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Update 44 named items

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ML 2 purchasable weapons[edit]

Weapons purchasable at Morten Edgewright. BtA.

  • Sceptre of (Element): +1, 6% (Element) Lore, +43 (Element) Spell Power, Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
    • Comes in Fire, Cold, Electricity, Acid, Sonic, Light, Positive, Negative, Force, and Repair flavors. Requires one Arcane Ingot per sceptre.
  • Ethereal (Weapon Type): +1, Ghost TouchGhost Touch: An incorporeal creature's 50% chance to avoid damage does not apply to attacks with ghost touch weapons., Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
    • Requires one Ethereal Ingot per weapon.
  • Sworn Silver (Weapon Type): +1, Silver, AlchemicalSilver, Alchemical: Unknown Material: The material for this item is unknown due to the lack of a screenshot or an editor to add it. You can help! , Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
    • Requires one Silver Ingot per weapon.
  • The Dragon Keeper: Rune Arm with Fire Blast, Combustion +30 and a Green Augment slot. This requires one Arcane, one Ethereal, and one Silver Ingot.

ML 20 purchasable weapons[edit]

Weapons purchasable at Morten Edgewright. BtA, eligible for Sentient Weapon upgrades.

  • Epic Sceptre of (Element): +6, +16% (Element) Lore, +111 (Element) Spell Power, +55 Insightful (Element), +97 Insightful Wizardry, Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
    • Comes in Fire, Cold, Electricity, Acid, Sonic, Light, Positive, Negative, Impulse, and Repair flavors. Requires one Epic Arcane Ingot per Sceptre.
  • Epic Ethereal (Weapon Type): +6, Impactful 4Impactful 4: This effect causes the edges of this weapon to ripple with force, dealing 4 to 24 force on each hit., Ghostbane 4Ghostbane 4: This weapon is attuned specifically to hunt the risen dead, dealing an additional 4d10 bane damage vs. Undead monsters.
    Passive: This weapon has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
    , Weaken UndeadWeaken Undead: While wearing this item, your attacks cause undead creatures to lose 20% of their Fortification for the next 20 seconds. This effect does not stack with itself., AdamantineAdamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters. , Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
    • Requires one Epic Ethereal Ingot per weapon.
  • Epic Sworn Silver (Weapon Type): +6, SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical, Unnatural Bane 4Unnatural Bane 4: This weapon is attuned specifically to hunt beings that should not exist, dealing an additional 4d10 bane damage vs. Aberrations, Monstrous Humanoids, and Undead., DestructionDestruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds., RighteousRighteous: This weapon is imbued with holy power, giving it an additional +2 to attack bonus and damage against any evil creature. This power makes the weapon good-aligned., Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.

Update 44 named items[edit]

Last Edited Item Type Enhancements ML Bind Quests
Aegis of the First Watch
(edit)
Small shield 1 Bound to Account on Acquire Violent Delights, End Chest
Borderlands Warrior Armor
(edit)
Cosmetic Armor 1 Bound to Account on Acquire DDO Store, Keep on the Borderlands Bonus Items Pack
Borderlands Warrior Cloak
(edit)
Cosmetic Cloak 1 Bound to Account on Acquire DDO Store, Keep on the Borderlands Bonus Items Pack
Bulwark Helm
(edit)
Helm 1 Bound to Account on Acquire Total Chaos, End chest.
Chillring
(edit)
Ring 1 Bound to Account on Acquire Obstructing the Orcs, End Chest
Cloak of Attraction
(edit)
Cloak 1 Bound to Account on Acquire Watch Your Step, End Chest
Cosmetic Borderlands Warrior Shield
(edit)
Cosmetic shield 1 Bound to Account on Acquire DDO Store, Keep on the Borderlands Bonus Items Pack
Defensive Wrists
(edit)
Bracers 1 Bound to Account on Acquire Obstructing the Orcs, End chest
Duskpalm
(edit)
Gloves 1 Bound to Account on Acquire Violent Delights, end chest
Faded Leathers
(edit)
Light Armor 1 Bound to Account on Acquire The Hobgoblin Horde, End Chest
Flamering
(edit)
Ring 1 Bound to Account on Acquire Watch Your Step, End Chest
Giyar's Boots of Dashing
(edit)
Boots 1 Bound to Account on Acquire Violent Delights, end chest
Glory's Guard
(edit)
Large shield 1 Bound to Account on Acquire The Borderlands, chest (Rare Encounters)
Gloves of the Scoundrel
(edit)
Gloves 1 Bound to Account on Acquire The Borderlands, chest (Rare Encounters)
Goggles of Unbroken Sight
(edit)
Goggles 1 Bound to Account on Acquire The Hobgoblin Horde, End chest
Granite Grippers
(edit)
Gloves 1 Bound to Account on Acquire Treasure Hunt, End Chest
Hardy Boots
(edit)
Boots 1 Bound to Account on Acquire Total Chaos, End chest
Helm of Clarity
(edit)
Helm 1 Bound to Account on Acquire The Borderlands, chest (Rare Encounters)
Lenses of Peering
(edit)
Goggles 1 Bound to Account on Acquire The Borderlands, chest (Rare Encounters)
Mantle of Gentle Descent
(edit)
Cloak
  • Feather FallingFeather Falling: This item is engraved with feathers and bestows a powerful magical effect. Whenever the wearer begins to fall from any height, this effect slows the descent dramatically, causing the wearer to fall like a feather.
  • Blue Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
1 Bound to Account on Acquire The Borderlands, chest (Rare Encounters)
Nimble Wrists
(edit)
Bracers 1 Bound to Account on Acquire The Bugbear Bandits, End chest
Red Robes of Charity
(edit)
Robe 1 Bound to Account on Acquire Caged Beast, End chest
Rider's Chapeau
(edit)
Helm 1 Bound to Account on Acquire Treasure Hunt, End Chest
Ring of Magical Attunement
(edit)
Ring 1 Bound to Account on Acquire Total Chaos, End Chest
Ring of Spellcasting
(edit)
Ring 1 Bound to Account on Acquire The Bugbear Bandits, End Chest
Rough Plate
(edit)
Full Plate 1 Bound to Account on Acquire Watch Your Step, Proud Kobold Chieftain's chest
Scavenged Scale
(edit)
Medium Armor 1 Bound to Account on Acquire Obstructing the Orcs, End Chest
Sparkring
(edit)
Ring 1 Bound to Account on Acquire The Hobgoblin Horde, End Chest
Stonering
(edit)
Ring 1 Bound to Account on Acquire Caged Beast, End chest
The Dragon Keeper
(edit)
Rune Arm 1 Bound to Character on Acquire Morten Edgewright, Turn in 1 Ethereal, 1 Arcane, and 1 Silver Ingot
The High Steps
(edit)
Boots 1 Bound to Account on Acquire Treasure Hunt, End chest
Traveler's Bracers
(edit)
Bracers 1 Bound to Account on Acquire The Borderlands, chest (Rare Encounters)
  • Update 73.3
  • 10 months and 28 days
  • Bladedge
Thin Black Cloak
(edit)
Cloak
  • Dexterity +1 Dexterity +1: This item makes the wearer more nimble and dexterous, granting a +1 Enhancement bonus to Dexterity.
