used to equip this item with the following types of augment:- Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
- Colorless Augments: Standard augments provide bonuses to ability scores and skills. Set augments are also colorless.
- Heroic Hard (ML15): Ethereal
Ethereal: Equipping this item causes your hands and weapons to become partially incorporeal. Your melee attacks do not roll a miss chance for Incorporeal targets., Wisdom +7
Wisdom +7: This item makes the wearer more in tune with her surroundings, granting a +7 Enhancement bonus to Wisdom., Accuracy VI
Accuracy VI: Passive: Maximum number of loops have been performedMaximum number of loops have been performed0 Competence bonus to attack rolls, Yellow Augment Slot
This augment slot can be used to equip this item with the following types of augment:- Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
- Colorless Augments: Standard augments provide bonuses to ability scores and skills. Set augments are also colorless.
- Heroic Elite (ML16): Ethereal
Ethereal: Equipping this item causes your hands and weapons to become partially incorporeal. Your melee attacks do not roll a miss chance for Incorporeal targets., Wisdom +7
Wisdom +7: This item makes the wearer more in tune with her surroundings, granting a +7 Enhancement bonus to Wisdom., Accuracy VIII
Accuracy VIII: Passive: Maximum number of loops have been performedMaximum number of loops have been performed0 Competence bonus to attack rolls, Yellow Augment Slot
This augment slot can be used to equip this item with the following types of augment:- Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
- Colorless Augments: Standard augments provide bonuses to ability scores and skills. Set augments are also colorless.
- Epic Normal (ML25): Ethereal
Ethereal: Equipping this item causes your hands and weapons to become partially incorporeal. Your melee attacks do not roll a miss chance for Incorporeal targets., Wisdom +9
Wisdom +9: This item makes the wearer more in tune with her surroundings, granting a +9 Enhancement bonus to Wisdom., Accuracy IX
Accuracy IX: Passive: Maximum number of loops have been performedMaximum number of loops have been performed0 Competence bonus to attack rolls, Green Augment Slot
This augment slot can be used to equip this item with the following types of augment:- Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
- Green Augments: All Green augments are named augments.
- Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
- Colorless Augments: Standard augments provide bonuses to ability scores and skills. Set augments are also colorless.
- Epic Hard (ML26): Ethereal
Ethereal: Equipping this item causes your hands and weapons to become partially incorporeal. Your melee attacks do not roll a miss chance for Incorporeal targets., Wisdom +10
Wisdom +10: This item makes the wearer more in tune with her surroundings, granting a +10 Enhancement bonus to Wisdom., Accuracy X
Accuracy X: Passive: Maximum number of loops have been performedMaximum number of loops have been performed0 Competence bonus to attack rolls, Green Augment Slot
This augment slot can be used to equip this item with the following types of augment:- Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
- Green Augments: All Green augments are named augments.
- Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
- Colorless Augments: Standard augments provide bonuses to ability scores and skills. Set augments are also colorless.
- Epic Elite (ML27): Ethereal
Ethereal: Equipping this item causes your hands and weapons to become partially incorporeal. Your melee attacks do not roll a miss chance for Incorporeal targets., Wisdom +11
Wisdom +11: This item makes the wearer more in tune with her surroundings, granting a +11 Enhancement bonus to Wisdom., Accuracy X
Accuracy X: Passive: Maximum number of loops have been performedMaximum number of loops have been performed0 Competence bonus to attack rolls, Green Augment Slot
This augment slot can be used to equip this item with the following types of augment:- Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
- Green Augments: All Green augments are named augments.
- Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
- Colorless Augments: Standard augments provide bonuses to ability scores and skills. Set augments are also colorless.
- Heroic Normal (ML14): Ethereal
- Trapsmith's Crossbow - Heavy Repeating Crossbow
- Heroic Normal (ML14): 1.50[1d10]+0, Poison IV
Poison IV: On Hit: Expression error: Unexpected < operator. to Expression error: Unexpected < operator. Poison Damage.
On Critical Hit: 1d4 Strength, Dexterity, or Constitution Damage., Doubleshot 5%
Doubleshot 5%: Passive: 5% Enhancement bonus to Doubleshot. (Doubleshot is a chance to score an additional hit with a ranged attack.), Keen
Keen II: Passive: This weapon deals an additional +Expression error: Unexpected < operator.[W] damage. In addition, the base critical threat range of this weapon is doubled. This does not stack with Improved Critical feat. Vorpal Strikes by this weapon also bypass all Fortification. - Heroic Hard (ML15): 1.50[1d10]+0, Poison V
Poison V: On Hit: Expression error: Unexpected < operator. to Expression error: Unexpected < operator. Poison Damage.
