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Vanguard enhancements
| Alchemist‡ | Artificer† — Dog | Barbarian | Bard | Cleric |
|---|---|---|---|---|
| Apo — Bom — VCh | AT — BE — RM | FB — OS — Rav | SB2 — SS — St1 — WC | DA1 — DD — RS2 — War |
| Druid — Wolf | Fighter | Favored Soul† | Monk | Paladin |
| BC1 — NW — NP2 — SH | Dra1 — Ken2 — Rav1 — StD — Van2 | AoV — BoH — War | DDM1 — HeM2 — NiS — Shi | |
| Ranger | Rogue | Sorcerer | Wizard | Warlock |
| AA2 — DH1 — DWS — Tem | Ass2 — Mec — TA — ATr1 | AS – ES – FS – WS – EK2 – WM1 | AM — EK — PM | AotS1 — ES2 — SE — TS |
|
Falconry† ~ Feydark Illusionist† ~ Harper Agent† ~ Horizon Walker† ~ Inquisitive† ~ Vistani Knife Fighter† |
Reaper | |||
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†: Class/tree can be earned via favor. ‡: Class/tree free to VIP or found in DDO Store. | ||||
| Aasimar |
Dhampir |
Dragonborn | Drow | Dwarf | Eladrin |
Elf / Wood Elf (& AA) | Gnome |
|---|---|---|---|---|---|---|---|
| Half-Elf (& AA) | Half-Orc | Halfling | Human | Shifter |
Tabaxi |
Tiefling | Warforged †Free by turning in 400 Total favor per server |
| Bladeforged |
Chaosmancer |
Dark Bargainer |
Deep Gnome |
Morninglord |
PDK |
Razorclaw |
Scoundrel |
Scourge |
Shadar-kai |
Trailblazer |
|---|
Vanguard enhancements[edit]

Core abilities[edit]
To the Fore!: While shield equipped, +1 to hit and +1 damage with main hand weapon and shield bash attacks.
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| AP Cost: 1 | Ranks: 1 | Progression: 0 | Cooldown: {{{cd}}} | Requires: Fighter/Paladin level 1 | |
Shield Combat I: +10% chance to make a secondary shield bash
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| AP Cost: 1 | Ranks: 1 | Progression: 5 | Cooldown: {{{cd}}} | Requires: Fighter/Paladin level 3, To the Fore! | |
Vicious Shield I: additional +10% (total +20%) chance to make a secondary shield bash. While shield equipped, +5% Combat Style bonus to melee attack speed.
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| AP Cost: 1 | Ranks: 1 | Progression: 10 | Cooldown: {{{cd}}} | Requires: Fighter/Paladin level 6, Shield Combat I | |
Shield Combat II: additional +10% (total 30%) chance to make a secondary shield bash. While shield equipped, additional +5% (total 10%) Combat style bonus to Melee Attack Speed. Your shield gains +1(W).
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| AP Cost: 1 | Ranks: 1 | Progression: 20 | Cooldown: {{{cd}}} | Requires: Fighter/Paladin level 12, Vicious Shield I | |
Vicious Shield II: Shield gains +1 critical threat range, +1 critical multiplier, +1(W), and additional +5% (total 15%) Combat Style bonus to Melee Attack Speed.
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| AP Cost: 1 | Ranks: 1 | Progression: 30 | Cooldown: {{{cd}}} | Requires: Fighter/Paladin level 18, Shield Combat II | |
Shield Champion: While shield is equipped: +2 attack, +2 damage, +5% doublestrike, +1(W) to your shield, an additional +5% (total 20%) Combat Style bonus to Melee Attack Speed, and shield bash stuns 10% of the time DC (10 + 1/2 Character lvl + strength modifier + stun bonus) Fortitudeneeds verification negates.
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| AP Cost: 1 | Ranks: 1 | Progression: 40 | Cooldown: {{{cd}}} | Requires: Fighter/Paladin level 20, Vicious Shield II | |
Tier One[edit]
Requires Fighter or Paladin level 1, 1 AP spent in tree
Shield Specialization I: While shield equipped, +1 to hit, +1 damage, and +1 to armor class.
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| AP Cost: 2 | Ranks: 1 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
No Weakness: +[1/2/3] fortitude saving throws.
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| AP Cost: 1 | Ranks: 3 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
Shield Smash: Shield Attack for +[25/50/75]% damage. On damage, gain a stack of Battle Guard. (Cooldown: [12/9/6] seconds.)
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| AP Cost: 1 | Ranks: 3 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
Unbalancing Shove: When you shield bash, damaged enemies get -1 to saving throws for [2/4/6] seconds.
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| AP Cost: 1 | Ranks: 3 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
Armor Training: +[1/2/3] to Balance, Intimidate, and Jump. Reduces total penalty to skills from armor and shield by [1/2/3] points.
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| AP Cost: 1 | Ranks: 3 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
Tier Two[edit]
Requires Fighter or Paladin level 2, 5 APs spent in tree
Shield Specialization II: While shield equipped, +1 to hit, +1 damage, and +1 to armor class.
