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Update 42 named items

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Minor artifacts[edit]

  • Slot filigrees into them
  • Filigrees stack with filigrees on weapon; still only different filigrees stack
  • Start with one slot, can be leveled up
  • They don't have a sentient jewel
  • Cheaper to level up than sentient jewels (half xp cost)
  • Characters can equip only one artifact at the time.
  • Unique items flavored as coming from different parts of Khorvaire (museum artifacts)
  • Drop in raids and as Legendary saga rewards. For the latter, Lynnabel has said for an elite run the odds of being offered artifacts is 25% for an Elite saga, 50% for a True Elite. Should you successfully make that roll, you will be offered 3 random minor artifacts. The choice for each will be rolled for separately, therefore you can see the same artifact multiple times if you are unlucky. Additionally since 42.1 each end chest in Sharn will have a small chance to drop one of the Minor Artifacts available in the Masterminds of Sharn Expansion Pack. This is independent chance of your chance to find Named Loot, but will still be affected by Ransack penalties.

Named Items[edit]

Last Edited Item Type Enhancements ML Bind Quests
Death Walker's Cloak
(edit)
Cloak 1 Bound to Account on Acquire Hardcore League, reach 10 reaper AP in season 1
Death Walker's Sash
(edit)
Cloak 1 Bound to Account on Acquire Hardcore League, reach level 20 in season 1
High Society Cloak
(edit)
Cosmetic Cloak