On Critical Hit: 1d4 Strength, Dexterity, or Constitution Damage., Doubleshot 5%
Doubleshot 5%: Passive: 5% Enhancement bonus to Doubleshot. (Doubleshot is a chance to score an additional hit with a ranged attack.), Keen
Keen II: Passive: This weapon deals an additional +Expression error: Unexpected < operator.[W] damage. In addition, the base critical threat range of this weapon is doubled. This does not stack with Improved Critical feat. Vorpal Strikes by this weapon also bypass all Fortification. - Heroic Elite (ML16): 1.50[1d10]+0, Poison V
Poison V: On Hit: Expression error: Unexpected < operator. to Expression error: Unexpected < operator. Poison Damage.
On Critical Hit: 1d4 Strength, Dexterity, or Constitution Damage., Doubleshot 6%
Doubleshot 6%: Passive: 6% Enhancement bonus to Doubleshot. (Doubleshot is a chance to score an additional hit with a ranged attack.), Keen
Keen II: Passive: This weapon deals an additional +Expression error: Unexpected < operator.[W] damage. In addition, the base critical threat range of this weapon is doubled. This does not stack with Improved Critical feat. Vorpal Strikes by this weapon also bypass all Fortification. - Epic Normal (ML25): 3[1d10]+0, Poison VII
Poison VII: On Hit: Expression error: Unexpected < operator. to Expression error: Unexpected < operator. Poison Damage.
On Critical Hit: 1d4 Strength, Dexterity, or Constitution Damage., Doubleshot 8%
Doubleshot 8%: Passive: 8% Enhancement bonus to Doubleshot. (Doubleshot is a chance to score an additional hit with a ranged attack.), Keen
Keen III: Passive: This weapon deals an additional +Expression error: Unexpected < operator.[W] damage. In addition, the base critical threat range of this weapon is doubled. This does not stack with Improved Critical feat. Vorpal Strikes by this weapon also bypass all Fortification. - Epic Hard (ML26): 3[1d10]+0, Poison VIII
Poison VIII: On Hit: Expression error: Unexpected < operator. to Expression error: Unexpected < operator. Poison Damage.
On Critical Hit: 1d4 Strength, Dexterity, or Constitution Damage., Doubleshot 8%
Doubleshot 8%: Passive: 8% Enhancement bonus to Doubleshot. (Doubleshot is a chance to score an additional hit with a ranged attack.), Keen
Keen III: Passive: This weapon deals an additional +Expression error: Unexpected < operator.[W] damage. In addition, the base critical threat range of this weapon is doubled. This does not stack with Improved Critical feat. Vorpal Strikes by this weapon also bypass all Fortification. - Epic Elite (ML27): 3[1d10]+0, Poison VIII
Poison VIII: On Hit: Expression error: Unexpected < operator. to Expression error: Unexpected < operator. Poison Damage.
On Critical Hit: 1d4 Strength, Dexterity, or Constitution Damage., Doubleshot 9%
Doubleshot 9%: Passive: 9% Enhancement bonus to Doubleshot. (Doubleshot is a chance to score an additional hit with a ranged attack.), Keen
Keen III: Passive: This weapon deals an additional +Expression error: Unexpected < operator.[W] damage. In addition, the base critical threat range of this weapon is doubled. This does not stack with Improved Critical feat. Vorpal Strikes by this weapon also bypass all Fortification.
- Heroic Normal (ML14): 1.50[1d10]+0, Poison IV
Storm Horns[edit]
The Tracker's Trap[edit]
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Random effect on epic versions:
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Random Spell Focus:
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Lines of Supply[edit]
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Random effect on epic versions:
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- Giant's Fist - Maul
- Heroic Normal (ML17): +4 Enhancement Bonus
+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls., Impact
Impact III: Passive: This weapon deals an additional +Expression error: Unexpected < operator.[W] damage. In addition, the base critical threat range of this weapon is doubled. This does not stack with Improved Critical feat. Vorpal Strikes by this weapon also bypass all Fortification., Sundering V
Sundering V: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
Passive: The DC of the saving throw to resist your Sunder combat feats is increased by Expression error: Unexpected < operator.., Dazing V
Dazing V: On Hit: Your target suffers a -1 Penalty to Will Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
Passive: The DC of the saving throw to resist your Stunning Blow and Stunning Fist combat feats is increased by Expression error: Unexpected < operator.., Red Augment Slot
This augment slot can be used to equip this item with the following types of augment:- Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
- Colorless Augments: Standard augments provide bonuses to ability scores and skills. Set augments are also colorless.
- Heroic Hard (ML18): +4 Enhancement Bonus
+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls., Impact
Impact III: Passive: This weapon deals an additional +Expression error: Unexpected < operator.[W] damage. In addition, the base critical threat range of this weapon is doubled. This does not stack with Improved Critical feat. Vorpal Strikes by this weapon also bypass all Fortification., Sundering V
Sundering V: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
Passive: The DC of the saving throw to resist your Sunder combat feats is increased by Expression error: Unexpected < operator.., Dazing V
Dazing V: On Hit: Your target suffers a -1 Penalty to Will Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
Passive: The DC of the saving throw to resist your Stunning Blow and Stunning Fist combat feats is increased by Expression error: Unexpected < operator.., Red Augment Slot
This augment slot can be used to equip this item with the following types of augment:- Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
- Colorless Augments: Standard augments provide bonuses to ability scores and skills. Set augments are also colorless.