  • Green Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
    • Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
1 Bound to Account on Acquire The Bugbear Bandits, End Chest, and Caged Beast, End chest
Cosmetic Borderlands Warrior Sword
(edit)
Cosmetic Long Sword 1 Bound to Account on Acquire DDO Store, Keep on the Borderlands Bonus Items Pack
  • Update 75.1
  • 7 months and 13 days
  • Cru121
Borderlands Warrior Helm
(edit)
Cosmetic Helm 1 Bound to Account on Acquire DDO Store, Keep on the Borderlands Bonus Items Pack
  • Update 77.2.1
  • 1 month and 25 days
  • Bladedge
Rough Docent
(edit)
Docent 1 Bound to Account on Acquire The Bugbear Bandits, End chest
Ethereal Battle Axe
(edit)
Battle Axe 2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Ethereal Ingot
Ethereal Club
(edit)
Club 2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Ethereal Ingot
Ethereal Dwarven Waraxe
(edit)
Dwarven War Axe 2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Ethereal Ingot
Ethereal Greataxe
(edit)
Great Axe 2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Ethereal Ingot
Ethereal Greatclub
(edit)
Great Club 2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Ethereal Ingot
Ethereal Heavy Pick
(edit)
Heavy Pick 2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Ethereal Ingot
Ethereal Khopesh
(edit)
Khopesh 2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Ethereal Ingot
Ethereal Longsword
(edit)
Long Sword 2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Ethereal Ingot
Ethereal Maul
(edit)
Maul 2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Ethereal Ingot
Ethereal Warhammer
(edit)
War Hammer 2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Ethereal Ingot
Sceptre of Combustion
(edit)
Club 2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Arcane Ingot
Sceptre of Corrosion
(edit)
Club 2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Arcane Ingot
Sceptre of Devotion
(edit)
Club 2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Arcane Ingot
Sceptre of Glaciation
(edit)
Club 2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Arcane Ingot
Sceptre of Impulse
(edit)
Club 2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Arcane Ingot
Sceptre of Magnetism
(edit)
Club 2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Arcane Ingot
Sceptre of Nullification
(edit)
Club 2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Arcane Ingot
Sceptre of Radiance
(edit)
Club 2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Arcane Ingot
Sceptre of Reconstruction
(edit)
Club 2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Arcane Ingot
Sceptre of Resonation
(edit)
Club 2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Arcane Ingot
Sworn Silver Battle Axe
(edit)
Battle Axe
  • +1 Enhancement Bonus+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Silver Ingot
Sworn Silver Club
(edit)
Club
  • +1 Enhancement Bonus+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Silver Ingot
Sworn Silver Dwarven Waraxe
(edit)
Dwarven War Axe
  • +1 Enhancement Bonus+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Silver Ingot
Sworn Silver Greataxe
(edit)
Great Axe
  • +1 Enhancement Bonus+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Silver Ingot
Sworn Silver Greatclub
(edit)
Great Club
  • +1 Enhancement Bonus+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Silver Ingot
Sworn Silver Heavy Pick
(edit)
Heavy Pick
  • +1 Enhancement Bonus+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Silver Ingot
Sworn Silver Khopesh
(edit)
Khopesh
  • +1 Enhancement Bonus+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Silver Ingot
Sworn Silver Longsword
(edit)
Long Sword
  • +1 Enhancement Bonus+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Silver Ingot
Sworn Silver Maul
(edit)
Maul
  • +1 Enhancement Bonus+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Silver Ingot
Sworn Silver Warhammer
(edit)
War Hammer
  • +1 Enhancement Bonus+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Silver Ingot
  • Update 73.3
  • 10 months and 27 days
  • Bladedge
Ethereal Light Mace
(edit)
Light Mace 2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Ethereal Ingot
  • Update 73.3
  • 10 months and 27 days
  • Bladedge
Sworn Silver Light Mace
(edit)
Light Mace
  • +1 Enhancement Bonus+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Silver Ingot
  • Update 73.3
  • 10 months and 27 days
  • Bladedge
Sworn Silver Heavy Mace
(edit)
Heavy Mace
  • +1 Enhancement Bonus+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Silver Ingot
  • Update 73.3
  • 10 months and 27 days
  • Bladedge
Ethereal Heavy Mace
(edit)
Heavy Mace 2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Ethereal Ingot
  • Update 73.3
  • 10 months and 24 days
  • Bladedge
Ethereal Morningstar
(edit)
Morningstar 2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Ethereal Ingot
  • Update 73.3
  • 10 months and 24 days
  • Bladedge
Sworn Silver Morningstar
(edit)
Morningstar
  • +1 Enhancement Bonus+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Silver Ingot
Ethereal Great Crossbow
(edit)
Great Crossbow 2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Ethereal Ingot
Sworn Silver Great Crossbow
(edit)
Great Crossbow
  • +1 Enhancement Bonus+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Silver Ingot
Ethereal Heavy Crossbow
(edit)
Heavy Crossbow 2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Ethereal Ingot
Sworn Silver Heavy Crossbow
(edit)
Heavy Crossbow
  • +1 Enhancement Bonus+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Silver Ingot
Ethereal Light Crossbow
(edit)
Light Crossbow 2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Ethereal Ingot
Sworn Silver Light Crossbow
(edit)
Light Crossbow
  • +1 Enhancement Bonus+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Silver Ingot
Ethereal Repeating Heavy Crossbow
(edit)
Repeating Heavy Crossbow 2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Ethereal Ingot
Sworn Silver Repeating Heavy Crossbow
(edit)
Repeating Heavy Crossbow
  • +1 Enhancement Bonus+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Silver Ingot
Ethereal Repeating Light Crossbow
(edit)
Repeating Light Crossbow 2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Ethereal Ingot
Sworn Silver Repeating Light Crossbow
(edit)
Repeating Light Crossbow
  • +1 Enhancement Bonus+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Silver Ingot
Ethereal Throwing Axe
(edit)
Throwing Axe 2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Ethereal Ingot
Sworn Silver Throwing Axe
(edit)
Throwing Axe 2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Silver Ingot
Ethereal Throwing Hammer
(edit)
Throwing Hammer 2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Ethereal Ingot
Sworn Silver Throwing Hammer
(edit)
Throwing Hammer 2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Silver Ingot
Ethereal Throwing Dagger
(edit)
Throwing Dagger 2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Ethereal Ingot
Sworn Silver Throwing Dagger
(edit)
Throwing Dagger 2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Silver Ingot
Sworn Silver Dart
(edit)
Dart 2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Silver Ingot
Ethereal Dart
(edit)
Dart 2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Ethereal Ingot
Ethereal Shuriken
(edit)
Shuriken 2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Ethereal Ingot