None

1 Bound to Account on Acquire Masterminds of Sharn
High Society Hat
(edit)
Cosmetic Helm

None

1 Bound to Account on Acquire Masterminds of Sharn
High Society Outfit
(edit)
Cosmetic Armor

None

1 Bound to Account on Acquire Masterminds of Sharn
Inquisitive's Cloak
(edit)
Cosmetic Cloak

None

1 Bound to Account on Acquire Masterminds of Sharn
Inquisitive's Longcoat
(edit)
Cosmetic Armor

None

1 Bound to Account on Acquire Masterminds of Sharn
Inquisitive's Mask
(edit)
Cosmetic Helm

None

1 Bound to Account on Acquire Masterminds of Sharn
Flametouched Fiddle
(edit)
Quiver
  • Inspiration of the InfernoInspiration of the Inferno: While this Fiddle is equipped, you will use it to perform your Bardic Music.
1 Bound to Account on Acquire Advance to level 15
A Garbage Can Lid?
(edit)
Small shield 15 Bound to Account on Acquire Scavenger Hunt, End Chest, The Magma Must Flow End Chest
Aetherband
(edit)
Bracers 15 Bound to Account on Acquire Roll Call, End chest
Attunement Gauntlets
(edit)
Gloves 15 Bound to Account on Acquire The Same Old Song, End chest
Black Satin Waist
(edit)
Belt 15 Bound to Account on Acquire The Magma Must Flow, End chest
Black Velvet Capelet
(edit)
Cloak 15 Bound to Account on Acquire The Wraithcallers, End Chest
Blessed Vestments
(edit)
Medium Armor 15 Bound to Account on Acquire Roll Call, End Chest
Breaking the Bank
(edit)
Rune Arm 15 Bound to Account on Acquire Reach for the Sky, End Chest
Bronze Dragonscale Belt
(edit)
Belt 15 Bound to Account on Acquire Security Detail, End Chest
Bronze Dragonscale Plate
(edit)
Heavy Armor 15 Bound to Account on Acquire The Magma Must Flow, End Chest
Celestial Emerald Ring
(edit)
Ring 15 Bound to Account on Acquire No Refunds, End chest
Celestial Topaz Ring
(edit)
Ring 15 Bound to Account on Acquire Just Business, End Chest
Collective Sight
(edit)
Goggles 15 Bound to Account on Acquire Blown Deadline, End Chest
Conduit of the Soul
(edit)
Necklace 15 Bound to Account on Acquire House of Pain, end chest
Dusk Lenses
(edit)
Goggles 15 Bound to Account on Acquire Thralls of the Fungus Lord, End Chest
Enforcer's Coat
(edit)
Medium Armor 15 Bound to Account on Acquire Thralls of the Fungus Lord, End Chest
Enforcer's Plate
(edit)
Heavy Armor 15 Bound to Account on Acquire The Wraithcallers, End Chest
Family Recruit Sigil
(edit)
Necklace 15 Bound to Account on Acquire House of Pain, End chest
Fortified Fiddle
(edit)
Buckler shield 15 Bound to Character on Acquire Advance to level 15, End reward
Glittering Waistwrap
(edit)
Belt 15 Bound to Account on Acquire Smash and Burn, End Chest
Hallowed Castigators
(edit)
Bracers 15 Bound to Account on Acquire Blown Deadline, End Chest
Hallowed Trail
(edit)
Cloak 15 Bound to Account on Acquire House of Pain, End Chest
Hammerfist
(edit)
Gloves 15 Bound to Account on Acquire Blown Deadline, end chest
Ironheart
(edit)
Docent 15 Bound to Account on Acquire Just Business, End Chest
Lockup Property Log
(edit)
Trinket 15 Bound to Character on Acquire Advance to level 15, End reward
Lunar Crescent
(edit)
Khopesh
  • +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • Vorpal Vorpal: Passive: +0.5[W] damage dice.
    On Vorpal Hit: If your target has fewer than 1000 Hit Points, they are instantly slain. If your target has above 1000 Hit Points, they take 100 damage.
  • Holy 4Holy 4: This weapon is wielded by the pure to smite the wicked, dealing an additional 4d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
  • AlignedAligned: This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful)
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
15 Bound to Account on Acquire Roll Call, End Chest
Mastermaker's Fingers
(edit)
Gloves 15 Bound to Account on Acquire Just Business, End Chest
Moonbeam
(edit)
Quarterstaff 15 Bound to Account on Acquire Best Laid Plans, End Chest
Moonguard
(edit)
Buckler shield 15 Bound to Account on Acquire Red Rain, End chest
Moonrise Bracers
(edit)
Bracers 15 Bound to Account on Acquire Reach for the Sky, End chest
Pendant of the Azure Sea
(edit)
Necklace 15 Bound to Account on Acquire Red Rain, End Chest
Pendant of the Azure Sky
(edit)
Necklace 15 Bound to Account on Acquire A Sharn Welcome, End Chest
Resplendant Fury
(edit)
Orb 15 Bound to Account on Acquire Best Laid Plans, End Chest
Rising Sun
(edit)
Tower shield 15 Bound to Account on Acquire A Sharn Welcome, End chest
Scoundrel's Lenses
(edit)
Goggles 15 Bound to Character on Acquire Advance to level 15, End reward
Shadow Sprinters
(edit)
Boots 15 Bound to Account on Acquire Best Laid Plans, End chest
Standard Issue Faceplate
(edit)
Helm 15 Bound to Account on Acquire Just Business, End chest
Standard Issue Sigil
(edit)
Necklace 15 Bound to Account on Acquire No Refunds, End chest
Stone Shoes
(edit)
Boots 15 Bound to Account on Acquire Red Rain, End chest
Stygian Wrath
(edit)
Orb 15 Bound to Account on Acquire The Same Old Song, End chest
Sunstone Gauntlets
(edit)
Gloves 15 Bound to Account on Acquire Best Laid Plans, end chest
Syranian Bastard Sword
(edit)
Bastard Sword
  • +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • Electrifying 4Electrifying 4: This effect causes the edges of this weapon to arc with electricity, dealing 4d6 Lightning damage on each hit.
  • Holy 4Holy 4: This weapon is wielded by the pure to smite the wicked, dealing an additional 4d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
  • Construct Bane 4Construct Bane 4: This weapon is attuned specifically to disrupt creations, dealing an additional 4d10 bane damage vs. Constructs.
  • AdamantineAdamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
15 Bound to Account on Acquire Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
Syranian Battle Axe
(edit)
Battle Axe
  • +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • Electrifying 4Electrifying 4: This effect causes the edges of this weapon to arc with electricity, dealing 4d6 Lightning damage on each hit.
  • Holy 4Holy 4: This weapon is wielded by the pure to smite the wicked, dealing an additional 4d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
  • Construct Bane 4Construct Bane 4: This weapon is attuned specifically to disrupt creations, dealing an additional 4d10 bane damage vs. Constructs.
  • AdamantineAdamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
15 Bound to Account on Acquire Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
Syranian Club
(edit)
Club
  • +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • Electrifying 4Electrifying 4: This effect causes the edges of this weapon to arc with electricity, dealing 4d6 Lightning damage on each hit.
  • Holy 4Holy 4: This weapon is wielded by the pure to smite the wicked, dealing an additional 4d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
  • Construct Bane 4Construct Bane 4: This weapon is attuned specifically to disrupt creations, dealing an additional 4d10 bane damage vs. Constructs.
  • AdamantineAdamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
15 Bound to Account on Acquire Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
Syranian Dwarven Waraxe
(edit)
Dwarven War Axe
  • +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • Electrifying 4Electrifying 4: This effect causes the edges of this weapon to arc with electricity, dealing 4d6 Lightning damage on each hit.
  • Holy 4Holy 4: This weapon is wielded by the pure to smite the wicked, dealing an additional 4d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
  • Construct Bane 4Construct Bane 4: This weapon is attuned specifically to disrupt creations, dealing an additional 4d10 bane damage vs. Constructs.
  • AdamantineAdamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
15 Bound to Account on Acquire Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
Syranian Falchion
(edit)
Falchion
  • +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • Electrifying 4Electrifying 4: This effect causes the edges of this weapon to arc with electricity, dealing 4d6 Lightning damage on each hit.
  • Holy 4Holy 4: This weapon is wielded by the pure to smite the wicked, dealing an additional 4d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
  • Construct Bane 4Construct Bane 4: This weapon is attuned specifically to disrupt creations, dealing an additional 4d10 bane damage vs. Constructs.
  • AdamantineAdamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
15 Bound to Account on Acquire Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
Syranian Greataxe
(edit)
Great Axe
  • +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • Electrifying 4Electrifying 4: This effect causes the edges of this weapon to arc with electricity, dealing 4d6 Lightning damage on each hit.
  • Holy 4Holy 4: This weapon is wielded by the pure to smite the wicked, dealing an additional 4d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
  • Construct Bane 4Construct Bane 4: This weapon is attuned specifically to disrupt creations, dealing an additional 4d10 bane damage vs. Constructs.
  • AdamantineAdamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
15 Bound to Account on Acquire Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
Syranian Greatclub
(edit)
Great Club
  • +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • Electrifying 4Electrifying 4: This effect causes the edges of this weapon to arc with electricity, dealing 4d6 Lightning damage on each hit.
  • Holy 4Holy 4: This weapon is wielded by the pure to smite the wicked, dealing an additional 4d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
  • Construct Bane 4Construct Bane 4: This weapon is attuned specifically to disrupt creations, dealing an additional 4d10 bane damage vs. Constructs.
  • AdamantineAdamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
15 Bound to Account on Acquire Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
Syranian Greatsword
(edit)
Great Sword
  • +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • Electrifying 4Electrifying 4: This effect causes the edges of this weapon to arc with electricity, dealing 4d6 Lightning damage on each hit.
  • Holy 4Holy 4: This weapon is wielded by the pure to smite the wicked, dealing an additional 4d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
  • Construct Bane 4Construct Bane 4: This weapon is attuned specifically to disrupt creations, dealing an additional 4d10 bane damage vs. Constructs.
  • AdamantineAdamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
15 Bound to Account on Acquire Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
Syranian Heavy Mace
(edit)
Heavy Mace