- Heroic Elite (ML19): +4 Enhancement Bonus
+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls., Impact
Impact III: Passive: This weapon deals an additional +Expression error: Unexpected < operator.[W] damage. In addition, the base critical threat range of this weapon is doubled. This does not stack with Improved Critical feat. Vorpal Strikes by this weapon also bypass all Fortification., Sundering VI
Sundering VI: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
Passive: The DC of the saving throw to resist your Sunder combat feats is increased by Expression error: Unexpected < operator.., Dazing VI
Dazing VI: On Hit: Your target suffers a -1 Penalty to Will Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
Passive: The DC of the saving throw to resist your Stunning Blow and Stunning Fist combat feats is increased by Expression error: Unexpected < operator.., Red Augment Slot
This augment slot can be used to equip this item with the following types of augment:- Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
- Colorless Augments: Standard augments provide bonuses to ability scores and skills. Set augments are also colorless.
- Epic Normal (ML26): +4 Enhancement Bonus
+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls., Impact
Impact V: Passive: This weapon deals an additional +Expression error: Unexpected < operator.[W] damage. In addition, the base critical threat range of this weapon is doubled. This does not stack with Improved Critical feat. Vorpal Strikes by this weapon also bypass all Fortification., Sundering VII
Sundering VII: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
Passive: The DC of the saving throw to resist your Sunder combat feats is increased by Expression error: Unexpected < operator.., Dazing VII
Dazing VII: On Hit: Your target suffers a -1 Penalty to Will Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
Passive: The DC of the saving throw to resist your Stunning Blow and Stunning Fist combat feats is increased by Expression error: Unexpected < operator.., Red Augment Slot
This augment slot can be used to equip this item with the following types of augment:- Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
- Colorless Augments: Standard augments provide bonuses to ability scores and skills. Set augments are also colorless.
- Epic Hard (ML27): +4 Enhancement Bonus
+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls., Impact
Impact V: Passive: This weapon deals an additional +Expression error: Unexpected < operator.[W] damage. In addition, the base critical threat range of this weapon is doubled. This does not stack with Improved Critical feat. Vorpal Strikes by this weapon also bypass all Fortification., Sundering VIII
Sundering VIII: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
Passive: The DC of the saving throw to resist your Sunder combat feats is increased by Expression error: Unexpected < operator.., Dazing VIII
Dazing VIII: On Hit: Your target suffers a -1 Penalty to Will Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
Passive: The DC of the saving throw to resist your Stunning Blow and Stunning Fist combat feats is increased by Expression error: Unexpected < operator.., Red Augment Slot
This augment slot can be used to equip this item with the following types of augment:- Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
- Colorless Augments: Standard augments provide bonuses to ability scores and skills. Set augments are also colorless.
- Epic Elite (ML28): +4 Enhancement Bonus
+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls., Impact
Impact V: Passive: This weapon deals an additional +Expression error: Unexpected < operator.[W] damage. In addition, the base critical threat range of this weapon is doubled. This does not stack with Improved Critical feat. Vorpal Strikes by this weapon also bypass all Fortification., Sundering IX
Sundering IX: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
Passive: The DC of the saving throw to resist your Sunder combat feats is increased by Expression error: Unexpected < operator.., Dazing IX
Dazing IX: On Hit: Your target suffers a -1 Penalty to Will Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
Passive: The DC of the saving throw to resist your Stunning Blow and Stunning Fist combat feats is increased by Expression error: Unexpected < operator.., Red Augment Slot
This augment slot can be used to equip this item with the following types of augment:- Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
- Colorless Augments: Standard augments provide bonuses to ability scores and skills. Set augments are also colorless.