Sworn Silver Shuriken
(edit)
Shuriken 2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Silver Ingot
Ethereal Hand Axe
(edit)
Handaxe 2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Ethereal Ingot
Sworn Silver Hand Axe
(edit)
Handaxe
  • +1 Enhancement Bonus+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Silver Ingot
Ethereal Handwraps
(edit)
Handwrap 2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Ethereal Ingot
Sworn Silver Handwraps
(edit)
Handwrap 2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Ethereal Ingot
Ethereal Kama
(edit)
Kama 2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Ethereal Ingot
Sworn Silver Kama
(edit)
Kama
  • +1 Enhancement Bonus+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Silver Ingot
Ethereal Kukri
(edit)
Kukri 2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Ethereal Ingot
Sworn Silver Kukri
(edit)
Kukri
  • +1 Enhancement Bonus+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Silver Ingot
Ethereal Light Hammer
(edit)
Light Hammer 2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Ethereal Ingot
Sworn Silver Light Hammer
(edit)
Light Hammer
  • +1 Enhancement Bonus+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Silver Ingot
Ethereal Light Pick
(edit)
Light Pick 2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Ethereal Ingot
Sworn Silver Light Pick
(edit)
Light Pick
  • +1 Enhancement Bonus+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Silver Ingot
Ethereal Rapier
(edit)
Rapier 2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Ethereal Ingot
Sworn Silver Rapier
(edit)
Rapier
  • +1 Enhancement Bonus+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Silver Ingot
Ethereal Scimitar
(edit)
Scimitar 2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Ethereal Ingot
Sworn Silver Scimitar
(edit)
Scimitar
  • +1 Enhancement Bonus+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Silver Ingot
Ethereal Shortsword
(edit)
Short Sword 2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Ethereal Ingot
Sworn Silver Shortsword
(edit)
Short Sword
  • +1 Enhancement Bonus+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Silver Ingot
Ethereal Sickle
(edit)
Sickle 2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Ethereal Ingot
Sworn Silver Sickle
(edit)
Sickle
  • +1 Enhancement Bonus+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Silver Ingot
Ethereal Bastard Sword
(edit)
Bastard Sword 2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Ethereal Ingot
Sworn Silver Bastard Sword
(edit)
Bastard Sword
  • +1 Enhancement Bonus+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Silver Ingot
Ethereal Quarterstaff
(edit)
Quarterstaff 2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Ethereal Ingot
Sworn Silver Quarterstaff
(edit)
Quarterstaff
  • +1 Enhancement Bonus+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Silver Ingot
Sworn Silver Dagger
(edit)
Dagger
  • +1 Enhancement Bonus+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Silver Ingot
Ethereal Dagger
(edit)
Dagger 2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Ethereal Ingot
Ethereal Greatsword
(edit)
Great Sword 2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Ethereal Ingot
Sworn Silver Greatsword
(edit)
Great Sword
  • +1 Enhancement Bonus+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Silver Ingot
Sworn Silver Falchion
(edit)
Falchion
  • +1 Enhancement Bonus+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Silver Ingot
Ethereal Falchion
(edit)
Falchion 2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Ethereal Ingot
Ethereal Longbow
(edit)
Long Bow 2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Ethereal Ingot
Sworn Silver Longbow
(edit)
Long Bow
  • +1 Enhancement Bonus+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Silver Ingot
Ethereal Shortbow
(edit)
Short Bow 2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Ethereal Ingot
Sworn Silver Shortbow
(edit)
Short Bow
  • +1 Enhancement Bonus+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
2 Bound to Account on Acquire Morten Edgewright, Turn in 1 Silver Ingot
Epic Sceptre of Combustion
(edit)
Club 20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Arcane Ingot
Epic Sceptre of Corrosion
(edit)
Club 20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Arcane Ingot
Epic Sceptre of Devotion
(edit)
Club 20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Arcane Ingot
Epic Sceptre of Glaciation
(edit)
Club 20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Arcane Ingot
Epic Sceptre of Impulse
(edit)
Club 20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Arcane Ingot
Epic Sceptre of Magnetism
(edit)
Club 20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Arcane Ingot
Epic Sceptre of Nullification
(edit)
Club 20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Arcane Ingot
Epic Sceptre of Radiance
(edit)
Club 20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Arcane Ingot
Epic Sceptre of Reconstruction
(edit)
Club 20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Arcane Ingot
Epic Sceptre of Resonation
(edit)
Club 20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Arcane Ingot
Epic Sworn Silver Battle Axe
(edit)
Battle Axe
  • +6 Enhancement Bonus+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Unnatural Bane 4Unnatural Bane 4: This weapon is attuned specifically to hunt beings that should not exist, dealing an additional 4d10 bane damage vs. Aberrations, Monstrous Humanoids, and Undead.
  • DestructionDestruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
  • RighteousRighteous: This weapon is imbued with holy power, giving it an additional +2 to attack bonus and damage against any evil creature. This power makes the weapon good-aligned.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Silver Ingot
Epic Sworn Silver Club
(edit)
Club
  • +6 Enhancement Bonus+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Unnatural Bane 4Unnatural Bane 4: This weapon is attuned specifically to hunt beings that should not exist, dealing an additional 4d10 bane damage vs. Aberrations, Monstrous Humanoids, and Undead.
  • DestructionDestruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
  • RighteousRighteous: This weapon is imbued with holy power, giving it an additional +2 to attack bonus and damage against any evil creature. This power makes the weapon good-aligned.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Silver Ingot
Epic Sworn Silver Dwarven Waraxe
(edit)
Dwarven War Axe
  • +6 Enhancement Bonus+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Unnatural Bane 4Unnatural Bane 4: This weapon is attuned specifically to hunt beings that should not exist, dealing an additional 4d10 bane damage vs. Aberrations, Monstrous Humanoids, and Undead.
  • DestructionDestruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
  • RighteousRighteous: This weapon is imbued with holy power, giving it an additional +2 to attack bonus and damage against any evil creature. This power makes the weapon good-aligned.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Silver Ingot
Epic Sworn Silver Greataxe
(edit)
Great Axe
  • +6 Enhancement Bonus+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Unnatural Bane 4Unnatural Bane 4: This weapon is attuned specifically to hunt beings that should not exist, dealing an additional 4d10 bane damage vs. Aberrations, Monstrous Humanoids, and Undead.
  • DestructionDestruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
  • RighteousRighteous: This weapon is imbued with holy power, giving it an additional +2 to attack bonus and damage against any evil creature. This power makes the weapon good-aligned.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Silver Ingot
Epic Sworn Silver Greatclub
(edit)
Great Club
  • +6 Enhancement Bonus+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Unnatural Bane 4Unnatural Bane 4: This weapon is attuned specifically to hunt beings that should not exist, dealing an additional 4d10 bane damage vs. Aberrations, Monstrous Humanoids, and Undead.
  • DestructionDestruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
  • RighteousRighteous: This weapon is imbued with holy power, giving it an additional +2 to attack bonus and damage against any evil creature. This power makes the weapon good-aligned.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Silver Ingot
Epic Sworn Silver Heavy Pick
(edit)
Heavy Pick
  • +6 Enhancement Bonus+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Unnatural Bane 4Unnatural Bane 4: This weapon is attuned specifically to hunt beings that should not exist, dealing an additional 4d10 bane damage vs. Aberrations, Monstrous Humanoids, and Undead.
  • DestructionDestruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
  • RighteousRighteous: This weapon is imbued with holy power, giving it an additional +2 to attack bonus and damage against any evil creature. This power makes the weapon good-aligned.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Silver Ingot
Epic Sworn Silver Khopesh
(edit)
Khopesh
  • +6 Enhancement Bonus+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Unnatural Bane 4Unnatural Bane 4: This weapon is attuned specifically to hunt beings that should not exist, dealing an additional 4d10 bane damage vs. Aberrations, Monstrous Humanoids, and Undead.
  • DestructionDestruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
  • RighteousRighteous: This weapon is imbued with holy power, giving it an additional +2 to attack bonus and damage against any evil creature. This power makes the weapon good-aligned.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Silver Ingot
Epic Sworn Silver Longsword
(edit)
Long Sword
  • +6 Enhancement Bonus+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Unnatural Bane 4Unnatural Bane 4: This weapon is attuned specifically to hunt beings that should not exist, dealing an additional 4d10 bane damage vs. Aberrations, Monstrous Humanoids, and Undead.
  • DestructionDestruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
  • RighteousRighteous: This weapon is imbued with holy power, giving it an additional +2 to attack bonus and damage against any evil creature. This power makes the weapon good-aligned.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Silver Ingot
Epic Sworn Silver Maul
(edit)
Maul
  • +6 Enhancement Bonus+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Unnatural Bane 4Unnatural Bane 4: This weapon is attuned specifically to hunt beings that should not exist, dealing an additional 4d10 bane damage vs. Aberrations, Monstrous Humanoids, and Undead.
  • DestructionDestruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
  • RighteousRighteous: This weapon is imbued with holy power, giving it an additional +2 to attack bonus and damage against any evil creature. This power makes the weapon good-aligned.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Silver Ingot
Epic Sworn Silver Warhammer
(edit)
War Hammer
  • +6 Enhancement Bonus+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Unnatural Bane 4Unnatural Bane 4: This weapon is attuned specifically to hunt beings that should not exist, dealing an additional 4d10 bane damage vs. Aberrations, Monstrous Humanoids, and Undead.
  • DestructionDestruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
  • RighteousRighteous: This weapon is imbued with holy power, giving it an additional +2 to attack bonus and damage against any evil creature. This power makes the weapon good-aligned.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Silver Ingot
  • Update 73.3
  • 10 months and 27 days
  • Bladedge
Epic Sworn Silver Light Mace
(edit)
Light Mace
  • +6 Enhancement Bonus+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Unnatural Bane 4Unnatural Bane 4: This weapon is attuned specifically to hunt beings that should not exist, dealing an additional 4d10 bane damage vs. Aberrations, Monstrous Humanoids, and Undead.
  • DestructionDestruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
  • RighteousRighteous: This weapon is imbued with holy power, giving it an additional +2 to attack bonus and damage against any evil creature. This power makes the weapon good-aligned.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Silver Ingot
  • Update 73.3
  • 10 months and 27 days
  • Bladedge
Epic Sworn Silver Heavy Mace
(edit)
Heavy Mace
  • +6 Enhancement Bonus+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Unnatural Bane 4Unnatural Bane 4: This weapon is attuned specifically to hunt beings that should not exist, dealing an additional 4d10 bane damage vs. Aberrations, Monstrous Humanoids, and Undead.
  • DestructionDestruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
  • RighteousRighteous: This weapon is imbued with holy power, giving it an additional +2 to attack bonus and damage against any evil creature. This power makes the weapon good-aligned.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Silver Ingot
Epic Ethereal Morningstar
(edit)
Morningstar
  • +6 Enhancement Bonus+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
  • Impactful 4Impactful 4: This effect causes the edges of this weapon to ripple with force, dealing 4 to 24 force on each hit.
  • Ghostbane 4Ghostbane 4: This weapon is attuned specifically to hunt the risen dead, dealing an additional 4d10 bane damage vs. Undead monsters.
    Passive: This weapon has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
  • Weaken UndeadWeaken Undead: Undead creatures struck by this weapon find themselves more vulnerable. Each time this weapon deals damage to an undead creature, the target loses 20% of its Fortification for the next 20 seconds. This effect does not stack with itself.
  • AdamantineAdamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Ethereal Ingot
Epic Sworn Silver Morningstar
(edit)
Morningstar
  • +6 Enhancement Bonus+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Unnatural Bane 4Unnatural Bane 4: This weapon is attuned specifically to hunt beings that should not exist, dealing an additional 4d10 bane damage vs. Aberrations, Monstrous Humanoids, and Undead.
  • DestructionDestruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
  • RighteousRighteous: This weapon is imbued with holy power, giving it an additional +2 to attack bonus and damage against any evil creature. This power makes the weapon good-aligned.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Silver Ingot
Epic Ethereal Heavy Mace
(edit)
Heavy Mace
  • +6 Enhancement Bonus+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
  • Impactful 4Impactful 4: This effect causes the edges of this weapon to ripple with force, dealing 4 to 24 force on each hit.
  • Ghostbane 4Ghostbane 4: This weapon is attuned specifically to hunt the risen dead, dealing an additional 4d10 bane damage vs. Undead monsters.
    Passive: This weapon has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
  • Weaken UndeadWeaken Undead: Undead creatures struck by this weapon find themselves more vulnerable. Each time this weapon deals damage to an undead creature, the target loses 20% of its Fortification for the next 20 seconds. This effect does not stack with itself.
  • AdamantineAdamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Ethereal Ingot
Epic Ethereal Battle Axe
(edit)
Battle Axe 20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Ethereal Ingot
Epic Ethereal Club
(edit)
Club 20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Ethereal Ingot
Epic Ethereal Dwarven Waraxe
(edit)
Dwarven War Axe 20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Ethereal Ingot
Epic Ethereal Greataxe
(edit)
Great Axe 20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Ethereal Ingot
Epic Ethereal Greatclub
(edit)
Great Club 20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Ethereal Ingot
Epic Ethereal Heavy Pick
(edit)
Heavy Pick 20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Ethereal Ingot
Epic Ethereal Khopesh
(edit)
Khopesh 20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Ethereal Ingot
Epic Ethereal Light Mace
(edit)
Light Mace 20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Ethereal Ingot
Epic Ethereal Longsword
(edit)
Long Sword 20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Ethereal Ingot
Epic Ethereal Maul
(edit)
Maul 20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Ethereal Ingot
Epic Ethereal Warhammer
(edit)
War Hammer 20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Ethereal Ingot
Epic Sworn Silver Great Crossbow
(edit)
Great Crossbow
  • +6 Enhancement Bonus+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Unnatural Bane 4Unnatural Bane 4: This weapon is attuned specifically to hunt beings that should not exist, dealing an additional 4d10 bane damage vs. Aberrations, Monstrous Humanoids, and Undead.
  • DestructionDestruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
  • RighteousRighteous: This weapon is imbued with holy power, giving it an additional +2 to attack bonus and damage against any evil creature. This power makes the weapon good-aligned.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Silver Ingot
Epic Ethereal Great Crossbow
(edit)
Great Crossbow 20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Ethereal Ingot
Epic Sworn Silver Heavy Crossbow
(edit)
Heavy Crossbow
  • +6 Enhancement Bonus+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Unnatural Bane 4Unnatural Bane 4: This weapon is attuned specifically to hunt beings that should not exist, dealing an additional 4d10 bane damage vs. Aberrations, Monstrous Humanoids, and Undead.
  • DestructionDestruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
  • RighteousRighteous: This weapon is imbued with holy power, giving it an additional +2 to attack bonus and damage against any evil creature. This power makes the weapon good-aligned.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Silver Ingot
Epic Ethereal Heavy Crossbow
(edit)
Heavy Crossbow 20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Ethereal Ingot
Epic Sworn Silver Light Crossbow
(edit)
Light Crossbow
  • +6 Enhancement Bonus+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Unnatural Bane 4Unnatural Bane 4: This weapon is attuned specifically to hunt beings that should not exist, dealing an additional 4d10 bane damage vs. Aberrations, Monstrous Humanoids, and Undead.
  • DestructionDestruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
  • RighteousRighteous: This weapon is imbued with holy power, giving it an additional +2 to attack bonus and damage against any evil creature. This power makes the weapon good-aligned.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Silver Ingot
Epic Ethereal Light Crossbow
(edit)
Light Crossbow 20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Ethereal Ingot
Epic Sworn Silver Repeating Heavy Crossbow
(edit)
Repeating Heavy Crossbow
  • +6 Enhancement Bonus+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Unnatural Bane 4Unnatural Bane 4: This weapon is attuned specifically to hunt beings that should not exist, dealing an additional 4d10 bane damage vs. Aberrations, Monstrous Humanoids, and Undead.
  • DestructionDestruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
  • RighteousRighteous: This weapon is imbued with holy power, giving it an additional +2 to attack bonus and damage against any evil creature. This power makes the weapon good-aligned.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Silver Ingot
Epic Ethereal Repeating Heavy Crossbow
(edit)
Repeating Heavy Crossbow 20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Ethereal Ingot
Epic Sworn Silver Repeating Light Crossbow
(edit)
Repeating Light Crossbow
  • +6 Enhancement Bonus+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Unnatural Bane 4Unnatural Bane 4: This weapon is attuned specifically to hunt beings that should not exist, dealing an additional 4d10 bane damage vs. Aberrations, Monstrous Humanoids, and Undead.
  • DestructionDestruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
  • RighteousRighteous: This weapon is imbued with holy power, giving it an additional +2 to attack bonus and damage against any evil creature. This power makes the weapon good-aligned.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Silver Ingot
Epic Ethereal Repeating Light Crossbow
(edit)
Repeating Light Crossbow 20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Ethereal Ingot
Epic Sworn Silver Throwing Axe
(edit)
Throwing Axe
  • +6 Enhancement Bonus+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Unnatural Bane 4Unnatural Bane 4: This weapon is attuned specifically to hunt beings that should not exist, dealing an additional 4d10 bane damage vs. Aberrations, Monstrous Humanoids, and Undead.
  • DestructionDestruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
  • RighteousRighteous: This weapon is imbued with holy power, giving it an additional +2 to attack bonus and damage against any evil creature. This power makes the weapon good-aligned.
  • ReturningReturning: This missile will return to you.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Silver Ingot
Epic Ethereal Throwing Axe
(edit)
Throwing Axe 20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Ethereal Ingot
Epic Sworn Silver Throwing Hammer
(edit)
Throwing Hammer
  • +6 Enhancement Bonus+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Unnatural Bane 4Unnatural Bane 4: This weapon is attuned specifically to hunt beings that should not exist, dealing an additional 4d10 bane damage vs. Aberrations, Monstrous Humanoids, and Undead.
  • DestructionDestruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
  • RighteousRighteous: This weapon is imbued with holy power, giving it an additional +2 to attack bonus and damage against any evil creature. This power makes the weapon good-aligned.
  • ReturningReturning: This missile will return to you.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Silver Ingot
Epic Ethereal Throwing Hammer
(edit)
Throwing Hammer 20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Ethereal Ingot
Epic Sworn Silver Throwing Dagger
(edit)
Throwing Dagger
  • +6 Enhancement Bonus+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Unnatural Bane 4Unnatural Bane 4: This weapon is attuned specifically to hunt beings that should not exist, dealing an additional 4d10 bane damage vs. Aberrations, Monstrous Humanoids, and Undead.
  • DestructionDestruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
  • RighteousRighteous: This weapon is imbued with holy power, giving it an additional +2 to attack bonus and damage against any evil creature. This power makes the weapon good-aligned.
  • ReturningReturning: This missile will return to you.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Silver Ingot
Epic Ethereal Throwing Dagger
(edit)
Throwing Dagger 20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Ethereal Ingot
Epic Ethereal Dart
(edit)
Dart 20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Ethereal Ingot
Epic Sworn Silver Dart
(edit)
Dart
  • +6 Enhancement Bonus+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Unnatural Bane 4Unnatural Bane 4: This weapon is attuned specifically to hunt beings that should not exist, dealing an additional 4d10 bane damage vs. Aberrations, Monstrous Humanoids, and Undead.
  • DestructionDestruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
  • RighteousRighteous: This weapon is imbued with holy power, giving it an additional +2 to attack bonus and damage against any evil creature. This power makes the weapon good-aligned.