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| AP Cost: 2 | Ranks: 1 | Progression: 5 | Cooldown: {{{cd}}} | Requires: Shield Specialization I | |
Brutality: +[1/2/3] to the DC of Stunning abilities (e.g. Stunning Blow and Stunning Shield)
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| AP Cost: 1 | Ranks: 3 | Progression: 5 | Cooldown: {{{cd}}} | Requires: | |
Stunning Shield: While shield equipped, Activate: Melee shield bash with shield for +[10/20/30]% Damage. This attack stuns enemies unless Fortitude save vs DC(10 + highest ability modifier + character level + stunning bonuses). (Cooldown: [45/30/15] seconds.)
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| AP Cost: 1 | Ranks: 3 | Progression: 5 | Cooldown: {{{cd}}} | Requires: | |
Missile Shield: While shield equipped, gain Deflect Arrow feat knocking one projectile that would have struck every [6/4/2] seconds.
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| AP Cost: 1 | Ranks: 3 | Progression: 5 | Cooldown: {{{cd}}} | Requires: | |
Action Boost: Melee Power: +[10/20/30] Action Boost bonus to both Melee and Ranged Power for 20 seconds. Usable 5 times per rest. (Cooldown: 30 seconds.)
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| AP Cost: 1 | Ranks: 3 | Progression: 5 | Cooldown: {{{cd}}} | Requires: | |
Tier Three[edit]
Requires Fighter or Paladin level 3, 10 APs spent in tree
Shield Specialization III: While shield equipped, +1 to hit, +1 damage, and +1 armor class.
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| AP Cost: 2 | Ranks: 1 | Progression: 10 | Cooldown: {{{cd}}} | Requires: Shield Specialization II | |
Follow Up: When you hit with activated stunning attack (e.g. Stunning Blow or Stunning Shield), your Melee Power increases by [5/10/15] points for 30 seconds, regardless if enemy stunned.
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| AP Cost: 1 | Ranks: 3 | Progression: 10 | Cooldown: {{{cd}}} | Requires: | |
Fatal Bulwark: Your shield gains +1 critical threat range.
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| AP Cost: 2 | Ranks: 1 | Progression: 10 | Cooldown: {{{cd}}} | Requires: | |
Shield Riposte: While shield equipped, when missed by melee attacker, shield deals 1d[4/6/8] bludgeoning damage to attacker. Damage scales with Melee Power.
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| AP Cost: 1 | Ranks: 3 | Progression: 10 | Cooldown: {{{cd}}} | Requires: | |
Ability Score: Choose one.
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| AP Cost: 2 | Ranks: 1 | Progression: 10 | Cooldown: {{{cd}}} | Requires: | |
Tier Four[edit]
Requires Fighter or Paladin level 4, 20 APs spent in tree
Shield Specialization IV: While shield equipped, +1 to hit, +1 damage, and +1 armor class.
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| AP Cost: 2 | Ranks: 1 | Progression: 20 | Cooldown: {{{cd}}} | Requires: Shield Specialization III | |
Vanguard Armor Mastery: +[1/2/3] to armor class and armor maximum dexterity bonus.
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| AP Cost: 1 | Ranks: 3 | Progression: 20 | Cooldown: {{{cd}}} | Requires: | |
Shield Charge: Shield Attack: Rush forward up to 30 feet to your selected opponent and deliver a shield attack that deals an extra +[10/20/30]% damage and hits enemies around you, knocking them down. The knockdown is negated on a Fortitude saving throw vs DC (20 + Highest Attribute Mod + Class Level + bonuses to trip attacks). (Cooldown: [36/24/12] seconds.)
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| AP Cost: 1 | Ranks: 3 | Progression: 20 | Cooldown: {{{cd}}} | Requires: | |
Myrmidon's Edge: +[1/2/3] to attack rolls to confirm critical hits and +[1/2/3] damage on critical hits (prior to applying weapon multipliers).
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| AP Cost: 1 | Ranks: 3 | Progression: 20 | Cooldown: {{{cd}}} | Requires: | |
Ability Score: Choose one.
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| AP Cost: 2 | Ranks: 1 | Progression: 20 | Cooldown: {{{cd}}} | Requires: | |
Tier Five[edit]
Requires Character level 12, Fighter or Paladin level 5, 30 APs spent in tree
Shield Specialization V: While shield equipped, +3 to hit, +3 damage, and +3 armor class.
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| AP Cost: 2 | Ranks: 1 | Progression: 30 | Cooldown: {{{cd}}} | Requires: Shield Specialization IV | |
Disorienting Smash: When you shield bash, damaged enemies gain 1d4 stacks of Vulnerability which can occur once every [3/2/1] seconds.
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| AP Cost: 1 | Ranks: 3 | Progression: 30 | Cooldown: {{{cd}}} | Requires: | |
Shield Rush: While shield equipped, Activate: Rush forward in a line, delivering a shield bash to every creature hit. Each enemy is knocked down for +[20/40/60]% damage. The knockdown is negated on Fortitude saving throw vs DC(20 + highest ability modifier + class level + bonus to trip attacks). (Cooldown: [40/30/20] seconds.)
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| AP Cost: 1 | Ranks: 3 | Progression: 30 | Cooldown: {{{cd}}} | Requires: | |
| AP Cost: 2 | Ranks: 1 | Progression: 30 | Cooldown: {{{cd}}} | Requires: | |
Brutal Impact: +1 Critical Damage Multiplier on a roll of a 19-20. +25% Competence bonus to maximum hit points.
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| AP Cost: 2 | Ranks: 1 | Progression: 30 | Cooldown: {{{cd}}} | Requires: | |