- Heroic Normal (ML17): +4 Enhancement Bonus
Breaking the Ranks[edit]
- Elemental Fury - Short Sword
- Heroic Normal (ML17): [1d6] +2, +2 Enhancement Bonus
+2 Enhancement Bonus: +2 enhancement bonus to attack and damage rolls., Acid II
Acid II: On Hit: Expression error: Unexpected < operator. to Expression error: Unexpected < operator. Acid Damage., Flaming II
Flaming II: On Hit: Expression error: Unexpected < operator. to Expression error: Unexpected < operator. Fire Damage., Frost II
Frost II: On Hit: Expression error: Unexpected < operator. to Expression error: Unexpected < operator. Cold Damage., Shock II
Shock II: On Hit: Expression error: Unexpected < operator. to Expression error: Unexpected < operator. Electric Damage. - Heroic Hard (ML18): [1d6] +2, +2 Enhancement Bonus
+2 Enhancement Bonus: +2 enhancement bonus to attack and damage rolls., Acid III
Acid III: On Hit: Expression error: Unexpected < operator. to Expression error: Unexpected < operator. Acid Damage., Flaming III
Flaming III: On Hit: Expression error: Unexpected < operator. to Expression error: Unexpected < operator. Fire Damage., Frost II
Frost II: On Hit: Expression error: Unexpected < operator. to Expression error: Unexpected < operator. Cold Damage., Shock II
Shock II: On Hit: Expression error: Unexpected < operator. to Expression error: Unexpected < operator. Electric Damage. - Heroic Elite (ML19): [1d6] +2, +2 Enhancement Bonus
+2 Enhancement Bonus: +2 enhancement bonus to attack and damage rolls., Acid III
Acid III: On Hit: Expression error: Unexpected < operator. to Expression error: Unexpected < operator. Acid Damage., Flaming III
Flaming III: On Hit: Expression error: Unexpected < operator. to Expression error: Unexpected < operator. Fire Damage., Frost III
Frost III: On Hit: Expression error: Unexpected < operator. to Expression error: Unexpected < operator. Cold Damage., Shock III
Shock III: On Hit: Expression error: Unexpected < operator. to Expression error: Unexpected < operator. Electric Damage. - Epic Normal (ML26): 2[1d6] +5, +5 Enhancement Bonus
+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls., Acid IV
Acid IV: On Hit: Expression error: Unexpected < operator. to Expression error: Unexpected < operator. Acid Damage., Flaming IV
Flaming IV: On Hit: Expression error: Unexpected < operator. to Expression error: Unexpected < operator. Fire Damage., Frost IV
Frost IV: On Hit: Expression error: Unexpected < operator. to Expression error: Unexpected < operator. Cold Damage., Shock IV
Shock IV: On Hit: Expression error: Unexpected < operator. to Expression error: Unexpected < operator. Electric Damage. - Epic Hard (ML27): 2[1d6] +5, +5 Enhancement Bonus
+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls., Acid V
Acid V: On Hit: Expression error: Unexpected < operator. to Expression error: Unexpected < operator. Acid Damage., Flaming V
Flaming V: On Hit: Expression error: Unexpected < operator. to Expression error: Unexpected < operator. Fire Damage., Frost IV
Frost IV: On Hit: Expression error: Unexpected < operator. to Expression error: Unexpected < operator. Cold Damage., Shock IV
Shock IV: On Hit: Expression error: Unexpected < operator. to Expression error: Unexpected < operator. Electric Damage. - Epic Elite (ML28): 2[1d6] +5, +5 Enhancement Bonus
+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls., Acid V
Acid V: On Hit: Expression error: Unexpected < operator. to Expression error: Unexpected < operator. Acid Damage., Flaming V
Flaming V: On Hit: Expression error: Unexpected < operator. to Expression error: Unexpected < operator. Fire Damage., Frost V
Frost V: On Hit: Expression error: Unexpected < operator. to Expression error: Unexpected < operator. Cold Damage., Shock V
Shock V: On Hit: Expression error: Unexpected < operator. to Expression error: Unexpected < operator. Electric Damage.
- Heroic Normal (ML17): [1d6] +2, +2 Enhancement Bonus
|
Random effect on epic versions:
|
A Break in the Ice[edit]
- Gloves of the Master Illusionist - Gloves
- Heroic Normal (ML17): Intelligence +7
Intelligence +7: This item focuses the power of the wearer's mind, granting a +7 Enhancement bonus to Intelligence., Illusion Focus III
Illusion Focus III: Maximum number of loops have been performedMaximum number of loops have been performed0 Equipment bonus to the DC of Illusion spells., Colorless Augment Slot
This augment slot can be used to equip this item with the following types of augment:- Colorless Augments: Standard augments provide bonuses to ability scores and skills. Set augments are also colorless.
- Heroic Hard (ML18): Intelligence +7
Intelligence +7: This item focuses the power of the wearer's mind, granting a +7 Enhancement bonus to Intelligence., Illusion Focus III
Illusion Focus III: Maximum number of loops have been performedMaximum number of loops have been performed0 Equipment bonus to the DC of Illusion spells., Yellow Augment Slot
This augment slot can be used to equip this item with the following types of augment:- Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
- Colorless Augments: Standard augments provide bonuses to ability scores and skills. Set augments are also colorless.
- Heroic Elite (ML19): Intelligence +8
Intelligence +8: This item focuses the power of the wearer's mind, granting a +8 Enhancement bonus to Intelligence., Illusion Focus III
Illusion Focus III: Maximum number of loops have been performedMaximum number of loops have been performed0 Equipment bonus to the DC of Illusion spells., Yellow Augment Slot
This augment slot can be used to equip this item with the following types of augment:- Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
- Colorless Augments: Standard augments provide bonuses to ability scores and skills. Set augments are also colorless.
- Epic Normal (ML26): Intelligence +10
Intelligence +10: This item focuses the power of the wearer's mind, granting a +10 Enhancement bonus to Intelligence., Illusion Focus IV
Illusion Focus IV: Maximum number of loops have been performedMaximum number of loops have been performed0 Equipment bonus to the DC of Illusion spells., Yellow Augment Slot
This augment slot can be used to equip this item with the following types of augment:- Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
- Colorless Augments: Standard augments provide bonuses to ability scores and skills. Set augments are also colorless.