  • +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • Electrifying 4Electrifying 4: This effect causes the edges of this weapon to arc with electricity, dealing 4d6 Lightning damage on each hit.
  • Holy 4Holy 4: This weapon is wielded by the pure to smite the wicked, dealing an additional 4d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
  • Construct Bane 4Construct Bane 4: This weapon is attuned specifically to disrupt creations, dealing an additional 4d10 bane damage vs. Constructs.
  • AdamantineAdamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
15 Bound to Account on Acquire Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
Syranian Heavy Pick
(edit)
Heavy Pick
  • +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • Electrifying 4Electrifying 4: This effect causes the edges of this weapon to arc with electricity, dealing 4d6 Lightning damage on each hit.
  • Holy 4Holy 4: This weapon is wielded by the pure to smite the wicked, dealing an additional 4d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
  • Construct Bane 4Construct Bane 4: This weapon is attuned specifically to disrupt creations, dealing an additional 4d10 bane damage vs. Constructs.
  • AdamantineAdamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
15 Bound to Account on Acquire Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
Syranian Khopesh
(edit)
Khopesh
  • +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • Electrifying 4Electrifying 4: This effect causes the edges of this weapon to arc with electricity, dealing 4d6 Lightning damage on each hit.
  • Holy 4Holy 4: This weapon is wielded by the pure to smite the wicked, dealing an additional 4d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
  • Construct Bane 4Construct Bane 4: This weapon is attuned specifically to disrupt creations, dealing an additional 4d10 bane damage vs. Constructs.
  • AdamantineAdamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
15 Bound to Account on Acquire Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
Syranian Light Mace
(edit)
Light Mace
  • +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • Electrifying 4Electrifying 4: This effect causes the edges of this weapon to arc with electricity, dealing 4d6 Lightning damage on each hit.
  • Holy 4Holy 4: This weapon is wielded by the pure to smite the wicked, dealing an additional 4d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
  • Construct Bane 4Construct Bane 4: This weapon is attuned specifically to disrupt creations, dealing an additional 4d10 bane damage vs. Constructs.
  • AdamantineAdamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
15 Bound to Account on Acquire Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
Syranian Longbow
(edit)
Long Bow
  • +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • Electrifying 4Electrifying 4: This effect causes the edges of this weapon to arc with electricity, dealing 4d6 Lightning damage on each hit.
  • Holy 4Holy 4: This weapon is wielded by the pure to smite the wicked, dealing an additional 4d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
  • Construct Bane 4Construct Bane 4: This weapon is attuned specifically to disrupt creations, dealing an additional 4d10 bane damage vs. Constructs.
  • AdamantineAdamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
15 Bound to Account on Acquire Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
Syranian Longsword
(edit)
Long Sword
  • +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • Electrifying 4Electrifying 4: This effect causes the edges of this weapon to arc with electricity, dealing 4d6 Lightning damage on each hit.
  • Holy 4Holy 4: This weapon is wielded by the pure to smite the wicked, dealing an additional 4d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
  • Construct Bane 4Construct Bane 4: This weapon is attuned specifically to disrupt creations, dealing an additional 4d10 bane damage vs. Constructs.
  • AdamantineAdamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
15 Bound to Account on Acquire Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
Syranian Maul
(edit)
Maul
  • +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • Electrifying 4Electrifying 4: This effect causes the edges of this weapon to arc with electricity, dealing 4d6 Lightning damage on each hit.
  • Holy 4Holy 4: This weapon is wielded by the pure to smite the wicked, dealing an additional 4d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
  • Construct Bane 4Construct Bane 4: This weapon is attuned specifically to disrupt creations, dealing an additional 4d10 bane damage vs. Constructs.
  • AdamantineAdamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
15 Bound to Account on Acquire Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
Syranian Morningstar
(edit)
Morningstar
  • +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • Electrifying 4Electrifying 4: This effect causes the edges of this weapon to arc with electricity, dealing 4d6 Lightning damage on each hit.
  • Holy 4Holy 4: This weapon is wielded by the pure to smite the wicked, dealing an additional 4d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
  • Construct Bane 4Construct Bane 4: This weapon is attuned specifically to disrupt creations, dealing an additional 4d10 bane damage vs. Constructs.
  • AdamantineAdamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
15 Bound to Account on Acquire Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
Syranian Quarterstaff
(edit)
Quarterstaff
  • +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • Electrifying 4Electrifying 4: This effect causes the edges of this weapon to arc with electricity, dealing 4d6 Lightning damage on each hit.
  • Holy 4Holy 4: This weapon is wielded by the pure to smite the wicked, dealing an additional 4d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
  • Construct Bane 4Construct Bane 4: This weapon is attuned specifically to disrupt creations, dealing an additional 4d10 bane damage vs. Constructs.
  • AdamantineAdamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
15 Bound to Account on Acquire Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
Syranian Shortbow
(edit)
Short Bow
  • +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • Electrifying 4Electrifying 4: This effect causes the edges of this weapon to arc with electricity, dealing 4d6 Lightning damage on each hit.
  • Holy 4Holy 4: This weapon is wielded by the pure to smite the wicked, dealing an additional 4d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
  • Construct Bane 4Construct Bane 4: This weapon is attuned specifically to disrupt creations, dealing an additional 4d10 bane damage vs. Constructs.
  • AdamantineAdamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
15 Bound to Account on Acquire Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
Syranian Warhammer
(edit)
Warhammer
  • +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • Electrifying 4Electrifying 4: This effect causes the edges of this weapon to arc with electricity, dealing 4d6 Lightning damage on each hit.
  • Holy 4Holy 4: This weapon is wielded by the pure to smite the wicked, dealing an additional 4d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
  • Construct Bane 4Construct Bane 4: This weapon is attuned specifically to disrupt creations, dealing an additional 4d10 bane damage vs. Constructs.
  • AdamantineAdamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
15 Bound to Account on Acquire Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
The Dumpster Fire
(edit)
Rune Arm 15 Bound to Account on Acquire Scavenger Hunt, End chest
The Shattered Onyx
(edit)
Ring 15 Bound to Account on Acquire Reach for the Sky, End chest
Wallwatch Circlet
(edit)
Helm 15 Bound to Account on Acquire Ruinous Schemes, End chest
Watch Captain's Platemail
(edit)
Heavy Armor 15 Bound to Account on Acquire The Same Old Song, End Chest
Wildcard
(edit)
Light Armor 15 Bound to Account on Acquire Security Detail, end chest
Wildheart
(edit)
Docent 15 Bound to Account on Acquire Blown Deadline, End chest
Wildwood Gauntlets
(edit)
Gloves 15 Bound to Account on Acquire Reach for the Sky, end chest
Blessed Bulwark
(edit)
Heavy Armor 15 Bound to Account on Acquire Ruinous Schemes, End Chest
  • Update 73.3
  • 10 months and 28 days
  • Bladedge
Cloak of the City's Champion
(edit)
Cloak 15 Bound to Account on Acquire A Sharn Welcome, End Chest
  • Update 73.3
  • 10 months and 24 days
  • Bladedge
Suncrusher
(edit)
Morningstar 15 Bound to Account on Acquire Smash and Burn, end chest
  • Update 73.3
  • 10 months and 11 days
  • Bladedge
Arcsteel Brim
(edit)
Helm 15 Bound to Account on Acquire No Refunds, End chest
  • Update 73.3
  • 10 months and 11 days
  • Bladedge
Umber Brim
(edit)
Helm 15 Bound to Account on Acquire No Refunds, End chest
  • Update 73.4
  • 9 months and 28 days
  • Bladedge
Enigma Core
(edit)
Docent 15 Bound to Account on Acquire Reach for the Sky, End Chest
  • Update 73.4
  • 9 months and 28 days
  • Bladedge
Plasma Core
(edit)
Docent 15 Bound to Account on Acquire House of Pain, End Chest
  • Update 73.4
  • 9 months and 28 days
  • Bladedge
Umbral Soul
(edit)
Docent 15 Bound to Account on Acquire No Refunds, End Chest
  • Update 74.0.1
  • 9 months and 7 days
  • Bladedge
Wildwood Outfit
(edit)
Outfit 15 Bound to Account on Acquire Red Rain, End chest
  • Update 74.0.1
  • 9 months and 7 days
  • Bladedge
Order's Garb
(edit)
Outfit 15 Bound to Account on Acquire Best Laid Plans, End chest
  • Update 74.0.1
  • 9 months and 7 days
  • Bladedge
Wildwood Vest
(edit)
Light Armor 15 Bound to Account on Acquire Scavenger Hunt, End Chest
  • Update 74.0.1
  • 9 months and 7 days
  • Bladedge
The Mark IV
(edit)
Medium Armor 15 Bound to Account on Acquire Smash and Burn, End Chest
  • Update 74.0.1
  • 9 months and 7 days
  • Bladedge
Turncoat
(edit)
Outfit 15 Bound to Account on Acquire A Sharn Welcome, End chest
  • Update 74.1.2
  • 8 months and 7 days
  • Bladedge
Crystalline Ward
(edit)
Large shield 15 Bound to Account on Acquire The Wraithcallers, End chest
  • Update 74.1.3
  • 7 months and 29 days
  • Bladedge
Creeping Dust Conduit
(edit)
Quarterstaff 15 Bound to Account on Acquire A Sharn Welcome, End chest
  • Update 74.1.3
  • 7 months and 29 days
  • Bladedge
Firestorm Conduit
(edit)
Quarterstaff 15 Bound to Account on Acquire Red Rain, End Chest
Syranian Great Crossbow
(edit)
Great Crossbow
  • +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • Electrifying 4Electrifying 4: This effect causes the edges of this weapon to arc with electricity, dealing 4d6 Lightning damage on each hit.
