DDO Server Transfers 2025: "ghost worlds" are available until October 1, 2027. See Ghost worlds for more details.
Looking for which server your guild leader and guild transferred to? Check out our "Where did my guild go!?" page.


Thank you to everyone who participated in the DDO Wiki 20th Anniversary Giveaway! If you've won a prize, head to the linked page to find out how to claim it.

Newbie guideIn developmentDDO Store (Coupons)Social media
ClassesCraftingEnhancementsEpic DestiniesFavorFeatsItems
MapsMonstersPlacesQuestsRacesReincarnationSkillsSpells
Please create an account or log in to get the most updated information (this is up to 12 hours old), remove ads, access dark mode or the mobile friendly Timeless skin, and build a reputation to unlock more editing privileges.
Please visit DDO wiki's Discord chat server if you need any help!

War Soul enhancements

From DDO wiki
Jump to navigation Jump to search
Alchemist ArtificerDog Barbarian Bard Cleric
ApoBomVCh ATBERM FBOSRav SB2SSSt1WC DA1DDRS2War
DruidWolf Fighter Favored Soul Monk Paladin
BC1NWNP2SH Dra1Ken2Rav1StDVan2 AoVBoHWar DDM1HeM2NiSShi

KotC2RS1SaDSF1Van2

Ranger Rogue Sorcerer Wizard Warlock
AA2DH1DWSTem Ass2MecTAATr1 ASESFSWSEK2WM1 AMEKPM AotS1ES2SETS

Falconry     ~     Feydark Illusionist     ~     Harper Agent     ~     Horizon Walker     ~     Inquisitive     ~     Vistani Knife Fighter

Reaper

: Class/tree can be earned via favor. : Class/tree free to VIP or found in DDO Store.
1: Tree only available to a certain archetype. 2: Tree unavailable to a certain archetype.

Aasimar 1,395 DP1,395 DDO Points Dhampir 1,595 DP1,595 DDO Points Dragonborn Drow Dwarf Eladrin 1,595 DP1,595 DDO Points Elf / Wood Elf (& AA) Gnome
Half-Elf (& AA) Half-Orc Halfling Human Shifter 1,595 DP1,595 DDO Points Tabaxi 1,595 DP1,595 DDO Points Tiefling Warforged Free by turning in 400 Total favor per server 995 DP995 DDO Points
Bladeforged 1,295 DP1,295 DDO Points Chaosmancer 1,395 DP1,395 DDO Points Dark Bargainer 1,295 DP1,295 DDO Points Deep Gnome 1,295 DP1,295 DDO Points Morninglord 1,295 DP1,295 DDO Points (& AA) PDK 1,295 DP1,295 DDO Points Razorclaw 1,395 DP1,395 DDO Points Scoundrel 1,395 DP1,395 DDO Points Scourge 1,295 DP1,295 DDO Points Shadar-kai 1,295 DP1,295 DDO Points Trailblazer 1,395 DP1,395 DDO Points

War Soul enhancements[edit]

War Soul enhancements tree
War Soul enhancements tree

Core abilities[edit]

Smite Foe: Choose a melee or ranged attack that deals additional damage:
  • Smite Foe: Melee Attack: Deals +20% Damage. Smite your enemy with a melee attack. (Cooldown: 12 seconds)
  • Smite Foe: Ranged Attack: Deals +20% Damage. Smite your enemy with a ranged attack. (Cooldown: 12 seconds)
    Passive:
  • +2 Armor Class
  • +5 Fire Spell Power
  • +5 Light Spell Power
AP Cost: 1 Ranks: 1 Progression: 0 Requires: Favored Soul level 1
Resilience of Battle: Passive:
  • Damage Reduction 5/-
  • +2 Armor Class
  • +5 Fire Spell Power
  • +5 Light Spell Power
  • +1 Imbue Dice
AP Cost: 1 Ranks: 1 Progression: 5 Requires: Favored Soul level 3, Smite Foe
Sanctuary: For 20 seconds, you gain +20 Sacred bonus to Physical Resistance. (Activation Cost: 10 Spell Points. Cooldown: 1 minute)

Passive:

  • +2 Armor Class
  • +5 Fire Spell Power
  • +5 Light Spell Power
AP Cost: 1 Ranks: 1 Progression: 10 Requires: Favored Soul level 6, Resilience of Battle
War Caster: Blur: Blur is added to your spellbook as a level 2 spell. In addition, you permanently benefit from the effect of the Blur spell.

Passive:

  • +2 Armor Class
  • +5 Fire Spell Power
  • +5 Light Spell Power
  • +1 Imbue Dice
AP Cost: 1 Ranks: 1 Progression: 20 Requires: Favored Soul level 12, Sanctuary
War Caster: Haste: Haste is added to your spellbook as a level 3 spell.