- Epic Hard (ML27): Intelligence +10
Intelligence +10: This item focuses the power of the wearer's mind, granting a +10 Enhancement bonus to Intelligence., Illusion Focus V
Illusion Focus V: Maximum number of loops have been performedMaximum number of loops have been performed0 Equipment bonus to the DC of Illusion spells., Yellow Augment Slot
This augment slot can be used to equip this item with the following types of augment:- Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
- Colorless Augments: Standard augments provide bonuses to ability scores and skills. Set augments are also colorless.
- Epic Elite (ML28): Intelligence +11
Intelligence +11: This item focuses the power of the wearer's mind, granting a +11 Enhancement bonus to Intelligence., Illusion Focus V
Illusion Focus V: Maximum number of loops have been performedMaximum number of loops have been performed0 Equipment bonus to the DC of Illusion spells., Yellow Augment Slot
This augment slot can be used to equip this item with the following types of augment:- Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
- Colorless Augments: Standard augments provide bonuses to ability scores and skills. Set augments are also colorless.
- Heroic Normal (ML17): Intelligence +7
- Frostbite Blade - Scimitar
- Epic Elite (ML28): 2[1d6] +7, +7 Enhancement Bonus
+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls., Frost VIII
Frost VIII: On Hit: Expression error: Unexpected < operator. to Expression error: Unexpected < operator. Cold Damage., Frostbite
Frostbite: On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every two seconds.
On Vorpal: Applies a stack of Lethargy (-1 to all Saving Throws. Non-bosses also move and attack 5% slower. This effect stacks up to 5 times.) (stacking vulnerability that stacks up to 20 and provide 1% more damage per stack), Purple Augment Slot
This augment slot can be used to equip this item with the following types of augment:- Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
- Purple Augments: All Purple augments are named augments.
- Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
- Colorless Augments: Standard augments provide bonuses to ability scores and skills. Set augments are also colorless.
This augment slot can be used to equip this item with the following types of augment:- Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
- Colorless Augments: Standard augments provide bonuses to ability scores and skills. Set augments are also colorless.
- Epic Elite (ML28): 2[1d6] +7, +7 Enhancement Bonus
What Goes Up[edit]
|
EE Version Random Effect:
|
- Consuming Darkness - Ring
- Epic Normal (ML26): Seeker +10
Seeker +10: Provides a +10 Enhancement bonus to confirm critical hits, and a +10 Enhancement bonus to critical hit damage (before multipliers are applied)., Combat Mastery +5, Yellow Augment Slot
This augment slot can be used to equip this item with the following types of augment:- Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
- Colorless Augments: Standard augments provide bonuses to ability scores and skills. Set augments are also colorless.
- Epic Hard (ML27): Seeker +11, Combat Mastery +5, Yellow Augment Slot
This augment slot can be used to equip this item with the following types of augment:- Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
- Colorless Augments: Standard augments provide bonuses to ability scores and skills. Set augments are also colorless.
- Epic Elite (ML28): Seeker +12, Combat Mastery +5, Green Augment Slot
This augment slot can be used to equip this item with the following types of augment:- Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
- Green Augments: All Green augments are named augments.
- Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
- Colorless Augments: Standard augments provide bonuses to ability scores and skills. Set augments are also colorless.
- Epic Normal (ML26): Seeker +10
- Thunder and Lightning - Handwraps
- Epic Hard (ML27): +7 Enhancement Bonus
+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls., Shock VIII
Shock VIII: On Hit: Expression error: Unexpected < operator. to Expression error: Unexpected < operator. Electric Damage., Shrieking VII
Shrieking VII: On Hit: Expression error: Unexpected < operator. to Expression error: Unexpected < operator. Sonic Damage., Impact
Impact II: Passive: This weapon deals an additional +Expression error: Unexpected < operator.[W] damage. In addition, the base critical threat range of this weapon is doubled. This does not stack with Improved Critical feat. Vorpal Strikes by this weapon also bypass all Fortification., Red Augment Slot
This augment slot can be used to equip this item with the following types of augment:- Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
- Colorless Augments: Standard augments provide bonuses to ability scores and skills. Set augments are also colorless.
- Epic Elite (ML28): (Total unarmed dice increase: +1.5[W]), +7 Enhancement Bonus
+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls., Shock VIII
Shock VIII: On Hit: Expression error: Unexpected < operator. to Expression error: Unexpected < operator. Electric Damage., Shrieking VIII
Shrieking VIII: On Hit: Expression error: Unexpected < operator. to Expression error: Unexpected < operator. Sonic Damage., Impact
Impact II: Passive: This weapon deals an additional +Expression error: Unexpected < operator.[W] damage. In addition, the base critical threat range of this weapon is doubled. This does not stack with Improved Critical feat. Vorpal Strikes by this weapon also bypass all Fortification., Red Augment Slot
This augment slot can be used to equip this item with the following types of augment:- Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
- Colorless Augments: Standard augments provide bonuses to ability scores and skills. Set augments are also colorless.