  • Holy 4Holy 4: This weapon is wielded by the pure to smite the wicked, dealing an additional 4d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
  • Construct Bane 4Construct Bane 4: This weapon is attuned specifically to disrupt creations, dealing an additional 4d10 bane damage vs. Constructs.
  • AdamantineAdamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
15 Bound to Account on Acquire Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
Rumbling Thunder
(edit)
Great Crossbow
  • +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • Reverberating 4Reverberating 4: This effect causes the edges of this weapon to pulse with sound, dealing 4d6 sonic damage on each hit.
  • Jolting 9Jolting 9: This effect causes the edges of this weapon to arc with electricity, dealing 9d6 Lightning damage on each critical hit.
  • Vorpal Vorpal: Passive: +0.5[W] damage dice.
    On Vorpal Hit: If your target has fewer than 1000 Hit Points, they are instantly slain. If your target has above 1000 Hit Points, they take 100 damage.
  • AdamantineAdamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
15 Bound to Account on Acquire Security Detail, End chest
Syranian Heavy Crossbow
(edit)
Heavy Crossbow
  • +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • Electrifying 4Electrifying 4: This effect causes the edges of this weapon to arc with electricity, dealing 4d6 Lightning damage on each hit.
  • Holy 4Holy 4: This weapon is wielded by the pure to smite the wicked, dealing an additional 4d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
  • Construct Bane 4Construct Bane 4: This weapon is attuned specifically to disrupt creations, dealing an additional 4d10 bane damage vs. Constructs.
  • AdamantineAdamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
15 Bound to Account on Acquire Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
Nightshade Shooter
(edit)
Light Crossbow 15 Bound to Account on Acquire The Same Old Song, End chest
Syranian Light Crossbow
(edit)
Light Crossbow
  • +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • Electrifying 4Electrifying 4: This effect causes the edges of this weapon to arc with electricity, dealing 4d6 Lightning damage on each hit.
  • Holy 4Holy 4: This weapon is wielded by the pure to smite the wicked, dealing an additional 4d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
  • Construct Bane 4Construct Bane 4: This weapon is attuned specifically to disrupt creations, dealing an additional 4d10 bane damage vs. Constructs.
  • AdamantineAdamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
15 Bound to Account on Acquire Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
Thundershot
(edit)
Repeating Heavy Crossbow 15 Bound to Account on Acquire Reach for the Sky, End chest
Syranian Repeating Heavy Crossbow
(edit)
Repeating Heavy Crossbow
  • +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • Electrifying 4Electrifying 4: This effect causes the edges of this weapon to arc with electricity, dealing 4d6 Lightning damage on each hit.
  • Holy 4Holy 4: This weapon is wielded by the pure to smite the wicked, dealing an additional 4d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
  • Construct Bane 4Construct Bane 4: This weapon is attuned specifically to disrupt creations, dealing an additional 4d10 bane damage vs. Constructs.
  • AdamantineAdamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
15 Bound to Account on Acquire Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
Syranian Repeating Light Crossbow
(edit)
Repeating Light Crossbow
  • +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • Electrifying 4Electrifying 4: This effect causes the edges of this weapon to arc with electricity, dealing 4d6 Lightning damage on each hit.
  • Holy 4Holy 4: This weapon is wielded by the pure to smite the wicked, dealing an additional 4d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
  • Construct Bane 4Construct Bane 4: This weapon is attuned specifically to disrupt creations, dealing an additional 4d10 bane damage vs. Constructs.
  • AdamantineAdamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
15 Bound to Account on Acquire Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
Syranian Throwing Axe
(edit)
Throwing Axe 15 Bound to Account on Acquire Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
Syranian Throwing Hammer
(edit)
Throwing Hammer 15 Bound to Account on Acquire Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
Syranian Throwing Dagger
(edit)
Throwing Dagger 15 Bound to Account on Acquire Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
Syranian Dart
(edit)
Dart 15 Bound to Account on Acquire Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
Arc Ricochet
(edit)
Shuriken 15 Bound to Account on Acquire Ruinous Schemes, End chest
Syranian Shuriken
(edit)
Shuriken 15 Bound to Account on Acquire Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
Moonslice
(edit)
Dagger 15 Bound to Account on Acquire House of Pain, End Chest
Sunslice
(edit)
Dagger 15 Bound to Account on Acquire No Refunds, End chest
Syranian Dagger
(edit)
Dagger
  • +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • Electrifying 4Electrifying 4: This effect causes the edges of this weapon to arc with electricity, dealing 4d6 Lightning damage on each hit.
  • Holy 4Holy 4: This weapon is wielded by the pure to smite the wicked, dealing an additional 4d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
  • Construct Bane 4Construct Bane 4: This weapon is attuned specifically to disrupt creations, dealing an additional 4d10 bane damage vs. Constructs.
  • AdamantineAdamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
15 Bound to Account on Acquire Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
Syranian Hand Axe
(edit)
Hand Axe
  • +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • Electrifying 4Electrifying 4: This effect causes the edges of this weapon to arc with electricity, dealing 4d6 Lightning damage on each hit.
  • Holy 4Holy 4: This weapon is wielded by the pure to smite the wicked, dealing an additional 4d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
  • Construct Bane 4Construct Bane 4: This weapon is attuned specifically to disrupt creations, dealing an additional 4d10 bane damage vs. Constructs.
  • AdamantineAdamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
15 Bound to Account on Acquire Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
Platinum Knuckles
(edit)
Handwrap
  • +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • Transmuted PlatinumTransmuted Platinum: This weapon, made of transmuted platinum, is slightly magically unstable, and has a chance to transfer its magic to those it strikes. Struck enemies have a small chance to turn into transmuted platinum, preventing all movement, with a DC of 35 negating this effect.
  • ImpactImpact: Passive: The base critical threat range of this weapon is doubled. This does not stack with Improved Critical feat. Vorpal Strikes by this weapon also bypass all Fortification.
  • Lesser BoneshatterLesser Boneshatter: This weapon is powerful enough to shatter the bones of those it strikes. On an attack roll of 20 which is confirmed as a critical hit, the weapon breaks multiple bones in the target's body, causing significant impairment. Creatures with skeletons take 10d6 damage and will have their movement and attacks slowed by 25% and their attack damage reduced by 25% when their bones are shattered.
  • Seeker +8 Seeker +8: Provides a +8 Enhancement bonus to confirm critical hits, and a +8 Enhancement bonus to critical hit damage (before multipliers are applied).
  • Doublestrike 9% Doublestrike 9%: Passive: 9% Enhancement bonus to Doublestrike. (Doublestrike is a chance to score an additional hit with a melee attack.)
  • SpikedSpiked: This weapon is studded with vicious spikes, causing it to deal piercing damage in addition to its normal damage types.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
  • Part of the FamilyPart of the Family: While wearing three items from the Part of the Family set, you gain:
    +10% Artifact bonus to Doublestrike
    +10 Artifact bonus to Melee Power
    +5% Artifact bonus to damage vs the Helpless
    +5% Artifact bonus to Fortification Bypass
15 Bound to Account on Acquire Just Business, End Chest
Syranian Handwraps
(edit)
Handwrap
  • +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • Electrifying 4Electrifying 4: This effect causes the edges of this weapon to arc with electricity, dealing 4d6 Lightning damage on each hit.
  • Holy 4Holy 4: This weapon is wielded by the pure to smite the wicked, dealing an additional 4d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
  • Construct Bane 4Construct Bane 4: This weapon is attuned specifically to disrupt creations, dealing an additional 4d10 bane damage vs. Constructs.
  • AdamantineAdamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
15 Bound to Account on Acquire Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
Syranian Kama
(edit)
Kama
  • +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • Electrifying 4Electrifying 4: This effect causes the edges of this weapon to arc with electricity, dealing 4d6 Lightning damage on each hit.
  • Holy 4Holy 4: This weapon is wielded by the pure to smite the wicked, dealing an additional 4d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
  • Construct Bane 4Construct Bane 4: This weapon is attuned specifically to disrupt creations, dealing an additional 4d10 bane damage vs. Constructs.
  • AdamantineAdamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
15 Bound to Account on Acquire Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
Syranian Kukri
(edit)
Kukri
  • +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • Electrifying 4Electrifying 4: This effect causes the edges of this weapon to arc with electricity, dealing 4d6 Lightning damage on each hit.
  • Holy 4Holy 4: This weapon is wielded by the pure to smite the wicked, dealing an additional 4d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
  • Construct Bane 4Construct Bane 4: This weapon is attuned specifically to disrupt creations, dealing an additional 4d10 bane damage vs. Constructs.
  • AdamantineAdamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
15 Bound to Account on Acquire Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
Syranian Light Hammer
(edit)
Light Hammer
  • +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • Electrifying 4Electrifying 4: This effect causes the edges of this weapon to arc with electricity, dealing 4d6 Lightning damage on each hit.