  • ReturningReturning: This missile will return to you.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Silver Ingot
Epic Sworn Silver Shuriken
(edit)
Shuriken
  • +6 Enhancement Bonus+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Unnatural Bane 4Unnatural Bane 4: This weapon is attuned specifically to hunt beings that should not exist, dealing an additional 4d10 bane damage vs. Aberrations, Monstrous Humanoids, and Undead.
  • DestructionDestruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
  • RighteousRighteous: This weapon is imbued with holy power, giving it an additional +2 to attack bonus and damage against any evil creature. This power makes the weapon good-aligned.
  • ReturningReturning: This missile will return to you.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Silver Ingot
Epic Ethereal Shuriken
(edit)
Shuriken 20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Ethereal Ingot
Epic Ethereal Dagger
(edit)
Dagger
  • +6 Enhancement Bonus+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
  • Impactful 4Impactful 4: This effect causes the edges of this weapon to ripple with force, dealing 4 to 24 force on each hit.
  • Ghostbane 4Ghostbane 4: This weapon is attuned specifically to hunt the risen dead, dealing an additional 4d10 bane damage vs. Undead monsters.
    Passive: This weapon has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
  • Weaken UndeadWeaken Undead: Undead creatures struck by this weapon find themselves more vulnerable. Each time this weapon deals damage to an undead creature, the target loses 20% of its Fortification for the next 20 seconds. This effect does not stack with itself.
  • AdamantineAdamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Ethereal Ingot
Epic Sworn Silver Hand Axe
(edit)
Handaxe
  • +6 Enhancement Bonus+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Unnatural Bane 4Unnatural Bane 4: This weapon is attuned specifically to hunt beings that should not exist, dealing an additional 4d10 bane damage vs. Aberrations, Monstrous Humanoids, and Undead.
  • DestructionDestruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
  • RighteousRighteous: This weapon is imbued with holy power, giving it an additional +2 to attack bonus and damage against any evil creature. This power makes the weapon good-aligned.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Silver Ingot
Epic Ethereal Hand Axe
(edit)
Hand Axe 20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Ethereal Ingot
Epic Sworn Silver Handwraps
(edit)
Handwrap 20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Silver Ingot
Epic Ethereal Handwraps
(edit)
Handwrap 20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Ethereal Ingot
Epic Ethereal Kama
(edit)
Kama 20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Ethereal Ingot
Epic Sworn Silver Kama
(edit)
Kama
  • +6 Enhancement Bonus+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Unnatural Bane 4Unnatural Bane 4: This weapon is attuned specifically to hunt beings that should not exist, dealing an additional 4d10 bane damage vs. Aberrations, Monstrous Humanoids, and Undead.
  • DestructionDestruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
  • RighteousRighteous: This weapon is imbued with holy power, giving it an additional +2 to attack bonus and damage against any evil creature. This power makes the weapon good-aligned.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Silver Ingot
Epic Ethereal Kukri
(edit)
Kukri 20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Ethereal Ingot
Epic Sworn Silver Kukri
(edit)
Kukri
  • +6 Enhancement Bonus+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Unnatural Bane 4Unnatural Bane 4: This weapon is attuned specifically to hunt beings that should not exist, dealing an additional 4d10 bane damage vs. Aberrations, Monstrous Humanoids, and Undead.
  • DestructionDestruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
  • RighteousRighteous: This weapon is imbued with holy power, giving it an additional +2 to attack bonus and damage against any evil creature. This power makes the weapon good-aligned.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Silver Ingot
Epic Ethereal Light Hammer
(edit)
Light Hammer 20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Ethereal Ingot
Epic Sworn Silver Light Hammer
(edit)
Light Hammer
  • +6 Enhancement Bonus+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Unnatural Bane 4Unnatural Bane 4: This weapon is attuned specifically to hunt beings that should not exist, dealing an additional 4d10 bane damage vs. Aberrations, Monstrous Humanoids, and Undead.
  • DestructionDestruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
  • RighteousRighteous: This weapon is imbued with holy power, giving it an additional +2 to attack bonus and damage against any evil creature. This power makes the weapon good-aligned.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Silver Ingot
Epic Ethereal Light Pick
(edit)
Light Pick 20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Ethereal Ingot
Epic Sworn Silver Light Pick
(edit)
Light Pick
  • +6 Enhancement Bonus+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Unnatural Bane 4Unnatural Bane 4: This weapon is attuned specifically to hunt beings that should not exist, dealing an additional 4d10 bane damage vs. Aberrations, Monstrous Humanoids, and Undead.
  • DestructionDestruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
  • RighteousRighteous: This weapon is imbued with holy power, giving it an additional +2 to attack bonus and damage against any evil creature. This power makes the weapon good-aligned.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Silver Ingot
Epic Ethereal Rapier
(edit)
Rapier
  • +6 Enhancement Bonus+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
  • Impactful 4Impactful 4: This effect causes the edges of this weapon to ripple with force, dealing 4 to 24 force on each hit.
  • Ghostbane 4Ghostbane 4: This weapon is attuned specifically to hunt the risen dead, dealing an additional 4d10 bane damage vs. Undead monsters.
    Passive: This weapon has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
  • Weaken UndeadWeaken Undead: Undead creatures struck by this weapon find themselves more vulnerable. Each time this weapon deals damage to an undead creature, the target loses 20% of its Fortification for the next 20 seconds. This effect does not stack with itself.
  • AdamantineAdamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Ethereal Ingot
Epic Sworn Silver Rapier
(edit)
Rapier
  • +6 Enhancement Bonus+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Unnatural Bane 4Unnatural Bane 4: This weapon is attuned specifically to hunt beings that should not exist, dealing an additional 4d10 bane damage vs. Aberrations, Monstrous Humanoids, and Undead.
  • DestructionDestruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
  • RighteousRighteous: This weapon is imbued with holy power, giving it an additional +2 to attack bonus and damage against any evil creature. This power makes the weapon good-aligned.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Silver Ingot
Epic Ethereal Scimitar
(edit)
Scimitar 20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Ethereal Ingot
Epic Sworn Silver Scimitar
(edit)
Scimitar
  • +6 Enhancement Bonus+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Unnatural Bane 4Unnatural Bane 4: This weapon is attuned specifically to hunt beings that should not exist, dealing an additional 4d10 bane damage vs. Aberrations, Monstrous Humanoids, and Undead.
  • DestructionDestruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
  • RighteousRighteous: This weapon is imbued with holy power, giving it an additional +2 to attack bonus and damage against any evil creature. This power makes the weapon good-aligned.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Silver Ingot
Epic Ethereal Shortsword
(edit)
Short Sword 20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Ethereal Ingot
Epic Sworn Silver Shortsword
(edit)
Short Sword
  • +6 Enhancement Bonus+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Unnatural Bane 4Unnatural Bane 4: This weapon is attuned specifically to hunt beings that should not exist, dealing an additional 4d10 bane damage vs. Aberrations, Monstrous Humanoids, and Undead.
  • DestructionDestruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
  • RighteousRighteous: This weapon is imbued with holy power, giving it an additional +2 to attack bonus and damage against any evil creature. This power makes the weapon good-aligned.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Silver Ingot
Epic Ethereal Sickle
(edit)
Sickle
  • +6 Enhancement Bonus+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
  • Impactful 4Impactful 4: This effect causes the edges of this weapon to ripple with force, dealing 4 to 24 force on each hit.
  • Ghostbane 4Ghostbane 4: This weapon is attuned specifically to hunt the risen dead, dealing an additional 4d10 bane damage vs. Undead monsters.
    Passive: This weapon has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
  • Weaken UndeadWeaken Undead: Undead creatures struck by this weapon find themselves more vulnerable. Each time this weapon deals damage to an undead creature, the target loses 20% of its Fortification for the next 20 seconds. This effect does not stack with itself.
  • AdamantineAdamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Ethereal Ingot
Epic Sworn Silver Sickle
(edit)
Sickle
  • +6 Enhancement Bonus+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Unnatural Bane 4Unnatural Bane 4: This weapon is attuned specifically to hunt beings that should not exist, dealing an additional 4d10 bane damage vs. Aberrations, Monstrous Humanoids, and Undead.
  • DestructionDestruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
  • RighteousRighteous: This weapon is imbued with holy power, giving it an additional +2 to attack bonus and damage against any evil creature. This power makes the weapon good-aligned.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Silver Ingot
Epic Ethereal Greatsword
(edit)
Great Sword 20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Ethereal Ingot
Epic Ethereal Quarterstaff
(edit)
Quarterstaff 20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Ethereal Ingot
Epic Sworn Silver Bastard Sword
(edit)
Bastard Sword
  • +6 Enhancement Bonus+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Unnatural Bane 4Unnatural Bane 4: This weapon is attuned specifically to hunt beings that should not exist, dealing an additional 4d10 bane damage vs. Aberrations, Monstrous Humanoids, and Undead.
  • DestructionDestruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
  • RighteousRighteous: This weapon is imbued with holy power, giving it an additional +2 to attack bonus and damage against any evil creature. This power makes the weapon good-aligned.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Silver Ingot
Epic Ethereal Bastard Sword
(edit)
Bastard Sword 20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Ethereal Ingot
Epic Sworn Silver Quarterstaff
(edit)
Quarterstaff
  • +6 Enhancement Bonus+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Unnatural Bane 4Unnatural Bane 4: This weapon is attuned specifically to hunt beings that should not exist, dealing an additional 4d10 bane damage vs. Aberrations, Monstrous Humanoids, and Undead.
  • DestructionDestruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
  • RighteousRighteous: This weapon is imbued with holy power, giving it an additional +2 to attack bonus and damage against any evil creature. This power makes the weapon good-aligned.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Silver Ingot
Epic Sworn Silver Dagger
(edit)
Dagger
  • +6 Enhancement Bonus+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Unnatural Bane 4Unnatural Bane 4: This weapon is attuned specifically to hunt beings that should not exist, dealing an additional 4d10 bane damage vs. Aberrations, Monstrous Humanoids, and Undead.
  • DestructionDestruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
  • RighteousRighteous: This weapon is imbued with holy power, giving it an additional +2 to attack bonus and damage against any evil creature. This power makes the weapon good-aligned.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Silver Ingot
Epic Sworn Silver Greatsword
(edit)
Great Sword
  • +6 Enhancement Bonus+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Unnatural Bane 4Unnatural Bane 4: This weapon is attuned specifically to hunt beings that should not exist, dealing an additional 4d10 bane damage vs. Aberrations, Monstrous Humanoids, and Undead.
  • DestructionDestruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
  • RighteousRighteous: This weapon is imbued with holy power, giving it an additional +2 to attack bonus and damage against any evil creature. This power makes the weapon good-aligned.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Silver Ingot
Epic Ethereal Falchion
(edit)
Falchion 20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Ethereal Ingot
Epic Sworn Silver Falchion
(edit)
Falchion
  • +6 Enhancement Bonus+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Unnatural Bane 4Unnatural Bane 4: This weapon is attuned specifically to hunt beings that should not exist, dealing an additional 4d10 bane damage vs. Aberrations, Monstrous Humanoids, and Undead.
  • DestructionDestruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
  • RighteousRighteous: This weapon is imbued with holy power, giving it an additional +2 to attack bonus and damage against any evil creature. This power makes the weapon good-aligned.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Silver Ingot
Epic Ethereal Longbow
(edit)
Long Bow 20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Ethereal Ingot
Epic Sworn Silver Longbow
(edit)
Long Bow
  • +6 Enhancement Bonus+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Unnatural Bane 4Unnatural Bane 4: This weapon is attuned specifically to hunt beings that should not exist, dealing an additional 4d10 bane damage vs. Aberrations, Monstrous Humanoids, and Undead.
  • DestructionDestruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
  • RighteousRighteous: This weapon is imbued with holy power, giving it an additional +2 to attack bonus and damage against any evil creature. This power makes the weapon good-aligned.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Silver Ingot
Epic Sworn Silver Shortbow
(edit)
Short Bow
  • +6 Enhancement Bonus+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Unnatural Bane 4Unnatural Bane 4: This weapon is attuned specifically to hunt beings that should not exist, dealing an additional 4d10 bane damage vs. Aberrations, Monstrous Humanoids, and Undead.
  • DestructionDestruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
  • RighteousRighteous: This weapon is imbued with holy power, giving it an additional +2 to attack bonus and damage against any evil creature. This power makes the weapon good-aligned.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Silver Ingot
Epic Ethereal Shortbow
(edit)
Short Bow 20 Bound to Account on Acquire Morten Edgewright, Turn in 1 Epic Ethereal Ingot
Belt of Blind Devotion
(edit)
Belt 21 Bound to Account on Acquire Violent Delights, end chest
Belt of Brutal Force
(edit)
Belt 21 Bound to Account on Acquire Caged Beast, End Chest
Belt of Crystalline Vanity
(edit)
Belt 21 Bound to Account on Acquire Total Chaos, end chest
Belt of Subtle Villainy
(edit)
Belt 21 Bound to Account on Acquire The Bugbear Bandits, end chest
Belt of Wicked Insanity
(edit)
Belt 21 Bound to Account on Acquire Treasure Hunt, end chest
Blackfeather Boots
(edit)
Boots 21 Bound to Account on Acquire Watch Your Step, end chest
Blackfeather Cloak
(edit)
Cloak 21 Bound to Account on Acquire Violent Delights, End Chest
Boots of Tranquility
(edit)
Boots 21 Bound to Account on Acquire Obstructing the Orcs, end chest
Bracers of the Eagle
(edit)
Bracers 21 Bound to Account on Acquire The Bugbear Bandits, End chest
Bracers of the Fox
(edit)
Bracers 21 Bound to Account on Acquire Caged Beast, End chest
Bracers of the Owl
(edit)
Bracers 21 Bound to Account on Acquire Treasure Hunt, end chest
Cursed Mirror
(edit)
Trinket 21 Bound to Account on Acquire Obstructing the Orcs, End Chest
Darksphere
(edit)
Orb 21 Bound to Account on Acquire Total Chaos, End chest
Fiendblood Bracers
(edit)
Bracers
  • Improved DeceptionImproved Deception: This item makes your weapons hard to focus upon and thus provides a +5 enhancement bonus to Bluff checks. In addition, while using this item your weapons have a chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time.