- Epic Hard (ML27): +7 Enhancement Bonus
Any quest in Storm Horns[edit]
|
EE Version Random Effect:
|
Reward list[edit]
Wheloon[edit]
Note: Quest reward named items here are not considered "named" items for the purpose of feeding Sentient Jewels.
A Lesson in Deception[edit]
| Last Edited | Item | Type | Enhancements | ML | Bind | Quests |
|---|---|---|---|---|---|---|
|
Skirmisher's Belt (level 15) |
Belt |
|
15 | Bound to Character on Acquire | A Lesson in Deception, End reward |
|
Guardian's Girdle (level 15) |
Belt |
|
15 | Bound to Character on Acquire | A Lesson in Deception, End reward |
|
Sage's Sash (level 15) |
Belt |
|
15 | Bound to Character on Acquire | A Lesson in Deception, End reward |
|
Sage's Sash (level 26) |
Belt |
|
26 | Bound to Character on Acquire | A Lesson in Deception, End reward |
|
Skirmisher's Belt (level 26) |
Belt |
|
26 | Bound to Character on Acquire | A Lesson in Deception, End reward |
|
Guardian's Girdle (level 26) |
Belt |
|
26 | Bound to Character on Acquire | A Lesson in Deception, End reward |
Based on A Lesson in Deception reward items ( t • e • h )
Friends in Low Places[edit]
Based on Friends in Low Places reward items ( t • e • h )
Army of Shadow[edit]
| Last Edited | Item | Type | Enhancements | ML | Bind | Quests |
|---|---|---|---|---|---|---|
|
Sage's Cuffs (level 15) |
Bracers |
|
15 | Bound to Character on Acquire | Army of Shadow, End reward |
|
Skirmisher's Bracers (level 15) |
Bracers |
|
15 | Bound to Character on Acquire | Army of Shadow, End reward |
|
Guardian's Bracers (level 15) |
Bracers |
|
15 | Bound to Character on Acquire | Army of Shadow, End reward |
|
Skirmisher's Bracers (level 26) |
Bracers |
|
26 | Bound to Character on Acquire | Army of Shadow, End reward |
|
Guardian's Bracers (level 26) |
Bracers |
|
26 | Bound to Character on Acquire | Army of Shadow, End reward |
|
Sage's Cuffs (level 26) |
Bracers |
|
26 | Bound to Character on Acquire | Army of Shadow, End reward |
Based on Army of Shadow reward items ( t • e • h )
The Thrill of the Hunt[edit]
| Last Edited | Item | Type | Enhancements | ML | Bind | Quests |
|---|---|---|---|---|---|---|
|
Skirmisher's Gloves (level 15) |
Gloves |
|
15 | Bound to Character on Acquire | The Thrill of the Hunt, End reward |
|
Guardian's Gauntlets (level 15) |
Gloves |
|
15 | Bound to Character on Acquire | The Thrill of the Hunt, End reward |
|
Sage's Gloves (level 17) |
Gloves |
|
17 | Bound to Character on Acquire | The Thrill of the Hunt, End reward |
|
Skirmisher's Gloves (level 26) |
Gloves |
|
26 | Bound to Character on Acquire | The Thrill of the Hunt, End reward |
|
Guardian's Gauntlets (level 26) |
Gloves |
|
26 | Bound to Character on Acquire | The Thrill of the Hunt, End reward |
|
Sage's Gloves (level 26) |
Gloves |
|
26 | Bound to Character on Acquire | The Thrill of the Hunt, End reward |
Based on The Thrill of the Hunt reward items ( t • e • h )
Through a Mirror Darkly[edit]
Based on Through a Mirror Darkly reward items ( t • e • h )
Storm Horns[edit]
The Tracker's Trap[edit]
| Last Edited | Item | Type | Enhancements | ML | Bind | Quests |
|---|---|---|---|---|---|---|
|
Skirmisher's Cloak (level 19) |
Cloak |
|
19 | Bound to Character on Acquire | The Tracker's Trap, End reward |
|
Guardian's Cloak (level 19) |
Cloak |
|
19 | Bound to Character on Acquire | The Tracker's Trap, End reward |
|
Sage's Mantle (level 19) |
Cloak |
|
19 | Bound to Character on Acquire | The Tracker's Trap, End reward |
|
Skirmisher's Cloak (level 25) |
Cloak |
|
25 | Bound to Character on Acquire | The Tracker's Trap, End reward |
|
Guardian's Cloak (level 27) |
Cloak |
|
27 | Bound to Character on Acquire | The Tracker's Trap, End reward |
|
Sage's Mantle (level 27) |
Cloak |
|
27 | Bound to Character on Acquire | The Tracker's Trap, End reward |
Based on The Tracker's Trap reward items ( t • e • h )
Lines of Supply[edit]
Based on Lines of Supply reward items ( t • e • h )
Breaking the Ranks[edit]
| Last Edited | Item | Type | Enhancements | ML | Bind | Quests |
|---|---|---|---|---|---|---|
|
Sage's Skullcap (level 19) |
Helm |
|
19 | Bound to Character on Acquire | Breaking the Ranks, End reward |
|
Skirmisher's Circlet (level 19) |
Helm |
|
19 | Bound to Character on Acquire | Breaking the Ranks, End reward |