  • Holy 4Holy 4: This weapon is wielded by the pure to smite the wicked, dealing an additional 4d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
  • Construct Bane 4Construct Bane 4: This weapon is attuned specifically to disrupt creations, dealing an additional 4d10 bane damage vs. Constructs.
  • AdamantineAdamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
15 Bound to Account on Acquire Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
Syranian Light Pick
(edit)
Light Pick
  • +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • Electrifying 4Electrifying 4: This effect causes the edges of this weapon to arc with electricity, dealing 4d6 Lightning damage on each hit.
  • Holy 4Holy 4: This weapon is wielded by the pure to smite the wicked, dealing an additional 4d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
  • Construct Bane 4Construct Bane 4: This weapon is attuned specifically to disrupt creations, dealing an additional 4d10 bane damage vs. Constructs.
  • AdamantineAdamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
15 Bound to Account on Acquire Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
Syranian Rapier
(edit)
Rapier
  • +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • Electrifying 4Electrifying 4: This effect causes the edges of this weapon to arc with electricity, dealing 4d6 Lightning damage on each hit.
  • Construct Bane 4Construct Bane 4: This weapon is attuned specifically to disrupt creations, dealing an additional 4d10 bane damage vs. Constructs.
  • AdamantineAdamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Holy 4Holy 4: This weapon is wielded by the pure to smite the wicked, dealing an additional 4d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
15 Bound to Account on Acquire Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
Syranian Scimitar
(edit)
Scimitar
  • +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • Electrifying 4Electrifying 4: This effect causes the edges of this weapon to arc with electricity, dealing 4d6 Lightning damage on each hit.
  • Holy 4Holy 4: This weapon is wielded by the pure to smite the wicked, dealing an additional 4d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
  • Construct Bane 4Construct Bane 4: This weapon is attuned specifically to disrupt creations, dealing an additional 4d10 bane damage vs. Constructs.
  • AdamantineAdamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
15 Bound to Account on Acquire Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
Moonwillow
(edit)
Short Sword
  • +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • KeenKeen: Passive: The base critical threat range of this weapon is doubled. This does not stack with Improved Critical feat. Vorpal Strikes by this weapon also bypass all Fortification.
  • Vorpal Vorpal: Passive: +0.5[W] damage dice.
    On Vorpal Hit: If your target has fewer than 1000 Hit Points, they are instantly slain. If your target has above 1000 Hit Points, they take 100 damage.
  • Holy 4Holy 4: This weapon is wielded by the pure to smite the wicked, dealing an additional 4d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
15 Bound to Account on Acquire Thralls of the Fungus Lord, End chest
Syranian Shortsword
(edit)
Short Sword
  • +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • Electrifying 4Electrifying 4: This effect causes the edges of this weapon to arc with electricity, dealing 4d6 Lightning damage on each hit.
  • Holy 4Holy 4: This weapon is wielded by the pure to smite the wicked, dealing an additional 4d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
  • Construct Bane 4Construct Bane 4: This weapon is attuned specifically to disrupt creations, dealing an additional 4d10 bane damage vs. Constructs.
  • AdamantineAdamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
15 Bound to Account on Acquire Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
Flicker of the Crescent Moon
(edit)
Sickle 15 Bound to Account on Acquire Blown Deadline, end chest
Syranian Sickle
(edit)
Sickle
  • +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • Electrifying 4Electrifying 4: This effect causes the edges of this weapon to arc with electricity, dealing 4d6 Lightning damage on each hit.
  • Holy 4Holy 4: This weapon is wielded by the pure to smite the wicked, dealing an additional 4d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
  • Construct Bane 4Construct Bane 4: This weapon is attuned specifically to disrupt creations, dealing an additional 4d10 bane damage vs. Constructs.
  • AdamantineAdamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
15 Bound to Account on Acquire Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
Celestial Amethyst Ring
(edit)
Ring 15 Bound to Account on Acquire House of Pain, End chest
Celestial Ruby Ring
(edit)
Ring 15 Bound to Account on Acquire The Same Old Song, End Chest
Celestial Sapphire Ring
(edit)
Ring 15 Bound to Account on Acquire Blown Deadline, End Chest
Twisted Willow
(edit)
Long Bow 15 Bound to Account on Acquire Just Business, End chest
An Inexplicably Legendary Garbage Can Lid?
(edit)
Small shield 29 Bound to Account on Acquire Scavenger Hunt, End Chest, The Magma Must Flow End Chest
Baz'Morath, the Curator of Decay
(edit)
Great Axe 29 Bound to Character on Acquire Project Nemesis, End Chest
Ethereal Gaze
(edit)
Goggles 29 Bound to Character on Acquire Project Nemesis, End Chest
Hoarfrost, Herald of the Bitter Ice
(edit)
Dwarven War Axe 29 Bound to Character on Acquire Too Hot to Handle, End Chest
Legendary Aetherband
(edit)
Bracers 29 Bound to Account on Acquire Roll Call, End chest
Legendary Attunement Gauntlets
(edit)
Gloves 29 Bound to Account on Acquire The Same Old Song, End chest
Legendary Black Satin Waist
(edit)
Belt 29 Bound to Account on Acquire The Magma Must Flow, End Chest
Legendary Black Velvet Capelet
(edit)
Cloak 29 Bound to Account on Acquire The Wraithcallers, End Chest
Legendary Breaking the Bank
(edit)
Rune Arm 29 Bound to Account on Acquire Reach for the Sky, End Chest
Legendary Bronze Dragonscale Belt
(edit)
Belt 29 Bound to Account on Acquire Security Detail, End Chest
Legendary Celestial Ruby Ring
(edit)
Ring 29 Bound to Account on Acquire The Same Old Song, end chest
Legendary Celestial Sapphire Ring
(edit)
Ring 29 Bound to Account on Acquire Blown Deadline, End Chest
Legendary Celestial Topaz Ring
(edit)
Ring 29 Bound to Account on Acquire Just Business, end chest
Legendary Collective Sight
(edit)
Goggles 29 Bound to Account on Acquire Blown Deadline, End Chest
Legendary Conduit of the Soul
(edit)
Necklace 29 Bound to Account on Acquire House of Pain, end chest
Legendary Dusk Lenses
(edit)
Goggles 29 Bound to Account on Acquire Thralls of the Fungus Lord, End Chest
Legendary Family Recruit Sigil
(edit)
Necklace 29 Bound to Account on Acquire House of Pain, End chest
Legendary Glittering Waistwrap
(edit)
Belt 29 Bound to Account on Acquire Smash and Burn, End Chest
Legendary Hallowed Castigators
(edit)
Bracers 29 Bound to Account on Acquire Blown Deadline, End Chest
Legendary Hallowed Trail
(edit)
Cloak 29 Bound to Account on Acquire House of Pain, End Chest
Legendary Hammerfist
(edit)
Gloves 29 Bound to Account on Acquire Blown Deadline, end chest
Legendary Ironheart
(edit)
Docent 29 Bound to Account on Acquire Just Business, End Chest
Legendary Lunar Crescent
(edit)
Khopesh
  • +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
  • Sovereign Vorpal Sovereign Vorpal: Passive: +0.5[W] damage dice.
    On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain. If your target has above 3000 Hit Points, they take 300 damage.
  • Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
  • AlignedAligned: This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful)
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
29 Bound to Account on Acquire Roll Call, End Chest
Legendary Mastermaker's Fingers
(edit)
Gloves 29 Bound to Account on Acquire Just Business, End Chest
Legendary Moonrise Bracers
(edit)
Bracers 29 Bound to Account on Acquire Reach for the Sky, End Chest
Legendary Pendant of the Azure Sea
(edit)
Necklace 29 Bound to Account on Acquire Red Rain, end chest
Legendary Pendant of the Azure Sky
(edit)
Necklace 29 Bound to Account on Acquire A Sharn Welcome, end chest
Legendary Resplendant Fury
(edit)
Orb 29 Bound to Account on Acquire Best Laid Plans, End Chest
Legendary Rising Sun
(edit)
Tower shield 29 Bound to Account on Acquire A Sharn Welcome, End chest
Legendary Shadow Sprinters
(edit)
Boots 29 Bound to Account on Acquire Best Laid Plans, end chest
Legendary Standard Issue Faceplate
(edit)
Helm 29 Bound to Account on Acquire Just Business, End chest
Legendary Standard Issue Sigil
(edit)
Necklace 29 Bound to Account on Acquire No Refunds, End chest
Legendary Stone Shoes
(edit)
Boots 29 Bound to Account on Acquire Red Rain, End chest
Legendary Stygian Wrath
(edit)
Orb 29 Bound to Account on Acquire The Same Old Song, End chest
Legendary Sunstone Gauntlets
(edit)
Gloves 29 Bound to Account on Acquire Best Laid Plans, end chest
Legendary Syranian Bastard Sword
(edit)
Bastard Sword
  • +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
  • Electrifying 6Electrifying 6: This effect causes the edges of this weapon to arc with electricity, dealing 6d6 Lightning damage on each hit.
  • Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
  • Construct Bane 6Construct Bane 6: This weapon is attuned specifically to disrupt creations, dealing an additional 6d10 bane damage vs. Constructs.
  • AdamantineAdamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
29 Bound to Account on Acquire Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
Legendary Syranian Battle Axe
(edit)
Battle Axe
  • +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
  • Electrifying 6Electrifying 6: This effect causes the edges of this weapon to arc with electricity, dealing 6d6 Lightning damage on each hit.
  • Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
  • Construct Bane 6Construct Bane 6: This weapon is attuned specifically to disrupt creations, dealing an additional 6d10 bane damage vs. Constructs.
  • AdamantineAdamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
29 Bound to Account on Acquire Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
Legendary Syranian Club
(edit)
Club
  • +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
  • Electrifying 6Electrifying 6: This effect causes the edges of this weapon to arc with electricity, dealing 6d6 Lightning damage on each hit.
  • Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
  • Construct Bane 6Construct Bane 6: This weapon is attuned specifically to disrupt creations, dealing an additional 6d10 bane damage vs. Constructs.
  • AdamantineAdamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
29 Bound to Account on Acquire Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
Legendary Syranian Dwarven Waraxe
(edit)
Dwarven War Axe
  • +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
  • Electrifying 6Electrifying 6: This effect causes the edges of this weapon to arc with electricity, dealing 6d6 Lightning damage on each hit.
  • Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
  • Construct Bane 6Construct Bane 6: This weapon is attuned specifically to disrupt creations, dealing an additional 6d10 bane damage vs. Constructs.
  • AdamantineAdamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
29 Bound to Account on Acquire Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
Legendary Syranian Falchion
(edit)
Falchion
  • +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
  • Electrifying 6Electrifying 6: This effect causes the edges of this weapon to arc with electricity, dealing 6d6 Lightning damage on each hit.
  • Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
  • Construct Bane 6Construct Bane 6: This weapon is attuned specifically to disrupt creations, dealing an additional 6d10 bane damage vs. Constructs.
  • AdamantineAdamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
29 Bound to Account on Acquire Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
Legendary Syranian Greataxe
(edit)
Great Axe
  • +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
  • Electrifying 6Electrifying 6: This effect causes the edges of this weapon to arc with electricity, dealing 6d6 Lightning damage on each hit.
  • Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
  • Construct Bane 6Construct Bane 6: This weapon is attuned specifically to disrupt creations, dealing an additional 6d10 bane damage vs. Constructs.
  • AdamantineAdamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
29 Bound to Account on Acquire Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
Legendary Syranian Greatclub
(edit)
Great Club
  • +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
  • Electrifying 6Electrifying 6: This effect causes the edges of this weapon to arc with electricity, dealing 6d6 Lightning damage on each hit.
  • Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
  • Construct Bane 6Construct Bane 6: This weapon is attuned specifically to disrupt creations, dealing an additional 6d10 bane damage vs. Constructs.
  • AdamantineAdamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
29 Bound to Account on Acquire Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
Legendary Syranian Greatsword
(edit)
Great Sword
  • +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
  • Electrifying 6Electrifying 6: This effect causes the edges of this weapon to arc with electricity, dealing 6d6 Lightning damage on each hit.
  • Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
  • Construct Bane 6Construct Bane 6: This weapon is attuned specifically to disrupt creations, dealing an additional 6d10 bane damage vs. Constructs.
  • AdamantineAdamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
29 Bound to Account on Acquire Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
Legendary Syranian Heavy Mace
(edit)
Heavy Mace
  • +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
  • Electrifying 6Electrifying 6: This effect causes the edges of this weapon to arc with electricity, dealing 6d6 Lightning damage on each hit.
  • Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
  • Construct Bane 6Construct Bane 6: This weapon is attuned specifically to disrupt creations, dealing an additional 6d10 bane damage vs. Constructs.
  • AdamantineAdamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
29 Bound to Account on Acquire Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
Legendary Syranian Heavy Pick
(edit)
Heavy Pick
  • +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
  • Electrifying 6Electrifying 6: This effect causes the edges of this weapon to arc with electricity, dealing 6d6 Lightning damage on each hit.
  • Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
  • Construct Bane 6Construct Bane 6: This weapon is attuned specifically to disrupt creations, dealing an additional 6d10 bane damage vs. Constructs.
  • AdamantineAdamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
29 Bound to Account on Acquire Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
Legendary Syranian Khopesh
(edit)
Khopesh
  • +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
  • Electrifying 6Electrifying 6: This effect causes the edges of this weapon to arc with electricity, dealing 6d6 Lightning damage on each hit.
  • Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
  • Construct Bane 6Construct Bane 6: This weapon is attuned specifically to disrupt creations, dealing an additional 6d10 bane damage vs. Constructs.
  • AdamantineAdamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
29 Bound to Account on Acquire Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
Legendary Syranian Light Mace
(edit)
Light Mace
  • +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
  • Electrifying 6Electrifying 6: This effect causes the edges of this weapon to arc with electricity, dealing 6d6 Lightning damage on each hit.
  • Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
  • Construct Bane 6Construct Bane 6: This weapon is attuned specifically to disrupt creations, dealing an additional 6d10 bane damage vs. Constructs.
  • AdamantineAdamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
29 Bound to Account on Acquire Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
Legendary Syranian Longbow
(edit)
Long Bow
  • +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
  • Electrifying 6Electrifying 6: This effect causes the edges of this weapon to arc with electricity, dealing 6d6 Lightning damage on each hit.
  • Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
  • Construct Bane 6Construct Bane 6: This weapon is attuned specifically to disrupt creations, dealing an additional 6d10 bane damage vs. Constructs.
  • AdamantineAdamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
29 Bound to Account on Acquire Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
Legendary Syranian Longsword
(edit)
Long Sword
  • +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
  • Electrifying 6Electrifying 6: This effect causes the edges of this weapon to arc with electricity, dealing 6d6 Lightning damage on each hit.
  • Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
  • Construct Bane 6Construct Bane 6: This weapon is attuned specifically to disrupt creations, dealing an additional 6d10 bane damage vs. Constructs.
  • AdamantineAdamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
29 Bound to Account on Acquire Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
Legendary Syranian Maul
(edit)
Maul
  • +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
  • Electrifying 6Electrifying 6: This effect causes the edges of this weapon to arc with electricity, dealing 6d6 Lightning damage on each hit.
  • Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
  • Construct Bane 6Construct Bane 6: This weapon is attuned specifically to disrupt creations, dealing an additional 6d10 bane damage vs. Constructs.
  • AdamantineAdamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
29 Bound to Account on Acquire Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
Legendary Syranian Morningstar
(edit)
Morningstar
  • +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
  • Electrifying 6Electrifying 6: This effect causes the edges of this weapon to arc with electricity, dealing 6d6 Lightning damage on each hit.
  • Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
  • Construct Bane 6Construct Bane 6: This weapon is attuned specifically to disrupt creations, dealing an additional 6d10 bane damage vs. Constructs.
  • AdamantineAdamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
29 Bound to Account on Acquire Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
Legendary Syranian Shortbow
(edit)
Short Bow
  • +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
  • Electrifying 6Electrifying 6: This effect causes the edges of this weapon to arc with electricity, dealing 6d6 Lightning damage on each hit.
  • Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
  • Construct Bane 6Construct Bane 6: This weapon is attuned specifically to disrupt creations, dealing an additional 6d10 bane damage vs. Constructs.
  • AdamantineAdamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
29 Bound to Account on Acquire Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
Legendary Syranian Warhammer
(edit)
Warhammer
  • +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
  • Electrifying 6Electrifying 6: This effect causes the edges of this weapon to arc with electricity, dealing 6d6 Lightning damage on each hit.
  • Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
  • Construct Bane 6Construct Bane 6: This weapon is attuned specifically to disrupt creations, dealing an additional 6d10 bane damage vs. Constructs.
  • AdamantineAdamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
29 Bound to Account on Acquire Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
Legendary Wallwatch Circlet
(edit)
Helm 29 Bound to Account on Acquire Ruinous Schemes, End chest
Legendary Watch Captain's Platemail
(edit)
Heavy Armor 29 Bound to Account on Acquire The Same Old Song, End Chest
Legendary Wildcard
(edit)
Light Armor 29 Bound to Account on Acquire Security Detail, End Chest
Legendary Wildheart
(edit)
Docent 29 Bound to Account on Acquire Blown Deadline, End Chest
Legendary Wildwood Gauntlets
(edit)
Gloves 29 Bound to Account on Acquire Reach for the Sky, end chest
Molten Adamantine Gauntlets
(edit)
Gloves 29 Bound to Character on Acquire Project Nemesis, Raid Chest
Piston Boots
(edit)
Boots 29 Bound to Character on Acquire Too Hot to Handle, end chest
Silver Dragonscale Capelet
(edit)
Cloak 29 Bound to Character on Acquire Too Hot to Handle, End Chest
Silver Dragonscale Helmet
(edit)
Helm 29 Bound to Character on Acquire Too Hot to Handle, End chest
The Cornerstone Champion
(edit)
Belt 29 Bound to Character on Acquire Too Hot to Handle, end chest
The Eclipse Itself
(edit)
Quarterstaff 29 Bound to Character on Acquire Project Nemesis, Raid Warded Chest