Passive:

  • +1 Competence Bonus to Critical Threat Range with your Favored Weapon
  • +2 Armor Class
  • +5 Fire Spell Power
  • +5 Light Spell Power
  • +1 Imbue Dice
AP Cost: 1 Ranks: 1 Progression: 30 Requires: Favored Soul level 18, War Caster: Blur
Implacable Foe: Choose between Strength, Wisdom, and Charisma variants of a temporary buff that grants temporary hitpoints and additional damage.
  • Implacable Foe: Strength: Activate: You and nearby allies gain 100 Temporary Hit Points and their attacks will deal 10% additional damage. For the next 18 seconds, these bonuses will refresh every 3 seconds on you and each ally that remains in range. These effects will expire 5 seconds after they are no longer refreshed. (Cooldown: 3 minutes)
    Passive: +4 Strength
  • Implacable Foe: Wisdom: Activate: You and nearby allies gain 100 Temporary Hit Points and their attacks will deal 10% additional damage. For the next 18 seconds, these bonuses will refresh every 3 seconds on you and each ally that remains in range. These effects will expire 5 seconds after they are no longer refreshed. (Cooldown: 3 minutes)
    Passive: +4 Wisdom
  • Implacable Foe: Charisma: Activate: You and nearby allies gain 100 Temporary Hit Points and their attacks will deal 10% additional damage. For the next 18 seconds, these bonuses will refresh every 3 seconds on you and each ally that remains in range. These effects will expire 5 seconds after they are no longer refreshed. (Cooldown: 3 minutes)
    Passive: +4 Charisma

Passive:

  • +2 Armor Class
  • +5 Fire Spell Power
  • +5 Light Spell Power
AP Cost: 1 Ranks: 1 Progression: 40 Requires: Favored Soul level 20, War Domain: Haste

Tier One[edit]

Requires Smite Foe, Favored Soul level 1

Divine Might: Choose one:
  • Divine Might: Battle Trance: You gain an Insight bonus to Attack, Damage, and the DC of Tactical feats equal to 1/2 of your Charisma modifier for [30/60/120] seconds. (SP Cost: [21/18/15], Cooldown: 20 seconds.)
  • Divine Will: Battle Trance: You gain an Insight bonus to Damage and the DC of tactical feats equal to 1/2 of your Wisdom modifier for 30/60/120 seconds. (SP Cost: [21/18/15], Cooldown: 20 seconds.)
  • minor bug: Divine Will also adds an Insight bonus to Attack, despite the description differing from the Charisma version.
Antirequisite: This enhancement can not be trained if you have any other Trance ability.
AP Cost: 1 Ranks: 3 Progression: 1
Toughness: +[5/10/15] maximum hp.
AP Cost: 1 Ranks: 3 Progression: 1
Righteous Weapons: When wielding your religion's favored weapon in your main hand, you gain +1 to hit and damage, and +3 Universal Spell Power.
AP Cost: 2 Ranks: 1 Progression: 1
Sacred Touch: When you heal allies (with positive energy damage spells) they gain +[1/2/3] AC and +[1/2/3] PRR for 12 seconds.
AP Cost: 1 Ranks: 3 Progression: 1
Awareness: +[1/2/3] Listen, Search and Spot. Rank 3: +1 save vs traps.
AP Cost: 1 Ranks: 3 Progression: 1

Tier Two[edit]

Requires Favored Soul Level 2, 5 APs spent in tree

Smite Weakness: When you strike an enemy with Smite Foe, they gain four to seven stacks of Vulnerable.
Vulnerable: For each stack, the target takes 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.
AP Cost: 2 Ranks: 1 Progression: 5
AP Cost: 1 Ranks: 3 Progression: 5
Righteous Weapons: When wielding your religion's favored weapon in your main hand, you gain +1 to hit and damage, and +3 Universal Spell Power.
AP Cost: 2 Ranks: 1 Progression: 5 Requires: Righteous Weapons (Tier 1)
Inflame: Action Boost: You and your nearby allies gain a +[2/3/4] Action Boost bonus to Armor Class, Attack Rolls, and Damage Rolls. (Duration: 30 seconds. Cooldown: 90 seconds)
AP Cost: 1 Ranks: 3 Progression: 5
Action Boost: Haste: Activate to gain a +[10/20/30]% Action Boost bonus to attack speed for 20 seconds.
AP Cost: 1 Ranks: 3 Progression: 5 Requires: Inflame

Tier Three[edit]