|
Guardian's Helmet (level 19) |
Helm |
|
19 | Bound to Character on Acquire | Breaking the Ranks, End reward |
|
Skirmisher's Circlet (level 27) |
Helm |
|
27 | Bound to Character on Acquire | Breaking the Ranks, End reward |
|
Guardian's Helmet (level 27) |
Helm |
|
27 | Bound to Character on Acquire | Breaking the Ranks, End reward |
|
Sage's Skullcap (level 27) |
Helm |
|
27 | Bound to Character on Acquire | Breaking the Ranks, End reward |
Based on Breaking the Ranks reward items ( t • e • h )
A Break In the Ice[edit]
| Last Edited | Item | Type | Enhancements | ML | Bind | Quests |
|---|---|---|---|---|---|---|
|
Sage's Spectacles (level 15) |
Goggles |
|
15 | Bound to Character on Acquire | A Break In the Ice, End reward |
|
Skirmisher's Lenses (level 19) |
Goggles |
|
19 | Bound to Character on Acquire | A Break In the Ice, End reward |
|
Guardian's Glasses (level 19) |
Goggles |
|
19 | Bound to Character on Acquire | A Break In the Ice, End reward |
|
Sage's Spectacles (level 27) |
Goggles |
|
27 | Bound to Character on Acquire | A Break In the Ice, End reward |
|
Skirmisher's Lenses (level 27) |
Goggles |
|
27 | Bound to Character on Acquire | A Break In the Ice, End reward |
|
Guardian's Glasses (level 27) |
Goggles |
|
27 | Bound to Character on Acquire | A Break In the Ice, End reward |
Based on A Break In the Ice reward items ( t • e • h )
What Goes Up[edit]
| Last Edited | Item | Type | Enhancements | ML | Bind | Quests |
|---|---|---|---|---|---|---|
|
Skirmisher's Ring (level 19) |
Ring |
|
19 | Bound to Character on Acquire | What Goes Up, End reward |
|
Guardian's Ring (level 19) |
Ring |
|
19 | Bound to Character on Acquire | What Goes Up, End reward |
|
Sage's Ring (level 19) |
Ring |
|
19 | Bound to Character on Acquire | What Goes Up, End reward |
|
Skirmisher's Ring (level 27) |
Ring |
|
27 | Bound to Character on Acquire | What Goes Up, End reward |
|
Guardian's Ring (level 27) |
Ring |
|
27 | Bound to Character on Acquire | What Goes Up, End reward |
|
Sage's Ring (level 27) |
Ring |
|
27 | Bound to Character on Acquire | What Goes Up, End reward |
Based on What Goes Up reward items ( t • e • h )
New/changed random enhancements[edit]
- Cursed items, Masterful Craftsmanship, Wondrous Craftsmanship: This item's enchantments are more powerful than is normal for an item of this level.
- Lowers the minimum level of the item
- Replaces race restriction (old RR items remain, however)
Weapons[edit]
- Alignment Damage (prefix): Chaos/Law/Good damage; like-aligned creatures immune to damage. Neg level if equipped by opposite-aligned user
- Affects neutrals, unlike old version
- Anarchic, Axiomatic, Holy - 1d6
- Old versions remain unchanged (2d6 vs. opposite-aligned creatures)
- II-V: 1d4 per level
- Bloodletting, Heartseeking, Ribcracking (Suffix)
- former Bloodletter, Heartseeker, Ribcracker
- I-VII: 3-15d6/d8/d10 damage on critical hits, depending on multiplier
- Deception I-VIII (suffix) - 5% chance on hit: Your target becomes bluffed for four seconds. (Bluffed enemies can be affected by Sneak Attacks even when targeting you.)
- On sneak attack: +1 attack & +2 damage per level
- Elemental attacks (prefix)
- Acid, Flaming, Frost, Shocking remains 1d6 damage
- Eldritch: 1d6 Force damage
- Shrieking: 1d6 sonic damage
- Yes, Shrieking can now list as 1d6 or 2d6, for extra confusion!
- Solar: 1d6 light damage
- II-VII: 1d4 damage per level
- Caustic, Blazing, Boreal, Voltaic, Impellent, Shrieking, Coruscating remain 2d6 damage
- Ghostbane (suffix): bane damage vs. Undead; bypasses incorporeality
- Ghostbane - 1d6
- II-VII - 1d4 per level
- Impact I-III (prefix): double crit threat range for bludgeoning weapons; doesn't stack with Improved Critical
- II: +0.5[W] damage
- III: +1[W] damage
- Improved Banishing/Disruption/Smiting: 4d4 bane damage; on vorpal: Target instantly slain if fewer than 1500 HP left, 150 damage if greater than 1500 HP
- "Improved" is only in the detailed description, not the weapon name, and so won't show up in AH search
- Keen I-III (prefix): double crit threat range for piercing/slashing weapons; doesn't stack with Improved Critical
- II: +0.5[W] damage
- III: +1[W] damage
- Riposte I-V (Suffix): When missed in combat, deals 1d4 per level damage to your attacker.