The Everstorm, Maelstrom Courser
(edit)
Heavy Mace 29 Bound to Character on Acquire Too Hot to Handle, end chest
The Legendary Dumpster Fire
(edit)
Rune Arm 29 Bound to Account on Acquire Scavenger Hunt, End Chest
The Legendary Shattered Onyx
(edit)
Ring 29 Bound to Account on Acquire Reach for the Sky, end chest
The Lunar Eclipse
(edit)
Tower shield 29 Bound to Character on Acquire Too Hot to Handle, End chest
Untold, Crack in the Sky
(edit)
Battle Axe 29 Bound to Character on Acquire Too Hot to Handle, End chest
Wildwood Wrists
(edit)
Bracers 29 Bound to Character on Acquire Project Nemesis, End chest
Band of Diani ir'Wynarn
(edit)
Bracers 29 Bound to Character on Acquire Project Nemesis, end chest; Masterminds of Sharn (Legendary) Elite/True Elite end reward; rare drop in any legendary Sharn quest
Gauntlet of the Iron Council
(edit)
Gloves 29 Bound to Character on Acquire Project Nemesis, end chest; Masterminds of Sharn (Legendary) Elite/True Elite end reward; rare drop in any legendary Sharn quest
Key of Rhukaan Draal
(edit)
Necklace 29 Bound to Character on Acquire Project Nemesis, end chest; Masterminds of Sharn (Legendary) Elite/True Elite end reward; rare drop in any legendary Sharn quest
Radiant Ring of Taer Valaestas
(edit)
Ring 29 Bound to Character on Acquire Project Nemesis, end chest; Masterminds of Sharn (Legendary) Elite/True Elite end reward; rare drop in any legendary Sharn quest
The Zarash'ak Ward
(edit)
Necklace 29 Bound to Character on Acquire Project Nemesis, end chest; Masterminds of Sharn (Legendary) Elite/True Elite end reward; rare drop in any legendary Sharn quest
Brand of Kalok Shash
(edit)
Bracers 29 Bound to Character on Acquire Too Hot to Handle, end chest; Masterminds of Sharn (Legendary) Elite/True Elite end reward; rare drop in any legendary Sharn quest
Ir'Kesslan's Most Prescient Lens
(edit)
Goggles 29 Bound to Character on Acquire Too Hot to Handle, end chest; Masterminds of Sharn (Legendary) Elite/True Elite end reward; rare drop in any legendary Sharn quest
Sigil of Regalport
(edit)
Necklace 29 Bound to Character on Acquire Too Hot to Handle, end chest; Masterminds of Sharn (Legendary) Elite/True Elite end reward; rare drop in any legendary Sharn quest
Sigil of the Triumvirate
(edit)
Ring 29 Bound to Character on Acquire Too Hot to Handle, end chest; Masterminds of Sharn (Legendary) Elite/True Elite end reward, end reward; rare drop in any legendary Sharn quest
Stolen Signet of ir'Wynarn
(edit)
Ring 29 Bound to Character on Acquire Too Hot to Handle, end chest; Masterminds of Sharn (Legendary) Elite/True Elite end reward, end reward; rare drop in any legendary Sharn quest
  • Update 73.3
  • 10 months and 28 days
  • Bladedge
Legendary Cloak of the City's Champion
(edit)
Cloak 29 Bound to Account on Acquire A Sharn Welcome, End Chest
  • Update 73.3
  • 10 months and 24 days
  • Bladedge
Legendary Suncrusher
(edit)
Morningstar 29 Bound to Account on Acquire Smash and Burn, end chest
  • Update 73.3
  • 10 months and 11 days
  • Bladedge
Legendary Arcsteel Brim
(edit)
Helm 29 Bound to Account on Acquire No Refunds, End chest
  • Update 73.3
  • 10 months and 11 days
  • Bladedge
Legendary Umber Brim
(edit)
Helm 29 Bound to Account on Acquire No Refunds, End chest
  • Update 73.3
  • 10 months and 11 days
  • Ulfo
Legendary Blessed Vestments
(edit)
Medium Armor 29 Bound to Account on Acquire Roll Call, End Chest
  • Update 73.3
  • 10 months and 11 days
  • Ulfo
Legendary Bronze Dragonscale Plate
(edit)
Heavy Armor 29 Bound to Account on Acquire The Magma Must Flow, End Chest
  • Update 73.3
  • 10 months and 11 days
  • Ulfo
Legendary Enforcer's Plate
(edit)
Heavy Armor 29 Bound to Account on Acquire The Wraithcallers, End Chest
  • Update 73.4
  • 9 months and 28 days
  • Bladedge
Legendary Enigma Core
(edit)
Docent 29 Bound to Account on Acquire Reach for the Sky, End chest
  • Update 73.4
  • 9 months and 28 days
  • Bladedge
Legendary Plasma Core
(edit)
Docent 29 Bound to Account on Acquire House of Pain, End Chest
  • Update 73.4
  • 9 months and 28 days
  • Bladedge
Legendary Umbral Soul
(edit)
Docent 29 Bound to Account on Acquire No Refunds, End Chest
  • Update 74.0.1
  • 9 months and 7 days
  • Bladedge
Legendary Wildwood Outfit
(edit)
Clothing 29 Bound to Account on Acquire Red Rain, End chest
  • Update 74.0.1
  • 9 months and 7 days
  • Bladedge
Legendary Order's Garb
(edit)
Clothing 29 Bound to Account on Acquire Best Laid Plans, End chest
  • Update 74.0.1
  • 9 months and 7 days
  • Bladedge
Legendary Wildwood Vest
(edit)
Light Armor 29 Bound to Account on Acquire Scavenger Hunt, End Chest
  • Update 74.0.1
  • 9 months and 7 days
  • Bladedge
The Legendary Mark IV
(edit)
Medium Armor 29 Bound to Account on Acquire Smash and Burn, End chest
  • Update 74.0.1
  • 9 months and 7 days
  • Bladedge
Legendary Turncoat
(edit)
Clothing 29 Bound to Account on Acquire A Sharn Welcome, End chest
  • Update 74.1.2
  • 8 months and 7 days
  • Bladedge
Legendary Moonguard
(edit)
Buckler shield 29 Bound to Account on Acquire Red Rain, End chest
  • Update 74.1.2
  • 8 months and 7 days
  • Bladedge
Legendary Crystalline Ward
(edit)
Large shield 29 Bound to Account on Acquire The Wraithcallers, End chest
  • Update 74.1.3
  • 7 months and 29 days
  • Bladedge
Legendary Creeping Dust Conduit
(edit)
Quarterstaff 29 Bound to Account on Acquire A Sharn Welcome, End chest
  • Update 74.1.3
  • 7 months and 29 days
  • Bladedge
Legendary Firestorm Conduit
(edit)
Quarterstaff 29 Bound to Account on Acquire Red Rain, End Chest
  • Update 74.1.3
  • 7 months and 29 days
  • Bladedge
Legendary Moonbeam
(edit)
Quarterstaff 29 Bound to Account on Acquire Best Laid Plans, end chest
Legendary Enforcer's Coat
(edit)
Medium Armor 29 Bound to Account on Acquire Thralls of the Fungus Lord, End Chest
Legendary Rumbling Thunder
(edit)
Great Crossbow 29 Bound to Account on Acquire Security Detail, End chest
Legendary Syranian Great Crossbow
(edit)
Great Crossbow
  • +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
  • Electrifying 6Electrifying 6: This effect causes the edges of this weapon to arc with electricity, dealing 6d6 Lightning damage on each hit.
  • Holy 6Holy 6: On Hit: 6 to 24 Good damage. Good-aligned creatures are immune to this effect.
    Penalty: If equipped by a Evil user, they receive 1 Negative Level for as long as this item is equipped.
  • Construct Bane 6Construct Bane 6: This weapon is attuned specifically to disrupt creations, dealing an additional 6d10 bane damage vs. Constructs.
  • AdamantineAdamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
29 Bound to Account on Acquire Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
Legendary Syranian Heavy Crossbow
(edit)
Heavy Crossbow
  • +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
  • Electrifying 6Electrifying 6: This effect causes the edges of this weapon to arc with electricity, dealing 6d6 Lightning damage on each hit.
  • Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
  • Construct Bane 6Construct Bane 6: This weapon is attuned specifically to disrupt creations, dealing an additional 6d10 bane damage vs. Constructs.
  • AdamantineAdamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
29 Bound to Account on Acquire Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
Legendary Nightshade Shooter
(edit)
Light Crossbow 29 Bound to Account on Acquire The Same Old Song, End Chest
Legendary Syranian Light Crossbow
(edit)
Light Crossbow
  • +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
  • Electrifying 6Electrifying 6: This effect causes the edges of this weapon to arc with electricity, dealing 6d6 Lightning damage on each hit.
  • Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
  • Construct Bane 6Construct Bane 6: This weapon is attuned specifically to disrupt creations, dealing an additional 6d10 bane damage vs. Constructs.
  • AdamantineAdamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
29 Bound to Account on Acquire Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
Legendary Thundershot
(edit)
Repeating Heavy Crossbow 29 Bound to Account on Acquire Reach for the Sky, End chest
Legendary Syranian Repeating Heavy Crossbow
(edit)
Repeating Heavy Crossbow
  • +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
  • Electrifying 6Electrifying 6: This effect causes the edges of this weapon to arc with electricity, dealing 6d6 Lightning damage on each hit.
  • Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
  • Construct Bane 6Construct Bane 6: This weapon is attuned specifically to disrupt creations, dealing an additional 6d10 bane damage vs. Constructs.
  • AdamantineAdamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
29 Bound to Account on Acquire Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
Legendary Syranian Repeating Light Crossbow
(edit)
Repeating Light Crossbow
  • +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
  • Electrifying 6Electrifying 6: This effect causes the edges of this weapon to arc with electricity, dealing 6d6 Lightning damage on each hit.
  • Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
  • Construct Bane 6Construct Bane 6: This weapon is attuned specifically to disrupt creations, dealing an additional 6d10 bane damage vs. Constructs.
  • AdamantineAdamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
29 Bound to Account on Acquire Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
  • Update 76
  • 4 months and 22 days
  • Cru121
The Hallowed Splinters
(edit)
Heavy Crossbow 29 Bound to Character on Acquire Project Nemesis, End chest
  • Update 76
  • 4 months and 22 days
  • Cru121
Stickerclick, the Bitter Hail of Bolts
(edit)
Repeating Heavy Crossbow 29 Bound to Character on Acquire Project Nemesis, End chest
Legendary Syranian Throwing Axe
(edit)
Throwing Axe 29 Bound to Account on Acquire Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
Legendary Syranian Throwing Hammer
(edit)
Throwing Hammer 29 Bound to Account on Acquire Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
The Wide Open Sky
(edit)
Throwing Dagger 29 Bound to Character on Acquire Project Nemesis, Warded Chest
Legendary Syranian Throwing Dagger
(edit)
Throwing Dagger 29 Bound to Account on Acquire Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
Legendary Syranian Dart
(edit)
Dart 29 Bound to Account on Acquire Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
Legendary Arc Ricochet
(edit)
Shuriken 29 Bound to Account on Acquire Ruinous Schemes, End chest
Legendary Syranian Shuriken
(edit)
Shuriken 29 Bound to Account on Acquire Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