Requires Favored Soul Level 3, 10 APs spent on tree

Magic Backlash: When an enemy damages you with a spell, there is a [10/20/30]% chance that they will be knocked down. (Does not affect bosses)
AP Cost: 1 Ranks: 3 Progression: 10
Radiant Flourish: Choose between a Melee and Ranged attack which deals additional Light damage
  • Radiant Flourish: Melee: Favored Weapon Melee Attack: Deals +[10/20/30]% Damage. On Hit: Enemy takes +[1/2/3]d6 Light Damage. This damage scales at 200% with the higher of your Melee or Ranged Power. Non-boss enemies have a small chance to be blinded with no save. 6 second cooldown.
  • Radiant Flourish: Ranged: Favored Weapon Ranged Attack: Deals +[10/20/30]% Damage. On Hit: Enemy takes +[1/2/3]d6 Light Damage. This damage scales at 200% with the higher of your Melee or Ranged Power. Non-boss enemies have a small chance to be blinded with no save. 6 second cooldown.
AP Cost: 1 Ranks: 3 Progression: 10
Righteous Weapons: When wielding your religion's favored weapon in your main hand, you gain +1 to hit and damage, and +3 Universal Spell Power.
AP Cost: 2 Ranks: 1 Progression: 10 Requires: Righteous Weapons (Tier 2)
Greater Inflame: Your Inflame now also grants +2 Action Boost bonus to Saving Throws and a +[5/10/15]% Action Boost bonus to Acid, Cold, Electric, Fire, and Sonic Energy Absorption.
(Energy Absorption reduces damage from that energy type by a percentage, after Energy Resistance has been taken into account.)
AP Cost: 1 Ranks: 3 Progression: 10 Requires: Inflame
Wisdom, Strength, or Charisma: Choose one:
  • +1 Strength
  • +1 Wisdom
  • +1 Charisma
AP Cost: 2 Ranks: 1 Progression: 10

Tier Four[edit]

Requires Favored Level 4, 20 APs spent on tree

Ameliorating Strike: When you strike an enemy with Smite Foe, you and your nearby allies are healed by 1d3 per character level, and benefit from the effects of the Lesser Restoration spell. (The heal from Ameliorating Strike is affected by your Positive Spell Power). You may only perform this AOE heal once per time you use this skill.
AP Cost: 2 Ranks: 1 Progression: 20
Fires of Fury: Imbue Toggle: Your Favored Weapons deal an additional 1d6 Fire damage, scaling with Fire Spell Power.
AP Cost: 2 Ranks: 1 Progression: 20
Righteous Weapons: When wielding your religion's favored weapon in your main hand, you gain +1 to hit and damage, and +3 Universal Spell Power.
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Righteous Weapons (Tier 3)
Holy Striker: Choose between Doublestrike and Doubleshot
  • Holy Sniper: +[3/6/10]% Doubleshot.
  • Holy Striker: +[3/6/10]% Doublestrike.
AP Cost: 1 Ranks: 3 Progression: 20
Wisdom, Strength, or Charisma: Choose one:
  • +1 Strength
  • +1 Wisdom
  • +1 Charisma
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Wisdom, Strength, or Charisma (Tier 3)

Tier Five[edit]

Requires Favored Soul Level 5, Character Level 12, 30 APs spent in tree

Divine Power: Your god has imbued you with power and skill in combat, granting a +1 Competence Bonus to Critical Multiplier with your Favored Weapon, a +6 Sacred bonus to Strength, and a base attack bonus equal to a Fighter of the same level.
AP Cost: 2 Ranks: 1 Progression: 30
Divine Vessel: Choose between Melee and Ranged attacks:
  • Divine Vessel (Melee Attack): Melee Favored Weapon Cleave Attack: Make a sweeping weapon attack against all nearby enemies for +30% damage.
  • Divine Vessel (Ranged Attack): AOE Ranged Favored Weapon Attack: Fire a single shot with +20% Damage, hitting every enemy in an area around where the shot hits.
Each affected enemy is hit by a meteor, taking 1 to 4 Fire and 1 to 4 Light Damage per character level. Damage from the meteor is affected by Fire and Light Spellpower. Cooldown: 5 seconds. Shares cooldown with the Great Cleave feat.
AP Cost: 1 Ranks: 1 Progression: 30
Wrathful Weapons: When wielding your religion's favored weapon in your main hand, you gain +3 to hit and damage, and +9 Universal Spell Power. When you score a Vorpal Hit with your religion's favored weapon, you gain +3 bonus Imbue dice for the next 12 seconds, and your Fires of Fury Imbue Toggle changes its damage type from Fire to Light.

Notes: This changes the Imbue to scale with Light Spell Power.

AP Cost: 2 Ranks: 1 Progression: 30 Requires: Righteous Weapons (Tier 4)
Divine Champion: While wearing Medium armor (or in the Mithral body feat), you gain +5% Doublestrike, +5% Doubleshot, +5 to confirm Critical Hits and Critical Hit Damage (before weapon multipliers). Regardless of armor, +20% Competence bonus to maximum hit points.
AP Cost: 2 Ranks: 1 Progression: 30
Divine Intervention: Active: Divine Intervention: Ward your target against fatal damage. Hit point damage cannot lower a warded ally's hit point total below -9. When a warded ally is incapacitated, this effect heals the target after a few seconds for 10 to 39 hit points and then fade. (Activation Cost: 30 spell points. Cooldown: 2 minutes)

Notes: Tests and observations: DDO Forums ARCHIVE ME!

AP Cost: 2 Ranks: 1 Progression: 30