  • Deception +8 Deception +8: +8 Enhancement bonus to hit and +12 to damage for any hit that would qualify as a sneak attack.
  • MarksmanshipMarksmanship: This item is enchanted to enhance your skill with ranged weapons. When using ranged weapons you gain +2 to your attack rolls and +1 to your damage.
  • Shrieking BoltShrieking Bolt: This item resonates with sonic energy. On ranged attacks, on an attack roll of 20 which is confirmed as a critical hit it will punish the target with a blast of sound (10 to 60 sonic damage). A successful Fortitude save (DC 22) reduces this damage by half.
  • Yellow Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
21 Bound to Account on Acquire Total Chaos, End chest
Focal Point
(edit)
Large shield 21 Bound to Account on Acquire Watch Your Step, end chest
Furyform Gauntlets
(edit)
Gloves 21 Bound to Account on Acquire The Hobgoblin Horde, End chest
Globe of Incandescence
(edit)
Orb
  • Purple Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
21 Bound to Account on Acquire The Borderlands, chest (Rare Encounters)
Golden Glittering Bangle
(edit)
Bracers 21 Bound to Account on Acquire Violent Delights, End chest
Gossamer Gloves
(edit)
Gloves 21 Bound to Account on Acquire Obstructing the Orcs, end chest
Hallowed Gauntlets
(edit)
Gloves 21 Bound to Account on Acquire Watch Your Step, End Chest
Helm of the Dire Cult
(edit)
Helm 21 Bound to Account on Acquire The Borderlands, chest (Rare Encounters)
Magnifying Lens
(edit)
Goggles 21 Bound to Account on Acquire The Hobgoblin Horde, end chest
Necklace of Tranquility
(edit)
Necklace 21 Bound to Account on Acquire Caged Beast, end chest
Orb of Acid
(edit)
Orb 21 Bound to Account on Acquire Violent Delights, End Chest
Orb of Flame
(edit)
Orb 21 Bound to Account on Acquire Caged Beast, End Chest
Orb of Frost
(edit)
Orb 21 Bound to Account on Acquire The Bugbear Bandits, End Chest
Pendant of Combat
(edit)
Necklace 21 Bound to Account on Acquire The Bugbear Bandits, end chest
Poisonclasp
(edit)
Necklace 21 Bound to Account on Acquire Treasure Hunt, end chest
Resonant Cloth
(edit)
Cloak 21 Bound to Account on Acquire Total Chaos, End Chest
Ring of Blind Devotion
(edit)
Ring 21 Bound to Account on Acquire Treasure Hunt, End chest
Ring of Crystalline Vanity
(edit)
Ring 21 Bound to Account on Acquire Violent Delights, End chest
Ring of Subtle Villainy
(edit)
Ring 21 Bound to Account on Acquire Caged Beast, End chest
Ring of Wicked Insanity
(edit)
Ring 21 Bound to Account on Acquire The Bugbear Bandits, End chest
Serrated Arrowhead
(edit)
Trinket 21 Bound to Account on Acquire Watch Your Step, end chest, Proud Kobold Chieftain's chest
Silver Sigil Gloves
(edit)
Gloves 21 Bound to Account on Acquire The Borderlands, chest (Rare Encounters)
Stone Heart Trinket
(edit)
Trinket 21 Bound to Account on Acquire The Borderlands, chest (Rare Encounters)
Sworn Silver Helm
(edit)
Helm 21 Bound to Account on Acquire Obstructing the Orcs, end chest
The Dreadward
(edit)
Belt 21 Bound to Account on Acquire The Hobgoblin Horde, end chest
Twisted Metal
(edit)
Small shield 21 Bound to Account on Acquire The Borderlands, chest (Rare Encounters)
Whispering Ring
(edit)
Ring 21 Bound to Account on Acquire Total Chaos, End chest
White Hood of Schemes
(edit)
Helm 21 Bound to Account on Acquire Watch Your Step, end chest
  • Update 73.3
  • 10 months and 28 days
  • Bladedge
Orb of Electricity
(edit)
Orb 21 Bound to Account on Acquire Treasure Hunt, End Chest
  • Update 74.1.2
  • 8 months and 7 days
  • Bladedge
Sworn Aegis
(edit)
Tower shield 21 Bound to Account on Acquire Obstructing the Orcs, End chest
  • Update 74.1.2
  • 8 months and 7 days
  • Bladedge
Hector's Bracer
(edit)
Buckler shield 21 Bound to Account on Acquire The Hobgoblin Horde, end chest
  • Update 75.3
  • 7 months and 1 day
  • Elfshire
Ring of Brutal Force
(edit)
Ring 21 Bound to Account on Acquire The Hobgoblin Horde, End chest

Keep on the Borderlands Bonus Items[edit]

Last Edited Item Type Enhancements ML Bind Quests
Borderlands Warrior Armor
(edit)
Cosmetic Armor 1 Bound to Account on Acquire DDO Store, Keep on the Borderlands Bonus Items Pack
Borderlands Warrior Cloak
(edit)
Cosmetic Cloak 1 Bound to Account on Acquire DDO Store, Keep on the Borderlands Bonus Items Pack
Cosmetic Borderlands Warrior Shield
(edit)
Cosmetic shield 1 Bound to Account on Acquire DDO Store, Keep on the Borderlands Bonus Items Pack
Cosmetic Borderlands Warrior Sword
(edit)
Cosmetic Long Sword 1 Bound to Account on Acquire DDO Store, Keep on the Borderlands Bonus Items Pack
  • Update 75.1
  • 7 months and 13 days
  • Cru121
Borderlands Warrior Helm
(edit)
Cosmetic Helm 1 Bound to Account on Acquire DDO Store, Keep on the Borderlands Bonus Items Pack

Based on Keep on the Borderlands Bonus Items ( t • e • h )