Legendary Moonslice
(edit)
Dagger 29 Bound to Account on Acquire House of Pain, End Chest
Legendary Sunslice
(edit)
Dagger 29 Bound to Account on Acquire No Refunds, End chest
Legendary Syranian Dagger
(edit)
Dagger
  • +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
  • Electrifying 6Electrifying 6: This effect causes the edges of this weapon to arc with electricity, dealing 6d6 Lightning damage on each hit.
  • Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
  • Construct Bane 6Construct Bane 6: This weapon is attuned specifically to disrupt creations, dealing an additional 6d10 bane damage vs. Constructs.
  • AdamantineAdamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
29 Bound to Account on Acquire Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
Legendary Syranian Hand Axe
(edit)
Hand Axe
  • +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
  • Electrifying 6Electrifying 6: This effect causes the edges of this weapon to arc with electricity, dealing 6d6 Lightning damage on each hit.
  • Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
  • Construct Bane 6Construct Bane 6: This weapon is attuned specifically to disrupt creations, dealing an additional 6d10 bane damage vs. Constructs.
  • AdamantineAdamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
29 Bound to Account on Acquire Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
Fetters of the Forgewraith
(edit)
Handwrap 29 Bound to Character on Acquire Too Hot to Handle, End Chest
Legendary Platinum Knuckles
(edit)
Handwrap 29 Bound to Account on Acquire Just Business, End Chest
Legendary Syranian Handwraps
(edit)
Handwrap
  • +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
  • Electrifying 6Electrifying 6: This effect causes the edges of this weapon to arc with electricity, dealing 6d6 Lightning damage on each hit.
  • Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
  • Construct Bane 6Construct Bane 6: This weapon is attuned specifically to disrupt creations, dealing an additional 6d10 bane damage vs. Constructs.
  • AdamantineAdamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
29 Bound to Account on Acquire Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
Legendary Syranian Kama
(edit)
Kama
  • +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
  • Electrifying 6Electrifying 6: This effect causes the edges of this weapon to arc with electricity, dealing 6d6 Lightning damage on each hit.
  • Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
  • Construct Bane 6Construct Bane 6: This weapon is attuned specifically to disrupt creations, dealing an additional 6d10 bane damage vs. Constructs.
  • AdamantineAdamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
29 Bound to Account on Acquire Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
Legendary Syranian Kukri
(edit)
Kukri
  • +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
  • Electrifying 6Electrifying 6: This effect causes the edges of this weapon to arc with electricity, dealing 6d6 Lightning damage on each hit.
  • Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
  • Construct Bane 6Construct Bane 6: This weapon is attuned specifically to disrupt creations, dealing an additional 6d10 bane damage vs. Constructs.
  • AdamantineAdamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
29 Bound to Account on Acquire Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
The Labrythine Edge
(edit)
Kukri 29 Bound to Character on Acquire Project Nemesis, End chest
Legendary Syranian Light Hammer
(edit)
Light Hammer
  • +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
  • Electrifying 6Electrifying 6: This effect causes the edges of this weapon to arc with electricity, dealing 6d6 Lightning damage on each hit.
  • Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
  • Construct Bane 6Construct Bane 6: This weapon is attuned specifically to disrupt creations, dealing an additional 6d10 bane damage vs. Constructs.
  • AdamantineAdamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
29 Bound to Account on Acquire Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
Legendary Syranian Light Pick
(edit)
Light Pick
  • +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
  • Electrifying 6Electrifying 6: This effect causes the edges of this weapon to arc with electricity, dealing 6d6 Lightning damage on each hit.
  • Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
  • Construct Bane 6Construct Bane 6: This weapon is attuned specifically to disrupt creations, dealing an additional 6d10 bane damage vs. Constructs.
  • AdamantineAdamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
29 Bound to Account on Acquire Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
Legendary Syranian Rapier
(edit)
Rapier
  • +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
  • Electrifying 6Electrifying 6: This effect causes the edges of this weapon to arc with electricity, dealing 6d6 Lightning damage on each hit.
  • Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
  • Construct Bane 6Construct Bane 6: This weapon is attuned specifically to disrupt creations, dealing an additional 6d10 bane damage vs. Constructs.
  • AdamantineAdamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
29 Bound to Account on Acquire Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
Legendary Syranian Scimitar
(edit)
Scimitar
  • +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
  • Electrifying 6Electrifying 6: This effect causes the edges of this weapon to arc with electricity, dealing 6d6 Lightning damage on each hit.
  • Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
  • Construct Bane 6Construct Bane 6: This weapon is attuned specifically to disrupt creations, dealing an additional 6d10 bane damage vs. Constructs.
  • AdamantineAdamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
29 Bound to Account on Acquire Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
The Fractured Elegance
(edit)
Scimitar 29 Bound to Character on Acquire Project Nemesis, End chest
Legendary Moonwillow
(edit)
Short Sword 29 Bound to Account on Acquire Thralls of the Fungus Lord, End chest
Legendary Syranian Shortsword
(edit)
Short Sword
  • +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
  • Electrifying 6Electrifying 6: This effect causes the edges of this weapon to arc with electricity, dealing 6d6 Lightning damage on each hit.
  • Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
  • Construct Bane 6Construct Bane 6: This weapon is attuned specifically to disrupt creations, dealing an additional 6d10 bane damage vs. Constructs.
  • AdamantineAdamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
29 Bound to Account on Acquire Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
Legendary Flicker of the Crescent Moon
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Sickle 29 Bound to Account on Acquire Blown Deadline, End chest
Legendary Syranian Sickle
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Sickle
  • +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
  • Electrifying 6Electrifying 6: This effect causes the edges of this weapon to arc with electricity, dealing 6d6 Lightning damage on each hit.
  • Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
  • Construct Bane 6Construct Bane 6: This weapon is attuned specifically to disrupt creations, dealing an additional 6d10 bane damage vs. Constructs.
  • AdamantineAdamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
29 Bound to Account on Acquire Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
Legendary Syranian Quarterstaff
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Quarterstaff
  • +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
  • Electrifying 6Electrifying 6: This effect causes the edges of this weapon to arc with electricity, dealing 6d6 Lightning damage on each hit.
  • Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
  • Construct Bane 6Construct Bane 6: This weapon is attuned specifically to disrupt creations, dealing an additional 6d10 bane damage vs. Constructs.
  • AdamantineAdamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
29 Bound to Account on Acquire Syranian Forged Weaponry, Turn in 1 Dampening Alloy, 1 Energizing Alloy, 1 Caustic Compound, 1 Stabilizing Compound
Legendary Celestial Amethyst Ring
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Ring 29 Bound to Account on Acquire House of Pain, End chest
Legendary Celestial Emerald Ring
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Ring 29 Bound to Account on Acquire No Refunds, End chest
Cracked Core
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Necklace 29 Bound to Character on Acquire Project Nemesis, End chest
The Broken Blade of Constellation
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Short Sword 29 Bound to Character on Acquire Too Hot to Handle, End chest
The Shattered Hilt of Constellation
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Bastard Sword 29 Bound to Character on Acquire Too Hot to Handle, End chest
Constellation, Cursed Blade
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Great Sword 29 Bound to Character on Acquire Too Hot to Handle, End chest
Tattered Scrolls of the Broken One
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Bracers 29 Bound to Character on Acquire Too Hot to Handle, end chest
Citadel's Gaze
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Helm 29 Bound to Character on Acquire Too Hot to Handle, End chest
The Family's Blessing
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Necklace 29 Bound to Character on Acquire Project Nemesis, end chest
Staggershockers
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Gloves 29 Bound to Character on Acquire Project Nemesis, End chest
Helm of the Final Watcher
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Helm 29 Bound to Character on Acquire Project Nemesis, End chest
Crystalline Gauntlets
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Gloves 29 Bound to Character on Acquire, Exclusive Too Hot to Handle, end chest
Legendary Twisted Willow
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Long Bow 29 Bound to Account on Acquire Just Business, End chest
Legendary Blessed Bulwark
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Heavy Armor 29 Bound to Account on Acquire Ruinous Schemes, End Chest

New filigree[edit]

Sharn will introduce second generation filigree. Pre-Sharn filigree (first generation) will continue to drop in pre-Sharn content, second generation of filigree will drop in Sharn and post-Sharn content.