- Insight Bonus to AC & Saves; even levels are half the level to each, while odd levels are 0.5(level+1) to AC and 0.5(level-1) to saves.
- Also appears on shields
- Shattering (Suffix) - Sundering: On hit: -1 penalty to Fortitude saves for 6 seconds; stacks 5 times. Effect can occur every 3 seconds.
- I-V: Increases Sunder DC by twice the Sundering level.
- VI-VIII: Increases Sunder DC by 5 + Sundering level
- Old Shatter +2 to +10 remain
- Stunning (Suffix) - Dazing: On hit: -1 penalty to Will saves for 6 seconds; stacks 5 times. Effect can occur every 3 seconds.
- I-V: Increases Stunning Blow/Fist DC by twice the Dazing level.
- VI-VIII: Increases Stunning Blow/Fist DC by 5 + Dazing level
- Old Stunning +2 to +10 remain
- Vertigo (Suffix) - Stumbling: On-hit: -1 penalty to Reflex saves for 6 seconds; stacks 5 times. Effect can occur every 3 seconds.
- I-V: Increases Trip DC by twice the Stumbling level.
- VI-VIII: Increases Trip DC by 5 + Stumbling level
- Old Vertigo +2 to +10 remain
Armor/Shields[edit]
- Acidproof, Fireproof, Frostproof, Shockproof, Soundproof (Prefix): 10-18% Absorption
- Damage Reduction I-VII (suffix): Reduces physical damage by 2 per level
- Axeblock vs. slashing; Hammerblock vs. bludgeoning; Spearblock vs. piercing
- Deathblock I-VI (suffix): as Deathblock, plus 3% Enhancement Bonus to Negative Energy Absorption per level
- Flurry (prefix): +1-5% Enhancement Bonus to Doublestrike/Doubleshot
- Retributive (Prefix) - formerly Guard
- Guard I-VI: 1d4 damage per level
- Bug: AH searches for Retributive (prefix) do not show everything; you can search for specific elemental guards, but only I & II appear this way.
- Light Guard, Sonic Guard, Thorn Guard, & Undead Guard remain unchanged, as did Minor elemental guards
- Vitality (suffix): +5-30 Vitality bonus to HP
Clothing/Jewelry[edit]
- Acidproof, Fireproof, Frostproof, Shockproof, Soundproof (Prefix): +10-50 Resistance
- Accuracy I-X (suffix): +1 competence bonus to attack rolls per level
- Cursed (secondary prefix): -1 to a stat, but lowered ML
- Helms have a new graphic
- Deadly I-X (prefix): +1 competence bonus to melee and ranged damage per level
- Fortified (Prefix): 20-120% Enhancement Bonus to Fortification
- Speed I-XV (suffix): +5% Movement + 1% ranged/melee attack speed per level
- Movement speed tops at 30% at Speed VI
Other[edit]
- Parrying I-VIII (suffix) - Bracers, Shields, Weapons: Insight Bonus to AC/Saves
- I: +1
- IV: +2
- VIII: +4
Absolute Minimum Level Replaced[edit]
Automatically granted new enhancements (replacing absolute minimum level):
- Paragon Weapon - Weapons and shields with a total enhancement value of +6 or higher gain an additional +0.5[W] damage dice.
- Epic Weapon - Weapons and shields with a total enhancement value of +11 or higher gain an additional +1.0[W] damage dice.
- Epic Weapon: Tier 2 - Weapons and shields with a total enhancement value of +21 or higher gain an additional +1.5[W] damage dice.
- Note: Cannith Crafted weapons based on a 2[W] blank will be reduced to 1.5[W] if the total enhancement value is less than +11.
- Note 2: Items placed on the AH prior to update (and in TR cache) will still show as 2[W] but may change when added to your inventory. Blanks (weapons that have been disjuncted) retain their 2[W] damage (presumably because they have no enhancements at all) but now have no ML.
Minimum Level Recalculated[edit]
- The minimum level of random loot (existing and new) is now automatically updated to match the total enhancement value. Many BtA twink items from Sharn Syndicate and Harbinger of Madness had their minimum level increased.
- The "Festival Frost" and "Festival Icy Burst" effects do not add to the total enhancement value of an item, so they do not affect the item's minimum level.
- Early Risia items (without the word "Festival") increase the ML.
- Cannith Crafted items are also affected. Weapons have reduced ML by 1.

































































